diff options
Diffstat (limited to 'src/code/z_camera.c')
| -rw-r--r-- | src/code/z_camera.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c index a2da2a2ec..75c536b9f 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -1907,9 +1907,9 @@ s32 func_80043D18(Camera* camera, Vec3f* arg1, struct_80043D18* arg2) { arg2->unk_24 = sp44; } - arg2->unk_0C.x = arg2->unk_18->norm.x * (1.f / 32767); - arg2->unk_0C.y = arg2->unk_18->norm.y * (1.f / 32767); - arg2->unk_0C.z = arg2->unk_18->norm.z * (1.f / 32767); + arg2->unk_0C.x = arg2->unk_18->norm.x * (1.0f / 32767.0f); + arg2->unk_0C.y = arg2->unk_18->norm.y * (1.0f / 32767.0f); + arg2->unk_0C.z = arg2->unk_18->norm.z * (1.0f / 32767.0f); arg2->unk_00.x = arg2->unk_0C.x + sp68.x; arg2->unk_00.y = arg2->unk_0C.y + sp68.y; arg2->unk_00.z = arg2->unk_0C.z + sp68.z; @@ -1965,9 +1965,9 @@ f32 func_80044434(Camera* camera, Vec3f* arg1, Vec3f* arg2, s32* arg3) { arg1->z = 0.0f; arg1->y = 1.0f; } else { - arg1->x = sp28->norm.x * (1.f / 32767); - arg1->y = sp28->norm.y * (1.f / 32767); - arg1->z = sp28->norm.z * (1.f / 32767); + arg1->x = sp28->norm.x * (1.f / 32767.0f); + arg1->y = sp28->norm.y * (1.f / 32767.0f); + arg1->z = sp28->norm.z * (1.f / 32767.0f); } return temp_ret; @@ -3369,7 +3369,7 @@ void func_80059EC8(Camera* camera) { player->actor.freezeTimer = 0; player->stateFlags1 &= ~0x20000000; - if (player->action != 0) { + if (player->csMode != 0) { func_8002DF54(camera->globalCtx, &player->actor, 7); osSyncPrintf("camera: player demo end!!\n"); } @@ -3545,8 +3545,8 @@ s32 Camera_ChangeMode(Camera* camera, s16 mode, u8 arg2) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeMode.s") #endif -void func_8005A444(Camera* camera, s16 arg1) { - Camera_ChangeMode(camera, arg1, 0); +s32 func_8005A444(Camera* camera, s16 arg1) { + return Camera_ChangeMode(camera, arg1, 0); } s32 func_8005A470(Camera* camera, s16 arg1) { @@ -3927,7 +3927,7 @@ Vec3f* func_8005AFB4(Vec3f* dst, Camera* camera) { } void Camera_SetCameraData(Camera* camera, s16 arg1, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, - s16 relativeToPlayer, s16 arg5) { + s16 relativeToPlayer, s16 arg5, s32 arg6) { if (arg1 & 0x1) { camera->atPoints = atPoints; } |
