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-rw-r--r--docs/tutorial/object_decomp.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/tutorial/object_decomp.md b/docs/tutorial/object_decomp.md
index 480e00cd2..325239313 100644
--- a/docs/tutorial/object_decomp.md
+++ b/docs/tutorial/object_decomp.md
@@ -113,13 +113,13 @@ If in doubt, look at completed objects in the repo, and if still in doubt, ask.
Just as when you decomp an actor you have to change the `spec` to tell it to use the new files, you have to do a similar thing for the object. Find the appropriate section for the object you have decompiled, and replace the line
```c
-include "build/baserom/object_name.o"
+include "$(BUILD_DIR)/baserom/object_name.o"
```
by
```c
-include "build/assets/objects/object_name/object_name.o"
+include "$(BUILD_DIR)/assets/objects/object_name/object_name.o"
number 6
```