diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 3501 |
1 files changed, 1369 insertions, 2132 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index cb5fb307c..91c70d609 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2,117 +2,115 @@ #include <global.h> #include <vt.h> -typedef struct -{ +typedef struct { /* 0x00 */ u8 scene; /* 0x01 */ u8 flags1; /* 0x02 */ u8 flags2; /* 0x03 */ u8 flags3; } RestrictionFlags; -RestrictionFlags sRestrictionFlags[] = -{ - { SCENE_SPOT00, 0x00, 0x00, 0x10 }, - { SCENE_SPOT01, 0x00, 0x00, 0x10 }, - { SCENE_SPOT02, 0x00, 0x00, 0x10 }, - { SCENE_SPOT03, 0x00, 0x00, 0x10 }, - { SCENE_SPOT04, 0x00, 0x00, 0x10 }, - { SCENE_SPOT05, 0x00, 0x00, 0x10 }, - { SCENE_SPOT06, 0x00, 0x00, 0x10 }, - { SCENE_SPOT07, 0x00, 0x00, 0x10 }, - { SCENE_SPOT08, 0x00, 0x00, 0x10 }, - { SCENE_SPOT09, 0x00, 0x00, 0x10 }, - { SCENE_SPOT10, 0x00, 0x00, 0x10 }, - { SCENE_SPOT11, 0x00, 0x00, 0x10 }, - { SCENE_SPOT12, 0x00, 0x00, 0x10 }, - { SCENE_SPOT13, 0x00, 0x00, 0x10 }, - { SCENE_SPOT15, 0x00, 0x00, 0x10 }, - { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, - { SCENE_SPOT16, 0x00, 0x00, 0x10 }, - { SCENE_SPOT17, 0x00, 0x00, 0x10 }, - { SCENE_SPOT18, 0x00, 0x00, 0x10 }, - { SCENE_SPOT20, 0x00, 0x00, 0x10 }, - { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, - { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, - { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, - { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, - { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, - { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, - { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, - { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, - { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, - { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, - { SCENE_BOWLING, 0x11, 0x55, 0x55 }, - { SCENE_SOUKO, 0x00, 0x10, 0x15 }, - { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, - { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, - { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, - { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, - { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, - { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, - { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, - { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, - { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, - { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, - { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, - { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, - { SCENE_HUT, 0x10, 0x10, 0x15 }, - { SCENE_IMPA, 0x10, 0x10, 0x15 }, - { SCENE_LABO, 0x10, 0x10, 0x15 }, - { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, - { SCENE_TENT, 0x10, 0x10, 0x15 }, - { SCENE_SHOP1, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_GOLON, 0x10, 0x10, 0x15 }, - { SCENE_ZOORA, 0x10, 0x10, 0x15 }, - { SCENE_DRAG, 0x10, 0x10, 0x15 }, - { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_MEN, 0x00, 0x03, 0x10 }, - { SCENE_YDAN, 0x00, 0x00, 0x00 }, - { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_DDAN, 0x00, 0x00, 0x00 }, - { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BDAN, 0x00, 0x00, 0x00 }, - { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BMORI1, 0x00, 0x00, 0x00 }, - { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, - { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, - { SCENE_HIDAN, 0x00, 0x00, 0x00 }, - { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, - { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, - { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, - { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, - { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, - { SCENE_GANON, 0x00, 0x00, 0x00 }, - { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, - { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, - { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, - { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, - { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, - { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, - { 0xFF, 0x00, 0x00, 0x00 }, +RestrictionFlags sRestrictionFlags[] = { + { SCENE_SPOT00, 0x00, 0x00, 0x10 }, + { SCENE_SPOT01, 0x00, 0x00, 0x10 }, + { SCENE_SPOT02, 0x00, 0x00, 0x10 }, + { SCENE_SPOT03, 0x00, 0x00, 0x10 }, + { SCENE_SPOT04, 0x00, 0x00, 0x10 }, + { SCENE_SPOT05, 0x00, 0x00, 0x10 }, + { SCENE_SPOT06, 0x00, 0x00, 0x10 }, + { SCENE_SPOT07, 0x00, 0x00, 0x10 }, + { SCENE_SPOT08, 0x00, 0x00, 0x10 }, + { SCENE_SPOT09, 0x00, 0x00, 0x10 }, + { SCENE_SPOT10, 0x00, 0x00, 0x10 }, + { SCENE_SPOT11, 0x00, 0x00, 0x10 }, + { SCENE_SPOT12, 0x00, 0x00, 0x10 }, + { SCENE_SPOT13, 0x00, 0x00, 0x10 }, + { SCENE_SPOT15, 0x00, 0x00, 0x10 }, + { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, + { SCENE_SPOT16, 0x00, 0x00, 0x10 }, + { SCENE_SPOT17, 0x00, 0x00, 0x10 }, + { SCENE_SPOT18, 0x00, 0x00, 0x10 }, + { SCENE_SPOT20, 0x00, 0x00, 0x10 }, + { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, + { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, + { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, + { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, + { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, + { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, + { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, + { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, + { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, + { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, + { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, + { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, + { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, + { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, + { SCENE_BOWLING, 0x11, 0x55, 0x55 }, + { SCENE_SOUKO, 0x00, 0x10, 0x15 }, + { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, + { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, + { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, + { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, + { SCENE_ENTRA, 0x00, 0x10, 0x15 }, + { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, + { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, + { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, + { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, + { SCENE_SHRINE, 0x00, 0x10, 0x15 }, + { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, + { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, + { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, + { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, + { SCENE_HUT, 0x10, 0x10, 0x15 }, + { SCENE_IMPA, 0x10, 0x10, 0x15 }, + { SCENE_LABO, 0x10, 0x10, 0x15 }, + { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, + { SCENE_TENT, 0x10, 0x10, 0x15 }, + { SCENE_SHOP1, 0x10, 0x10, 0x15 }, + { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_GOLON, 0x10, 0x10, 0x15 }, + { SCENE_ZOORA, 0x10, 0x10, 0x15 }, + { SCENE_DRAG, 0x10, 0x10, 0x15 }, + { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_MEN, 0x00, 0x03, 0x10 }, + { SCENE_YDAN, 0x00, 0x00, 0x00 }, + { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_DDAN, 0x00, 0x00, 0x00 }, + { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BDAN, 0x00, 0x00, 0x00 }, + { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BMORI1, 0x00, 0x00, 0x00 }, + { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, + { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, + { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, + { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, + { SCENE_HIDAN, 0x00, 0x00, 0x00 }, + { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, + { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, + { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, + { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, + { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, + { SCENE_GANON, 0x00, 0x00, 0x00 }, + { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, + { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, + { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, + { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, + { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, + { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, + { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, + { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, + { 0xFF, 0x00, 0x00, 0x00 }, }; s16 sHBAScoreTier = 0; @@ -128,249 +126,264 @@ s16 sMagicBorderR = 0xFF; s16 sMagicBorderG = 0xFF; s16 sMagicBorderB = 0xFF; -s16 sExtraItemBases[] = -{ - ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, - ITEM_BOMB, ITEM_BOMB, ITEM_BOW, ITEM_BOW, ITEM_BOW, ITEM_SEEDS, - ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, +s16 sExtraItemBases[] = { + ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW, + ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, }; s16 D_80125A58 = 0; s16 D_80125A5C = 0; -Gfx sSetupDL_80125A60[] = -{ +Gfx sSetupDL_80125A60[] = { gsDPPipeSync(), - gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | - G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD), - gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | - G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, + gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | + G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD), + gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | + G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2), gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE), gsSPEndDisplayList(), }; // original name: "alpha_change" -void Interface_ChangeAlpha(u16 alphaType) -{ - if (alphaType != gSaveContext.unk_13EA) - { +void Interface_ChangeAlpha(u16 alphaType) { + if (alphaType != gSaveContext.unk_13EA) { osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE); gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType; gSaveContext.unk_13EC = 1; } } -void func_80082644(GlobalContext* globalCtx, s16 alpha) -{ +void func_80082644(GlobalContext* globalCtx, s16 alpha) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - if (gSaveContext.button_status[0] == BTN_DISABLED) - { - if (interfaceCtx->bAlpha != 0x46) + if (gSaveContext.button_status[0] == BTN_DISABLED) { + if (interfaceCtx->bAlpha != 0x46) { interfaceCtx->bAlpha = 0x46; - } - else - { - if (interfaceCtx->bAlpha != 0xFF) + } + } else { + if (interfaceCtx->bAlpha != 0xFF) { interfaceCtx->bAlpha = alpha; + } } - if (gSaveContext.button_status[1] == BTN_DISABLED) - { - if (interfaceCtx->cLeftAlpha != 0x46) + if (gSaveContext.button_status[1] == BTN_DISABLED) { + if (interfaceCtx->cLeftAlpha != 0x46) { interfaceCtx->cLeftAlpha = 0x46; - } - else - { - if (interfaceCtx->cLeftAlpha != 0xFF) + } + } else { + if (interfaceCtx->cLeftAlpha != 0xFF) { interfaceCtx->cLeftAlpha = alpha; + } } - if (gSaveContext.button_status[2] == BTN_DISABLED) - { - if (interfaceCtx->cDownAlpha != 0x46) + if (gSaveContext.button_status[2] == BTN_DISABLED) { + if (interfaceCtx->cDownAlpha != 0x46) { interfaceCtx->cDownAlpha = 0x46; - } - else - { - if (interfaceCtx->cDownAlpha != 0xFF) + } + } else { + if (interfaceCtx->cDownAlpha != 0xFF) { interfaceCtx->cDownAlpha = alpha; + } } - if (gSaveContext.button_status[3] == BTN_DISABLED) - { - if (interfaceCtx->cRightAlpha != 0x46) + if (gSaveContext.button_status[3] == BTN_DISABLED) { + if (interfaceCtx->cRightAlpha != 0x46) { interfaceCtx->cRightAlpha = 0x46; - } - else - { - if (interfaceCtx->cRightAlpha != 0xFF) + } + } else { + if (interfaceCtx->cRightAlpha != 0xFF) { interfaceCtx->cRightAlpha = alpha; + } } - if (gSaveContext.button_status[4] == BTN_DISABLED) - { - if (interfaceCtx->aAlpha != 0x46) + if (gSaveContext.button_status[4] == BTN_DISABLED) { + if (interfaceCtx->aAlpha != 0x46) { interfaceCtx->aAlpha = 0x46; - } - else - { - if (interfaceCtx->aAlpha != 0xFF) + } + } else { + if (interfaceCtx->aAlpha != 0xFF) { interfaceCtx->aAlpha = alpha; + } } } -void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) -{ +void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - if (gSaveContext.unk_13E7 != 0) - { + if (gSaveContext.unk_13E7 != 0) { func_80082644(globalCtx, alpha); return; } - if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; + } - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } } -void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) -{ +void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 alpha; alpha = 0xFF - maxAlpha; - switch (gSaveContext.unk_13E8) - { + switch (gSaveContext.unk_13E8) { case 1: case 2: case 8: osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); - if (gSaveContext.unk_13E8 == 8) - { - if (interfaceCtx->bAlpha != 0xFF) + if (gSaveContext.unk_13E8 == 8) { + if (interfaceCtx->bAlpha != 0xFF) { interfaceCtx->bAlpha = alpha; - } - else - { - if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) + } + } else { + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; + } } - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } - if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; + } - if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; + } - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha); break; case 3: - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } func_8008277C(globalCtx, maxAlpha, alpha); - if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; + } - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } break; case 4: - if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; + } - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } - if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; + } - if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; + } - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if (interfaceCtx->aAlpha != 0xFF) + if (interfaceCtx->aAlpha != 0xFF) { interfaceCtx->aAlpha = alpha; + } break; case 5: func_8008277C(globalCtx, maxAlpha, alpha); - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if (interfaceCtx->aAlpha != 0xFF) + if (interfaceCtx->aAlpha != 0xFF) { interfaceCtx->aAlpha = alpha; + } - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } - if (interfaceCtx->magicAlpha != 0xFF) + if (interfaceCtx->magicAlpha != 0xFF) { interfaceCtx->magicAlpha = alpha; + } break; case 6: func_8008277C(globalCtx, maxAlpha, alpha); - if (interfaceCtx->aAlpha != 0xFF) + if (interfaceCtx->aAlpha != 0xFF) { interfaceCtx->aAlpha = alpha; + } - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } - if (interfaceCtx->magicAlpha != 0xFF) + if (interfaceCtx->magicAlpha != 0xFF) { interfaceCtx->magicAlpha = alpha; + } - switch (globalCtx->sceneNum) - { + switch (globalCtx->sceneNum) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: @@ -391,158 +404,199 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) case SCENE_SPOT18: case SCENE_SPOT20: case SCENE_GANON_TOU: - if (interfaceCtx->minimapAlpha < 0xAA) + if (interfaceCtx->minimapAlpha < 0xAA) { interfaceCtx->minimapAlpha = alpha; - else + } else { interfaceCtx->minimapAlpha = 0xAA; + } break; default: - if (interfaceCtx->minimapAlpha != 0xFF) + if (interfaceCtx->minimapAlpha != 0xFF) { interfaceCtx->minimapAlpha = alpha; + } break; } break; case 7: - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } func_80082644(globalCtx, alpha); - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } - if (interfaceCtx->magicAlpha != 0xFF) + if (interfaceCtx->magicAlpha != 0xFF) { interfaceCtx->magicAlpha = alpha; + } break; case 9: - if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; + } - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } - if (interfaceCtx->magicAlpha != 0xFF) + if (interfaceCtx->magicAlpha != 0xFF) { interfaceCtx->magicAlpha = alpha; + } break; case 10: - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } - if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; + } - if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; + } - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if (interfaceCtx->bAlpha != 0xFF) + if (interfaceCtx->bAlpha != 0xFF) { interfaceCtx->bAlpha = alpha; + } break; case 11: - if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) + if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) { interfaceCtx->bAlpha = maxAlpha; + } - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if ((interfaceCtx->magicAlpha!= 0) && (interfaceCtx->magicAlpha > maxAlpha)) + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; + } - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } break; case 12: - if (interfaceCtx->aAlpha != 0xFF) + if (interfaceCtx->aAlpha != 0xFF) { interfaceCtx->aAlpha = alpha; + } - if (interfaceCtx->bAlpha != 0xFF) + if (interfaceCtx->bAlpha != 0xFF) { interfaceCtx->bAlpha = alpha; + } - if (interfaceCtx->minimapAlpha != 0xFF) + if (interfaceCtx->minimapAlpha != 0xFF) { interfaceCtx->minimapAlpha = alpha; + } - if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) + if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) { interfaceCtx->cLeftAlpha = maxAlpha; + } - if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) + if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) { interfaceCtx->cDownAlpha = maxAlpha; + } - if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) + if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) { interfaceCtx->cRightAlpha = maxAlpha; + } - if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) + if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) { interfaceCtx->magicAlpha = maxAlpha; + } - if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) + if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) { interfaceCtx->healthAlpha = maxAlpha; + } break; case 13: func_8008277C(globalCtx, maxAlpha, alpha); - if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) + if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) { interfaceCtx->minimapAlpha = maxAlpha; + } - if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) + if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) { interfaceCtx->aAlpha = maxAlpha; + } - if (interfaceCtx->healthAlpha != 0xFF) + if (interfaceCtx->healthAlpha != 0xFF) { interfaceCtx->healthAlpha = alpha; + } - if (interfaceCtx->magicAlpha != 0xFF) + if (interfaceCtx->magicAlpha != 0xFF) { interfaceCtx->magicAlpha = alpha; + } break; } - if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) + if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) { interfaceCtx->minimapAlpha = 0xFF; + } } -void func_80083108(GlobalContext* globalCtx) -{ +void func_80083108(GlobalContext* globalCtx) { MessageContext* msgCtx = &globalCtx->msgCtx; Player* player = PLAYER; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; @@ -552,86 +606,72 @@ void func_80083108(GlobalContext* globalCtx) sp28 = 0; if ((gSaveContext.cutscene_index < 0xFFF0) || - ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutscene_index == 0xFFF0))) - { + ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutscene_index == 0xFFF0))) { gSaveContext.unk_13E7 = 0; if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) || - ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) - { - if (gSaveContext.equips.button_items[0] != ITEM_NONE) - { + ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { + if (gSaveContext.equips.button_items[0] != ITEM_NONE) { gSaveContext.unk_13E7 = 1; - if (gSaveContext.button_status[0] == BTN_DISABLED) - { - gSaveContext.button_status[0] = gSaveContext.button_status[1] = - gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED; + if (gSaveContext.button_status[0] == BTN_DISABLED) { + gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] = + gSaveContext.button_status[3] = BTN_ENABLED; } if ((gSaveContext.equips.button_items[0] != ITEM_SLINGSHOT) && (gSaveContext.equips.button_items[0] != ITEM_BOW) && (gSaveContext.equips.button_items[0] != ITEM_BOMBCHU) && - (gSaveContext.equips.button_items[0] != ITEM_NONE)) - { + (gSaveContext.equips.button_items[0] != ITEM_NONE)) { gSaveContext.button_status[0] = gSaveContext.equips.button_items[0]; - if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) - { + if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) { gSaveContext.equips.button_items[0] = ITEM_BOMBCHU; Interface_LoadItemIcon1(globalCtx, 0); - } - else - { + } else { gSaveContext.equips.button_items[0] = ITEM_BOW; - if (globalCtx->unk_11E5C >= 2) - { - if (LINK_AGE_IN_YEARS == YEARS_CHILD) + if (globalCtx->unk_11E5C >= 2) { + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { gSaveContext.equips.button_items[0] = ITEM_SLINGSHOT; + } Interface_LoadItemIcon1(globalCtx, 0); - } - else - { - if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) + } else { + if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) { gSaveContext.equips.button_items[0] = ITEM_NONE; - else + } else { Interface_LoadItemIcon1(globalCtx, 0); + } } } - gSaveContext.button_status[1] = gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED; + gSaveContext.button_status[1] = gSaveContext.button_status[2] = gSaveContext.button_status[3] = + BTN_DISABLED; Interface_ChangeAlpha(6); } - if (globalCtx->unk_1241B != 0) + if (globalCtx->unk_1241B != 0) { Interface_ChangeAlpha(1); - else if (gSaveContext.minigame_state == 1) + } else if (gSaveContext.minigame_state == 1) { Interface_ChangeAlpha(8); - else if (globalCtx->unk_11E5C >= 2) + } else if (globalCtx->unk_11E5C >= 2) { Interface_ChangeAlpha(8); - else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) + } else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) { Interface_ChangeAlpha(8); - else if (player->stateFlags1 & 0x00800000) + } else if (player->stateFlags1 & 0x00800000) { Interface_ChangeAlpha(12); - } - else - { - if (player->stateFlags1 & 0x00800000) + } + } else { + if (player->stateFlags1 & 0x00800000) { Interface_ChangeAlpha(12); + } } - } - else if (globalCtx->sceneNum == SCENE_KENJYANOMA) - { + } else if (globalCtx->sceneNum == SCENE_KENJYANOMA) { Interface_ChangeAlpha(1); - } - else if (globalCtx->sceneNum == SCENE_TURIBORI) - { + } else if (globalCtx->sceneNum == SCENE_TURIBORI) { gSaveContext.unk_13E7 = 2; - if (globalCtx->interfaceCtx.unk_260 != 0) - { - if (gSaveContext.equips.button_items[0] != ITEM_FISHING_POLE) - { + if (globalCtx->interfaceCtx.unk_260 != 0) { + if (gSaveContext.equips.button_items[0] != ITEM_FISHING_POLE) { gSaveContext.button_status[0] = gSaveContext.equips.button_items[0]; gSaveContext.equips.button_items[0] = ITEM_FISHING_POLE; gSaveContext.unk_13EA = 0; @@ -639,78 +679,69 @@ void func_80083108(GlobalContext* globalCtx) Interface_ChangeAlpha(12); } - if (gSaveContext.unk_13EA != 12) + if (gSaveContext.unk_13EA != 12) { Interface_ChangeAlpha(12); - } - else if (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE) - { + } + } else if (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE) { gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; gSaveContext.unk_13EA = 0; - if (gSaveContext.equips.button_items[0] != ITEM_NONE) + if (gSaveContext.equips.button_items[0] != ITEM_NONE) { Interface_LoadItemIcon1(globalCtx, 0); + } - gSaveContext.button_status[0] = gSaveContext.button_status[1] = - gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED; + gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] = + gSaveContext.button_status[3] = BTN_DISABLED; Interface_ChangeAlpha(50); - } - else - { - if (gSaveContext.button_status[0] == BTN_ENABLED) + } else { + if (gSaveContext.button_status[0] == BTN_ENABLED) { gSaveContext.unk_13EA = 0; + } - gSaveContext.button_status[0] = gSaveContext.button_status[1] = - gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED; + gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] = + gSaveContext.button_status[3] = BTN_DISABLED; Interface_ChangeAlpha(50); } - } - else if (msgCtx->msgMode == 0) - { - if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) - { - if (gSaveContext.button_status[0] != BTN_DISABLED) + } else if (msgCtx->msgMode == 0) { + if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) { + if (gSaveContext.button_status[0] != BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[0] = BTN_DISABLED; - for (i = 1; i < 4; i++) - { - if (func_8008F2F8(globalCtx) == 2) - { + for (i = 1; i < 4; i++) { + if (func_8008F2F8(globalCtx) == 2) { if ((gSaveContext.equips.button_items[i] != ITEM_HOOKSHOT) && - (gSaveContext.equips.button_items[i] != ITEM_LONGSHOT)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] != ITEM_LONGSHOT)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; - } - else - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + } else { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } - } - else - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + } else { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; } } - if (sp28) + if (sp28) { gSaveContext.unk_13EA = 0; + } Interface_ChangeAlpha(50); - } - else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) - { - if (gSaveContext.button_status[0] != BTN_DISABLED) - { + } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) { + if (gSaveContext.button_status[0] != BTN_DISABLED) { gSaveContext.button_status[0] = BTN_DISABLED; gSaveContext.button_status[1] = BTN_DISABLED; gSaveContext.button_status[2] = BTN_DISABLED; @@ -718,341 +749,278 @@ void func_80083108(GlobalContext* globalCtx) gSaveContext.unk_13EA = 0; Interface_ChangeAlpha(50); } - } - else if ((gSaveContext.event_inf[0] & 0xF) == 1) - { - if (player->stateFlags1 & 0x00800000) - { + } else if ((gSaveContext.event_inf[0] & 0xF) == 1) { + if (player->stateFlags1 & 0x00800000) { if ((gSaveContext.equips.button_items[0] != ITEM_NONE) && - (gSaveContext.equips.button_items[0] != ITEM_BOW)) - { - if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) - { + (gSaveContext.equips.button_items[0] != ITEM_BOW)) { + if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) { gSaveContext.equips.button_items[0] = ITEM_NONE; - } - else - { + } else { gSaveContext.equips.button_items[0] = ITEM_BOW; sp28 = 1; } } - } - else do - { - sp28 = 1; + } else { + do { + sp28 = 1; - if ((gSaveContext.equips.button_items[0] == ITEM_NONE) || - (gSaveContext.equips.button_items[0] == ITEM_BOW)) - { + if ((gSaveContext.equips.button_items[0] == ITEM_NONE) || + (gSaveContext.equips.button_items[0] == ITEM_BOW)) { - if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) && - (gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) && - (gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) && - (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE)) - { - gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; - } - else - { - gSaveContext.button_status[0] = gSaveContext.equips.button_items[0]; + if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) && + (gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) && + (gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) && + (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE)) { + gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; + } else { + gSaveContext.button_status[0] = gSaveContext.equips.button_items[0]; + } } - } - } while (0); // Necessary to match + } while (0); // Necessary to match + } - if (sp28) - { + if (sp28) { Interface_LoadItemIcon1(globalCtx, 0); sp28 = 0; } - for (i = 1; i < 4; i++) - { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) && - (gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; - } - else - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + } else { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } - if (sp28) + if (sp28) { gSaveContext.unk_13EA = 0; + } Interface_ChangeAlpha(50); - } - else - { - if (interfaceCtx->restrictions.bButton == 0) - { + } else { + if (interfaceCtx->restrictions.bButton == 0) { if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.button_items[0] == ITEM_BOW) || (gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) || - (gSaveContext.equips.button_items[0] == ITEM_NONE)) - { - if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) - { + (gSaveContext.equips.button_items[0] == ITEM_NONE)) { + if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) { gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; sp28 = 1; - if (gSaveContext.equips.button_items[0] != ITEM_NONE) + if (gSaveContext.equips.button_items[0] != ITEM_NONE) { Interface_LoadItemIcon1(globalCtx, 0); + } } - } - else if ((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED) - { + } else if ((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED) { sp28 = 1; if (((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED) || - ((gSaveContext.button_status[0] & 0xFF) == BTN_ENABLED)) - { + ((gSaveContext.button_status[0] & 0xFF) == BTN_ENABLED)) { gSaveContext.button_status[0] = BTN_ENABLED; - } - else - { + } else { gSaveContext.equips.button_items[0] = gSaveContext.button_status[0] & 0xFF; } } - } - else if (interfaceCtx->restrictions.bButton == 1) - { + } else if (interfaceCtx->restrictions.bButton == 1) { if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.button_items[0] == ITEM_BOW) || (gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) || - (gSaveContext.equips.button_items[0] == ITEM_NONE)) - { - if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) - { + (gSaveContext.equips.button_items[0] == ITEM_NONE)) { + if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) { gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; sp28 = 1; - if (gSaveContext.equips.button_items[0] != ITEM_NONE) + if (gSaveContext.equips.button_items[0] != ITEM_NONE) { Interface_LoadItemIcon1(globalCtx, 0); + } } - } - else - { - if (gSaveContext.button_status[0] == BTN_ENABLED) + } else { + if (gSaveContext.button_status[0] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[0] = BTN_DISABLED; } } - if (interfaceCtx->restrictions.bottles != 0) - { - for (i = 1; i < 4; i++) - { + if (interfaceCtx->restrictions.bottles != 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.button_items[i] <= ITEM_POE)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] <= ITEM_POE)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; } } - } - else if (interfaceCtx->restrictions.bottles == 0) - { - for (i = 1; i < 4; i++) - { + } else if (interfaceCtx->restrictions.bottles == 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.button_items[i] <= ITEM_POE)) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + (gSaveContext.equips.button_items[i] <= ITEM_POE)) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - if (interfaceCtx->restrictions.tradeItems != 0) - { - for (i = 1; i < 4; i++) - { + if (interfaceCtx->restrictions.tradeItems != 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; } } - } - else if (interfaceCtx->restrictions.tradeItems == 0) - { - for (i = 1; i < 4; i++) - { + } else if (interfaceCtx->restrictions.tradeItems == 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - if (interfaceCtx->restrictions.hookshot != 0) - { - for (i = 1; i < 4; i++) - { + if (interfaceCtx->restrictions.hookshot != 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) || - (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; } } - } - else if (interfaceCtx->restrictions.hookshot == 0) - { - for (i = 1; i < 4; i++) - { + } else if (interfaceCtx->restrictions.hookshot == 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) || - (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT)) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT)) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - if (interfaceCtx->restrictions.ocarina != 0) - { - for (i = 1; i < 4; i++) - { + if (interfaceCtx->restrictions.ocarina != 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) || - (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; } } - } - else if (interfaceCtx->restrictions.ocarina == 0) - { - for (i = 1; i < 4; i++) - { + } else if (interfaceCtx->restrictions.ocarina == 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) || - (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME)) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME)) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - if (interfaceCtx->restrictions.farores != 0) - { - for (i = 1; i < 4; i++) - { - if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + if (interfaceCtx->restrictions.farores != 0) { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; osSyncPrintf("***(i=%d)*** ", i); } } - } - else if (interfaceCtx->restrictions.farores == 0) - { - for (i = 1; i < 4; i++) - { - if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + } else if (interfaceCtx->restrictions.farores == 0) { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - if (interfaceCtx->restrictions.dinsNayrus != 0) - { - for (i = 1; i < 4; i++) - { + if (interfaceCtx->restrictions.dinsNayrus != 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] == ITEM_DINS_FIRE) || - (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; } } - } - else if (interfaceCtx->restrictions.dinsNayrus == 0) - { - for (i = 1; i < 4; i++) - { + } else if (interfaceCtx->restrictions.dinsNayrus == 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] == ITEM_DINS_FIRE) || - (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE)) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE)) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - if (interfaceCtx->restrictions.all != 0) - { - for (i = 1; i < 4; i++) - { + if (interfaceCtx->restrictions.all != 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) && (gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME) && !((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) && (gSaveContext.equips.button_items[i] <= ITEM_POE)) && !((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) - { + (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) { if ((globalCtx->sceneNum != SCENE_TAKARAYA) || - (gSaveContext.equips.button_items[i] != ITEM_LENS)) - { - if (gSaveContext.button_status[i] == BTN_ENABLED) + (gSaveContext.equips.button_items[i] != ITEM_LENS)) { + if (gSaveContext.button_status[i] == BTN_ENABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_DISABLED; - } - else - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + } else { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } } } - } - else if (interfaceCtx->restrictions.all == 0) - { - for (i = 1; i < 4; i++) - { + } else if (interfaceCtx->restrictions.all == 0) { + for (i = 1; i < 4; i++) { if ((gSaveContext.equips.button_items[i] != ITEM_DINS_FIRE) && (gSaveContext.equips.button_items[i] != ITEM_HOOKSHOT) && (gSaveContext.equips.button_items[i] != ITEM_LONGSHOT) && @@ -1063,10 +1031,10 @@ void func_80083108(GlobalContext* globalCtx) !((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) && (gSaveContext.equips.button_items[i] <= ITEM_POE)) && !((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) - { - if (gSaveContext.button_status[i] == BTN_DISABLED) + (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) { + if (gSaveContext.button_status[i] == BTN_DISABLED) { sp28 = 1; + } gSaveContext.button_status[i] = BTN_ENABLED; } @@ -1076,44 +1044,39 @@ void func_80083108(GlobalContext* globalCtx) } } - if (sp28) - { + if (sp28) { gSaveContext.unk_13EA = 0; - if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_1241B == 0)) - { + if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_1241B == 0)) { Interface_ChangeAlpha(50); osSyncPrintf("???????? alpha_change( 50 ); ?????\n"); - } - else - { + } else { osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem"); } } } -void Interface_SetSceneRestrictions(GlobalContext* globalCtx) -{ +void Interface_SetSceneRestrictions(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 i; u8 currentScene; + // clang-format off interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton = interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles = - interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot = + interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot = interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs = interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores = interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0; + // clang-format on i = 0; // Translates to: "Data settings related to button display scene_data_ID=%d\n" osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum); - do - { + do { currentScene = (u8)globalCtx->sceneNum; - if (sRestrictionFlags[i].scene == currentScene) - { + if (sRestrictionFlags[i].scene == currentScene) { interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6; interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4; interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2; @@ -1128,104 +1091,74 @@ void Interface_SetSceneRestrictions(GlobalContext* globalCtx) interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0; osSyncPrintf(VT_FGCOL(YELLOW)); - osSyncPrintf("parameter->button_status = %x,%x,%x\n", - sRestrictionFlags[i].flags1, sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3); - osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", - interfaceCtx->restrictions.hGauge, interfaceCtx->restrictions.bButton, - interfaceCtx->restrictions.aButton, interfaceCtx->restrictions.bottles); - osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", - interfaceCtx->restrictions.tradeItems, interfaceCtx->restrictions.hookshot, - interfaceCtx->restrictions.ocarina, interfaceCtx->restrictions.warpSongs); - osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", - interfaceCtx->restrictions.sunsSong, interfaceCtx->restrictions.farores, - interfaceCtx->restrictions.dinsNayrus, interfaceCtx->restrictions.all); + osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1, + sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3); + osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge, + interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton, + interfaceCtx->restrictions.bottles); + osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems, + interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina, + interfaceCtx->restrictions.warpSongs); + osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong, + interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus, + interfaceCtx->restrictions.all); osSyncPrintf(VT_RST); return; } i++; - } - while (sRestrictionFlags[i].scene != 0xFF); + } while (sRestrictionFlags[i].scene != 0xFF); } -Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, - s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) -{ - gDPLoadTextureBlock(displayListHead++, - texture, - G_IM_FMT_IA, - G_IM_SIZ_8b, - textureWidth, textureHeight, - 