diff options
Diffstat (limited to 'src/code/code_800F7260.c')
| -rw-r--r-- | src/code/code_800F7260.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/code/code_800F7260.c b/src/code/code_800F7260.c index 6976e5466..680648138 100644 --- a/src/code/code_800F7260.c +++ b/src/code/code_800F7260.c @@ -233,7 +233,7 @@ void Audio_ProcessSoundRequest(void) { index = gSoundBanks[bankId][0].next; while (index != 0xFF && index != 0) { if (gSoundBanks[bankId][index].posX == &req->pos->x) { - if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & 0x20) && + if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) && gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance == gSoundBanks[bankId][index].sfxImportance) { return; @@ -261,8 +261,8 @@ void Audio_ProcessSoundRequest(void) { } if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; - if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) { - if ((gSoundBanks[bankId][index].sfxParams & 8) && + if ((req->sfxId & 0xC00) || (soundParams->params & SFX_FLAG_2) || (index == evictIndex)) { + if ((gSoundBanks[bankId][index].sfxParams & SFX_FLAG_3) && gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) { Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx); } @@ -314,7 +314,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) { SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex]; u8 i; - if (entry->sfxParams & 8) { + if (entry->sfxParams & SFX_FLAG_3) { Audio_ClearBGMMute(entry->channelIdx); } if (entryIndex == sSoundBankListEnd[bankId]) { @@ -382,7 +382,7 @@ void Audio_ChooseActiveSounds(u8 bankId) { entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1; } sfxImportance = entry->sfxImportance; - if (entry->sfxParams & 0x10) { + if (entry->sfxParams & SFX_FLAG_4) { entry->priority = SQ(0xFF - sfxImportance) * SQ(76); } else { if (entry->dist > 0x7FFFFFD0) { @@ -506,18 +506,18 @@ void Audio_PlayActiveSounds(u8 bankId) { channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx]; if (entry->state == SFX_STATE_READY) { entry->channelIdx = sCurSfxPlayerChannelIdx; - if (entry->sfxParams & 8) { + if (entry->sfxParams & SFX_FLAG_3) { Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx); } - if (entry->sfxParams & 0xC0) { - switch (entry->sfxParams & 0xC0) { - case 0x40: + if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) { + switch (entry->sfxParams & SFX_PARAM_67_MASK) { + case (1 << SFX_PARAM_67_SHIFT): entry->unk_2F = Audio_NextRandom() & 0xF; break; - case 0x80: + case (2 << SFX_PARAM_67_SHIFT): entry->unk_2F = Audio_NextRandom() & 0x1F; break; - case 0xC0: + case (3 << SFX_PARAM_67_SHIFT): entry->unk_2F = Audio_NextRandom() & 0x3F; break; default: |
