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-rw-r--r--include/z64player.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/z64player.h b/include/z64player.h
index 861f90081..f47160bdb 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -822,7 +822,7 @@ typedef struct Player {
/* 0x088E */ u8 unk_88E;
/* 0x088F */ u8 unk_88F;
/* 0x0890 */ u8 unk_890;
- /* 0x0891 */ u8 shockTimer;
+ /* 0x0891 */ u8 bodyShockTimer;
/* 0x0892 */ u8 unk_892;
/* 0x0893 */ u8 hoverBootsTimer;
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
@@ -842,8 +842,8 @@ typedef struct Player {
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
/* 0x09E0 */ MtxF mf_9E0;
/* 0x0A20 */ MtxF shieldMf;
- /* 0x0A60 */ u8 isBurning;
- /* 0x0A61 */ u8 flameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
+ /* 0x0A60 */ u8 bodyIsBurning;
+ /* 0x0A61 */ u8 bodyFlameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
/* 0x0A73 */ u8 unk_A73;
/* 0x0A74 */ PlayerFuncA74 func_A74;
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)