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authorgamestabled <55638330+gamestabled@users.noreply.github.com>2021-01-15 16:00:01 -0500
committerGitHub <noreply@github.com>2021-01-15 16:00:01 -0500
commited4d8af39e4b0cbdffad394c64cab95a8a055235 (patch)
treee4393a52215f7633dcfe3beac7df7d750d55bf27 /src
parent11a021a9a590729fbf1b29689b7efee123efce56 (diff)
Shopnuts (#577)
* matched functions, still need data * shopnuts OK * cleaned up some things in hintnuts by comparing to shopnuts * merge with new animation stuff * fixing merge 2 * suggested changes * missed a DECR * suggestions
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c63
-rw-r--r--src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h2
-rw-r--r--src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c292
-rw-r--r--src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h9
4 files changed, 295 insertions, 71 deletions
diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c
index ce0aa99a5..ca38e6b78 100644
--- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c
+++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c
@@ -219,39 +219,27 @@ void EnHintnuts_SetupFreeze(EnHintnuts* this) {
}
void EnHintnuts_Wait(EnHintnuts* this, GlobalContext* globalCtx) {
- s32 hasSlowPlaybackSpeed;
- f32 boundedCurrentFrame;
- f32 boundedCurrentFrameTemp;
+ s32 hasSlowPlaybackSpeed = false;
- hasSlowPlaybackSpeed = 0;
if (this->skelAnime.playSpeed < 0.5f) {
- hasSlowPlaybackSpeed = 1;
+ hasSlowPlaybackSpeed = true;
}
- if (hasSlowPlaybackSpeed && this->animFlagAndTimer != 0) {
+ if (hasSlowPlaybackSpeed && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
- if (Animation_OnFrame(&this->skelAnime, 9.0f) != 0) {
+ if (Animation_OnFrame(&this->skelAnime, 9.0f)) {
this->collider.base.acFlags |= 1;
- } else if (Animation_OnFrame(&this->skelAnime, 8.0f) != 0) {
+ } else if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_UP);
}
- if (this->skelAnime.curFrame < 9.0f) {
- boundedCurrentFrame = 9.0f;
- } else {
- if (this->skelAnime.curFrame > 12.0f) {
- boundedCurrentFrameTemp = 12.0f;
- } else {
- boundedCurrentFrameTemp = this->skelAnime.curFrame;
- }
- boundedCurrentFrame = boundedCurrentFrameTemp;
- }
- this->collider.dim.height = (((boundedCurrentFrame - 9.0f) * 9.0f) + 5.0f);
+
+ this->collider.dim.height = 5.0f + ((CLAMP(this->skelAnime.curFrame, 9.0f, 12.0f) - 9.0f) * 9.0f);
if (!hasSlowPlaybackSpeed && (this->actor.xzDistToLink < 120.0f)) {
EnHintnuts_SetupBurrow(this);
- } else if (SkelAnime_Update(&this->skelAnime) != 0) {
+ } else if (SkelAnime_Update(&this->skelAnime)) {
if (this->actor.xzDistToLink < 120.0f) {
EnHintnuts_SetupBurrow(this);
- } else if ((this->animFlagAndTimer == 0) && (320.0f < this->actor.xzDistToLink)) {
+ } else if ((this->animFlagAndTimer == 0) && (this->actor.xzDistToLink > 320.0f)) {
EnHintnuts_SetupLookAround(this);
} else {
EnHintnuts_SetupStand(this);
@@ -265,7 +253,7 @@ void EnHintnuts_Wait(EnHintnuts* this, GlobalContext* globalCtx) {
void EnHintnuts_LookAround(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
- if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0 && this->animFlagAndTimer != 0) {
+ if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((this->actor.xzDistToLink < 120.0f) || (this->animFlagAndTimer == 0)) {
@@ -275,7 +263,7 @@ void EnHintnuts_LookAround(EnHintnuts* this, GlobalContext* globalCtx) {
