diff options
Diffstat (limited to 'src/code/graph.c')
| -rw-r--r-- | src/code/graph.c | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/src/code/graph.c b/src/code/graph.c new file mode 100644 index 000000000..fb3d80e06 --- /dev/null +++ b/src/code/graph.c @@ -0,0 +1,526 @@ +#include <global.h> +#include <ultra64/hardware.h> +#include <sched.h> +#include <vt.h> +#include <PR/os_cont.h> + +#define GFXPOOL_HEAD_MAGIC 0x1234 +#define GFXPOOL_TAIL_MAGIC 0x5678 + +OSTime sGraphUpdateTime; +OSTime sGraphSetTaskTime; +FaultClient sGraphFaultClient; +CfbInfo sGraphCfbInfos[3]; +FaultClient sGraphUcodeFaultClient; + +UCodeInfo D_8012D230[3] = { + { 1, D_80155F50 }, { 2, NULL }, { 3, D_801120C0 + 0xFB0 }, // D_80113070 +}; + +UCodeInfo D_8012D248[3] = { + { 1, D_80155F50 }, { 2, NULL }, { 3, D_801120C0 + 0xFB0 }, // D_80113070 +}; + +void Graph_FaultClient() { + void* nextFb; + void* newFb; + + nextFb = osViGetNextFramebuffer(); + newFb = ((u32)SysCfb_GetFbPtr(0) != (u32)nextFb) ? SysCfb_GetFbPtr(0) : SysCfb_GetFbPtr(1); + + osViSwapBuffer(newFb); + Fault_WaitForInput(); + osViSwapBuffer(nextFb); +} + +void Graph_DisassembleUCode(void* arg0) { + UCodeDisas disassembler; + + if (HREG(80) == 7 && HREG(81) != 0) { + func_800D7F5C(&disassembler); + disassembler.enableLog = HREG(83); + func_800DAC80(&disassembler, 3, D_8012D230); + func_800DAC90(&disassembler, D_80155F50); + func_800D8400(&disassembler, arg0); + HREG(93) = disassembler.dlCnt; + HREG(84) = disassembler.tri2Cnt * 2 + disassembler.tri1Cnt + (disassembler.quadCnt * 2) + disassembler.lineCnt; + HREG(85) = disassembler.vtxCnt; + HREG(86) = disassembler.spvtxCnt; + HREG(87) = disassembler.tri1Cnt; + HREG(88) = disassembler.tri2Cnt; + HREG(89) = disassembler.quadCnt; + HREG(90) = disassembler.lineCnt; + HREG(91) = disassembler.syncErr; + HREG(92) = disassembler.loaducodeCnt; + if (HREG(82) == 1 || HREG(82) == 2) { + osSyncPrintf("vtx_cnt=%d\n", disassembler.vtxCnt); + osSyncPrintf("spvtx_cnt=%d\n", disassembler.spvtxCnt); + osSyncPrintf("tri1_cnt=%d\n", disassembler.tri1Cnt); + osSyncPrintf("tri2_cnt=%d\n", disassembler.tri2Cnt); + osSyncPrintf("quad_cnt=%d\n", disassembler.quadCnt); + osSyncPrintf("line_cnt=%d\n", disassembler.lineCnt); + osSyncPrintf("sync_err=%d\n", disassembler.syncErr); + osSyncPrintf("loaducode_cnt=%d\n", disassembler.loaducodeCnt); + osSyncPrintf("dl_depth=%d\n", disassembler.dlDepth); + osSyncPrintf("dl_cnt=%d\n", disassembler.dlCnt); + } + func_800D7FC4(&disassembler); + } +} + +void Graph_UCodeFaultClient(void* arg0) { + UCodeDisas disassembler; + + func_800D7F5C(&disassembler); + disassembler.enableLog = true; + func_800DAC80(&disassembler, 3, D_8012D248); + func_800DAC90(&disassembler, D_80155F50); + func_800D8400(&disassembler, arg0); + func_800D7FC4(&disassembler); +} + +void* Graph_InitTHGA(GraphicsContext* gfxCtx) { + GfxPool* pool; + + pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1]; + + pool->headMagic = GFXPOOL_HEAD_MAGIC; + pool->tailMagic = GFXPOOL_TAIL_MAGIC; + THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer)); + THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer)); + THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer)); + THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer)); + + gfxCtx->polyOpaBuffer = pool->polyOpaBuffer; + gfxCtx->polyXluBuffer = pool->polyXluBuffer; + gfxCtx->overlayBuffer = pool->overlayBuffer; + gfxCtx->workBuffer = pool->workBuffer; + + gfxCtx->curFrameBuffer = (u16*)SysCfb_GetFbPtr(gfxCtx->fbIdx % 2); + gfxCtx->unk_014 = 0; +} + +GameStateOverlay* Graph_GetNextGameState() { + void* gameStateInitFunc; + + gameStateInitFunc = func_800C546C(); + if (gameStateInitFunc == TitleSetup_Init) { + return &gGameStateOverlayTable[0]; + } + if (gameStateInitFunc == func_80801E44) { + return &gGameStateOverlayTable[1]; + } + if (gameStateInitFunc == Title_Init) { + return &gGameStateOverlayTable[2]; + } + if (gameStateInitFunc == func_800BCA64) { + return &gGameStateOverlayTable[3]; + } + if (gameStateInitFunc == Opening_Init) { + return &gGameStateOverlayTable[4]; + } + if (gameStateInitFunc == func_80811A20) { + return &gGameStateOverlayTable[5]; + } + + LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696); + return NULL; +} + +void Graph_Init(GraphicsContext* gfxCtx) { + bzero(gfxCtx, sizeof(GraphicsContext)); + gfxCtx->gfxPoolIdx = 0; + gfxCtx->fbIdx = 0; + gfxCtx->viMode = NULL; + gfxCtx->viFeatures = gViConfigFeatures; + gfxCtx->xScale = gViConfigXScale; + gfxCtx->yScale = gViConfigYScale; + osCreateMesgQueue(&gfxCtx->queue, gfxCtx->msgBuff, ARRAY_COUNT(gfxCtx->msgBuff)); + func_800D31F0(); + Fault_AddClient(&sGraphFaultClient, Graph_FaultClient, 0, 0); +} + +void Graph_Destroy(GraphicsContext* gfxCtx) { + func_800D3210(); + Fault_RemoveClient(&sGraphFaultClient); +} + +// Close to matching, reordering at the end +#ifdef NON_MATCHING +void Graph_TaskSet00(GraphicsContext* gfxCtx) { + static u32 D_8012D260 = 0; + static s32 sGraphCfbInfoIdx = 0; + + OSTimer timer; + OSMesg msg; + OSMesgQueue* mq; + u32 temp; + OSTime time; + OSTask_t* task; + Gfx* dispRefs[3]; + OSScTask* scTask; + CfbInfo* cfb; + + mq = &gfxCtx->queue; + task = &gfxCtx->task.list.t; + scTask = &gfxCtx->task; + + D_8016A528 = osGetTime() - sGraphSetTaskTime - D_8016A558; + + osSetTimer(&timer, 140625000, 0, mq, 666); + + osRecvMesg(mq, &msg, OS_MESG_BLOCK); + osStopTimer(&timer); + if (msg == (OSMesg)666) { + osSyncPrintf(VT_FGCOL(RED)); + osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return." + osSyncPrintf(VT_RST); + LogUtils_LogHexDump(&HW_REG(SP_MEM_ADDR_REG, u32), 0x20); + LogUtils_LogHexDump(&DPC_START_REG, 0x20); + LogUtils_LogHexDump(gGfxSPTaskYieldBuffer, sizeof(gGfxSPTaskYieldBuffer)); + + SREG(6) = -1; + if (D_8012D260) { + temp = D_8012D260; + HREG(80) = 7; + HREG(81) = 1; + HREG(82) = 2; + D_8012D260 = temp; + Graph_DisassembleUCode(temp); + } + Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!"); + } + osRecvMesg(mq, &msg, OS_MESG_NOBLOCK); + D_8012D260 = gfxCtx->workBuffer; + if (gfxCtx->callback) { + gfxCtx->callback(gfxCtx, gfxCtx->callbackParam); + } + + time = osGetTime(); + if (D_8016A550) { + D_8016A558 = (D_8016A558 + time) - D_8016A550; + D_8016A550 = time; + } + D_8016A520 = D_8016A558; + D_8016A558 = 0; + sGraphSetTaskTime = osGetTime(); + + task->type = M_GFXTASK; + task->flags = OS_SC_DRAM_DLIST; + task->ucode_boot = SysUcode_GetUCodeBoot(); + task->ucode_boot_size = SysUcode_GetUcodeBootSize(); + task->ucode = SysUcode_GetUcode(); + task->ucode_data = SysUcode_GetUcodeData(); + task->ucode_size = 0x1000; + task->ucode_data_size = 0x800; + task->dram_stack = gGfxSPTaskStack; + task->dram_stack_size = sizeof(gGfxSPTaskStack); + task->output_buff = gGfxSPTaskOutputBuffer; + task->output_buff_size = gGfxSPTaskYieldBuffer; // ?? + task->data_ptr = gfxCtx->workBuffer; + + Graph_OpenDisps(dispRefs, gfxCtx, "../graph.c", 828); + task->data_size = (u32)gfxCtx->work.p - (u32)gfxCtx->workBuffer; + Graph_CloseDisps(dispRefs, gfxCtx, "../graph.c", 830); + + task->yield_data_ptr = gGfxSPTaskYieldBuffer; + task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer); + + scTask->next = NULL; + scTask->flags = OS_SC_RCP_MASK | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK; + if (SREG(33) & 1) { + SREG(33) &= ~1; + scTask->flags &= ~OS_SC_SWAPBUFFER; + gfxCtx->fbIdx--; + } + + scTask->msg = NULL; + scTask->msgQ = mq; + + cfb = sGraphCfbInfos + sGraphCfbInfoIdx++; + cfb->fb1 = gfxCtx->curFrameBuffer; + cfb->swapbuffer = gfxCtx->curFrameBuffer; + cfb->viMode = gfxCtx->viMode; + cfb->features = gfxCtx->viFeatures; + cfb->xScale = gfxCtx->xScale; + cfb->yScale = gfxCtx->yScale; + cfb->unk_10 = 0; + cfb->updateRate = R_UPDATE_RATE; + + scTask->framebuffer = cfb; + sGraphCfbInfoIdx = sGraphCfbInfoIdx % ARRAY_COUNT(sGraphCfbInfos); + gfxCtx->schedMsgQ = &gSchedContext.cmdQ; + + osSendMesg(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK); + func_800C95F8(&gSchedContext); // osScKickEntryMsg +} +#else +u32 D_8012D260 = 0; +u32 sGraphCfbInfoIdx = 0; +#pragma GLOBAL_ASM("asm/non_matchings/code/graph/Graph_TaskSet00.s") +#endif + +// Very close to matching, stack usage +#ifdef NON_MATCHING +void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { + u32 problem; // 0xC4 -> 0xD4 + Gfx* dispRefs[5]; // 0xB0 -> 0xC0 + Gfx* dispRefs2[9]; // 0x8C -> 0x9C + Gfx* dispRefs3[9]; // 0x68 -> 0x78 + u64 time; + GfxPool* pool; // 0x4C -> 0x6C + + gameState->unk_A0 = 0; + Graph_InitTHGA(gfxCtx); + + Graph_OpenDisps(dispRefs, gfxCtx, "../graph.c", 966); + gDPNoOpString(gfxCtx->work.p++, "WORK_DISP 開始", 0); + gDPNoOpString(gfxCtx->polyOpa.p++, "POLY_OPA_DISP 開始", 0); + gDPNoOpString(gfxCtx->polyXlu.p++, "POLY_XLU_DISP 開始", 0); + gDPNoOpString(gfxCtx->overlay.p++, "OVERLAY_DISP 開始", 0); + Graph_CloseDisps(dispRefs, gfxCtx, "../graph.c", 975); + + func_800C4A98(gameState); // Game_ReqPadData + func_800C4AC8(gameState); // Game_SetGameFrame + + Graph_OpenDisps(dispRefs2, gfxCtx, "../graph.c", 987); + gDPNoOpString(gfxCtx->work.p++, "WORK_DISP 終了", 0); + gDPNoOpString(gfxCtx->polyOpa.p++, "POLY_OPA_DISP 終了", 0); + gDPNoOpString(gfxCtx->polyXlu.p++, "POLY_XLU_DISP 終了", 0); + gDPNoOpString(gfxCtx->overlay.p++, "OVERLAY_DISP 終了", 0); + Graph_CloseDisps(dispRefs2, gfxCtx, "../graph.c", 996); + + Graph_OpenDisps(dispRefs3, gfxCtx, "../graph.c", 