diff options
Diffstat (limited to 'assets/xml')
24 files changed, 576 insertions, 2 deletions
diff --git a/assets/xml/objects/object_mm.xml b/assets/xml/objects/object_mm.xml index 04963a6c6..695333c65 100644 --- a/assets/xml/objects/object_mm.xml +++ b/assets/xml/objects/object_mm.xml @@ -22,6 +22,51 @@ <Texture Name="object_mm_001030_Tex" Format="ci8" Width="16" Height="16" Offset="0x1030" TlutOffset="0x730"/> <Texture Name="object_mm_001130_Tex" Format="ci8" Width="32" Height="16" Offset="0x1130" TlutOffset="0x730"/> <Texture Name="object_mm_001330_Tex" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x730"/> + <Array Name="object_mm_Vtx_001430" Count="158" Offset="0x1430"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_001E10" Count="44" Offset="0x1E10"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_0020D0" Count="36" Offset="0x20D0"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_002310" Count="26" Offset="0x2310"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_0024B0" Count="44" Offset="0x24B0"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_002770" Count="36" Offset="0x2770"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_0029B0" Count="26" Offset="0x29B0"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_002B50" Count="72" Offset="0x2B50"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_002FD0" Count="38" Offset="0x2FD0"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_003230" Count="47" Offset="0x3230"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_003520" Count="37" Offset="0x3520"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_003770" Count="38" Offset="0x3770"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_0039D0" Count="47" Offset="0x39D0"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_003CC0" Count="37" Offset="0x3CC0"> + <Vtx/> + </Array> + <Array Name="object_mm_Vtx_003F10" Count="16" Offset="0x3F10"> + <Vtx/> + </Array> <DList Name="object_mm_004010_DL" Offset="0x4010"/> <DList Name="object_mm_004348_DL" Offset="0x4348"/> <DList Name="object_mm_004A68_DL" Offset="0x4A68"/> diff --git a/assets/xml/objects/object_okuta.xml b/assets/xml/objects/object_okuta.xml index 65d7dfd75..72be4462d 100644 --- a/assets/xml/objects/object_okuta.xml +++ b/assets/xml/objects/object_okuta.xml @@ -24,9 +24,57 @@ <!-- Projectile --> <Texture Name="gOctorokProjectileTex" Format="rgba16" Width="16" Height="16" Offset="0x3150"/> + <Array Name="gOctorokProjectileVtx" Count="3" Offset="0x3350"> + <Vtx/> + </Array> <DList Name="gOctorokProjectileDL" Offset="0x3380"/> + <Array Name="object_okuta_Vtx_000DF0" Count="13" Offset="0xDF0"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_000EC0" Count="68" Offset="0xEC0"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001300" Count="13" Offset="0x1300"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_0013D0" Count="3" Offset="0x13D0"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001400" Count="5" Offset="0x1400"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001450" Count="4" Offset="0x1450"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001490" Count="3" Offset="0x1490"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_0014C0" Count="5" Offset="0x14C0"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001510" Count="4" Offset="0x1510"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001550" Count="3" Offset="0x1550"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001580" Count="5" Offset="0x1580"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_0015D0" Count="4" Offset="0x15D0"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001610" Count="3" Offset="0x1610"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001640" Count="5" Offset="0x1640"> + <Vtx/> + </Array> + <Array Name="object_okuta_Vtx_001690" Count="4" Offset="0x1690"> + <Vtx/> + </Array> <DList Name="object_okuta_0016D0_DL" Offset="0x16D0"/> <DList Name="object_okuta_0017C0_DL" Offset="0x17C0"/> <DList Name="object_okuta_001A70_DL" Offset="0x1A70"/> diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml index 36011ecd2..666363030 100644 --- a/assets/xml/objects/object_owl.xml +++ b/assets/xml/objects/object_owl.xml @@ -25,6 +25,68 @@ <Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/> <Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/> + <!