diff options
Diffstat (limited to 'docs/tutorial/data.md')
| -rw-r--r-- | docs/tutorial/data.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/tutorial/data.md b/docs/tutorial/data.md index 1eead47c0..d3d1648d0 100644 --- a/docs/tutorial/data.md +++ b/docs/tutorial/data.md @@ -10,8 +10,8 @@ Each actor's data is stored in a separate file. EnJj's data is in `data/overlays/actors/z_en_jj.data.s`, for example. At some point in the decompilation process we need to convert this raw data into recognisable information for the C to use. -There are two main ways to do this: either -1. import the data first and type it later, or +There are two main ways to do this: either +1. import the data first and type it later, or 2. wait until the data appears in functions, extern it, then import it at the end Sometimes something between these two is appropriate: wait until the largest or strangest bits of data appear in functions, get some typing information out of that, and then import it, but for now, let's stick to both of these. @@ -123,7 +123,7 @@ beginseg include "build/data/overlays/actors/z_en_tg.reloc.o" endseg ``` -and comment out the .data line, +and comment out the .data line, ``` beginseg name "ovl_En_Tg" @@ -211,7 +211,7 @@ void func_80B1871C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* EnTg* this = THIS; Vec3f sp18 = D_80B18968; - + if (limbIndex == 9) { Matrix_MultVec3f(&sp18, &this->actor.world2.pos); } |