999); + gSPBranchList(gfxCtx->work.p++, gfxCtx->polyOpaBuffer); + gSPBranchList(gfxCtx->polyOpa.p++, gfxCtx->polyXluBuffer); + gSPBranchList(gfxCtx->polyXlu.p++, gfxCtx->overlayBuffer); + gDPPipeSync(gfxCtx->overlay.p++); + gDPFullSync(gfxCtx->overlay.p++); + gSPEndDisplayList(gfxCtx->overlay.p++); + Graph_CloseDisps(dispRefs3, gfxCtx, "../graph.c", 1028); + + if (HREG(80) == 10 && HREG(93) == 2) { + HREG(80) = 7; + HREG(81) = -1; + HREG(83) = HREG(92); + } + if (HREG(80) == 7 && HREG(81) != 0) { + if (HREG(82) == 3) { + Fault_AddClient(&sGraphUcodeFaultClient, Graph_UCodeFaultClient, gfxCtx->workBuffer, "do_count_fault"); + } + + Graph_DisassembleUCode(gfxCtx->workBuffer); + + if (HREG(82) == 3) { + Fault_RemoveClient(&sGraphUcodeFaultClient); + } + + if (HREG(81) < 0) { + LogUtils_LogHexDump(&HW_REG(SP_MEM_ADDR_REG, u32), 0x20); + LogUtils_LogHexDump(&DPC_START_REG, 0x20); + } + + if (HREG(81) < 0) { + HREG(81) = 0; + } + } + + problem = false; + pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1]; + if (pool->headMagic != GFXPOOL_HEAD_MAGIC) { + // BUG (?) : devs might've forgotten "problem = true;" + osSyncPrintf("%c", 7); + // Dynamic area head is destroyed + osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST); + Fault_AddHungupAndCrash("../graph.c", 1070); + } + if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) { + problem = true; + osSyncPrintf("%c", 7); + // Dynamic region tail is destroyed + osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST); + Fault_AddHungupAndCrash("../graph.c", 1076); + } + + if (THGA_IsCrash(&gfxCtx->polyOpa)) { + problem = true; + osSyncPrintf("%c", 7); + // Zelda 0 is dead + osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST); + } + if (THGA_IsCrash(&gfxCtx->polyXlu)) { + problem = true; + osSyncPrintf("%c", 7); + // Zelda 1 is dead + osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST); + } + if (THGA_IsCrash(&gfxCtx->overlay)) { + problem = true; + osSyncPrintf("%c", 7); + // Zelda 4 is dead + osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST); + } + + if (!problem) { + Graph_TaskSet00(gfxCtx); + gfxCtx->gfxPoolIdx++; + gfxCtx->fbIdx++; + } + + func_800F3054(); + time = osGetTime(); + D_8016A538 = D_8016A568; + D_8016A530 = D_8016A560; + D_8016A540 = D_8016A580; + D_8016A568 = 0; + D_8016A560 = 0; + D_8016A580 = 0; + + if (sGraphUpdateTime != 0) { + D_8016A548 = time - sGraphUpdateTime; + } + sGraphUpdateTime = time; + + if (D_8012DBC0 && (!~(gameState->input[0].padPressed | ~Z_TRIG)) && + (!~(gameState->input[0].raw.pad | ~(L_TRIG | R_TRIG)))) { + gSaveContext.game_mode = 0; + SET_NEXT_GAMESTATE(gameState, func_80801E44, char[0x240]); // TODO : SelectContext + gameState->running = false; + } + + if (D_8012DBC0 && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) { + // To reset mode + osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); + SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext); + gameState->running = false; + } +} +#else +#pragma GLOBAL_ASM("asm/non_matchings/code/graph/Graph_Update.s") +#endif + +void Graph_ThreadEntry(void* arg0) { + GraphicsContext