-- Default Owl Limb Vertices --> + <Array Name="gOwlHeadVtx" Count="155" Offset="0x15E0"> + <Vtx/> + </Array> + <Array Name="gOwlRightEyebrowVtx" Count="12" Offset="0x1F90"> + <Vtx/> + </Array> + <Array Name="gOwlLeftEyebrowVtx" Count="12" Offset="0x2050"> + <Vtx/> + </Array> + <Array Name="gOwlNeckVtx" Count="44" Offset="0x2110"> + <Vtx/> + </Array> + <Array Name="gOwlTorsoVtx" Count="82" Offset="0x23D0"> + <Vtx/> + </Array> + <Array Name="gOwlUpperLeftWingVtx" Count="35" Offset="0x28F0"> + <Vtx/> + </Array> + <Array Name="gOwlMiddleLeftWing2Vtx" Count="36" Offset="0x2B20"> + <Vtx/> + </Array> + <Array Name="gOwlMiddleLeftWing1Vtx" Count="43" Offset="0x2D60"> + <Vtx/> + </Array> + <Array Name="gOwlLowerLeftWingVtx" Count="36" Offset="0x3010"> + <Vtx/> + </Array> + <Array Name="gOwlUpperRightWingVtx" Count="35" Offset="0x3250"> + <Vtx/> + </Array> + <Array Name="gOwlMiddleRightWing2Vtx" Count="36" Offset="0x3480"> + <Vtx/> + </Array> + <Array Name="gOwlMiddleRightWing1Vtx" Count="43" Offset="0x36C0"> + <Vtx/> + </Array> + <Array Name="gOwlLowerRightWingVtx" Count="37" Offset="0x3970"> + <Vtx/> + </Array> + <Array Name="gOwlRightClawVtx" Count="89" Offset="0x3BC0"> + <Vtx/> + </Array> + <Array Name="gOwlLowerRightLegVtx" Count="21" Offset="0x4150"> + <Vtx/> + </Array> + <Array Name="gOwlUpperRightLegVtx" Count="11" Offset="0x42A0"> + <Vtx/> + </Array> + <Array Name="gOwlLeftClawVtx" Count="89" Offset="0x4350"> + <Vtx/> + </Array> + <Array Name="gOwlLowerLeftLegVtx" Count="21" Offset="0x48E0"> + <Vtx/> + </Array> + <Array Name="gOwlUpperLeftLegVtx" Count="11" Offset="0x4A30"> + <Vtx/> + </Array> + <Array Name="gOwlTailVtx" Count="6" Offset="0x4AE0"> + <Vtx/> + </Array> + <!-- Default Owl Limb DisplayLists --> <DList Name="gOwlTorsoDL" Offset="0x4B40"/> <DList Name="gOwlNeckDL" Offset="0x4CB8"/> @@ -76,6 +138,48 @@ <Texture Name="object_owl_009FA8_Tex" Format="rgba16" Width="64" Height="32" Offset="0x9FA8"/> <Texture Name="object_owl_00AFA8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAFA8"/> <Texture Name="object_owl_00B7A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB7A8"/> + <Array Name="object_owl_Vtx_00C8B0" Count="12" Offset="0xC8B0"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00C970" Count="12" Offset="0xC970"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00CA30" Count="155" Offset="0xCA30"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00D3E0" Count="60" Offset="0xD3E0"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00D7A0" Count="17" Offset="0xD7A0"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00D8B0" Count="39" Offset="0xD8B0"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00DB20" Count="39" Offset="0xDB20"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00DD90" Count="89" Offset="0xDD90"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00E320" Count="21" Offset="0xE320"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00E470" Count="11" Offset="0xE470"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00E520" Count="89" Offset="0xE520"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00EAB0" Count="21" Offset="0xEAB0"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00EC00" Count="11" Offset="0xEC00"> + <Vtx/> + </Array> + <Array Name="object_owl_Vtx_00ECB0" Count="6" Offset="0xECB0"> + <Vtx/> + </Array> <DList Name="object_owl_00ED10_DL" Offset="0xED10"/> <DList Name="object_owl_00EEA0_DL" Offset="0xEEA0"/> <DList Name="object_owl_00F030_DL" Offset="0xF030"/> diff --git a/assets/xml/objects/object_pu_box.xml b/assets/xml/objects/object_pu_box.xml index 053578140..a315bc38d 100644 --- a/assets/xml/objects/object_pu_box.xml +++ b/assets/xml/objects/object_pu_box.xml @@ -1,12 +1,24 @@ <Root> <File Name="object_pu_box" Segment="6"> <DList Name="gBlockSmallDL" Offset="0x0"/> + <Array Name="gBlockSmallVtx" Count="24" Offset="0xC8"> + <Vtx/> + </Array> <Collision Name="gBlockSmallCol" Offset="0x350"/> <DList Name="gBlockMediumDL" Offset="0x380"/> + <Array Name="gBlockMediumVtx" Count="24" Offset="0x448"> + <Vtx/> + </Array> <Collision Name="gBlockMediumCol" Offset="0x6D0"/> <DList Name="gBlockTallDL" Offset="0x700"/> + <Array Name="gBlockTallVtx" Count="24" Offset="0x7C8"> + <Vtx/> + </Array> <Collision Name="gBlockTallCol" Offset="0xA50"/> <DList Name="gBlockTallestDL" Offset="0xA80"/> + <Array Name="gBlockTallestVtx" Count="24" Offset="0xB48"> + <Vtx/> + </Array> <Collision Name="gBlockTallestCol" Offset="0x15D0"/> <Texture Name="gBlockTex" Format="rgba16" Width="32" Height="32" Offset="0xCC8"/> </File> diff --git a/assets/xml/objects/object_spot01_matoyab.xml b/assets/xml/objects/object_spot01_matoyab.xml index 3a4179dfa..f6662b710 100644 --- a/assets/xml/objects/object_spot01_matoyab.xml +++ b/assets/xml/objects/object_spot01_matoyab.xml @@ -3,11 +3,17 @@ <Collision Name="object_spot01_matoyab_col" Offset="0x1C58"/> <!-- Kakariko Guard Gate --> + <Array Name="gKakarikoGuardGateVtx" Count="4" Offset="0x1C90"> + <Vtx/> + </Array> <DList Name="gKakarikoGuardGateDL" Offset="0x1CD0"/> <Texture Name="gKakarikoGuardGateMetalSidebarDL" Format="rgba16" Width="8" Height="64" Offset="0x1DE0"/> <Collision Name="gKakarikoGuardGateCol" Offset="0x1DA8"/> <!-- Kakariko Construction Site --> + <Array Name="gKakarikoConstructionSiteVtx" Count="154" Offset="0x888"> + <Vtx/> + </Array> <DList Name="gKakarikoConstructionSiteDL" Offset="0x1228"/> <Texture Name="gKakarikoConstructionSiteTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0"/> <Blob Name="object_spot01_matoyab_000200_Blob" Size="0x8" Offset="0x200"/> diff --git a/assets/xml/objects/object_spot01_objects.xml b/assets/xml/objects/object_spot01_objects.xml index c976129d2..3ee06792f 100644 --- a/assets/xml/objects/object_spot01_objects.xml +++ b/assets/xml/objects/object_spot01_objects.xml @@ -1,14 +1,23 @@ <Root> <File Name="object_spot01_objects" Segment="6"> <!-- Kakariko Windmill Sails--> + <Array Name="gKakarikoWindmillSailsVtx" Count="16" Offset="0x0"> + <Vtx/> + </Array> <DList Name="gKakarikoWindmillSailsDL" Offset="0x0100"/> <Texture Name="gKakarikoWindmillSailsTex" Format="rgba16" Width="32" Height="64" Offset="0x1090"/> <!-- Kakariko Well Arch --> + <Array Name="gKakarikoWellArchVtx" Count="39" Offset="0x1B0"> + <Vtx/> + </Array> <DList Name="gKakarikoWellArchDL" Offset="0x0420"/> <Texture Name="gKakarikoWellArchTex" Format="rgba16" Width="32" Height="16" Offset="0x2090"/> <!-- Kakariko Well Water --> + <Array Name="gKakarikoWellWaterVtx" Count="4" Offset="0x790"> + <Vtx/> + </Array> <DList Name="gKakarikoWellWaterDL" Offset="0x07D0"/> <Texture Name="gKakarikoWellWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x0890"/> <Collision Name="gKakarikoWellArchCol" Offset="0x075C"/> diff --git a/assets/xml/objects/object_spot02_objects.xml b/assets/xml/objects/object_spot02_objects.xml index 04ac2476c..e819a9074 100644 --- a/assets/xml/objects/object_spot02_objects.xml +++ b/assets/xml/objects/object_spot02_objects.xml @@ -2,14 +2,35 @@ <File Name="object_spot02_objects" Segment="6"> <Texture Name="object_spot02_objects_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/> <Texture Name="object_spot02_objects_Tex_000800" Format="i8" Width="32" Height="64" Offset="0x800"/> + <Array Name="object_spot02_objects_Vtx_001000" Count="63" Offset="0x1000"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_0013F0" Offset="0x13F0"/> + <Array Name="object_spot02_objects_Vtx_0095E0" Count="4" Offset="0x95E0"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_009620" Offset="0x9620"/> + <Array Name="object_spot02_objects_Vtx_0126B0" Count="4" Offset="0x126B0"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_0126F0" Offset="0x126F0"/> + <Array Name="object_spot02_objects_Vtx_012780" Count="4" Offset="0x12780"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_0127C0" Offset="0x127C0"/> <Collision Name="object_spot02_objects_Col_0128D8" Offset="0x128D8"/> + <Array Name="object_spot02_objects_Vtx_012910" Count="20" Offset="0x12910"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_012A50" Offset="0x12A50"/> <Collision Name="object_spot02_objects_Col_012BA4" Offset="0x12BA4"/> + <Array Name="object_spot02_objects_Vtx_012BD0" Count="22" Offset="0x12BD0"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_012D30" Offset="0x12D30"/> + <Array Name="object_spot02_objects_Vtx_012E30" Count="40" Offset="0x12E30"> + <Vtx/> + </Array> <DList Name="object_spot02_objects_DL_0130B0" Offset="0x130B0"/> <Collision Name="object_spot02_objects_Col_0133EC" Offset="0x133EC"/> <Texture Name="object_spot02_objects_Tex_013420" Format="i4" Width="32" Height="64" Offset="0x13420"/> diff --git a/assets/xml/objects/object_spot06_objects.xml b/assets/xml/objects/object_spot06_objects.xml index 102772cd6..3362cb42b 100644 --- a/assets/xml/objects/object_spot06_objects.xml +++ b/assets/xml/objects/object_spot06_objects.xml @@ -1,23 +1,38 @@ <Root> <File Name="object_spot06_objects" Segment="6"> <!-- Lake Hylia Low Water --> + <Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0"> + <Vtx/> + </Array> <DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/> <!-- Lake Hylia High Water --> + <Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230"> + <Vtx/> + </Array> <DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/> <Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/> <!