diff options
Diffstat (limited to 'src/code/code_800EC960.c')
| -rw-r--r-- | src/code/code_800EC960.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 9e6309eb5..a1c224908 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -253,7 +253,7 @@ u8 sSeqFlags[0x6E] = { 0, // NA_BGM_STAFF_4 0, // NA_BGM_FIRE_BOSS 0x8, // NA_BGM_TIMED_MINI_GAME - 0, // NA_BGM_VARIOUS_SFX + 0, // NA_BGM_CUTSCENE_EFFECTS }; s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; @@ -4084,10 +4084,10 @@ void Audio_ResetSfxChannelState(void) { sAudioCodeReverb = 0; } -void func_800F3F3C(u8 arg0) { +void Audio_PlayCutsceneEffectsSequence(u8 csEffectType) { if (gSoundBankMuted[0] != 1) { - Audio_StartSeq(SEQ_PLAYER_BGM_SUB, 0, NA_BGM_VARIOUS_SFX); - Audio_SeqCmd8(SEQ_PLAYER_BGM_SUB, 0, 0, arg0); + Audio_StartSeq(SEQ_PLAYER_BGM_SUB, 0, NA_BGM_CUTSCENE_EFFECTS); + Audio_SeqCmd8(SEQ_PLAYER_BGM_SUB, 0, 0, csEffectType); } } @@ -5201,7 +5201,7 @@ void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) { u8 channelIdx; if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_WINDMILL) { - func_800F3F3C(0xF); + Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_RAINFALL); return; } |
