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-rw-r--r--docs/tutorial/beginning_decomp.md4
-rw-r--r--docs/tutorial/data.md2
2 files changed, 3 insertions, 3 deletions
diff --git a/docs/tutorial/beginning_decomp.md b/docs/tutorial/beginning_decomp.md
index 49f25784e..54fde940b 100644
--- a/docs/tutorial/beginning_decomp.md
+++ b/docs/tutorial/beginning_decomp.md
@@ -229,7 +229,7 @@ which initialises common properties of actor using an InitChain, which is usuall
The InitChain script is also in the tools directory, and is called `ichaindis.py`. Simply passing it the ROM address will spit out the entire contents of the InitChain, in this case:
```
-$ ./tools/ichaindis.py baserom.z64 80A88CE0
+$ ./tools/ichaindis.py baseroms/gc-eu-mq-dbg/baserom-decompressed.z64 80A88CE0
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(unk_50, 87, ICHAIN_CONTINUE),
ICHAIN_F32(unk_F4, 4000, ICHAIN_CONTINUE),
@@ -240,7 +240,7 @@ static InitChainEntry sInitChain[] = {
However, some of these variables have now been given names in the Actor struct. Pass it `--names` to fill these in automatically:
```
-$ ./tools/ichaindis.py --names baserom.z64 80A88CE0
+$ ./tools/ichaindis.py --names baseroms/gc-eu-mq-dbg/baserom-decompressed.z64 80A88CE0
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 87, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
diff --git a/docs/tutorial/data.md b/docs/tutorial/data.md
index 421bc0fe6..a96d26d84 100644
--- a/docs/tutorial/data.md
+++ b/docs/tutorial/data.md
@@ -557,7 +557,7 @@ Ignore the first line: `gDmaDataTable` is always different if the ROM is shifted
To fix this, we use a binary diff program. A suitable one is `vbindiff`: run it on the baserom and the zelda_whatever one the compiler generates:
```
-vbindiff baserom.z64 oot-gc-eu-mq-dbg.z64
+vbindiff baseroms/gc-eu-mq-dbg/baserom-decompressed.z64 oot-gc-eu-mq-dbg.z64
```
In this, press `g` to open up goto position, and paste in the address `0xE3ED10` from the first important line of the `first_diff` output. This gives us the following: