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Diffstat (limited to 'src/audio/game/general.c')
-rw-r--r--src/audio/game/general.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/audio/game/general.c b/src/audio/game/general.c
index 980b98015..dd806a56c 100644
--- a/src/audio/game/general.c
+++ b/src/audio/game/general.c
@@ -140,8 +140,8 @@ f32 sBehindScreenZ[2] = { -15.0f, -65.0f };
u8 sAudioIncreasingTranspose = 0;
u8 gMorphaTransposeTable[16] = { 0, 0, 0, 1, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8 };
u8 sPrevChargeLevel = 0;
-f32 D_801305E4[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/12)
-f32 D_801305F4 = 1.0f;
+f32 sSfxSwordChargeFreqLevels[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/12)
+f32 sSfxSwordChargeFreq = 1.0f;
u8 sGanonsTowerLevelsVol[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
u8 sEnterGanonsTowerTimer = 0;
#if DEBUG_FEATURES
@@ -2819,17 +2819,17 @@ void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
SFX_PLAY_AT_POS(pos, baseSfxId + offset);
}
-void func_800F4254(Vec3f* pos, u8 level) {
+void Audio_PlaySwordChargeSfx(Vec3f* pos, u8 level) {
level &= 3;
if (level != sPrevChargeLevel) {
- D_801305F4 = D_801305E4[level];
+ sSfxSwordChargeFreq = sSfxSwordChargeFreqLevels[level];
switch (level) {
case 1:
- Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
break;
case 2:
- Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
+ Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
break;
}
@@ -2838,8 +2838,8 @@ void func_800F4254(Vec3f* pos, u8 level) {
}
if (level != 0) {
- Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq,
+ &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}