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); - - gSPTextureRectangle(displayListHead++, - rectLeft * 4, rectTop * 4, - (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4, - G_TX_RENDERTILE, - 0, 0, - dsdx, dtdy); +Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, + s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { + gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, + (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); return displayListHead; } -Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, - s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) -{ - gDPLoadTextureBlock(displayListHead++, - texture, - G_IM_FMT_I, - G_IM_SIZ_8b, - textureWidth, textureHeight, - 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); - - gSPTextureRectangle(displayListHead++, - rectLeft * 4, rectTop * 4, - (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4, - G_TX_RENDERTILE, - 0, 0, - dsdx, dtdy); +Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { + gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); + + gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, + (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy); return displayListHead; } #ifdef NON_MATCHING // regalloc differences -void Inventory_SwapAgeEquipment(void) -{ +void Inventory_SwapAgeEquipment(void) { s16 i; u16 temp; - if (LINK_AGE_IN_YEARS == YEARS_CHILD) - { - for (i = 0; i < 4; i++) - { + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + for (i = 0; i < 4; i++) { if (i != 0) gSaveContext.child_equips.button_items[i] = gSaveContext.equips.button_items[i]; else gSaveContext.child_equips.button_items[i] = ITEM_SWORD_KOKIRI; if (i != 0) - gSaveContext.child_equips.c_button_slots[i-1] = gSaveContext.equips.c_button_slots[i-1]; + gSaveContext.child_equips.c_button_slots[i - 1] = gSaveContext.equips.c_button_slots[i - 1]; } gSaveContext.child_equips.equipment = gSaveContext.equips.equipment; - if (gSaveContext.adult_equips.button_items[0] == ITEM_NONE) - { + if (gSaveContext.adult_equips.button_items[0] == ITEM_NONE) { gSaveContext.equips.button_items[0] = ITEM_SWORD_MASTER; - if (gSaveContext.items[SLOT_NUT] != ITEM_NONE) - { + if (gSaveContext.items[SLOT_NUT] != ITEM_NONE) { gSaveContext.equips.button_items[1] = ITEM_NUT; gSaveContext.equips.c_button_slots[0] = SLOT_NUT; - } - else - { + } else { gSaveContext.equips.c_button_slots[0] = SLOT_NONE; gSaveContext.equips.button_items[1] = ITEM_NONE; } @@ -1235,57 +1168,47 @@ void Inventory_SwapAgeEquipment(void) gSaveContext.equips.c_button_slots[2] = SLOT_OCARINA; gSaveContext.equips.equipment = 0x1122; gSaveContext.equips.button_items[3] = gSaveContext.items[SLOT_OCARINA]; - } - else - { - for (i = 0; i < 4; i++) - { + } else { + for (i = 0; i < 4; i++) { gSaveContext.equips.button_items[i] = gSaveContext.adult_equips.button_items[i]; if (i != 0) - gSaveContext.equips.c_button_slots[i-1] = gSaveContext.adult_equips.c_button_slots[i-1]; + gSaveContext.equips.c_button_slots[i - 1] = gSaveContext.adult_equips.c_button_slots[i - 1]; if (((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) && (gSaveContext.equips.button_items[i] <= ITEM_POE)) || ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) - { - osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i-1]); - gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i-1]]; + (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) { + osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i - 1]); + gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i - 1]]; } } gSaveContext.equips.equipment = gSaveContext.adult_equips.equipment; } - } - else - { - for (i = 0; i < 4; i++) - { + } else { + for (i = 0; i < 4; i++) { gSaveContext.adult_equips.button_items[i] = gSaveContext.equips.button_items[i]; if (i != 0) - gSaveContext.adult_equips.c_button_slots[i-1] = gSaveContext.equips.c_button_slots[i-1]; + gSaveContext.adult_equips.c_button_slots[i - 1] = gSaveContext.equips.c_button_slots[i - 1]; } gSaveContext.adult_equips.equipment = gSaveContext.equips.equipment; - if (gSaveContext.child_equips.button_items[0] != ITEM_NONE) - { - for (i = 0; i < 4; i++) - { + if (gSaveContext.child_equips.button_items[0] != ITEM_NONE) { + for (i = 0; i < 4; i++) { gSaveContext.equips.button_items[i] = gSaveContext.child_equips.button_items[i]; if (i != 0) - gSaveContext.equips.c_button_slots[i-1] = gSaveContext.child_equips.c_button_slots[i-1]; + gSaveContext.equips.c_button_slots[i - 1] = gSaveContext.child_equips.c_button_slots[i - 1]; if (((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) && (gSaveContext.equips.button_items[i] <= ITEM_POE)) || ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) && - (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) - { - osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i-1]); - gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i-1]]; + (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) { + osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i - 1]); + gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i - 1]]; } } @@ -1296,8 +1219,7 @@ void Inventory_SwapAgeEquipment(void) } temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment; - if (temp != 0) - { + if (temp != 0) { temp >>= gEquipShifts[EQUIP_SHIELD]; if (!(gBitFlags[temp + 3] & gSaveContext.equipment)) gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD]; @@ -1307,8 +1229,7 @@ void Inventory_SwapAgeEquipment(void) #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_SwapAgeEquipment.s") #endif -void Interface_InitHorsebackArchery(GlobalContext* globalCtx) -{ +void Interface_InitHorsebackArchery(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; gSaveContext.minigame_state = 1; @@ -1317,21 +1238,20 @@ void Interface_InitHorsebackArchery(GlobalContext* globalCtx) interfaceCtx->hbaAmmo = 20; } -void func_800849EC(GlobalContext* globalCtx) -{ +void func_800849EC(GlobalContext* globalCtx) { gSaveContext.equipment |= gBitFlags[2] << gEquipShifts[0]; gSaveContext.equipment ^= 8 << gEquipShifts[0]; - if (gBitFlags[3] & gSaveContext.equipment) + if (gBitFlags[3] & gSaveContext.equipment) { gSaveContext.equips.button_items[0] = ITEM_SWORD_KNIFE; - else + } else { gSaveContext.equips.button_items[0] = ITEM_SWORD_BGS; + } Interface_LoadItemIcon1(globalCtx, 0); } -void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) -{ +void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); @@ -1341,8 +1261,7 @@ void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } -void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) -{ +void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); @@ -1352,42 +1271,33 @@ void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } -void func_80084BF4(GlobalContext* globalCtx, u16 flag) -{ - if (flag) - { +void func_80084BF4(GlobalContext* globalCtx, u16 flag) { + if (flag) { if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.button_items[0] == ITEM_BOW) || (gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) || (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE) || - (gSaveContext.button_status[0] == BTN_DISABLED)) - { + (gSaveContext.button_status[0] == BTN_DISABLED)) { if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) || (gSaveContext.equips.button_items[0] == ITEM_BOW) || (gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) || - (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE)) - { + (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE)) { gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; Interface_LoadItemIcon1(globalCtx, 0); } - } - else if (gSaveContext.equips.button_items[0] == ITEM_NONE) - { - if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) - { + } else if (gSaveContext.equips.button_items[0] == ITEM_NONE) { + if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) { gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; Interface_LoadItemIcon1(globalCtx, 0); } } - gSaveContext.button_status[0] = gSaveContext.button_status[1] = - gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED; + gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] = + gSaveContext.button_status[3] = BTN_ENABLED; Interface_ChangeAlpha(7); - } - else - { - gSaveContext.button_status[0] = gSaveContext.button_status[1] = - gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED; + } else { + gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] = + gSaveContext.button_status[3] = BTN_ENABLED; func_80083108(globalCtx); } } @@ -1396,8 +1306,7 @@ s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 20 #ifdef NON_MATCHING // regalloc, minor ordering and stack usage differences -u8 Item_Give(GlobalContext* globalCtx, u8 item) -{ +u8 Item_Give(GlobalContext* globalCtx, u8 item) { s16 i; s16 slot; s16 oldItem; @@ -1413,8 +1322,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]); osSyncPrintf(VT_RST); - if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) - { + if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { gSaveContext.quest_items |= gBitFlags[item - ITEM_MEDALLION_FOREST]; osSyncPrintf(VT_FGCOL(YELLOW)); @@ -1426,23 +1334,19 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) func_8006D0AC(globalCtx); return ITEM_NONE; - } - else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) - { + } else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) { gSaveContext.quest_items |= gBitFlags[item - ITEM_SONG_MINUET + 6]; osSyncPrintf(VT_FGCOL(YELLOW)); // Translates to: "Musical scores = %x" osSyncPrintf("楽譜 = %x\n", gSaveContext.quest_items); // Translates to: "Musical scores = %x (%x) (%x)" - osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.quest_items, - gBitFlags[item - ITEM_SONG_MINUET + 6], gBitFlags[item - ITEM_SONG_MINUET]); + osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.quest_items, gBitFlags[item - ITEM_SONG_MINUET + 6], + gBitFlags[item - ITEM_SONG_MINUET]); osSyncPrintf(VT_RST); return ITEM_NONE; - } - else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) - { + } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) { gSaveContext.quest_items |= gBitFlags[item - ITEM_KOKIRI_EMERALD + 18]; osSyncPrintf(VT_FGCOL(YELLOW)); @@ -1451,9 +1355,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) osSyncPrintf(VT_RST); return ITEM_NONE; - } - else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) - { + } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) { gSaveContext.quest_items |= gBitFlags[item - ITEM_STONE_OF_AGONY + 21]; osSyncPrintf(VT_FGCOL(YELLOW)); @@ -1462,9 +1364,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) osSyncPrintf(VT_RST); return ITEM_NONE; - } - else if (item == ITEM_SKULL_TOKEN) - { + } else if (item == ITEM_SKULL_TOKEN) { gSaveContext.quest_items |= gBitFlags[item - ITEM_SKULL_TOKEN + 23]; gSaveContext.gs_tokens++; @@ -1474,27 +1374,20 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) osSyncPrintf(VT_RST); return ITEM_NONE; - } - else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) - { + } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { gSaveContext.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]; - if (item == ITEM_SWORD_BGS) - { + if (item == ITEM_SWORD_BGS) { gSaveContext.bgs_hits_left = 8; - if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) - { + if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) { gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; - if (gSaveContext.equips.button_items[0] == ITEM_SWORD_KNIFE) - { + if (gSaveContext.equips.button_items[0] == ITEM_SWORD_KNIFE) { gSaveContext.equips.button_items[0] = ITEM_SWORD_BGS; Interface_LoadItemIcon1(globalCtx, 0); } } - } - else if (item == ITEM_SWORD_MASTER) - { + } else if (item == ITEM_SWORD_MASTER) { gSaveContext.equips.button_items[0] = ITEM_SWORD_MASTER; gSaveContext.equips.equipment &= 0xFFF0; gSaveContext.equips.equipment |= 0x0002; @@ -1502,251 +1395,168 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) } return ITEM_NONE; - } - else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) - { + } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { gSaveContext.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]); return ITEM_NONE; - } - else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) - { + } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { gSaveContext.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]); return ITEM_NONE; - } - else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) - { + } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { gSaveContext.