diff options
Diffstat (limited to 'docs/tutorial/data.md')
| -rw-r--r-- | docs/tutorial/data.md | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/docs/tutorial/data.md b/docs/tutorial/data.md index 69b04c782..421bc0fe6 100644 --- a/docs/tutorial/data.md +++ b/docs/tutorial/data.md @@ -118,18 +118,18 @@ Now, open the file called `spec` in the base directory, find the section corresp ``` beginseg name "ovl_En_Tg" - include "build/src/overlays/actors/ovl_En_Tg/z_en_tg.o" - include "build/data/overlays/actors/z_en_tg.data.o" - include "build/data/overlays/actors/z_en_tg.reloc.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tg/z_en_tg.o" + include "$(BUILD_DIR)/data/overlays/actors/z_en_tg.data.o" + include "$(BUILD_DIR)/data/overlays/actors/z_en_tg.reloc.o" endseg ``` and comment out the .data line, ``` beginseg name "ovl_En_Tg" - include "build/src/overlays/actors/ovl_En_Tg/z_en_tg.o" - //include "build/data/overlays/actors/z_en_tg.data.o" - include "build/data/overlays/actors/z_en_tg.reloc.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Tg/z_en_tg.o" + //include "$(BUILD_DIR)/data/overlays/actors/z_en_tg.data.o" + include "$(BUILD_DIR)/data/overlays/actors/z_en_tg.reloc.o" endseg ``` to tell the compiler not to look for the data in that file any more. Now run `make -j`, and if you did both steps correctly, you should get `OK`. @@ -262,18 +262,18 @@ First, we tell the compiler to ignore the original data file. To do this, open t ``` beginseg name "ovl_En_Jj" - include "build/src/overlays/actors/ovl_En_Jj/z_en_jj.o" - include "build/data/overlays/actors/z_en_jj.data.o" - include "build/data/overlays/actors/z_en_jj.reloc.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Jj/z_en_jj.o" + include "$(BUILD_DIR)/data/overlays/actors/z_en_jj.data.o" + include "$(BUILD_DIR)/data/overlays/actors/z_en_jj.reloc.o" endseg ``` We will eventually remove both of the bottom two lines and replace them with our own reloc file, but for now, just comment out the data line: ``` beginseg name "ovl_En_Jj" - include "build/src/overlays/actors/ovl_En_Jj/z_en_jj.o" - //include "build/data/overlays/actors/z_en_jj.data.o" - include "build/data/overlays/actors/z_en_jj.reloc.o" + include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Jj/z_en_jj.o" + //include "$(BUILD_DIR)/data/overlays/actors/z_en_jj.data.o" + include "$(BUILD_DIR)/data/overlays/actors/z_en_jj.reloc.o" endseg ``` @@ -557,7 +557,7 @@ Ignore the first line: `gDmaDataTable` is always different if the ROM is shifted To fix this, we use a binary diff program. A suitable one is `vbindiff`: run it on the baserom and the zelda_whatever one the compiler generates: ``` -vbindiff baserom.z64 zelda_ocarina_mq_dbg.z64 +vbindiff baserom.z64 oot-gc-eu-mq-dbg.z64 ``` In this, press `g` to open up goto position, and paste in the address `0xE3ED10` from the first important line of the `first_diff` output. This gives us the following: @@ -623,7 +623,7 @@ static ColliderCylinderInit sCylinderInit = Running `make -j` again, ``` -zelda_ocarina_mq_dbg.z64: OK +oot-gc-eu-mq-dbg.z64: OK ``` Hooray, we won! |