void EnHintnuts_Stand(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
- if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0 && this->animFlagAndTimer != 0) {
+ if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if (!(this->animFlagAndTimer & 0x1000)) {
@@ -294,12 +282,12 @@ void EnHintnuts_ThrowNut(EnHintnuts* this, GlobalContext* globalCtx) {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
if (this->actor.xzDistToLink < 120.0f) {
EnHintnuts_SetupBurrow(this);
- } else if (SkelAnime_Update(&this->skelAnime) != 0) {
+ } else if (SkelAnime_Update(&this->skelAnime)) {
EnHintnuts_SetupStand(this);
- } else if (Animation_OnFrame(&this->skelAnime, 6.0f) != 0) {
- nutPos.x = (Math_SinS(this->actor.shape.rot.y) * 23.0f) + this->actor.posRot.pos.x;
+ } else if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
+ nutPos.x = this->actor.posRot.pos.x + (Math_SinS(this->actor.shape.rot.y) * 23.0f);
nutPos.y = this->actor.posRot.pos.y + 12.0f;
- nutPos.z = (Math_CosS(this->actor.shape.rot.y) * 23.0f) + this->actor.posRot.pos.z;
+ nutPos.z = this->actor.posRot.pos.z + (Math_CosS(this->actor.shape.rot.y) * 23.0f);
if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_NUTSBALL, nutPos.x, nutPos.y, nutPos.z,
this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z, 1) != NULL) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_THROW);
@@ -308,16 +296,12 @@ void EnHintnuts_ThrowNut(EnHintnuts* this, GlobalContext* globalCtx) {
}
void EnHintnuts_Burrow(EnHintnuts* this, GlobalContext* globalCtx) {
- f32 boundedCurrentFrame;
-
- if (SkelAnime_Update(&this->skelAnime) != 0) {
+ if (SkelAnime_Update(&this->skelAnime)) {
EnHintnuts_SetupWait(this);
} else {
- boundedCurrentFrame =
- this->skelAnime.curFrame < 1.0f ? 1.0f : this->skelAnime.curFrame > 3.0f ? 3.0f : this->skelAnime.curFrame;
- this->collider.dim.height = (((3.0f - boundedCurrentFrame) * 12.0f) + 5.0f);
+ this->collider.dim.height = 5.0f + ((3.0f - CLAMP(this->skelAnime.curFrame, 1.0f, 3.0f)) * 12.0f);
}
- if (Animation_OnFrame(&this->skelAnime, 4.0f) != 0) {
+ if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
this->collider.base.acFlags &= ~1;
}
@@ -326,7 +310,7 @@ void EnHintnuts_Burrow(EnHintnuts* this, GlobalContext* globalCtx) {
}
void EnHintnuts_BeginRun(EnHintnuts* this, GlobalContext* globalCtx) {
- if (SkelAnime_Update(&this->skelAnime) != 0) {
+ if (SkelAnime_Update(&this->skelAnime)) {
this->unk_196 = this->actor.yawTowardsLink + 0x8000;
EnHintnuts_SetupRun(this);
}
@@ -334,7 +318,7 @@ void EnHintnuts_BeginRun(EnHintnuts* this, GlobalContext* globalCtx) {
}
void EnHintnuts_BeginFreeze(EnHintnuts* this, GlobalContext* globalCtx) {
- if (SkelAnime_Update(&this->skelAnime) != 0) {
+ if (SkelAnime_Update(&this->skelAnime)) {
EnHintnuts_SetupFreeze(this);
}
}
@@ -364,7 +348,7 @@ void EnHintnuts_Run(EnHintnuts* this, GlobalContext* globalCtx) {
if (temp_ret != 0 && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
- if ((temp_ret != 0) || (Animation_OnFrame(&this->skelAnime, 6.0f) != 0)) {
+ if ((temp_ret != 0) || (Animation_OnFrame(&this->skelAnime, 6.0f))) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
@@ -420,7 +404,7 @@ void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx) {
if (this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
- if ((Animation_OnFrame(&this->skelAnime, 0.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 6.0f) != 0)) {
+ if ((Animation_OnFrame(&this->skelAnime, 0.0f)) || (Animation_OnFrame(&this->skelAnime, 6.0f))) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
if (this->actor.bgCheckFlags & 8) {
@@ -452,7 +436,7 @@ void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx) {
void EnHintnuts_Freeze(EnHintnuts* this, GlobalContext* globalCtx) {
this->actor.dmgEffectTimer = 1;
SkelAnime_Update(&this->skelAnime);
- if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0) {
+ if (Animation_OnFrame(&this->skelAnime, 0.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_FAINT);
}
if (this->animFlagAndTimer == 0) {
@@ -551,6 +535,7 @@ s32 EnHintnuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d
void EnHintnuts_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHintnuts* this = THIS;
+
if (this->actor.params == 0xA) {
Gfx_DrawDListOpa(globalCtx, D_060014E0);
} else {
diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h
index 0993ccc20..fb6d669e2 100644
--- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h
+++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h
@@ -12,7 +12,7 @@ typedef struct EnHintnuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnHintnutsActionFunc actionFunc;
- /* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes which animation
+ /* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
/* 0x0196 */ s16 unk_196;
/* 0x0198 */ u16 textIdCopy;
/* 0x019A */ Vec3s jointTable[10];
diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
index c11f829b3..fa032a7c6 100644
--- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
+++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
@@ -9,16 +9,23 @@ void EnShopnuts_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnShopnuts_Update(Actor* thisx, GlobalContext* globalCtx);
void EnShopnuts_Draw(Actor* thisx, GlobalContext* globalCtx);
-extern UNK_TYPE D_060001EC;
-extern UNK_TYPE D_0600039C;
-extern UNK_TYPE D_06000764;
-extern UNK_TYPE D_06000BA0;
-extern UNK_TYPE D_0600139C;
-extern UNK_TYPE D_06003B68;
-extern UNK_TYPE D_060041A8;
-extern UNK_TYPE D_06004574;
-
-/*
+void EnShopnuts_SetupWait(EnShopnuts* this);
+void EnShopnuts_Wait(EnShopnuts* this, GlobalContext* globalCtx);
+void EnShopnuts_LookAround(EnShopnuts* this, GlobalContext* globalCtx);
+void EnShopnuts_Stand(EnShopnuts* this, GlobalContext* globalCtx);
+void EnShopnuts_ThrowNut(EnShopnuts* this, GlobalContext* globalCtx);
+void EnShopnuts_Burrow(EnShopnuts* this, GlobalContext* globalCtx);
+void EnShopnuts_SpawnSalesman(EnShopnuts* this, GlobalContext* globalCtx);
+
+extern AnimationHeader D_060001EC;
+extern AnimationHeader D_0600039C;
+extern AnimationHeader D_06000764;
+extern AnimationHeader D_06000BA0;
+extern AnimationHeader D_0600139C;
+extern Gfx D_06003B68[];
+extern FlexSkeletonHeader D_060041A8;
+extern AnimationHeader D_06004574;
+
const ActorInit En_Shopnuts_InitVars = {
ACTOR_EN_SHOPNUTS,
ACTORTYPE_ENEMY,
@@ -30,41 +37,266 @@ const ActorInit En_Shopnuts_InitVars = {
(ActorFunc)EnShopnuts_Update,
(ActorFunc)EnShopnuts_Draw,
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Init.s")
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Destroy.s")
+static ColliderCylinderInit sCylinderInit = {
+ { COLTYPE_UNK6, 0x00, 0x09, 0x39, 0x10, COLSHAPE_CYLINDER },
+ { 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
+ { 0x0014, 0x0028, 0x0000, { 0x0000, 0x0000, 0x0000 } }
+};
+
+static CollisionCheckInfoInit sColChkInfoInit = { 1, 20, 40, 0xFE };