-- Lake Hylia Water Temple Gate --> + <Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0"> + <Vtx/> + </Array> <DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/> <Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/> <Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/> <!-- Lake Hylia Zora Shortcut Iceblock --> + <Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120"> + <Vtx/> + </Array> <DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/> <Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/> <Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/> <!-- Lake Hylia Water Temple Key --> + <Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270"> + <Vtx/> + </Array> <DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/> <Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/> </File> diff --git a/assets/xml/objects/object_spot08_obj.xml b/assets/xml/objects/object_spot08_obj.xml index f0d76701e..bb3c63a2a 100644 --- a/assets/xml/objects/object_spot08_obj.xml +++ b/assets/xml/objects/object_spot08_obj.xml @@ -1,6 +1,9 @@ <Root> <File Name="object_spot08_obj" Segment="6"> <!-- Zora's Fountain Ice Ramp --> + <Array Name="gZorasFountainIceRampVtx" Count="92" Offset="0x820"> + <Vtx/> + </Array> <DList Name="gZorasFountainIceRampDL" Offset="0xDE0"/> <Texture Name="gZorasFountainIceRampTLUT" Format="rgba16" Width="4" Height="4" Offset="0x0"/> <Texture Name="gZorasFountainIceRampLowerSideTex" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/> @@ -10,6 +13,9 @@ <Collision Name="gZorasFountainIceRampCol" Offset="0x1904"/> <!-- Zora's Fountain Iceberg --> + <Array Name="gZorasFountainIcebergVtx" Count="38" Offset="0x2970"> + <Vtx/> + </Array> <DList Name="gZorasFountainIcebergDL" Offset="0x2BD0"/> <Texture Name="gZorasFountainIceberg1TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1930"/> <Texture Name="gZorasFountainIceberg2TLUT" Format="rgba16" Width="4" Height="4" Offset="0x1950"/> @@ -19,6 +25,9 @@ <Collision Name="gZorasFountainIcebergCol" Offset="0x2FD8"/> <!-- Zora's Fountain Bombable Wall --> + <Array Name="gZorasFountainBombableWallVtx" Count="6" Offset="0x3838"> + <Vtx/> + </Array> <DList Name="gZorasFountainBombableWallDL" Offset="0x3898"/> <Texture Name="gZorasFountainBombableWallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3010"/> <Texture Name="gZorasFountainBombableWallTex" Format="ci4" Width="128" Height="32" Offset="0x3038" TlutOffset="0x3010"/> diff --git a/assets/xml/objects/object_spot09_obj.xml b/assets/xml/objects/object_spot09_obj.xml index d86cf5987..4ce538744 100644 --- a/assets/xml/objects/object_spot09_obj.xml +++ b/assets/xml/objects/object_spot09_obj.xml @@ -1,10 +1,28 @@ <Root> <File Name="object_spot09_obj" Segment="6"> + <Array Name="gValleyBridgeSidesVtx" Count="16" Offset="0x0"> + <Vtx/> + </Array> <DList Name="gValleyBridgeSidesDL" Offset="0x100"/> + <Array Name="gValleyBridgeChildVtx" Count="234" Offset="0x280"> + <Vtx/> + </Array> + <Array Name="gValleyBrokenBridgeVtx" Count="272" Offset="0x2870"> + <Vtx/> + </Array> <DList Name="gValleyBrokenBridgeDL" Offset="0x3970"/> <DList Name="gValleyBridgeChildDL" Offset="0x1120"/> - <DList Name="gCarpentersTentDL" Offset="0x7D40"/> + <Array Name="gValleyRepairedBridgeVtx" Count="204" Offset="0x5550"> + <Vtx/> + </Array> <DList Name="gValleyRepairedBridgeDL" Offset="0x6210"/> + <Array Name="gCarpentersTentVtx" Count="105" Offset="0x75B0"> + <Vtx/> + </Array> + <Array Name="gCarpentersTentEntranceVtx" Count="16" Offset="0x7C40"> + <Vtx/> + </Array> + <DList Name="gCarpentersTentDL" Offset="0x7D40"/> <DList Name="gCarpentersTentEntranceDL" Offset="0x8010"/> <Collision Name="gValleyObjects1Col" Offset="0x5520"/> <Collision Name="gValleyObjects2Col" Offset="0x283C"/> diff --git a/assets/xml/objects/object_spot12_obj.xml b/assets/xml/objects/object_spot12_obj.xml index 4bdf8dce1..9a0779dff 100644 --- a/assets/xml/objects/object_spot12_obj.xml +++ b/assets/xml/objects/object_spot12_obj.xml @@ -1,11 +1,17 @@ <Root> <File Name="object_spot12_obj" Segment="6"> <!-- Gerudo Fortress Wasteland Gate --> + <Array Name="gGerudoFortressWastelandGateVtx" Count="8" Offset="0x1000"> + <Vtx/> + </Array> <DList Name="gGerudoFortressWastelandGateDL" Offset="0x1080"/> <Texture Name="gGerudoFortressWastelandGateTex" Format="rgba16" Width="16" Height="128" Offset="0x0"/> <Collision Name="gGerudoFortressWastelandGateCol" Offset="0x11EC"/> <!