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Diffstat (limited to 'src/code/z_camera.c')
-rw-r--r--src/code/z_camera.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 77197662e..ece32d45a 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -547,7 +547,7 @@ f32 Camera_GetWaterSurface(Camera* camera, Vec3f* chkPos, s32* envProp) {
if (waterY < chkPos->y) {
// the water's y position is below the check position
- // the aka the position is NOT in the water.
+ // meaning the position is NOT in the water.
return BGCHECK_Y_MIN;
}
@@ -1778,7 +1778,7 @@ s32 Camera_Normal2(Camera* camera) {
if (camera->status == CAM_STAT_ACTIVE) {
bgChk.pos = *eyeNext;
- if ((camera->globalCtx->envCtx.skyDisabled == 0) || norm2->interfaceFlags & 0x10) {
+ if (!camera->globalCtx->envCtx.skyboxDisabled || norm2->interfaceFlags & 0x10) {
Camera_BGCheckInfo(camera, at, &bgChk);
*eye = bgChk.pos;
} else {
@@ -2110,7 +2110,7 @@ s32 Camera_Parallel1(Camera* camera) {
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spA8);
if (camera->status == CAM_STAT_ACTIVE) {
sp6C.pos = *eyeNext;
- if (camera->globalCtx->envCtx.skyDisabled == 0 || para1->interfaceFlags & 0x10) {
+ if (!camera->globalCtx->envCtx.skyboxDisabled || para1->interfaceFlags & 0x10) {
Camera_BGCheckInfo(camera, at, &sp6C);
*eye = sp6C.pos;
} else {
@@ -2903,7 +2903,7 @@ s32 Camera_Battle1(Camera* camera) {
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spB4);
spBC.pos = *eyeNext;
if (camera->status == CAM_STAT_ACTIVE) {
- if (camera->globalCtx->envCtx.skyDisabled == 0 || batt1->flags & 1) {
+ if (!camera->globalCtx->envCtx.skyboxDisabled || batt1->flags & 1) {
Camera_BGCheckInfo(camera, at, &spBC);
} else if (batt1->flags & 2) {
func_80043F94(camera, at, &spBC);
@@ -3225,7 +3225,7 @@ s32 Camera_KeepOn1(Camera* camera) {
Camera_Vec3fVecSphGeoAdd(eyeNext, at, &spD8);
sp8C.pos = *eyeNext;
if (camera->status == CAM_STAT_ACTIVE) {
- if ((camera->globalCtx->envCtx.skyDisabled == 0) || keep1->interfaceFlags & 1) {
+ if (!camera->globalCtx->envCtx.skyboxDisabled || keep1->interfaceFlags & 1) {
Camera_BGCheckInfo(camera, at, &sp8C);
} else if (keep1->interfaceFlags & 2) {
func_80043F94(camera, at, &sp8C);
@@ -4205,7 +4205,7 @@ s32 Camera_Subj3(Camera* camera) {
*eye = *eyeNext;
anim->animTimer--;
- if (camera->globalCtx->envCtx.skyDisabled == 0) {
+ if (!camera->globalCtx->envCtx.skyboxDisabled) {
Camera_BGCheck(camera, at, eye);
} else {
func_80044340(camera, at, eye);
@@ -7047,7 +7047,7 @@ void Camera_PrintSettings(Camera* camera) {
s32 Camera_CheckWater(Camera* camera) {
f32 waterY;
s16 newQuakeId;
- s32 waterBoxProp;
+ s32 waterLightsIndex;
s32* waterPrevCamSetting = &camera->waterPrevCamSetting;
s16 waterCamIdx;
s16* quakeId = (s16*)&camera->waterQuakeId;
@@ -7115,12 +7115,12 @@ s32 Camera_CheckWater(Camera* camera) {
}
}
- if (waterY = Camera_GetWaterSurface(camera, &camera->eye, &waterBoxProp), waterY != BGCHECK_Y_MIN) {
+ if (waterY = Camera_GetWaterSurface(camera, &camera->eye, &waterLightsIndex), waterY != BGCHECK_Y_MIN) {
camera->waterYPos = waterY;
if (!(camera->unk_14C & 0x100)) {
camera->unk_14C |= 0x100;
osSyncPrintf("kankyo changed water, sound on\n");
- func_80070600(camera->globalCtx, waterBoxProp);
+ Environment_EnableUnderwaterLights(camera->globalCtx, waterLightsIndex);
camera->unk_150 = 0x50;
}
@@ -7152,7 +7152,7 @@ s32 Camera_CheckWater(Camera* camera) {
if (camera->unk_14C & 0x100) {
camera->unk_14C &= ~0x100;
osSyncPrintf("kankyo changed water off, sound off\n");
- func_800706A0(camera->globalCtx);
+ Environment_DisableUnderwaterLights(camera->globalCtx);
if (*quakeId != 0) {
Quake_RemoveFromIdx(*quakeId);
}
@@ -7567,7 +7567,7 @@ void Camera_Finish(Camera* camera) {
camera->childCamIdx = camera->parentCamIdx = SUBCAM_FREE;
camera->timer = -1;
- camera->globalCtx->envCtx.unk_E1 = 0;
+ camera->globalCtx->envCtx.fillScreen = false;
Gameplay_ClearCamera(camera->globalCtx, camera->thisIdx);
}