diff options
Diffstat (limited to 'docs/tutorial/object_decomp.md')
| -rw-r--r-- | docs/tutorial/object_decomp.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md index 480e00cd2..325239313 100644 --- a/docs/tutorial/object_decomp.md +++ b/docs/tutorial/object_decomp.md @@ -113,13 +113,13 @@ If in doubt, look at completed objects in the repo, and if still in doubt, ask. Just as when you decomp an actor you have to change the `spec` to tell it to use the new files, you have to do a similar thing for the object. Find the appropriate section for the object you have decompiled, and replace the line ```c -include "build/baserom/object_name.o" +include "$(BUILD_DIR)/baserom/object_name.o" ``` by ```c -include "build/assets/objects/object_name/object_name.o" +include "$(BUILD_DIR)/assets/objects/object_name/object_name.o" number 6 ``` |
