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-rw-r--r--assets/xml/objects/gameplay_field_keep.xml5
-rw-r--r--assets/xml/objects/gameplay_keep.xml8
2 files changed, 7 insertions, 6 deletions
diff --git a/assets/xml/objects/gameplay_field_keep.xml b/assets/xml/objects/gameplay_field_keep.xml
index c9a2378cb..63dbdfa04 100644
--- a/assets/xml/objects/gameplay_field_keep.xml
+++ b/assets/xml/objects/gameplay_field_keep.xml
@@ -53,8 +53,9 @@
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8"/>
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_palette" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
- <!-- Kankyo Stuff-->
- <DList Name="gFieldDL_00CA70" Offset="0xCA70"/>
+ <Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
+ <Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
+ <DList Name="gFieldSandstormDL" Offset="0xCA70"/>
<Blob Name="gFieldUnaccounted_00CB30" Size="0x800"/>
</File>
</Root>
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index ce960a376..41dac9a41 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -843,10 +843,10 @@
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
- <Texture Name="gBurnMark1Tex" OutName="burn_mark_1" Format="i4" Width="64" Height="64" Offset="0x36730"/>
- <Texture Name="gBurnMark2Tex" OutName="burn_mark_2" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
- <DList Name="gEffBurnMark1DL" Offset="0x37730"/>
- <DList Name="gEffBurnMark2DL" Offset="0x37798"/>
+ <Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
+ <Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
+ <DList Name="gLensFlareCircleDL" Offset="0x37730"/>
+ <DList Name="gLensFlareRingDL" Offset="0x37798"/>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>