diff options
Diffstat (limited to 'assets/xml/objects/object_sd.xml')
| -rw-r--r-- | assets/xml/objects/object_sd.xml | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/assets/xml/objects/object_sd.xml b/assets/xml/objects/object_sd.xml new file mode 100644 index 000000000..9d5b6d8f2 --- /dev/null +++ b/assets/xml/objects/object_sd.xml @@ -0,0 +1,70 @@ +<Root> + <File Name="object_sd" Segment="6"> + <Skeleton Name="gEnHeishiSkel" Type="Standard" LimbType="Standard" Offset="0xBAC8"/> + <Limb Name="gEnHeishiRootLimb" LimbType="Standard" Offset="0xB9C8"/> + <Limb Name="gEnHeishiTorsoLimb" LimbType="Standard" Offset="0xB9D4"/> + <Limb Name="gEnHeishiLeftThighLimb" LimbType="Standard" Offset="0xB9E0"/> + <Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/> + <Limb Name="gEnHeishiLeftFootLimb" LimbType="Standard" Offset="0xB9F8"/> + <Limb Name="gEnHeishiRightThighLimb" LimbType="Standard" Offset="0xBA04"/> + <Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/> + <Limb Name="gEnHeishiRightFootLimb" LimbType="Standard" Offset="0xBA1C"/> + <Limb Name="gEnHeishiChestLimb" LimbType="Standard" Offset="0xBA28"/> + <Limb Name="gEnHeishiLeftUpperArmLimb" LimbType="Standard" Offset="0xBA34"/> + <Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/> + <Limb Name="gEnHeishiLeftHandLimb" LimbType="Standard" Offset="0xBA4C"/> + <Limb Name="gEnHeishiRightUpperArmLimb" LimbType="Standard" Offset="0xBA58"/> + <Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/> + <Limb Name="gEnHeishiRightHandLimb" LimbType="Standard" Offset="0xBA70"/> + <Limb Name="gEnHeishiRightHeadLimb" LimbType="Standard" Offset="0xBA7C"/> + + <Animation Name="gEnHeishiSlamSpearAnim" Offset="0x5500"/> + <Animation Name="gEnHeishiWalkAnim" Offset="0x5880"/> + <Animation Name="gEnHeishiIdleAnim" Offset="0x5C30"/> + <Animation Name="gEnHeishiDyingGuardTalkAnim" Offset="0xC6C8"/> + <Animation Name="gEnHeishiDyingGuardDieAnim" Offset="0xC374"/> + <Animation Name="gEnHeishiDyingGuardAnim_00C444" Offset="0xC444"/> + + <DList Name="gHeishiKingGuardDL" Offset="0x2C10"/> + <DList Name="gEnHeishiHeadDL" Offset="0xA030"/> + <DList Name="gEnHeishiTorsoArmorDL" Offset="0xA440"/> + <DList Name="gEnHeishiTorsoDL" Offset="0xA6F8"/><!--Belt?--> + <DList Name="gEnHeishiRightFootDL" Offset="0xA848"/> + <DList Name="gEnHeishiLeg1DL" Offset="0xA930"/> + <DList Name="gEnHeishiUpperLeg1DL" Offset="0xAAC0"/> + <DList Name="gEnHeishiSpearDL" Offset="0xAC10"/> + <DList Name="gEnHeishiLowerRightArmDL" Offset="0xAEC0"/> + <DList Name="gEnHeishiUpperArmDL" Offset="0xB050"/> + <DList Name="gEnHeishiLeftFootDL" Offset="0xB158"/> + <DList Name="gEnHeishiLeftShinDL" Offset="0xB240"/> + <DList Name="gEnHeishiLeftThighDL" Offset="0xB3D0"/> + <DList Name="gEnHeishiHandDL" Offset="0xB520"/> + <DList Name="gEnHeishiLeftArmDL" Offset="0xB730"/> + <DList Name="gEnHeishiUpperLeftArmDL" Offset="0xB8C0"/> + + <!--King Guard Textures--> + <Texture Name="gEnHeishiKingGuardTLUT" OutName="king_guard_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0000"/> + <Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200"/><!--Mouth?--> + <Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240"/><!--Eyes?--> + <Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280"/> + <Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0"/> + <Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340"/> + <Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40"/> <!--Leg Armor?--> + <Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40"/> + <Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80"/> + + <!--Normal Guard Textures--> + <Texture Name="gHeishiTLUT" OutName="guard_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x5C40"/> + <Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40"/> + <Texture Name="gEnHeishiGradient1Tex" OutName="gradient1" Format="ci8" Width="8" Height="8" Offset="0x5F40"/> + <Texture Name="gEnHeishiGradient2Tex" OutName="gradient2" Format="ci8" Width="8" Height="8" Offset="0x5F80"/> + <Texture Name="gEnHeishiArmorTex" OutName="armor" Format="ci8" Width="8" Height="8" Offset="0x5FC0"/> + <Texture Name="gEnHeishiUniform1Tex" OutName="uniform1" Format="i4" Width="16" Height="16" Offset="0x6000"/> + <Texture Name="gEnHeishiUniform2Tex" OutName="uniform2" Format="i4" Width="16" Height="8" Offset="0x6080"/> + <Texture Name="gEnHeishiUniformGreyTriforceTex" OutName="uniform_grey_triforce" Format="i4" Width="32" Height="32" Offset="0x60C0"/> + <Texture Name="gEnHeishiUniformGoldTriforceTex" OutName="uniform_gold_triforce" Format="ci8" Width="32" Height="32" Offset="0x62C0"/> + <Texture Name="gEnHeishiLegTex" OutName="leg" Format="ci8" Width="16" Height="16" Offset="0x66C0"/> + <Texture Name="gEnHeishiTex_0067C0" Format="ci8" Width="32" Height="32" Offset="0x67C0"/> + <Texture Name="gEnHeishiHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x6BC0"/> + </File> +</Root> |
