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-rw-r--r--src/code/sys_math3d.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index 6016ea1e6..296135b84 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -47,13 +47,9 @@ s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32
/**
* Creates a line segment which is perpendicular to the line segments `lineAPointA`->`lineAPointB` and
* `lineBPointA`->`lineBPointB`
- *
*/
#ifdef NON_MATCHING
-/**
- * NON_MATCHING:
- * Lots of regalloc, but is functionally equivilent, some reordering.
- */
+// Lots of regalloc, but is functionally equivilent, some reordering.
s32 Math3D_LineSegMakePerpLineSeg(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAIntersect, Vec3f* lineBIntersect) {
f32 sp5C;