-- Gerudo Fortress GTG Shutter --> + <Array Name="gGerudoFortressGTGShutterVtx" Count="4" Offset="0x2220"> + <Vtx/> + </Array> <DList Name="gGerudoFortressGTGShutterDL" Offset="0x2260"/> <Texture Name="gGerudoFortressGTGShutterTex" Format="rgba16" Width="32" Height="64" Offset="0x1220"/> <Collision Name="gGerudoFortressGTGShutterCol" Offset="0x238C"/> diff --git a/assets/xml/objects/object_spot15_obj.xml b/assets/xml/objects/object_spot15_obj.xml index e1544bebd..fe82dae7c 100644 --- a/assets/xml/objects/object_spot15_obj.xml +++ b/assets/xml/objects/object_spot15_obj.xml @@ -1,11 +1,17 @@ <Root> <File Name="object_spot15_obj" Segment="6"> <!-- Lon Lon Milk Crate --> + <Array Name="gLonLonMilkCrateVtx" Count="24" Offset="0x0"> + <Vtx/> + </Array> <DList Name="gLonLonMilkCrateDL" Offset="0x180"/> <Texture Name="gLonLonMilkCrateTex" Format="rgba16" Width="32" Height="64" Offset="0xD00"/> <Collision Name="gLonLonMilkCrateCol" Offset="0x348"/> <!-- Lon Lon Corral Fence --> + <Array Name="gLonLonCorralFenceVtx" Count="4" Offset="0x380"> + <Vtx/> + </Array> <DList Name="gLonLonCorralFenceDL" Offset="0x3C0"/> <Texture Name="gLonLonCorralFenceTex" Format="i4" Width="32" Height="128" Offset="0x500"/> <Collision Name="gLonLonCorralFenceCol" Offset="0x4D0"/> diff --git a/assets/xml/objects/object_spot16_obj.xml b/assets/xml/objects/object_spot16_obj.xml index 88af8eeb7..0687c8fd8 100644 --- a/assets/xml/objects/object_spot16_obj.xml +++ b/assets/xml/objects/object_spot16_obj.xml @@ -1,8 +1,17 @@ <Root> <File Name="object_spot16_obj" Segment="6"> + <Array Name="gDodongosCavernRockVtx" Count="47" Offset="0x800"> + <Vtx/> + </Array> + <Array Name="gDodongosCavernRock2Vtx" Count="1" Offset="0xAF0"> + <Vtx/> + </Array> <DList Name="gDodongosCavernRockDL" Offset="0x0B00"/> <DList Name="gDodongosCavernRock2DL" Offset="0x0C00"/> <DList Name="gDodongosCavernRock3DL" Offset="0x0C20"/> + <Array Name="gDeathMountainRingVtx" Count="4" Offset="0x1430"> + <Vtx/> + </Array> <DList Name="gDeathMountainRingDL" Offset="0x1470"/> <Texture Name="gDodongosCavernRockTex" Format="i4" Width="64" Height="64" Offset="0x0000"/> <Texture Name="gDeathMountainRingTex" Format="ia16" Width="32" Height="32" Offset="0x0C30"/> diff --git a/assets/xml/objects/object_spot18_obj.xml b/assets/xml/objects/object_spot18_obj.xml index ca9d6ea48..388ef942c 100644 --- a/assets/xml/objects/object_spot18_obj.xml +++ b/assets/xml/objects/object_spot18_obj.xml @@ -32,5 +32,22 @@ <Collision Name="gGoronCityVaseCol" Offset="0x2154"/> <Collision Name="gGoronCityStatueSpearCol" Offset="0x261C"/> <Collision Name="gGoronCityStatueCol" Offset="0x2FE4"/> + + <!-- Vertices --> + <Array Name="gGoronCityVaseLidVtx" Count="21" Offset="0x0"> + <Vtx/> + </Array> + <Array Name="gGoronCityDoorVtx" Count="8" Offset="0x3A0"> + <Vtx/> + </Array> + <Array Name="gGoronCityVaseVtx" Count="147" Offset="0xF80"> + <Vtx/> + </Array> + <Array Name="gGoronCityStatueSpearVtx" Count="31" Offset="0x2180"> + <Vtx/> + </Array> + <Array Name="gGoronCityStatueVtx" Count="87" Offset="0x2650"> + <Vtx/> + </Array> </File> </Root> diff --git a/assets/xml/objects/object_timeblock.xml b/assets/xml/objects/object_timeblock.xml index cfc47d3fe..18f07608e 100644 --- a/assets/xml/objects/object_timeblock.xml +++ b/assets/xml/objects/object_timeblock.xml @@ -1,5 +1,8 @@ <Root> <File Name="object_timeblock" Segment="6"> + <Array Name="gSongOfTimeBlockVtx" Count="24" Offset="0x800"> + <Vtx/> + </Array> <DList Name="gSongOfTimeBlockDL" Offset="0x980"/> <Texture Name="gSongOfTimeBlockTex" Format="i4" Width="64" Height="64" Offset="0x0"/> <Collision Name="gSongOfTimeBlockCol" Offset="0xB30"/> diff --git a/assets/xml/objects/object_torch2.xml b/assets/xml/objects/object_torch2.xml index 09d9ff8a4..5ef419c51 100644 --- a/assets/xml/objects/object_torch2.xml +++ b/assets/xml/objects/object_torch2.xml @@ -8,6 +8,60 @@ <!-- Dark Link DLists --> <DList Name="sDarkLinkSheathDL" Offset="0x3748"/> + <Array Name="object_torch2_Vtx_000000" Count="21" Offset="0x0"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000150" Count="27" Offset="0x150"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000300" Count="34" Offset="0x300"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000520" Count="21" Offset="0x520"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000670" Count="27" Offset="0x670"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000820" Count="34" Offset="0x820"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000A40" Count="20" Offset="0xA40"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000B80" Count="21" Offset="0xB80"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_000CD0" Count="101" Offset="0xCD0"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_001320" Count="142" Offset="0x1320"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_001C00" Count="31" Offset="0x1C00"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_001DF0" Count="27" Offset="0x1DF0"> + <Vtx/> + </Array> + <Array