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authorfig02 <fig02srl@gmail.com>2024-03-23 12:21:45 -0400
committerGitHub <noreply@github.com>2024-03-23 12:21:45 -0400
commitbd0941405d116ba14efacb6aeccea067958366fe (patch)
tree390c14cb27ea407063fd1780bac8d080d65a643e /tools/disasm
parent07505dae371a99abef82f7ba3b7acc0d5253eeca (diff)
Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums * gonna try struct instead of array * struct works. add docs too * inline function comments * fix function comment * name faces, move enums * rename textures * outnames * remove comments * change comment slightly * fixup face comments * review * offset comments * add and use PLAYER_FACE_MAX * typo * more comment on blinkDuration * another change to the comment
Diffstat (limited to 'tools/disasm')
-rw-r--r--tools/disasm/gc-eu-mq/functions.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/disasm/gc-eu-mq/functions.txt b/tools/disasm/gc-eu-mq/functions.txt
index 88a45efc3..fef42f92c 100644
--- a/tools/disasm/gc-eu-mq/functions.txt
+++ b/tools/disasm/gc-eu-mq/functions.txt
@@ -465,8 +465,8 @@ func_800328D4 = 0x800255F8; // type:func
func_80032AF0 = 0x80025814; // type:func
Actor_Find = 0x80025964; // type:func
Enemy_StartFinishingBlow = 0x800259A4; // type:func
-func_80032CB4 = 0x800259DC; // type:func
-func_80032D60 = 0x80025A90; // type:func
+FaceChange_UpdateBlinking = 0x800259DC; // type:func
+FaceChange_UpdateRandomSet = 0x80025A90; // type:func
BodyBreak_Alloc = 0x80025B5C; // type:func
BodyBreak_SetInfo = 0x80025C54; // type:func
BodyBreak_SpawnParts = 0x80025D5C; // type:func