diff options
Diffstat (limited to 'assets/xml/objects/object_rd.xml')
| -rw-r--r-- | assets/xml/objects/object_rd.xml | 222 |
1 files changed, 120 insertions, 102 deletions
diff --git a/assets/xml/objects/object_rd.xml b/assets/xml/objects/object_rd.xml index 05fa416d7..22c7d3373 100644 --- a/assets/xml/objects/object_rd.xml +++ b/assets/xml/objects/object_rd.xml @@ -1,106 +1,124 @@ <Root> + <!-- Assets for Gibdos and Redeads --> <File Name="object_rd" Segment="6"> - <Texture Name="object_rd_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="64" Height="32" Offset="0x0"/> - <Texture Name="object_rd_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/> - <DList Name="object_rd_DL_002C60" Offset="0x2C60"/> - <DList Name="object_rd_DL_002D40" Offset="0x2D40"/> - <DList Name="object_rd_DL_002EB0" Offset="0x2EB0"/> - <DList Name="object_rd_DL_003018" Offset="0x3018"/> - <DList Name="object_rd_DL_003120" Offset="0x3120"/> - <DList Name="object_rd_DL_003220" Offset="0x3220"/> - <DList Name="object_rd_DL_003320" Offset="0x3320"/> - <DList Name="object_rd_DL_003428" Offset="0x3428"/> - <DList Name="object_rd_DL_003528" Offset="0x3528"/> - <DList Name="object_rd_DL_003628" Offset="0x3628"/> - <DList Name="object_rd_DL_003738" Offset="0x3738"/> - <DList Name="object_rd_DL_003830" Offset="0x3830"/> - <DList Name="object_rd_DL_003948" Offset="0x3948"/> - <DList Name="object_rd_DL_003A58" Offset="0x3A58"/> - <DList Name="object_rd_DL_003B50" Offset="0x3B50"/> - <Limb Name="object_rd_Limb_003C48" LimbType="Standard" Offset="0x3C48"/> - <Limb Name="object_rd_Limb_003C54" LimbType="Standard" Offset="0x3C54"/> - <Limb Name="object_rd_Limb_003C60" LimbType="Standard" Offset="0x3C60"/> - <Limb Name="object_rd_Limb_003C6C" LimbType="Standard" Offset="0x3C6C"/> - <Limb Name="object_rd_Limb_003C78" LimbType="Standard" Offset="0x3C78"/> - <Limb Name="object_rd_Limb_003C84" LimbType="Standard" Offset="0x3C84"/> - <Limb Name="object_rd_Limb_003C90" LimbType="Standard" Offset="0x3C90"/> - <Limb Name="object_rd_Limb_003C9C" LimbType="Standard" Offset="0x3C9C"/> - <Limb Name="object_rd_Limb_003CA8" LimbType="Standard" Offset="0x3CA8"/> - <Limb Name="object_rd_Limb_003CB4" LimbType="Standard" Offset="0x3CB4"/> - <Limb Name="object_rd_Limb_003CC0" LimbType="Standard" Offset="0x3CC0"/> - <Limb Name="object_rd_Limb_003CCC" LimbType="Standard" Offset="0x3CCC"/> - <Limb Name="object_rd_Limb_003CD8" LimbType="Standard" Offset="0x3CD8"/> - <Limb Name="object_rd_Limb_003CE4" LimbType="Standard" Offset="0x3CE4"/> - <Limb Name="object_rd_Limb_003CF0" LimbType="Standard" Offset="0x3CF0"/> - <Limb Name="object_rd_Limb_003CFC" LimbType="Standard" Offset="0x3CFC"/> - <Limb Name="object_rd_Limb_003D08" LimbType="Standard" Offset="0x3D08"/> - <Limb Name="object_rd_Limb_003D14" LimbType="Standard" Offset="0x3D14"/> - <Limb Name="object_rd_Limb_003D20" LimbType="Standard" Offset="0x3D20"/> - <Limb Name="object_rd_Limb_003D2C" LimbType="Standard" Offset="0x3D2C"/> - <Limb Name="object_rd_Limb_003D38" LimbType="Standard" Offset="0x3D38"/> - <Limb Name="object_rd_Limb_003D44" LimbType="Standard" Offset="0x3D44"/> - <Limb Name="object_rd_Limb_003D50" LimbType="Standard" Offset="0x3D50"/> - <Limb Name="object_rd_Limb_003D5C" LimbType="Standard" Offset="0x3D5C"/> - <Limb Name="object_rd_Limb_003D68" LimbType="Standard" Offset="0x3D68"/> - <Skeleton Name="object_rd_Skel_003DD8" Type="Flex" LimbType="Standard" Offset="0x3DD8"/> - <Animation Name="object_rd_Anim_004268" Offset="0x4268"/> - <Animation Name="object_rd_Anim_0046F8" Offset="0x46F8"/> - <Animation Name="object_rd_Anim_004ADC" Offset="0x4ADC"/> - <Animation Name="object_rd_Anim_004F94" Offset="0x4F94"/> - <Animation Name="object_rd_Anim_0057AC" Offset="0x57AC"/> - <Animation Name="object_rd_Anim_005D98" Offset="0x5D98"/> - <Animation Name="object_rd_Anim_006E88" Offset="0x6E88"/> - <Animation Name="object_rd_Anim_0074F0" Offset="0x74F0"/> - <Animation Name="object_rd_Anim_008040" Offset="0x8040"/> - <Animation Name="object_rd_Anim_0087D0" Offset="0x87D0"/> - <Texture Name="object_rd_Tex_0087E0" OutName="tex_000087E0" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/> - <Texture Name="object_rd_Tex_0097E0" OutName="tex_000097E0" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/> - <Texture Name="object_rd_Tex_00A7E0" OutName="tex_0000A7E0" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/> - <Texture Name="object_rd_Tex_00ABE0" OutName="tex_0000ABE0" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/> - <Texture Name="object_rd_Tex_00AFE0" OutName="tex_0000AFE0" Format="i8" Width="32" Height="32" Offset="0xAFE0"/> - <Texture