Name="sDarkLinkSheathVtx" Count="28" Offset="0x1FA0"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_002160" Count="79" Offset="0x2160"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_002650" Count="32" Offset="0x2650"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_002850" Count="27" Offset="0x2850"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_002A00" Count="21" Offset="0x2A00"> + <Vtx/> + </Array> + <Array Name="object_torch2_Vtx_002B50" Count="8" Offset="0x2B50"> + <Vtx/> + </Array> <DList Name="object_torch2_002BD0_DL" Offset="0x2BD0"/> <DList Name="object_torch2_002CD0_DL" Offset="0x2CD0"/> <DList Name="object_torch2_002E10_DL" Offset="0x2E10"/> diff --git a/assets/xml/objects/object_trap.xml b/assets/xml/objects/object_trap.xml index d250939fe..0d8db0f9e 100644 --- a/assets/xml/objects/object_trap.xml +++ b/assets/xml/objects/object_trap.xml @@ -5,8 +5,17 @@ <Texture Name="gSlidingBladeTrapBoltsTex" Format="i8" Width="32" Height="32" Offset="0x0400"/> <Texture Name="gSlidingBladeTrapGradientTex" Format="i8" Width="32" Height="32" Offset="0x0800"/> <Texture Name="gLandmineBillboardTex" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/> + <Array Name="gSlidingBladeTrapVtx" Count="128" Offset="0xC00"> + <Vtx/> + </Array> <DList Name="gSlidingBladeTrapDL" Offset="0x1400"/> <DList Name="gLandmineBillboardDL" Offset="0x1630"/> + <Array Name="gLandmineBillboardVtx" Count="4" Offset="0x16C8"> + <Vtx/> + </Array> <DList Name="gUnusedSpikeDL" Offset="0x1710"/> + <Array Name="gUnusedSpikeVtx" Count="54" Offset="0x1878"> + <Vtx/> + </Array> </File> </Root> diff --git a/assets/xml/objects/object_vase.xml b/assets/xml/objects/object_vase.xml index ddb61620c..71809a864 100644 --- a/assets/xml/objects/object_vase.xml +++ b/assets/xml/objects/object_vase.xml @@ -1,6 +1,9 @@ <Root> <File Name="object_vase" Segment="6"> <DList Name="gUnusedVaseDL" Offset="0x0"/> + <Array Name="gUnusedVaseVtx" Count="63" Offset="0x1A0"> + <Vtx/> + </Array> <Texture Name="gUnusedVaseTopTex" Format="rgba16" Width="32" Height="32" Offset="0xD90"/> <Texture Name="gUnusedVaseBodyTex" Format="rgba16" Width="32" Height="32" Offset="0x590"/> </File> diff --git a/assets/xml/objects/object_wallmaster.xml b/assets/xml/objects/object_wallmaster.xml index f6729fbe2..26ec63107 100644 --- a/assets/xml/objects/object_wallmaster.xml +++ b/assets/xml/objects/object_wallmaster.xml @@ -10,6 +10,9 @@ <Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/> <Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/> + <Array Name="gWallmasterFingerVtx" Count="58" Offset="0x82E8"> + <Vtx/> + </Array> <DList Name="gWallmasterFingerDL" Offset="0x8688"/> <Texture Name="gWallmasterExposedBoneTex" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/> @@ -33,6 +36,48 @@ <Animation Name="gWallmasterMissAnim" Offset="0x3120"/> + <Array Name="object_wallmaster_Vtx_004210" Count="43" Offset="0x4210"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_0044C0" Count="31" Offset="0x44C0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_0046B0" Count="50" Offset="0x46B0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_0049D0" Count="29" Offset="0x49D0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_004BA0" Count="31" Offset="0x4BA0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_004D90" Count="51" Offset="0x4D90"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_0050C0" Count="35" Offset="0x50C0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_0052F0" Count="30" Offset="0x52F0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_0054D0" Count="51" Offset="0x54D0"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_005800" Count="34" Offset="0x5800"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_005A20" Count="31" Offset="0x5A20"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_005C10" Count="51" Offset="0x5C10"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_005F40" Count="36" Offset="0x5F40"> + <Vtx/> + </Array> + <Array Name="object_wallmaster_Vtx_006180" Count="78" Offset="0x6180"> + <Vtx/> + </Array> <DList Name="object_wallmaster_006660_DL" Offset="0x6660"/> <DList