+
+static InitChainEntry sInitChain[] = {
+ ICHAIN_S8(naviEnemyId, 0x4E, ICHAIN_CONTINUE),
+ ICHAIN_F32(gravity, -1, ICHAIN_CONTINUE),
+ ICHAIN_F32(unk_4C, 2600, ICHAIN_STOP),
+};
+
+void EnShopnuts_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnShopnuts* this = THIS;
+
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060041A8, &D_06004574, this->jointTable, this->morphTable, 18);
+ Collider_InitCylinder(globalCtx, &this->collider);
+ Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
+ func_80061ED4(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
+ Collider_CylinderUpdate(&this->actor, &this->collider);
+
+ if (((this->actor.params == 0x0002) && (gSaveContext.itemGetInf[0] & 0x800)) ||
+ ((this->actor.params == 0x0009) && (gSaveContext.infTable[25] & 4)) ||
+ ((this->actor.params == 0x000A) && (gSaveContext.infTable[25] & 8))) {
+ Actor_Kill(&this->actor);
+ } else {
+ EnShopnuts_SetupWait(this);
+ }
+}
+
+void EnShopnuts_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnShopnuts* this = THIS;
+
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+}
+
+void EnShopnuts_SetupWait(EnShopnuts* this) {
+ Animation_PlayOnceSetSpeed(&this->skelAnime, &D_0600139C, 0.0f);
+ this->animFlagAndTimer = Rand_S16Offset(100, 50);
+ this->collider.dim.height = 5;
+ this->collider.base.acFlags &= ~1;
+ this->actionFunc = EnShopnuts_Wait;
+}
+
+void EnShopnuts_SetupLookAround(EnShopnuts* this) {
+ Animation_PlayLoop(&this->skelAnime, &D_06000BA0);
+ this->animFlagAndTimer = 2;
+ this->actionFunc = EnShopnuts_LookAround;
+}
+
+void EnShopnuts_SetupThrowNut(EnShopnuts* this) {
+ Animation_PlayOnce(&this->skelAnime, &D_060001EC);
+ this->actionFunc = EnShopnuts_ThrowNut;
+}
+
+void EnShopnuts_SetupStand(EnShopnuts* this) {
+ Animation_MorphToLoop(&this->skelAnime, &D_06004574, -3.0f);
+ if (this->actionFunc == EnShopnuts_ThrowNut) {
+ this->animFlagAndTimer = 2 | 0x1000; // sets timer and flag
+ } else {
+ this->animFlagAndTimer = 1;
+ }
+ this->actionFunc = EnShopnuts_Stand;
+}
+
+void EnShopnuts_SetupBurrow(EnShopnuts* this) {
+ Animation_MorphToPlayOnce(&this->skelAnime, &D_0600039C, -5.0f);
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DOWN);
+ this->actionFunc = EnShopnuts_Burrow;
+}
+
+void EnShopnuts_SetupSpawnSalesman(EnShopnuts* this) {
+ Animation_MorphToPlayOnce(&this->skelAnime, &D_06000764, -3.0f);
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DAMAGE);
+ this->collider.base.acFlags &= ~1;
+ this->actionFunc = EnShopnuts_SpawnSalesman;
+}
+
+void EnShopnuts_Wait(EnShopnuts* this, GlobalContext* globalCtx) {
+ s32 hasSlowPlaybackSpeed = false;
+
+ if (this->skelAnime.playSpeed < 0.5f) {
+ hasSlowPlaybackSpeed = true;
+ }
+ if (hasSlowPlaybackSpeed && (this->animFlagAndTimer != 0)) {
+ this->animFlagAndTimer--;
+ }
+ if (Animation_OnFrame(&this->skelAnime, 9.0f)) {
+ this->collider.base.acFlags |= 1;
+ } else if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_UP);
+ }
+
+ this->collider.dim.height = ((CLAMP(this->skelAnime.curFrame, 9.0f, 13.0f) - 9.0f) * 9.0f) + 5.0f;
+ if (!hasSlowPlaybackSpeed && (this->actor.xzDistToLink < 120.0f)) {
+ EnShopnuts_SetupBurrow(this);
+ } else if (SkelAnime_Update(&this->skelAnime)) {
+ if (this->actor.xzDistToLink < 120.0f) {
+ EnShopnuts_SetupBurrow(this);
+ } else if ((this->animFlagAndTimer == 0) && (this->actor.xzDistToLink > 320.0f)) {
+ EnShopnuts_SetupLookAround(this);
