diff options
| author | fig02 <fig02srl@gmail.com> | 2024-10-15 14:10:21 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 14:10:21 -0400 |
| commit | df1815cf8f0d83bf02cd7462830747ed826ecc94 (patch) | |
| tree | bf22997400af293c8aa1f27c25bde1461bb48d7d /src | |
| parent | a53fb026996e322f51eb4a6364ed05f95805e4d5 (diff) | |
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_En_Ishi/z_en_ishi.c | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Kusa/z_en_kusa.c | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Niw/z_en_niw.c | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c | 2 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_player_actor/z_player.c | 21 |
5 files changed, 19 insertions, 10 deletions
diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index a14b34e92..b2f0aa73f 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -11,7 +11,7 @@ #include "quake.h" #include "terminal.h" -#define FLAGS ACTOR_FLAG_23 +#define FLAGS ACTOR_FLAG_THROW_ONLY void EnIshi_Init(Actor* thisx, PlayState* play); void EnIshi_Destroy(Actor* thisx, PlayState* play2); diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index eacb01ca3..f2882cad3 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -12,7 +12,7 @@ #include "assets/objects/object_kusa/object_kusa.h" #include "terminal.h" -#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23) +#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_THROW_ONLY) void EnKusa_Init(Actor* thisx, PlayState* play); void EnKusa_Destroy(Actor* thisx, PlayState* play2); diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index c80516709..96c00b42e 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -10,7 +10,7 @@ #include "terminal.h" #include "versions.h" -#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23) +#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_THROW_ONLY) void EnNiw_Init(Actor* thisx, PlayState* play); void EnNiw_Destroy(Actor* thisx, PlayState* play); diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index 9747279d7..d88f5c714 100644 --- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -9,7 +9,7 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_tsubo/object_tsubo.h" -#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23) +#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_THROW_ONLY) void ObjTsubo_Init(Actor* thisx, PlayState* play); void ObjTsubo_Destroy(Actor* thisx, PlayState* play2); diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index da5f92ddf..7102321d5 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -7423,20 +7423,29 @@ void func_8083EA94(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, GET_PLAYER_ANIM(PLAYER_ANIMGROUP_throw, this->modelAnimType)); } -s32 func_8083EAF0(Player* this, Actor* actor) { - if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_23) && +/** + * Checks if an actor can be thrown or dropped. + * It is assumed that the `actor` argument is the actor currently being carried. + * + * @return true if it can be thrown, false if it can be dropped. + */ +s32 Player_CanThrowCarriedActor(Player* this, Actor* actor) { + // If the actor arg is null, true will be returned. + // It doesn't make sense for a non-existent actor to be thrown or dropped, so + // the safety check should happen before this function is even called. + if ((actor != NULL) && !(actor->flags & ACTOR_FLAG_THROW_ONLY) && ((this->speedXZ < 1.1f) || (actor->id == ACTOR_EN_BOM_CHU))) { - return 0; + return false; } - return 1; + return true; } s32 Player_ActionHandler_9(Player* this, PlayState* play) { if ((this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) && (this->heldActor != NULL) && CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) { if (!func_80835644(play, this, this->heldActor)) { - if (!func_8083EAF0(this, this->heldActor)) { + if (!Player_CanThrowCarriedActor(this, this->heldActor)) { Player_SetupAction(play, this, Player_Action_808464B0, 1); Player_AnimPlayOnce(play, this, GET_PLAYER_ANIM(PLAYER_ANIMGROUP_put, this->modelAnimType)); } else { @@ -10897,7 +10906,7 @@ void Player_UpdateInterface(PlayState* play, Player* this) { } else if ((this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) && (this->getItemId == GI_NONE) && (heldActor != NULL)) { if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (heldActor->id == ACTOR_EN_NIW)) { - if (func_8083EAF0(this, heldActor) == 0) { + if (!Player_CanThrowCarriedActor(this, heldActor)) { doAction = DO_ACTION_DROP; } else { doAction = DO_ACTION_THROW; |
