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+# Getting started
+
+## [Introduction to decomp](introduction.md)
+- What we are doing
+- Structure of the code
+
+## Pre-decompilation
+- Building the repo (follow the instructions in the README.md)
+- Most of us use VSCode. (You can watch Fig's video to get an idea of how this can be used). Some useful information is [here](vscode.md).
+- Choosing a first actor (You want something small that has simple interactions with the environment. But OoT is far enough in that there are basically no unreserved actors left anyway now.)
+
+## Decompilation
+
+- [Begining decompilation: order, Init and the actor struct](beginning_decomp.md)
+ - Order of decompilation
+ - Init and common actor features
+ - Initchains
+ - Actors and dynapoly actors
+ - Colliders
+ - Skelanime
+
+ - Matching
+ - Using diff
+ - control flow (branches) -> instruction ordering -> register allocation -> stack
+
+- [The rest of the functions in the actor](other_functions.md)
+ - Order of decompilation
+ - Action Functions and other functions
+
+ - More on matching: the permuter
+
+- [Draw functions](draw_functions.md)
+
+- [Data, migration and non-migration](data.md)
+ - Importing the data: early and late
+ - Fake symbols
+ - Inlining
+
+## [Object Decompilation](object_decomp.md)
+- Object files
+- How we decompile objects
+- [Example](object_decomp_example.md)
+
+
+## After Decompilation
+
+- [Preparing to merge](merging.md)
+ - Preliminary documentation
+ - Preparing to PR
+ - Pull Requests
+ - Trello
+
+## Appendices
+- [Types, Structs and Padding](types_structs_padding.md) (a miscellany of useful stuff)
+- [Helper scripts](helper_scripts.md)
+
+To be written, maybe
+
+- How we use git and GitHub
+- Some notes on the basic structure of N64 MIPS
+- Glossary
+- Conventions