diff options
Diffstat (limited to 'src/code/z_camera.c')
| -rw-r--r-- | src/code/z_camera.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 803a89400..3baaf6579 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -6333,8 +6333,8 @@ s32 Camera_Demo5(Camera* camera) { camera->timer += D_8011D79C[2].timerInit + D_8011D79C[3].timerInit; } } else if (eyeTargetDist < 300.0f && eyePlayerGeo.r < 30.0f) { - // distance from the camera's current positon and the target is less than 300 units - // and the distance fromthe camera's current position to the player is less than 30 units + // distance from the camera's current position and the target is less than 300 units + // and the distance from the camera's current position to the player is less than 30 units static OnePointCsFull D_8011D83C[] = { { ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true), @@ -7237,7 +7237,7 @@ s32 Camera_Special6(Camera* camera) { sCameraInterfaceField = roData->interfaceField; if (eyeNext->x != bgCamPos.x || eyeNext->y != bgCamPos.y || eyeNext->z != bgCamPos.z || camera->animState == 0) { - // A change in the current scene's camera positon has been detected, + // A change in the current scene's camera position has been detected, // Change "screens" camera->player->actor.freezeTimer = 12; // Overwrite hud visibility to CAM_HUD_VISIBILITY_HEARTS_FORCE |
