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-rw-r--r--src/code/code_80097A00.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/code_80097A00.c b/src/code/code_80097A00.c
index a11da6948..6200083ca 100644
--- a/src/code/code_80097A00.c
+++ b/src/code/code_80097A00.c
@@ -30,11 +30,11 @@ u16 gUpgradeCapacities[][4] = {
{ 0, 20, 30, 40 }, // Deku Nut Upgrades
};
-u32 gGoldSkullFlgMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
-u32 gGoldSkullFlgShift[] = { 0, 8, 16, 24 };
+u32 gGsFlagsMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
+u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
// TODO: use symbols for these icon textures once textures are properly in C
-u32 gItemIcons[] = {
+void* gItemIcons[] = {
0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
@@ -95,7 +95,7 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
}
Player_SetEquipmentData(globalCtx, player);
- globalCtx->pauseCtx.unk_238 = 10;
+ globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
return sp26;