Name="object_rd_Tex_00B3E0" OutName="tex_0000B3E0" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/> - <Texture Name="object_rd_Tex_00C3E0" OutName="tex_0000C3E0" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/> - <DList Name="object_rd_DL_00D6A0" Offset="0xD6A0"/> - <DList Name="object_rd_DL_00D7C8" Offset="0xD7C8"/> - <DList Name="object_rd_DL_00DAC0" Offset="0xDAC0"/> - <DList Name="object_rd_DL_00DBA0" Offset="0xDBA0"/> - <DList Name="object_rd_DL_00DC60" Offset="0xDC60"/> - <DList Name="object_rd_DL_00DD30" Offset="0xDD30"/> - <DList Name="object_rd_DL_00DE08" Offset="0xDE08"/> - <DList Name="object_rd_DL_00DED8" Offset="0xDED8"/> - <DList Name="object_rd_DL_00DFA8" Offset="0xDFA8"/> - <DList Name="object_rd_DL_00E0E8" Offset="0xE0E8"/> - <DList Name="object_rd_DL_00E1C8" Offset="0xE1C8"/> - <DList Name="object_rd_DL_00E290" Offset="0xE290"/> - <DList Name="object_rd_DL_00E358" Offset="0xE358"/> - <DList Name="object_rd_DL_00E438" Offset="0xE438"/> - <DList Name="object_rd_DL_00E500" Offset="0xE500"/> - <Limb Name="object_rd_Limb_00E5E8" LimbType="Standard" Offset="0xE5E8"/> - <Limb Name="object_rd_Limb_00E5F4" LimbType="Standard" Offset="0xE5F4"/> - <Limb Name="object_rd_Limb_00E600" LimbType="Standard" Offset="0xE600"/> - <Limb Name="object_rd_Limb_00E60C" LimbType="Standard" Offset="0xE60C"/> - <Limb Name="object_rd_Limb_00E618" LimbType="Standard" Offset="0xE618"/> - <Limb Name="object_rd_Limb_00E624" LimbType="Standard" Offset="0xE624"/> - <Limb Name="object_rd_Limb_00E630" LimbType="Standard" Offset="0xE630"/> - <Limb Name="object_rd_Limb_00E63C" LimbType="Standard" Offset="0xE63C"/> - <Limb Name="object_rd_Limb_00E648" LimbType="Standard" Offset="0xE648"/> - <Limb Name="object_rd_Limb_00E654" LimbType="Standard" Offset="0xE654"/> - <Limb Name="object_rd_Limb_00E660" LimbType="Standard" Offset="0xE660"/> - <Limb Name="object_rd_Limb_00E66C" LimbType="Standard" Offset="0xE66C"/> - <Limb Name="object_rd_Limb_00E678" LimbType="Standard" Offset="0xE678"/> - <Limb Name="object_rd_Limb_00E684" LimbType="Standard" Offset="0xE684"/> - <Limb Name="object_rd_Limb_00E690" LimbType="Standard" Offset="0xE690"/> - <Limb Name="object_rd_Limb_00E69C" LimbType="Standard" Offset="0xE69C"/> - <Limb Name="object_rd_Limb_00E6A8" LimbType="Standard" Offset="0xE6A8"/> - <Limb Name="object_rd_Limb_00E6B4" LimbType="Standard" Offset="0xE6B4"/> - <Limb Name="object_rd_Limb_00E6C0" LimbType="Standard" Offset="0xE6C0"/> - <Limb Name="object_rd_Limb_00E6CC" LimbType="Standard" Offset="0xE6CC"/> - <Limb Name="object_rd_Limb_00E6D8" LimbType="Standard" Offset="0xE6D8"/> - <Limb Name="object_rd_Limb_00E6E4" LimbType="Standard" Offset="0xE6E4"/> - <Limb Name="object_rd_Limb_00E6F0" LimbType="Standard" Offset="0xE6F0"/> - <Limb Name="object_rd_Limb_00E6FC" LimbType="Standard" Offset="0xE6FC"/> - <Limb Name="object_rd_Limb_00E708" LimbType="Standard" Offset="0xE708"/> - <Skeleton Name="object_rd_Skel_00E778" Type="Flex" LimbType="Standard" Offset="0xE778"/> - <Animation Name="object_rd_Anim_00EFDC" Offset="0xEFDC"/> + <!-- Gibdo Textures --> + <Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/> + <Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/> + + <!-- Gibdo Limb DisplayLists --> + <DList Name="gGibdoPelvisDL" Offset="0x2C60"/> + <DList Name="gGibdoHeadDL" Offset="0x2D40"/> + <DList Name="gGibdoTorsoDL" Offset="0x2EB0"/> + <DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/> + <DList Name="gGibdoRightForearmDL" Offset="0x3120"/> + <DList Name="gGibdoRightHandDL" Offset="0x3220"/> + <DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/> + <DList Name="gGibdoLeftForearmDL" Offset="0x3428"/> + <DList Name="gGibdoLeftHandDL" Offset="0x3528"/> + <DList Name="gGibdoRightThighDL" Offset="0x3628"/> + <DList Name="gGibdoRightShinDL" Offset="0x3738"/> + <DList Name="gGibdoRightFootDL" Offset="0x3830"/> + <DList Name="gGibdoLeftThighDL" Offset="0x3948"/> + <DList Name="gGibdoLeftShinDL" Offset="0x3A58"/> + <DList Name="gGibdoLeftFootDL" Offset="0x3B50"/> + + <!