+ } else {
+ EnShopnuts_SetupStand(this);
+ }
+ }
+ if (hasSlowPlaybackSpeed &&
+ ((this->actor.xzDistToLink > 160.0f) && (fabsf(this->actor.yDistToLink) < 120.0f)) &&
+ ((this->animFlagAndTimer == 0) || (this->actor.xzDistToLink < 480.0f))) {
+ this->skelAnime.playSpeed = 1.0f;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA880.s")
+void EnShopnuts_LookAround(EnShopnuts* this, GlobalContext* globalCtx) {
+ SkelAnime_Update(&this->skelAnime);
+ if (Animation_OnFrame(&this->skelAnime, 0.0f) && (this->animFlagAndTimer != 0)) {
+ this->animFlagAndTimer--;
+ }
+ if ((this->actor.xzDistToLink < 120.0f) || (this->animFlagAndTimer == 0)) {
+ EnShopnuts_SetupBurrow(this);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA8E8.s")
+void EnShopnuts_Stand(EnShopnuts* this, GlobalContext* globalCtx) {
+ SkelAnime_Update(&this->skelAnime);
+ if (Animation_OnFrame(&this->skelAnime, 0.0f) && (this->animFlagAndTimer != 0)) {
+ this->animFlagAndTimer--;
+ }
+ if (!(this->animFlagAndTimer & 0x1000)) {
+ Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
+ }
+ if ((this->actor.xzDistToLink < 120.0f) || (this->animFlagAndTimer == 0x1000)) {
+ EnShopnuts_SetupBurrow(this);
+ } else if (this->animFlagAndTimer == 0) {
+ EnShopnuts_SetupThrowNut(this);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA930.s")
+void EnShopnuts_ThrowNut(EnShopnuts* this, GlobalContext* globalCtx) {
+ Vec3f spawnPos;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA96C.s")
+ Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
+ if (this->actor.xzDistToLink < 120.0f) {
+ EnShopnuts_SetupBurrow(this);
+ } else if (SkelAnime_Update(&this->skelAnime)) {
+ EnShopnuts_SetupStand(this);
+ } else if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
+ spawnPos.x = this->actor.posRot.pos.x + (Math_SinS(this->actor.shape.rot.y) * 23.0f);
+ spawnPos.y = this->actor.posRot.pos.y + 12.0f;
+ spawnPos.z = this->actor.posRot.pos.z + (Math_CosS(this->actor.shape.rot.y) * 23.0f);
+ if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_NUTSBALL, spawnPos.x, spawnPos.y, spawnPos.z,
+ this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z, 2) != NULL) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_THROW);
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA9D4.s")
+void EnShopnuts_Burrow(EnShopnuts* this, GlobalContext* globalCtx) {
+ if (SkelAnime_Update(&this->skelAnime)) {
+ EnShopnuts_SetupWait(this);
+ } else {
+ this->collider.dim.height = ((4.0f - CLAMP_MAX(this->skelAnime.curFrame, 4.0f)) * 10.0f) + 5.0f;
+ }
+ if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
+ this->collider.base.acFlags &= ~1;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAA20.s")
+void EnShopnuts_SpawnSalesman(EnShopnuts* this, GlobalContext* globalCtx) {
+ if (SkelAnime_Update(&this->skelAnime)) {
+ Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_DNS, this->actor.posRot.pos.x, this->actor.posRot.pos.y,
+ this->actor.posRot.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z,
+ this->actor.params);
+ Actor_Kill(&this->actor);
+ } else {
+ Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAA7C.s")
+void EnShopnuts_ColliderCheck(EnShopnuts* this, GlobalContext* globalCtx) {
+ if (this->collider.base.acFlags & 2) {
+ this->collider.base.acFlags &= ~2;
+ func_80035650(&this->actor, &this->collider.body, 1);
+ EnShopnuts_SetupSpawnSalesman(this);
+ } else if (globalCtx->actorCtx.unk_02 != 0) {