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]); return ITEM_NONE; - } - else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) - { + } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { gSaveContext.dungeon_items[gSaveContext.dungeon_index] |= gBitFlags[item - ITEM_KEY_BOSS]; return ITEM_NONE; - } - else if (item == ITEM_KEY_SMALL) - { - if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] < 0) - { + } else if (item == ITEM_KEY_SMALL) { + if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] < 0) { gSaveContext.dungeon_keys[gSaveContext.dungeon_index] = 1; return ITEM_NONE; - } - else - { + } else { gSaveContext.dungeon_keys[gSaveContext.dungeon_index]++; return ITEM_NONE; } - } - else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) - { - if (CUR_UPG_VALUE(UPG_QUIVER) == 0) - { + } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { + if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { Inventory_ChangeUpgrade(UPG_QUIVER, 1); INV_CONTENT(ITEM_BOW) = ITEM_BOW; AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1); return ITEM_NONE; - } - else - { + } else { AMMO(ITEM_BOW)++; if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); } - } - else if (item == ITEM_QUIVER_40) - { + } else if (item == ITEM_QUIVER_40) { Inventory_ChangeUpgrade(UPG_QUIVER, 2); AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2); return ITEM_NONE; - } - else if (item == ITEM_QUIVER_50) - { + } else if (item == ITEM_QUIVER_50) { Inventory_ChangeUpgrade(UPG_QUIVER, 3); AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3); return ITEM_NONE; - } - else if (item == ITEM_BULLET_BAG_40) - { + } else if (item == ITEM_BULLET_BAG_40) { Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2); AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2); return ITEM_NONE; - } - else if (item == ITEM_BULLET_BAG_50) - { + } else if (item == ITEM_BULLET_BAG_50) { Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3); AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3); return ITEM_NONE; - } - else if (item == ITEM_BOMB_BAG_20) - { - if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) - { + } else if (item == ITEM_BOMB_BAG_20) { + if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1); INV_CONTENT(ITEM_BOMB) = ITEM_BOMB; AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1); return ITEM_NONE; - } - else - { + } else { AMMO(ITEM_BOMB)++; if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); } - } - else if (item == ITEM_BOMB_BAG_30) - { + } else if (item == ITEM_BOMB_BAG_30) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2); AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2); return ITEM_NONE; - } - else if (item == ITEM_BOMB_BAG_40) - { + } else if (item == ITEM_BOMB_BAG_40) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3); AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3); return ITEM_NONE; - } - else if (item == ITEM_BRACELET) - { + } else if (item == ITEM_BRACELET) { Inventory_ChangeUpgrade(UPG_STRENGTH, 1); return ITEM_NONE; - } - else if (item == ITEM_GAUNTLETS_SILVER) - { + } else if (item == ITEM_GAUNTLETS_SILVER) { Inventory_ChangeUpgrade(UPG_STRENGTH, 2); return ITEM_NONE; - } - else if (item == ITEM_GAUNTLETS_GOLD) - { + } else if (item == ITEM_GAUNTLETS_GOLD) { Inventory_ChangeUpgrade(UPG_STRENGTH, 3); return ITEM_NONE; - } - else if (item == ITEM_SCALE_SILVER) - { + } else if (item == ITEM_SCALE_SILVER) { Inventory_ChangeUpgrade(UPG_SCALE, 1); return ITEM_NONE; - } - else if (item == ITEM_SCALE_GOLDEN) - { + } else if (item == ITEM_SCALE_GOLDEN) { Inventory_ChangeUpgrade(UPG_SCALE, 2); return ITEM_NONE; - } - else if (item == ITEM_WALLET_ADULT) - { + } else if (item == ITEM_WALLET_ADULT) { Inventory_ChangeUpgrade(UPG_WALLET, 1); return ITEM_NONE; - } - else if (item == ITEM_WALLET_GIANT) - { + } else if (item == ITEM_WALLET_GIANT) { Inventory_ChangeUpgrade(UPG_WALLET, 2); return ITEM_NONE; - } - else if (item == ITEM_STICK_UPGRADE_20) - { + } else if (item == ITEM_STICK_UPGRADE_20) { if (gSaveContext.items[slot] == ITEM_NONE) INV_CONTENT(ITEM_STICK) = ITEM_STICK; Inventory_ChangeUpgrade(UPG_STICKS, 2); AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2); return ITEM_NONE; - } - else if (item == ITEM_STICK_UPGRADE_30) - { + } else if (item == ITEM_STICK_UPGRADE_30) { if (gSaveContext.items[slot] == ITEM_NONE) INV_CONTENT(ITEM_STICK) = ITEM_STICK; Inventory_ChangeUpgrade(UPG_STICKS, 3); AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3); return ITEM_NONE; - } - else if (item == ITEM_NUT_UPGRADE_30) - { + } else if (item == ITEM_NUT_UPGRADE_30) { if (gSaveContext.items[slot] == ITEM_NONE) INV_CONTENT(ITEM_NUT) = ITEM_NUT; Inventory_ChangeUpgrade(UPG_NUTS, 2); AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2); return ITEM_NONE; - } - else if (item == ITEM_NUT_UPGRADE_40) - { + } else if (item == ITEM_NUT_UPGRADE_40) { if (gSaveContext.items[slot] == ITEM_NONE) INV_CONTENT(ITEM_NUT) = ITEM_NUT; Inventory_ChangeUpgrade(UPG_NUTS, 3); AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3); return ITEM_NONE; - } - else if (item == ITEM_LONGSHOT) - { + } else if (item == ITEM_LONGSHOT) { INV_CONTENT(item) = item; - for (i = 1; i < 4; i++) - { - if (gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) - { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) { gSaveContext.equips.button_items[i] = ITEM_LONGSHOT; Interface_LoadItemIcon1(globalCtx, i); } } return ITEM_NONE; - } - else if (item == ITEM_STICK) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if (item == ITEM_STICK) { + if (gSaveContext.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_STICKS, 1); AMMO(ITEM_STICK) = 1; - } - else - { + } else { AMMO(ITEM_STICK)++; if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } - } - else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) { + if (gSaveContext.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_STICKS, 1); AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5]; - } - else - { + } else { AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5]; if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); } item = ITEM_STICK; - } - else if (item == ITEM_NUT) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if (item == ITEM_NUT) { + if (gSaveContext.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_NUTS, 1); AMMO(ITEM_NUT) = ITEM_NUT; - } - else - { + } else { AMMO(ITEM_NUT)++; if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } - } - else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) { + if (gSaveContext.items[slot] == ITEM_NONE) { Inventory_ChangeUpgrade(UPG_NUTS, 1); AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; // Translates to: "Deku Nuts %d(%d)=%d BS_count=%d" - osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", - item, ITEM_NUTS_5, item - ITEM_NUTS_5, sAmmoRefillCounts[item - ITEM_NUTS_5]); - } - else - { + osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5, + sAmmoRefillCounts[item - ITEM_NUTS_5]); + } else { AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); } item = ITEM_NUT; - } - else if (item == ITEM_BOMB) - { + } else if (item == ITEM_BOMB) { // Translates to: "Bomb Bomb Bomb Bomb Bomb Bomb Bomb" osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n"); bombCount = AMMO(ITEM_BOMB) + 1; @@ -1754,49 +1564,35 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG)) AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); return ITEM_NONE; - } - else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) - { + } else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) { bombCount = AMMO(ITEM_BOMB) + sAmmoRefillCounts[item - ITEM_BOMBS_5]; AMMO(ITEM_BOMB) = bombCount; if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG)) AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); return ITEM_NONE; - } - else if (item == ITEM_BOMBCHU) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if (item == ITEM_BOMBCHU) { + if (gSaveContext.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; AMMO(ITEM_BOMBCHU) = 10; return ITEM_NONE; - } - else - { + } else { AMMO(ITEM_BOMBCHU) += 10; if (AMMO(ITEM_BOMBCHU) > 50) AMMO(ITEM_BOMBCHU) = 50; return ITEM_NONE; } - } - else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) { + if (gSaveContext.items[slot] == ITEM_NONE) { INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU; AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8]; return ITEM_NONE; - } - else - { + } else { AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8]; if (AMMO(ITEM_BOMBCHU) > 50) AMMO(ITEM_BOMBCHU) = 50; return ITEM_NONE; } - } - else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) - { + } else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) { AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4]; if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) @@ -1805,178 +1601,128 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER)); return ITEM_BOW; - } - else if (item == ITEM_SLINGSHOT) - { + } else if (item == ITEM_SLINGSHOT) { Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1); INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT; AMMO(ITEM_SLINGSHOT) = 30; return ITEM_NONE; - } - else if (item == ITEM_SEEDS) - { + } else if (item == ITEM_SEEDS) { AMMO(ITEM_SLINGSHOT) += 5; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); - if (!(gSaveContext.item_get_inf[1] & 8)) - { + if (!(gSaveContext.item_get_inf[1] & 8)) { gSaveContext.item_get_inf[1] |= 8; return ITEM_NONE; } return ITEM_SEEDS; - } - else if (item == ITEM_SEEDS_30) - { + } else if (item == ITEM_SEEDS_30) { AMMO(ITEM_SLINGSHOT) += 30; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); - if (!(gSaveContext.item_get_inf[1] & 8)) - { + if (!(gSaveContext.item_get_inf[1] & 8)) { gSaveContext.item_get_inf[1] |= 8; return ITEM_NONE; } return ITEM_SEEDS; - } - else if (item == ITEM_OCARINA_FAIRY) - { + } else if (item == ITEM_OCARINA_FAIRY) { INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY; return ITEM_NONE; - } - else if (item == ITEM_OCARINA_TIME) - { + } else if (item == ITEM_OCARINA_TIME) { INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME; - for (i = 1; i < 4; i++) - { - if (gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) - { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) { gSaveContext.equips.button_items[i] = ITEM_OCARINA_TIME; Interface_LoadItemIcon1(globalCtx, i); } } return ITEM_NONE; - } - else if (item == ITEM_BEAN) - { - if (gSaveContext.items[slot] == ITEM_NONE) - { + } else if (item == ITEM_BEAN) { + if (gSaveContext.items[slot] == ITEM_NONE) { INV_CONTENT(item) = item; AMMO(ITEM_BEAN) = 1; BEANS_BOUGHT = 1; - } - else - { + } else { AMMO(ITEM_BEAN)++; BEANS_BOUGHT++; } return ITEM_NONE; - } - else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) - { + } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { gSaveContext.quest_items += 0x10000000; return ITEM_NONE; - } - else if (item == ITEM_HEART_CONTAINER) - { + } else if (item == ITEM_HEART_CONTAINER) { gSaveContext.health_capacity += 0x10; gSaveContext.health += 0x10; return ITEM_NONE; - } - else if (item == ITEM_HEART) - { + } else if (item == ITEM_HEART) { // Translates to: "Recovery Heart" osSyncPrintf("回復ハート回復ハート回復ハート\n"); Health_ChangeBy(globalCtx, 0x10); return item; - } - else if (item == ITEM_MAGIC_SMALL) - { + } else if (item == ITEM_MAGIC_SMALL) { if (gSaveContext.unk_13F0 != 10) func_80087680(globalCtx); func_80087708(globalCtx, 12, 5); - if (!(gSaveContext.inf_table[25] & 0x100)) - { + if (!(gSaveContext.inf_table[25] & 0x100)) { gSaveContext.inf_table[25] |= 0x100; return ITEM_NONE; } return item; - } - else if (item == ITEM_MAGIC_LARGE) - { + } else if (item == ITEM_MAGIC_LARGE) { if (gSaveContext.unk_13F0 != 10) func_80087680(globalCtx); func_80087708(globalCtx, 24, 5); - if (!(gSaveContext.inf_table[25] & 0x100)) - { + if (!