Name="object_wallmaster_006800_DL" Offset="0x6800"/> <DList Name="object_wallmaster_006A20_DL" Offset="0x6A20"/> diff --git a/assets/xml/objects/object_wood02.xml b/assets/xml/objects/object_wood02.xml index acb18fb57..e282217d4 100644 --- a/assets/xml/objects/object_wood02.xml +++ b/assets/xml/objects/object_wood02.xml @@ -76,5 +76,8 @@ <DList Name="object_wood02_DL_008350" Offset="0x8350"/> <DList Name="object_wood02_DL_0083E0" Offset="0x83E0"/> <DList Name="object_wood02_DL_0085C0" Offset="0x85C0"/> + <Array Name="object_wood02_Vtx_0085D0" Count="32" Offset="0x85D0"> + <Vtx/> + </Array> </File> </Root> diff --git a/assets/xml/objects/object_ydan_objects.xml b/assets/xml/objects/object_ydan_objects.xml index b779e4666..a6ee5e614 100644 --- a/assets/xml/objects/object_ydan_objects.xml +++ b/assets/xml/objects/object_ydan_objects.xml @@ -18,15 +18,45 @@ <Texture Name="gYdanMarutaUnused2Tex" Format="ci8" Width="32" Height="64" Offset="0x79D8" TlutOffset="0x77D0"/> <Texture Name="gYdanMaruta1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x77D0"/> <Blob Name="object_ydan_objects_0079D0_Blob" Size="0x8" Offset="0x79D0"/> + <Array Name="gDTUnknownWebVtx" Count="5" Offset="0x3800"> + <Vtx/> + </Array> <DList Name="gDTUnknownWebDL" Offset="0x3850"/> + <Array Name="gDTRisingPlatformsVtx" Count="82" Offset="0x4AF8"> + <Vtx/> + </Array> <DList Name="gDTRisingPlatformsDL" Offset="0x5018"/> + <Array Name="gDTWaterPlaneVtx" Count="9" Offset="0x5D50"> + <Vtx/> + </Array> <DList Name="gDTWaterPlaneDL" Offset="0x5DE0"/> + <Array Name="gDTWebWallVtx" Count="6" Offset="0x5EE0"> + <Vtx/> + </Array> <DList Name="gDTWebWallDL" Offset="0x5F40"/> + <Array Name="gDTWebFloorVtx" Count="19" Offset="0x6080"> + <Vtx/> + </Array> <DList Name="gDTWebFloorDL" Offset="0x61B0"/> + <Array Name="gDTFallingLadderVtx" Count="14" Offset="0x6490"> + <Vtx/> + </Array> <DList Name="gDTFallingLadderDL" Offset="0x6570"/> + <Array Name="gDTDungeonDoor1Vtx" Count="12" Offset="0x66E0"> + <Vtx/> + </Array> <DList Name="gDTDungeonDoor1DL" Offset="0x67A0"/> + <Array Name="gDTDungeonDoor2Vtx" Count="12" Offset="0x6850"> + <Vtx/> + </Array> <DList Name="gDTDungeonDoor2DL" Offset="0x6910"/> + <Array Name="gDTSlidingPlatformVtx" Count="20" Offset="0x73C8"> + <Vtx/> + </Array> <DList Name="gDTSlidingPlatformDL" Offset="0x7508"/> + <Array Name="gDTRollingSpikeTrapVtx" Count="187" Offset="0x81D8"> + <Vtx/> + </Array> <DList Name="gDTRollingSpikeTrapDL" Offset="0x8D88"/> <Collision Name="gDTRisingPlatformsCol" Offset="0x5780"/> <Collision Name="gDTWebWallCol" Offset="0x6050"/> diff --git a/assets/xml/objects/object_yukabyun.xml b/assets/xml/objects/object_yukabyun.xml index d03c96017..c1aeb8338 100644 --- a/assets/xml/objects/object_yukabyun.xml +++ b/assets/xml/objects/object_yukabyun.xml @@ -3,7 +3,13 @@ <Texture Name="gFloorTileEnemyBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x0"/> <Texture Name="gFloorTileEnemyTopTex" Format="rgba16" Width="32" Height="32" Offset="0xAF0"/> <Texture Name="gFloorTileEnemyFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x12F0"/> + <Array Name="gFloorTileEnemyVtx" Count="23" Offset="0x800"> + <Vtx/> + </Array> <DList Name="gFloorTileEnemyDL" Offset="0x970"/> + <Array Name="gFloorTileEnemyFragmentVtx" Count="3" Offset="0xA30"> + <Vtx/> + </Array> <DList Name="gFloorTileEnemyFragmentDL" Offset="0xA60"/> </File> </Root> diff --git a/assets/xml/objects/object_zl2.xml b/assets/xml/objects/object_zl2.xml index 51e18228e..46943d365 100644 --- a/assets/xml/objects/object_zl2.xml +++ b/assets/xml/objects/object_zl2.xml @@ -24,6 +24,9 @@ <Texture Name="gZelda2MouthOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5948" TlutOffset="0x2D90"/> <!-- Ocarina of time --> + <Array Name="gZelda2OcarinaVtx" Count="21" Offset="0xB998"> + <Vtx/> + </Array> <DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/> <Texture Name="gZelda2OcarinaTex" Format="rgba16" Width="32" Height="16" Offset="0xB598"/> @@ -64,6 +67,9 @@ <Texture Name="object_zl2_003B48_Tex" Format="ci8" Width="16" Height="16" Offset="0x3B48" TlutOffset="0x2F50"/> <Texture Name="object_zl2_004448_Tex" Format="ci8" Width="16" Height="16" Offset="0x4448" TlutOffset="0x2F50"/> <Texture Name="object_zl2_006548_Tex" Format="ci8" Width="32" Height="16" Offset="0x6548" TlutOffset="0x2F50"/> + <Array Name="object_zl2_Vtx_006748" Count="360" Offset="0x6748"> + <Vtx/> + </Array> <DList Name="object_zl2_007DC8_DL" Offset="0x7DC8"/> <Texture Name="object_zl2_009738_Tex" Format="ci8" Width="16" Height="32" Offset="0x9738" TlutOffset="0x95A0"/> <Texture