+ EnShopnuts_SetupSpawnSalesman(this);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFACE0.s")
+void EnShopnuts_Update(Actor* thisx, GlobalContext* globalCtx) {
+ EnShopnuts* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAD64.s")
+ EnShopnuts_ColliderCheck(this, globalCtx);
+ this->actionFunc(this, globalCtx);
+ func_8002E4B4(globalCtx, &this->actor, 20.0f, this->collider.dim.radius, this->collider.dim.height, 4);
+ if (this->collider.base.acFlags & 1) {
+ CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ }
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ if (this->actionFunc == EnShopnuts_Wait) {
+ Actor_SetHeight(&this->actor, this->skelAnime.curFrame);
+ } else if (this->actionFunc == EnShopnuts_Burrow) {
+ Actor_SetHeight(&this->actor,
+ 20.0f - ((this->skelAnime.curFrame * 20.0f) / Animation_GetLastFrame(&D_0600039C)));
+ } else {
+ Actor_SetHeight(&this->actor, 20.0f);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAE28.s")
+s32 EnShopnuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
+ EnShopnuts* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAF64.s")
+ if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) {
+ *dList = NULL;
+ }
+ return 0;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB028.s")
+void EnShopnuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
+ EnShopnuts* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB0C4.s")
+ f32 curFrame;
+ f32 x;
+ f32 y;
+ f32 z;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Update.s")
+ if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) {
+ OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 682);
+ curFrame = this->skelAnime.curFrame;
+ if (curFrame <= 6.0f) {
+ y = 1.0f - (curFrame * 0.0833f);
+ x = z = (curFrame * 0.1167f) + 1.0f;
+ } else if (curFrame <= 7.0f) {
+ curFrame -= 6.0f;
+ y = 0.5f + curFrame;
+ x = z = 1.7f - (curFrame * 0.7f);
+ } else if (curFrame <= 10.0f) {
+ y = 1.5f - ((curFrame - 7.0f) * 0.1667f);
+ x = z = 1.0f;
+ } else {
+ x = y = z = 1.0f;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB25C.s")
+ Matrix_Scale(x, y, z, MTXMODE_APPLY);
+ if (1) {}
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 714),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, D_06003B68);
+ CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 717);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB290.s")
+void EnShopnuts_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ EnShopnuts* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Draw.s")
+ SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
+ EnShopnuts_OverrideLimbDraw, EnShopnuts_PostLimbDraw, this);
+}
diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
index a24899e53..53058806b 100644
--- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
+++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
@@ -6,9 +6,16 @@
struct EnShopnuts;
+typedef void (*EnShopnutsActionFunc)(struct EnShopnuts*, GlobalContext*);
+
typedef struct EnShopnuts {
/* 0x0000 */ Actor actor;
- /* 0x014C */ char unk_14C[0x170];
+ /* 0x014C */ SkelAnime skelAnime;
+ /* 0x0190 */ EnShopnutsActionFunc actionFunc;
+ /* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
+ /* 0x0196 */ Vec3s jointTable[18];
+ /* 0x0202 */ Vec3s morphTable[18];
+ /* 0x0270 */ ColliderCylinder collider;
} EnShopnuts; // size = 0x02BC
extern const ActorInit En_Shopnuts_InitVars;