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Diffstat (limited to 'src/code/z_camera.c')
-rw-r--r--src/code/z_camera.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index a2da2a2ec..75c536b9f 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -1907,9 +1907,9 @@ s32 func_80043D18(Camera* camera, Vec3f* arg1, struct_80043D18* arg2) {
arg2->unk_24 = sp44;
}
- arg2->unk_0C.x = arg2->unk_18->norm.x * (1.f / 32767);
- arg2->unk_0C.y = arg2->unk_18->norm.y * (1.f / 32767);
- arg2->unk_0C.z = arg2->unk_18->norm.z * (1.f / 32767);
+ arg2->unk_0C.x = arg2->unk_18->norm.x * (1.0f / 32767.0f);
+ arg2->unk_0C.y = arg2->unk_18->norm.y * (1.0f / 32767.0f);
+ arg2->unk_0C.z = arg2->unk_18->norm.z * (1.0f / 32767.0f);
arg2->unk_00.x = arg2->unk_0C.x + sp68.x;
arg2->unk_00.y = arg2->unk_0C.y + sp68.y;
arg2->unk_00.z = arg2->unk_0C.z + sp68.z;
@@ -1965,9 +1965,9 @@ f32 func_80044434(Camera* camera, Vec3f* arg1, Vec3f* arg2, s32* arg3) {
arg1->z = 0.0f;
arg1->y = 1.0f;
} else {
- arg1->x = sp28->norm.x * (1.f / 32767);
- arg1->y = sp28->norm.y * (1.f / 32767);
- arg1->z = sp28->norm.z * (1.f / 32767);
+ arg1->x = sp28->norm.x * (1.f / 32767.0f);
+ arg1->y = sp28->norm.y * (1.f / 32767.0f);
+ arg1->z = sp28->norm.z * (1.f / 32767.0f);
}
return temp_ret;
@@ -3369,7 +3369,7 @@ void func_80059EC8(Camera* camera) {
player->actor.freezeTimer = 0;
player->stateFlags1 &= ~0x20000000;
- if (player->action != 0) {
+ if (player->csMode != 0) {
func_8002DF54(camera->globalCtx, &player->actor, 7);
osSyncPrintf("camera: player demo end!!\n");
}
@@ -3545,8 +3545,8 @@ s32 Camera_ChangeMode(Camera* camera, s16 mode, u8 arg2) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeMode.s")
#endif
-void func_8005A444(Camera* camera, s16 arg1) {
- Camera_ChangeMode(camera, arg1, 0);
+s32 func_8005A444(Camera* camera, s16 arg1) {
+ return Camera_ChangeMode(camera, arg1, 0);
}
s32 func_8005A470(Camera* camera, s16 arg1) {
@@ -3927,7 +3927,7 @@ Vec3f* func_8005AFB4(Vec3f* dst, Camera* camera) {
}
void Camera_SetCameraData(Camera* camera, s16 arg1, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints,
- s16 relativeToPlayer, s16 arg5) {
+ s16 relativeToPlayer, s16 arg5, s32 arg6) {
if (arg1 & 0x1) {
camera->atPoints = atPoints;
}