Name="object_zl2_009938_Tex" Format="ci8" Width="16" Height="16" Offset="0x9938" TlutOffset="0x9490"/> @@ -73,7 +79,43 @@ <Texture Name="object_zl2_009F78_Tex" Format="ci8" Width="8" Height="16" Offset="0x9F78" TlutOffset="0x95A0"/> <Texture Name="object_zl2_009FF8_Tex" Format="ci8" Width="16" Height="16" Offset="0x9FF8" TlutOffset="0x9708"/> <Texture Name="object_zl2_00A0F8_Tex" Format="ci8" Width="32" Height="32" Offset="0xA0F8" TlutOffset="0x9708"/> + <Array Name="object_zl2_Vtx_00A4F8" Count="183" Offset="0xA4F8"> + <Vtx/> + </Array> <DList Name="object_zl2_00B068_DL" Offset="0xB068"/> + <Array Name="object_zl2_Vtx_00BC10" Count="90" Offset="0xBC10"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00C1B0" Count="28" Offset="0xC1B0"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00C370" Count="64" Offset="0xC370"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00C770" Count="90" Offset="0xC770"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00CD10" Count="28" Offset="0xCD10"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00CED0" Count="64" Offset="0xCED0"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00D2D0" Count="38" Offset="0xD2D0"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00D530" Count="38" Offset="0xD530"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00D790" Count="38" Offset="0xD790"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00D9F0" Count="65" Offset="0xD9F0"> + <Vtx/> + </Array> + <Array Name="object_zl2_Vtx_00DE00" Count="121" Offset="0xDE00"> + <Vtx/> + </Array> <DList Name="object_zl2_00E590_DL" Offset="0xE590"/> <DList Name="object_zl2_00E910_DL" Offset="0xE910"/> <DList Name="object_zl2_00EA58_DL" Offset="0xEA58"/> diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml index 211c8339e..8c48f4b69 100644 --- a/assets/xml/objects/object_zl4.xml +++ b/assets/xml/objects/object_zl4.xml @@ -55,8 +55,14 @@ <Texture Name="gChildZeldaEyeOutTex" Format="ci8" Width="32" Height="32" Offset="0x3EF0" TlutOffset="0x870"/> <Texture Name="gChildZeldaEyeInTex" Format="ci8" Width="32" Height="32" Offset="0x42F0" TlutOffset="0x870"/> - <!-- Child Zelda's cutscene DLists (used by EnViewer)--> + <!-- Child Zelda's cutscene Vertices and DLists (used by EnViewer)--> + <Array Name="gChildZeldaCutsceneDressVtx" Count="128" Offset="0x76B0"> + <Vtx/> + </Array> <DList Name="gChildZeldaCutsceneDressDL" Offset="0xC410"/> + <Array Name="gChildZeldaOcarinaOfTimeVtx" Count="21" Offset="0xDCB8"> + <Vtx/> + </Array> <DList Name="gChildZeldaOcarinaOfTimeDL" Offset="0xDE08"/> <Texture Name="object_zl4_000670_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x670"/> @@ -87,6 +93,54 @@ <Texture Name="object_zl4_005C70_Tex" Format="ci8" Width="8" Height="8" Offset="0x5C70" TlutOffset="0x670"/> <Texture Name="object_zl4_005CB0_Tex" Format="ci8" Width="16" Height="16" Offset="0x5CB0" TlutOffset="0x670"/> <Texture Name="object_zl4_005DB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x5DB0"/> + <Array Name="object_zl4_Vtx_0065B0" Count="33" Offset="0x65B0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_0067C0" Count="38" Offset="0x67C0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_006A20" Count="36" Offset="0x6A20"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_006C60" Count="37" Offset="0x6C60"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_006EB0" Count="3" Offset="0x6EB0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_006EE0" Count="37" Offset="0x6EE0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_007130" Count="3" Offset="0x7130"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_007160" Count="85" Offset="0x7160"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_007EB0" Count="191" Offset="0x7EB0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_008AA0" Count="45" Offset="0x8AA0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_008D70" Count="36" Offset="0x8D70"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_008FB0" Count="62" Offset="0x8FB0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_009390" Count="45" Offset="0x9390"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_009660" Count="36" Offset="0x9660"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_0098A0" Count="62" Offset="0x98A0"> + <Vtx/> + </Array> + <Array Name="object_zl4_Vtx_009C80" Count="155" Offset="0x9C80"> + <Vtx/> + </Array> <DList Name="object_zl4_00A630_DL" Offset="0xA630"/> <DList Name="object_zl4_00AFC8_DL" Offset="0xAFC8"/> <DList Name="object_zl4_00B8D8_DL" Offset="0xB8D8"/> |
