summaryrefslogtreecommitdiff
path: root/src/code/z_camera.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/code/z_camera.c')
-rw-r--r--src/code/z_camera.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 803a89400..3baaf6579 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -6333,8 +6333,8 @@ s32 Camera_Demo5(Camera* camera) {
camera->timer += D_8011D79C[2].timerInit + D_8011D79C[3].timerInit;
}
} else if (eyeTargetDist < 300.0f && eyePlayerGeo.r < 30.0f) {
- // distance from the camera's current positon and the target is less than 300 units
- // and the distance fromthe camera's current position to the player is less than 30 units
+ // distance from the camera's current position and the target is less than 300 units
+ // and the distance from the camera's current position to the player is less than 30 units
static OnePointCsFull D_8011D83C[] = {
{
ONEPOINT_CS_ACTION(ONEPOINT_CS_ACTION_ID_3, false, true),
@@ -7237,7 +7237,7 @@ s32 Camera_Special6(Camera* camera) {
sCameraInterfaceField = roData->interfaceField;
if (eyeNext->x != bgCamPos.x || eyeNext->y != bgCamPos.y || eyeNext->z != bgCamPos.z || camera->animState == 0) {
- // A change in the current scene's camera positon has been detected,
+ // A change in the current scene's camera position has been detected,
// Change "screens"
camera->player->actor.freezeTimer = 12;
// Overwrite hud visibility to CAM_HUD_VISIBILITY_HEARTS_FORCE