-- Gidbo Limbs --> + <Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/> + <Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/> + <Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/> + <Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/> + <Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/> + <Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/> + <Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/> + <Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/> + <Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/> + <Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/> + <Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/> + <Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/> + <Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/> + <Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/> + <Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/> + <Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/> + <Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/> + <Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/> + <Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/> + <Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/> + <Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/> + <Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/> + <Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/> + <Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/> + <Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/> + + <!-- Gibdo Skeleton --> + <Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/> + + <Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" --> + <Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" --> + <Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" --> + <Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" --> + <Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" --> + <Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" --> + <Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" --> + <Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" --> + <Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" --> + <Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" --> + + <!-- Redead Textures --> + <Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/> + <Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/> + <Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/> + <Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/> + <Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/> + <Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/> + <Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/> + + <!-- Redead Limb DisplayLists --> + <DList Name="gRedeadPelvisDL" Offset="0xD6A0"/> + <DList Name="gRedeadTorsoDL" Offset="0xD7C8"/> + <DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/> + <DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/> + <DList Name="gRedeadLeftHandDL" Offset="0xDC60"/> + <DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/> + <DList Name="gRedeadRightForearmDL" Offset="0xDE08"/> + <DList Name="gRedeadRightHandDL" Offset="0xDED8"/> + <DList Name="gRedeadHeadDL" Offset="0xDFA8"/> + <DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/> + <DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/> + <DList Name="gRedeadLeftFootDL" Offset="0xE290"/> + <DList Name="gRedeadRightThighDL" Offset="0xE358"/> + <DList Name="gRedeadRightShinDL" Offset="0xE438"/> + <DList Name="gRedeadRightFootDL" Offset="0xE500"/> + + <!-- Redead Limbs --> + <Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/> + <Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/> + <Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/> + <Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/> + <Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/> + <Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/> + <Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/> + <Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/> + <Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/> + <Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/> + <Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/> + <Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/> + <Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/> + <Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/> + <Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/> + <Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/> + <Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/> + <Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/> + <Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/> + <Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/> + <Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/> + <Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/> + <Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/> + <Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/> + <Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/> + + <!-- Redead Skeleton --> + <Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/> + + <Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" --> </File> </Root> |