gfxCtx; + GameState* gameState; + u32 size; + GameStateOverlay* nextOvl; + GameStateOverlay* ovl; + char faultMsg[0x50]; + + nextOvl = &gGameStateOverlayTable[0]; + + // Start graphic thread execution + osSyncPrintf("グラフィックスレッド実行開始\n"); + Graph_Init(&gfxCtx); + + while (nextOvl) { + ovl = nextOvl; + Overlay_LoadGameState(ovl); + + size = ovl->instanceSize; + // Class size =%d bytes + osSyncPrintf("クラスサイズ=%dバイト\n", size); + + gameState = SystemArena_MallocDebug(size, "../graph.c", 1196); + + if (!gameState) { + // Failure to secure + osSyncPrintf("確保失敗\n"); + + sprintf(faultMsg, "CLASS SIZE= %d bytes", size); + Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg); + } + func_800C5080(gameState, ovl->init, &gfxCtx); // Game_Ct + + while (func_800C547C(gameState)) // Game_IsGameStateRunning + { + Graph_Update(&gfxCtx, gameState); + } + + nextOvl = Graph_GetNextGameState(gameState); + func_800C5360(gameState); // Game_Dt + SystemArena_FreeDebug(gameState, "../graph.c", 1227); + Overlay_FreeGameState(ovl); + } + Graph_Destroy(&gfxCtx); + // End of graphic thread execution + osSyncPrintf("グラフィックスレッド実行終了\n"); +} + +void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) { + TwoHeadGfxArena* thga = &gfxCtx->polyOpa; + + if (HREG(59) == 1) { + osSyncPrintf("graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n", size, thga->size, thga->bufp, + thga->p, thga->d); + } + return THGA_AllocEnd(&gfxCtx->polyOpa, ALIGN16(size)); +} + +void* Graph_Alloc2(GraphicsContext* gfxCtx, size_t size) { + TwoHeadGfxArena* thga = &gfxCtx->polyOpa; + + if (HREG(59) == 1) { + osSyncPrintf("graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n", size, thga->size, thga->bufp, + thga->p, thga->d); + } + return THGA_AllocEnd(&gfxCtx->polyOpa, ALIGN16(size)); +} + +void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line) { + if (HREG(80) == 7 && HREG(82) != 4) { + dispRefs[0] = gfxCtx->polyOpa.p; + dispRefs[1] = gfxCtx->polyXlu.p; + dispRefs[2] = gfxCtx->overlay.p; + + gDPNoOpOpenDisp(gfxCtx->polyOpa.p++, file, line); + gDPNoOpOpenDisp(gfxCtx->polyXlu.p++, file, line); + gDPNoOpOpenDisp(gfxCtx->overlay.p++, file, line); + } +} + +void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line) { + if (HREG(80) == 7 && HREG(82) != 4) { + if (dispRefs[0] + 1 == gfxCtx->polyOpa.p) { + gfxCtx->polyOpa.p = dispRefs[0]; + } else { + gDPNoOpCloseDisp(gfxCtx->polyOpa.p++, file, line); + } + + if (dispRefs[1] + 1 == gfxCtx->polyXlu.p) { + gfxCtx->polyXlu.p = dispRefs[1]; + } else { + gDPNoOpCloseDisp(gfxCtx->polyXlu.p++, file, line); + } + + if (dispRefs[2] + 1 == gfxCtx->overlay.p) { + gfxCtx->overlay.p = dispRefs[2]; + } else { + gDPNoOpCloseDisp(gfxCtx->overlay.p++, file, line); + } + } +} + +Gfx* Graph_GfxPlusOne(Gfx* gfx) { + return gfx + 1; +} + +Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst) { + gSPBranchList(gfx, dst); + return dst; +} + +void* Graph_DlistAlloc(Gfx** gfx, u32 size) { + u8* ptr; + Gfx* dst; + + size = ((size + 7) & ~7), + + ptr = *gfx + 1; + + dst = (Gfx*)(ptr + size); + gSPBranchList(*gfx, dst); + + *gfx = dst; + return ptr; +} |