(gSaveContext.inf_table[25] & 0x100)) { gSaveContext.inf_table[25] |= 0x100; return ITEM_NONE; } return item; - } - else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) - { + } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]); return ITEM_NONE; - } - else if (item == ITEM_BOTTLE) - { - for (i = 0; i < 4; i++) - { - if (gSaveContext.items[SLOT(item) + i] == ITEM_NONE) - { + } else if (item == ITEM_BOTTLE) { + for (i = 0; i < 4; i++) { + if (gSaveContext.items[SLOT(item) + i] == ITEM_NONE) { gSaveContext.items[SLOT(item) + i] = item; return ITEM_NONE; } } - } - else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) - { + } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { bottleSlot = SLOT(item); - if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) - { - if (item == ITEM_MILK) - { + if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { + if (item == ITEM_MILK) { item = ITEM_MILK_BOTTLE; bottleSlot = SLOT(item); } - for (i = 0; i < 4; i++) - { - if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) - { + for (i = 0; i < 4; i++) { + if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) { // Translates to: "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d" osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n", - gSaveContext.equips.c_button_slots[0], - gSaveContext.equips.c_button_slots[1], - gSaveContext.equips.c_button_slots[2], - bottleSlot + i, item); + gSaveContext.equips.c_button_slots[0], gSaveContext.equips.c_button_slots[1], + gSaveContext.equips.c_button_slots[2], bottleSlot + i, item); - if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[0]) - { + if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[0]) { gSaveContext.equips.button_items[1] = item; Interface_LoadItemIcon2(globalCtx, 1); gSaveContext.button_status[1] = BTN_ENABLED; - } - else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[1]) - { + } else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[1]) { gSaveContext.equips.button_items[2] = item; Interface_LoadItemIcon2(globalCtx, 2); gSaveContext.button_status[2] = BTN_ENABLED; - } - else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[2]) - { + } else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[2]) { gSaveContext.equips.button_items[3] = item; Interface_LoadItemIcon1(globalCtx, 3); gSaveContext.button_status[3] = BTN_ENABLED; @@ -1986,40 +1732,28 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) return ITEM_NONE; } } - } - else - { - for (i = 0; i < 4; i++) - { - if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) - { + } else { + for (i = 0; i < 4; i++) { + if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) { gSaveContext.items[bottleSlot + i] = item; return ITEM_NONE; } } } - } - else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) - { + } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { if (item == ITEM_SAW) gSaveContext.item_get_inf[1] |= 0x8000; prevTradeItem = INV_CONTENT(item); INV_CONTENT(item) = item; - if (prevTradeItem != ITEM_NONE) - { - for (i = 1; i < 4; i++) - { - if (prevTradeItem == gSaveContext.equips.button_items[i]) - { - if (item != ITEM_SOLD_OUT) - { + if (prevTradeItem != ITEM_NONE) { + for (i = 1; i < 4; i++) { + if (prevTradeItem == gSaveContext.equips.button_items[i]) { + if (item != ITEM_SOLD_OUT) { gSaveContext.equips.button_items[i] = item; Interface_LoadItemIcon1(globalCtx, i); - } - else - { + } else { gSaveContext.equips.button_items[i] = ITEM_NONE; } return ITEM_NONE; @@ -2040,222 +1774,166 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Item_Give.s") #endif -u8 Item_CheckObtainability(u8 item) -{ +u8 Item_CheckObtainability(u8 item) { s16 i; s16 slot; s32 bottleSlot; slot = SLOT(item); - if (item >= ITEM_STICKS_5) + if (item >= ITEM_STICKS_5) { slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); + } osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]); osSyncPrintf(VT_RST); - if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) - { + if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) { return ITEM_NONE; - } - else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) - { + } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) { return ITEM_NONE; - } - else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) - { - if (item == ITEM_SWORD_BGS) + } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { + if (item == ITEM_SWORD_BGS) { return ITEM_NONE; - else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.equipment) + } else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.equipment) { return item; - else + } else { return ITEM_NONE; - } - else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) - { - if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.equipment) + } + } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { + if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.equipment) { return item; - else + } else { return ITEM_NONE; - } - else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) - { - if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.equipment) + } + } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { + if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.equipment) { return item; - else + } else { return ITEM_NONE; - } - else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) - { - if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.equipment) + } + } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { + if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.equipment) { return item; - else + } else { return ITEM_NONE; - } - else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) - { + } + } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { return ITEM_NONE; - } - else if (item == ITEM_KEY_SMALL) - { + } else if (item == ITEM_KEY_SMALL) { return ITEM_NONE; - } - else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) - { + } else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) { return ITEM_NONE; - } - else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) - { + } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) { return ITEM_NONE; - } - else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) - { - if (CUR_UPG_VALUE(UPG_QUIVER) == 0) + } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) { + if (CUR_UPG_VALUE(UPG_QUIVER) == 0) { return ITEM_NONE; - else + } else { return 0; - } - else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) - { + } + } else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) { return ITEM_NONE; - } - else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) - { + } else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) { return ITEM_NONE; - } - else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) - { - if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) + } else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) { + if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) { return ITEM_NONE; - else + } else { return 0; - } - else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) - { + } + } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) { return ITEM_NONE; - } - else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) - { + } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) { return ITEM_NONE; - } - else if (item == ITEM_LONGSHOT) - { + } else if (item == ITEM_LONGSHOT) { return ITEM_NONE; - } - else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) - { - if (!(gSaveContext.item_get_inf[1] & 0x8)) + } else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) { + if (!(gSaveContext.item_get_inf[1] & 0x8)) { return ITEM_NONE; - else + } else { return ITEM_SEEDS; - } - else if (item == ITEM_BEAN) - { + } + } else if (item == ITEM_BEAN) { return ITEM_NONE; - } - else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) - { + } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { return ITEM_NONE; - } - else if (item == ITEM_HEART_CONTAINER) - { + } else if (item == ITEM_HEART_CONTAINER) { return ITEM_NONE; - } - else if (item == ITEM_HEART) - { + } else if (item == ITEM_HEART) { return ITEM_HEART; - } - else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) - { + } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) { // Translates to: "Magic Pot Get_Inf_Table( 25, 0x0100)=%d" osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.inf_table[25] & 0x100); - if (!(gSaveContext.inf_table[25] & 0x100)) + if (!(gSaveContext.inf_table[25] & 0x100)) { return ITEM_NONE; - else + } else { return item; - } - else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) - { + } + } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { return ITEM_NONE; - } - else if (item == ITEM_BOTTLE) - { + } else if (item == ITEM_BOTTLE) { return ITEM_NONE; - } - else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) - { + } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { bottleSlot = SLOT(item); - if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) - { - if (item == ITEM_MILK) - { + if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { + if (item == ITEM_MILK) { item = ITEM_MILK_BOTTLE; bottleSlot = SLOT(item); } - for (i = 0; i < 4; i++) - { - if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) + for (i = 0; i < 4; i++) { + if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) { return ITEM_NONE; + } } - } - else - { - for (i = 0; i < 4; i++) - { - if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) + } else { + for (i = 0; i < 4; i++) { + if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) { return ITEM_NONE; + } } } - } - else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) - { + } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { return ITEM_NONE; } return gSaveContext.items[slot]; } -void Inventory_DeleteItem(u16 item, u16 invSlot) -{ +void Inventory_DeleteItem(u16 item, u16 invSlot) { s16 i; - if (item == ITEM_BEAN) + if (item == ITEM_BEAN) { BEANS_BOUGHT = 0; // Beans bought + } gSaveContext.items[invSlot] = ITEM_NONE; osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.items[invSlot]); - for (i = 1; i < 4; i++) - { - if (gSaveContext.equips.button_items[i] == item) - { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.button_items[i] == item) { gSaveContext.equips.button_items[i] = ITEM_NONE; - gSaveContext.equips.c_button_slots[i-1] = SLOT_NONE; + gSaveContext.equips.c_button_slots[i - 1] = SLOT_NONE; } } } #ifdef NON_MATCHING // regalloc differences -s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) -{ +s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) { s16 i; s16 j; - for (i = 0; i < ARRAY_COUNT(gSaveContext.items); i++) - { - if (gSaveContext.items[i] == oldItem) - { + for (i = 0; i < ARRAY_COUNT(gSaveContext.items); i++) { + if (gSaveContext.items[i] == oldItem) { gSaveContext.items[i] = newItem; // Translates to: "Item Purge (%d)" osSyncPrintf("アイテム消去(%d)", i); - for (j = 1; j < 4; j++) - { - if (gSaveContext.equips.button_items[j] == oldItem) - { + for (j = 1; j < 4; j++) { + if (gSaveContext.equips.button_items[j] == oldItem) { gSaveContext.equips.button_items[j] = newItem; Interface_LoadItemIcon1(globalCtx, j); break; @@ -2271,54 +1949,54 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_ReplaceItem.s") #endif -s32 Inventory_HasEmptyBottle(void) -{ +s32 Inventory_HasEmptyBottle(void) { u8* items = gSaveContext.items; - if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) + if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) { return 1; - else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) + } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) { return 1; - else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) + } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) { return 1; - else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) + } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) { return 1; - else + } else { return 0; + } } -s32 Inventory_HasSpecificBottle(u8 bottleItem) -{ +s32 Inventory_HasSpecificBottle(u8 bottleItem) { u8* items = gSaveContext.items; - if (items[SLOT_BOTTLE_1] == bottleItem) + if (items[SLOT_BOTTLE_1] == bottleItem) { return 1; - else if (items[SLOT_BOTTLE_2] == bottleItem) + } else if (items[SLOT_BOTTLE_2] == bottleItem) { return 1; - else if (items[SLOT_BOTTLE_3] == bottleItem) + } else if (items[SLOT_BOTTLE_3] == bottleItem) { return 1; - else if (items[SLOT_BOTTLE_4] == bottleItem) + } else if (items[SLOT_BOTTLE_4] == bottleItem) { return 1; - else + } else { return 0; + } } #ifdef NON_MATCHING // save context pointer isn't reused after Interface_LoadItemIcon1 when it should be -void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton) -{ - osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", - item, cButton, gSaveContext.equips.c_button_slots[cButton-1], - gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]]); +void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton) { + osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, cButton, + gSaveContext.equips.c_button_slots[cButton - 1], + gSaveContext.items[gSaveContext.equips.c_button_slots[cButton - 1]]); // Special case to only empty half of a Lon Lon Milk Bottle - if ((gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]] == ITEM_MILK_BOTTLE) && (item == ITEM_BOTTLE)) + if ((gSaveContext.items[gSaveContext.equips.c_button_slots[cButton - 1]] == ITEM_MILK_BOTTLE) && + (item == ITEM_BOTTLE)) item = ITEM_MILK_HALF; - gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]] = item; + gSaveContext.items[gSaveContext.equips.c_button_slots[cButton - 1]] = item; gSaveContext.equips.button_items[cButton] = item; - if (1) ; // Improves codegen but may not be necessary + if (1) {} // Improves codegen but may not be necessary Interface_LoadItemIcon1(globalCtx, cButton); @@ -2331,25 +2009,20 @@ void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton) #ifdef NON_MATCHING // mostly regalloc, minor ordering, and stack usage differences -s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) -{ +s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) { s32 bottleSlot; s16 i; s16 j; bottleSlot = SLOT(ITEM_FAIRY); - for (i = 0; i < 4; i++) - { - if (gSaveContext.items[bottleSlot + i] == ITEM_FAIRY) - { - for (j = 1; j < 4; j++) - { - if (gSaveContext.equips.button_items[j] == ITEM_FAIRY) - { + for (i = 0; i < 4; i++) { + if (gSaveContext.items[bottleSlot + i] == ITEM_FAIRY) { + for (j = 1; j < 4; j++) { + if (gSaveContext.equips.button_items[j] == ITEM_FAIRY) { gSaveContext.equips.button_items[j] = ITEM_BOTTLE; Interface_LoadItemIcon1(globalCtx, j); - bottleSlot = gSaveContext.equips.c_button_slots[j-1]; + bottleSlot = gSaveContext.equips.c_button_slots[j - 1]; break; } } @@ -2366,12 +2039,10 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_ConsumeFairy.s") #endif -void func_80086D5C(s32* buf, u16 size) -{ +void func_80086D5C(s32* buf, u16 size) { u16 i; - for (i = 0; i < size; i++) - { + for (i = 0; i < size; i++) { buf[i] = 0; } } @@ -2380,8 +2051,7 @@ u32 sDoActionTextures[] = { 0x07000000, 0x07000180 }; #ifdef NON_MATCHING // 0x80000000 is reused in the 2 *_TO_VIRTUAL macros when it shouldn't -void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) -{ +void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) { if (action >= 0x1D) action = 0x0A; @@ -2391,16 +2061,13 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 a if (gSaveContext.language == 2) action += 0x1D; - if ((action != 0x0A) && (action != 0x27) && (action != 0x44)) - { + if ((action != 0x0A) && (action != 0x27) && (action != 0x44)) { osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + (arg2 * 0x180), - (u32)_do_action_staticSegmentRomStart + (action * 0x180), - 0x180, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); + (u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0, + &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); - } - else - { + } else { gSegments[7] = PHYSICAL_TO_VIRTUAL(interfaceCtx->do_actionSegment); func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[arg2]), 0x180 / 4); } @@ -2410,186 +2077,176 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 a #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadActionLabel.s") #endif -void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) -{ +void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; PauseContext* pauseCtx = &globalCtx->pauseCtx; - if (interfaceCtx->unk_1F0 != action) - { + if (interfaceCtx->unk_1F0 != action) { interfaceCtx->unk_1F0 = action; interfaceCtx->unk_1EC = 1; interfaceCtx->unk_1F4 = 0.0f; Interface_LoadActionLabel(interfaceCtx, action, 1); - if (pauseCtx->state != 0) + if (pauseCtx->state != 0) { interfaceCtx->unk_1EC = 3; + } } } -void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) -{ +void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && - !interfaceCtx->naviCalling && - (globalCtx->csCtx.state == 0)) - { - // Whitespace matters for codegen here - if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - if (naviCallState == 0x1D) func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && + (globalCtx->csCtx.state == 0)) { + // clang-format off + // NOLINTNEXTLINE + if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + // clang-format on + + if (naviCallState == 0x1D) { + func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32); + } interfaceCtx->naviCalling = 1; sCUpInvisible = 0; sCUpTimer = 10; - } - else if ((naviCallState == 0x1F) && - interfaceCtx->naviCalling) - { + } else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) { interfaceCtx->naviCalling = 0; } } -void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) -{ +void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; - if (gSaveContext.language != 0) + if (gSaveContext.language != 0) { action += 0x1D; + } - if (gSaveContext.language == 2) + if (gSaveContext.language == 2) { action += 0x1D; + } interfaceCtx->unk_1FC = action; osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK); DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + 0x180, - (u32)_do_action_staticSegmentRomStart + (action * 0x180), - 0x180, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228); + (u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0, &interfaceCtx->loadQueue, + NULL, "../z_parameter.c", 2228); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); interfaceCtx->unk_1FA = 1; } -s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) -{ +s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) { u16 heartCount; u16 healthLevel; // Translates to: "***** Fluctuation=%d (now=%d, max=%d) ***" - osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, gSaveContext.health_capacity); - - // Whitespace matters for codegen here - if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - else if ((gSaveContext.double_defense != 0) && (healthChange < 0)) - { + osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, + gSaveContext.health_capacity); + + // clang-format off + // NOLINTNEXTLINE + if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + else if ((gSaveContext.double_defense != 0) && (healthChange < 0)) { healthChange >>= 1; // Translates to: "Heart decrease halved!!=%d" osSyncPrintf("ハート減少半分!!=%d\n", healthChange); } + // clang-format on gSaveContext.health += healthChange; - if (gSaveContext.health > gSaveContext.health_capacity) + if (gSaveContext.health > gSaveContext.health_capacity) { gSaveContext.health = gSaveContext.health_capacity; + } heartCount = gSaveContext.health % 0x10; healthLevel = heartCount; - if (heartCount != 0) - { - if (heartCount > 10) + if (heartCount != 0) { + if (heartCount > 10) { healthLevel = 3; - else if (heartCount > 5) + } else if (heartCount > 5) { healthLevel = 2; - else + } else { healthLevel = 1; + } } // Translates to: "Life=%d *** %d ******" osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel); - if (gSaveContext.health <= 0) - { + if (gSaveContext.health <= 0) { gSaveContext.health = 0; return 0; - } - else - { + } else { return 1; } } -void Health_GiveHearts(s16 hearts) -{ +void Health_GiveHearts(s16 hearts) { gSaveContext.health_capacity += hearts * 0x10; } -void Rupees_ChangeBy(s16 rupeeChange) -{ +void Rupees_ChangeBy(s16 rupeeChange) { gSaveContext.rupee_accumulator += rupeeChange; } -void Inventory_ChangeAmmo(s16 item, s16 ammoChange) -{ +void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { // Translates to: "Item = (%d) Amount = (%d + %d)" osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange); - if (item == ITEM_STICK) - { + if (item == ITEM_STICK) { AMMO(ITEM_STICK) += ammoChange; - if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) + if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) { AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); - else if (AMMO(ITEM_STICK) < 0) + } else if (AMMO(ITEM_STICK) < 0) { AMMO(ITEM_STICK) = 0; - } - else if (item == ITEM_NUT) - { + } + } else if (item == ITEM_NUT) { AMMO(ITEM_NUT) += ammoChange; - if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) + if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) { AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); - else if (AMMO(ITEM_NUT) < 0) + } else if (AMMO(ITEM_NUT) < 0) { AMMO(ITEM_NUT) = 0; - } - else if (item == ITEM_BOMBCHU) - { + } + } else if (item == ITEM_BOMBCHU) { AMMO(ITEM_BOMBCHU) += ammoChange; - if (AMMO(ITEM_BOMBCHU) >= 50) + if (AMMO(ITEM_BOMBCHU) >= 50) { AMMO(ITEM_BOMBCHU) = 50; - else if (AMMO(ITEM_BOMBCHU) < 0) + } else if (AMMO(ITEM_BOMBCHU) < 0) { AMMO(ITEM_BOMBCHU) = 0; - } - else if (item == ITEM_BOW) - { + } + } else if (item == ITEM_BOW) { AMMO(ITEM_BOW) += ammoChange; - if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) + if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); - else if (AMMO(ITEM_BOW) < 0) + } else if (AMMO(ITEM_BOW) < 0) { AMMO(ITEM_BOW) = 0; - } - else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) - { + } + } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) { AMMO(ITEM_SLINGSHOT) += ammoChange; - if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) + if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG); - else if (AMMO(ITEM_SLINGSHOT) < 0) + } else if (AMMO(ITEM_SLINGSHOT) < 0) { AMMO(ITEM_SLINGSHOT) = 0; - } - else if (item == ITEM_BOMB) - { + } + } else if (item == ITEM_BOMB) { AMMO(ITEM_BOMB) += ammoChange; - if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) + if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) { AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG); - else if (AMMO(ITEM_BOMB) < 0) + } else if (AMMO(ITEM_BOMB) < 0) { AMMO(ITEM_BOMB) = 0; - } - else if (item == ITEM_BEAN) - { + } + } else if (item == ITEM_BEAN) { AMMO(ITEM_BEAN) += ammoChange; } @@ -2597,109 +2254,96 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) osSyncPrintf("合計 = (%d)\n", AMMO(item)); } -void func_80087680(GlobalContext* globalCtx) -{ - if (gSaveContext.magic_acquired) - { +void func_80087680(GlobalContext* globalCtx) { + if (gSaveContext.magic_acquired) { gSaveContext.unk_13F2 = gSaveContext.unk_13F0; gSaveContext.unk_13F6 = (gSaveContext.double_magic * 0x30) + 0x30; gSaveContext.unk_13F0 = 9; } } -void func_800876C8(GlobalContext* globalCtx) -{ - if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) - { - if (gSaveContext.unk_13F0 == 10) +void func_800876C8(GlobalContext* globalCtx) { + if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) { + if (gSaveContext.unk_13F0 == 10) { gSaveContext.unk_13F2 = gSaveContext.unk_13F0; + } gSaveContext.unk_13F0 = 5; } } -s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) -{ - if (!gSaveContext.magic_acquired) +s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) { + if (!gSaveContext.magic_acquired) { return 0; + } - if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) - { - if (gSaveContext.unk_13F4 != 0) + if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) { + if (gSaveContext.unk_13F4 != 0) { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } return 0; } - switch (arg2) - { + switch (arg2) { case 0: case 2: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) - { - if (gSaveContext.unk_13F0 == 7) + if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { + if (gSaveContext.unk_13F0 == 7) { globalCtx->actorCtx.unk_03 = 0; + } gSaveContext.unk_13F8 = gSaveContext.magic - arg1; gSaveContext.unk_13F0 = 1; return 1; - } - else - { + } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return 0; } case 1: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) - { - if (gSaveContext.unk_13F0 == 7) + if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { + if (gSaveContext.unk_13F0 == 7) { globalCtx->actorCtx.unk_03 = 0; + } gSaveContext.unk_13F8 = gSaveContext.magic - arg1; gSaveContext.unk_13F0 = 6; return 1; - } - else - { + } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return 0; } case 3: - if (gSaveContext.unk_13F0 == 0) - { - if (gSaveContext.magic != 0) - { + if (gSaveContext.unk_13F0 == 0) { + if (gSaveContext.magic != 0) { globalCtx->interfaceCtx.unk_230 = 80; gSaveContext.unk_13F0 = 7; return 1; - } - else + } else { return 0; - } - else - { - if (gSaveContext.unk_13F0 == 7) + } + } else { + if (gSaveContext.unk_13F0 == 7) { return 1; - else + } else { return 0; + } } case 4: - if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) - { - if (gSaveContext.unk_13F0 == 7) + if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { + if (gSaveContext.unk_13F0 == 7) { globalCtx->actorCtx.unk_03 = 0; + } gSaveContext.unk_13F8 = gSaveContext.magic - arg1; gSaveContext.unk_13F0 = 4; return 1; - } - else - { + } else { Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); return 0; } case 5: - if (gSaveContext.unk_13F4 >= gSaveContext.magic) - { + if (gSaveContext.unk_13F4 >= gSaveContext.magic) { gSaveContext.unk_13F8 = gSaveContext.magic + arg1; - if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) + if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) { gSaveContext.unk_13F8 = gSaveContext.unk_13F4; + } gSaveContext.unk_13F0 = 10; return 1; @@ -2712,10 +2356,8 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) #ifdef NON_MATCHING // this function still needs some work -void Interface_UpdateMagicBar(GlobalContext* globalCtx) -{ - static s16 sMagicBorderColors[][3] = - { +void Interface_UpdateMagicBar(GlobalContext* globalCtx) { + static s16 sMagicBorderColors[][3] = { { 0xFF, 0xFF, 0xFF }, { 0x96, 0x96, 0x96 }, { 0xFF, 0xFF, 0x96 }, @@ -2727,27 +2369,20 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) s16* color; s16 maxMagic; - switch (gSaveContext.unk_13F0) - { + switch (gSaveContext.unk_13F0) { case 8: maxMagic = gSaveContext.magic_level * 0x30; - if (gSaveContext.unk_13F4 != maxMagic) - { - if (gSaveContext.unk_13F4 < maxMagic) - { + if (gSaveContext.unk_13F4 != maxMagic) { + if (gSaveContext.unk_13F4 < maxMagic) { gSaveContext.unk_13F4 += 8; if (gSaveContext.unk_13F4 > maxMagic) gSaveContext.unk_13F4 = maxMagic; - } - else - { + } else { gSaveContext.unk_13F4 -= 8; if (gSaveContext.unk_13F4 <= maxMagic) gSaveContext.unk_13F4 = maxMagic; } - } - else - { + } else { gSaveContext.unk_13F0 = 9; } break; @@ -2759,8 +2394,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) // Translates to: "Storage MAGIC_NOW=%d (%d)" osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6); - if (gSaveContext.magic >= gSaveContext.unk_13F6) - { + if (gSaveContext.magic >= gSaveContext.unk_13F6) { gSaveContext.magic = gSaveContext.unk_13F6; gSaveContext.unk_13F0 = gSaveContext.unk_13F2; gSaveContext.unk_13F2 = 0; @@ -2772,16 +2406,13 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) break; case 2: gSaveContext.magic -= 2; - if (gSaveContext.magic <= 0) - { + if (gSaveContext.magic <= 0) { gSaveContext.magic = 0; gSaveContext.unk_13F0 = 3; sMagicBorderB = 0xFF; sMagicBorderG = 0xFF; sMagicBorderR = 0xFF; - } - else if (gSaveContext.magic == gSaveContext.unk_13F8) - { + } else if (gSaveContext.magic == gSaveContext.unk_13F8) { gSaveContext.unk_13F0 = 3; sMagicBorderB = 0xFF; sMagicBorderG = 0xFF; @@ -2808,8 +2439,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) sMagicBorderB += ABS(sMagicBorderB - color[2]) / sMagicBorderRatio; sMagicBorderRatio--; - if (sMagicBorderRatio == 0) - { + if (sMagicBorderRatio == 0) { sMagicBorderR = color[0]; sMagicBorderG = color[1]; sMagicBorderB = color[2]; @@ -2826,32 +2456,24 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) gSaveContext.unk_13F0 = 0; break; case 7: - if ((globalCtx->pauseCtx.state == 0) && - (globalCtx->pauseCtx.flag == 0) && - (globalCtx->msgCtx.msgMode == 0) && - (globalCtx->unk_10A20 == 0) && - (globalCtx->sceneLoadFlag == 0) && - (globalCtx->unk_1241B == 0) && - (func_800BFC84(globalCtx) == 0)) - { - if ((gSaveContext.magic == 0) || - ((func_8008F2F8(globalCtx) >= 2) && - (func_8008F2F8(globalCtx) < 5)) || + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && + (globalCtx->msgCtx.msgMode == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->sceneLoadFlag == 0) && + (globalCtx->unk_1241B == 0) && (func_800BFC84(globalCtx) == 0)) { + if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) || ((gSaveContext.equips.button_items[1] != ITEM_LENS) && (gSaveContext.equips.button_items[2] != ITEM_LENS) && (gSaveContext.equips.button_items[3] != ITEM_LENS)) || - (globalCtx->actorCtx.unk_03 == 0)) - { + (globalCtx->actorCtx.unk_03 == 0)) { globalCtx->actorCtx.unk_03 = 0; - Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, + &D_801333E8); gSaveContext.unk_13F0 = 0; sMagicBorderR = sMagicBorderG = sMagicBorderB = 0xFF; break; } globalCtx->interfaceCtx.unk_230--; - if (globalCtx->interfaceCtx.unk_230 == 0) - { + if (globalCtx->interfaceCtx.unk_230 == 0) { gSaveContext.magic--; globalCtx->interfaceCtx.unk_230 = 80; } @@ -2875,8 +2497,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) sMagicBorderB += ABS(sMagicBorderB - color[2]) / sMagicBorderRatio; sMagicBorderRatio--; - if (sMagicBorderRatio == 0) - { + if (sMagicBorderRatio == 0) { sMagicBorderR = color[0]; sMagicBorderG = color[1]; sMagicBorderB = color[2]; @@ -2889,8 +2510,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) case 10: gSaveContext.magic += 4; Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - if (gSaveContext.magic >= gSaveContext.unk_13F8) - { + if (gSaveContext.magic >= gSaveContext.unk_13F8) { gSaveContext.magic = gSaveContext.unk_13F8; gSaveContext.unk_13F0 = gSaveContext.unk_13F2; gSaveContext.unk_13F2 = 0; @@ -2902,8 +2522,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) } } #else -s16 sMagicBorderColors[][3] = -{ +s16 sMagicBorderColors[][3] = { { 0xFF, 0xFF, 0xFF }, { 0x96, 0x96, 0x96 }, { 0xFF, 0xFF, 0x96 }, @@ -2916,8 +2535,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_UpdateMagicBar.s") #endif -void Interface_DrawMagicBar(GlobalContext* globalCtx) -{ +void Interface_DrawMagicBar(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 magicBarY; GraphicsContext* gfxCtx; @@ -2926,180 +2544,131 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2650); - if (gSaveContext.magic_level != 0) - { - if (gSaveContext.health_capacity > 0xA0) + if (gSaveContext.magic_level != 0) { + if (gSaveContext.health_capacity > 0xA0) { magicBarY = R_MAGIC_BAR_LARGE_Y; - else + } else { magicBarY = R_MAGIC_BAR_SMALL_Y; + } func_80094520(globalCtx->state.gfxCtx); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, + interfaceCtx->magicAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - D_020038C0, - 8, 16, - R_MAGIC_BAR_X, magicBarY, - 8, 16, - 1024, 1024); + gfxCtx->overlay.p = + Draw_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - D_02003940, - 24, 16, - R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, - 1024, 1024); + gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, + gSaveContext.unk_13F4, 16, 1024, 1024); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, - 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, - 1, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60); - gSPTextureRectangle(gfxCtx->overlay.p++, - ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, - ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, - G_TX_RENDERTILE, - 256, 0, - 1024, 1024); + gSPTextureRectangle(gfxCtx->overlay.p++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2, + ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE, + 256, 0, 1024, 1024); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); - if (gSaveContext.unk_13F0 == 4) - { + if (gSaveContext.unk_13F0 == 4) { // Yellow part of the bar being used when casting a spell gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFA, 0xFA, 0x00, interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, - D_02003AC0, - 0, - G_TX_RENDERTILE, - G_IM_FMT_I, - 16, 16, - 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, + gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, - (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, - G_TX_RENDERTILE, - 0, 0, - 1024, 1024); + gSPTextureRectangle(gfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, + (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, + 0, 1024, 1024); // Fill the rest of the bar with the normal magic color gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, - (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, - G_TX_RENDERTILE, - 0, 0, - 1024, 1024); - } - else - { + gSPTextureRectangle(gfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, + (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, + 0, 0, 1024, 1024); + } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); - gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, - D_02003AC0, - 0, - G_TX_RENDERTILE, - G_IM_FMT_I, - 16, 16, - 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, + gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, - (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, - G_TX_RENDERTILE, - 0, 0, - 1024, 1024); + gSPTextureRectangle(gfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, + (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, + 0, 1024, 1024); } } func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2731); } -void func_80088AA0(s16 arg0) -{ +void func_80088AA0(s16 arg0) { gSaveContext.timer_x[1] = 140; gSaveContext.timer_y[1] = 80; D_80125A5C = 0; gSaveContext.timer_2_value = arg0; - if (arg0 != 0) + if (arg0 != 0) { gSaveContext.timer_2_state = 1; - else + } else { gSaveContext.timer_2_state = 7; + } } -void func_80088AF0(GlobalContext* globalCtx) -{ - if (gSaveContext.timer_2_state != 0) - { - if (gSaveContext.event_inf[1] & 1) +void func_80088AF0(GlobalContext* globalCtx) { + if (gSaveContext.timer_2_state != 0) { + if (gSaveContext.event_inf[1] & 1) { gSaveContext.timer_2_value = 239; - else + } else { gSaveContext.timer_2_value = 1; + } } } -void func_80088B34(s16 arg0) -{ +void func_80088B34(s16 arg0) { gSaveContext.timer_x[0] = 140; gSaveContext.timer_y[0] = 80; D_80125A5C = 0; gSaveContext.timer_1_value = arg0; - if (arg0 != 0) + if (arg0 != 0) { gSaveContext.timer_1_state = 5; - else + } else { gSaveContext.timer_1_state = 11; + } } -void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) -{ +void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) { Gfx* gfxArr[5]; func_800C6AC4(gfxArr, gfxCtx, "../z_parameter.c", 2820); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, - 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, - 3, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60); gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0); @@ -3113,8 +2682,7 @@ s16 sStartButtonLeftPos[] = { 132, 130, 130 }; #ifdef NON_MATCHING // regalloc and ordering differences -void Interface_DrawItemButtons(GlobalContext* globalCtx) -{ +void Interface_DrawItemButtons(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; Player* player = PLAYER; f32 temp; @@ -3131,169 +2699,117 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) // B Button Color & Texture // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), - R_B_BTN_COLOR(2), interfaceCtx->bAlpha); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, + TEXEL0, 0, PRIMITIVE, 0); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), + interfaceCtx->bAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - &D_02000A00[0], - 32, 32, - R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), - R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), - R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); + gfxCtx->overlay.p = + Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); // C-Left Button Color & Texture gDPPipeSync(gfxCtx->overlay.p++); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_ITEM_BTN_X(1) << 2, - R_ITEM_BTN_Y(1) << 2, - (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, - (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, - G_TX_RENDERTILE, - 0, 0, - R_ITEM_BTN_DD(1) * 2, - R_ITEM_BTN_DD(1) * 2); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cLeftAlpha); + gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2, + (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2, + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2); // C-Down Button Color & Texture - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_ITEM_BTN_X(2) << 2, - R_ITEM_BTN_Y(2) << 2, - (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, - (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, - G_TX_RENDERTILE, - 0, 0, - R_ITEM_BTN_DD(2) * 2, - R_ITEM_BTN_DD(2) * 2); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cDownAlpha); + gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2, + (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2, + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2); // C-Right Button Color & Texture - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_ITEM_BTN_X(3) << 2, - R_ITEM_BTN_Y(3) << 2, - (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, - (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, - G_TX_RENDERTILE, - 0, 0, - R_ITEM_BTN_DD(3) * 2, - R_ITEM_BTN_DD(3) * 2); - - if ((globalCtx->pauseCtx.state < 8) || (globalCtx->pauseCtx.state >= 18)) - { - if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) - { + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cRightAlpha); + gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2, + (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2, + G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2); + + if ((globalCtx->pauseCtx.state < 8) || (globalCtx->pauseCtx.state >= 18)) { + if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) { // Start Button Texture, Color & Label gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0x78, 0x78, interfaceCtx->startAlpha); - gSPTextureRectangle(gfxCtx->overlay.p++, - sStartButtonLeftPos[gSaveContext.language] << 2, 156, - (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 68, - G_TX_RENDERTILE, - 0, 0, - 1462, 1462); + gSPTextureRectangle(gfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 156, + (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 68, G_TX_RENDERTILE, 0, 0, 1462, + 1462); gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->startAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - - gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, - 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + + gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, + (u32)interfaceCtx->do_actionSegment + 0x300); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, - 3, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 48, 16); temp = R_START_LABEL_DD(gSaveContext.language) / 100.0f; - gSPTextureRectangle(gfxCtx->overlay.p++, - R_START_LABEL_X(gSaveContext.language) << 2, + gSPTextureRectangle(gfxCtx->overlay.p++, R_START_LABEL_X(gSaveContext.language) << 2, R_START_LABEL_Y(gSaveContext.language) << 2, (R_START_LABEL_X(gSaveContext.language) + (s16)(16 / temp)) << 2, - (R_START_LABEL_Y(gSaveContext.language) + (s16)(48 / temp)) << 2, - G_TX_RENDERTILE, - 0, 0, - (s16)(1024 / temp), - (s16)(1024 / temp)); + (R_START_LABEL_Y(gSaveContext.language) + (s16)(48 / temp)) << 2, G_TX_RENDERTILE, 0, 0, + (s16)(1024 / temp), (s16)(1024 / temp)); } } - if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && - (globalCtx->pauseCtx.flag == 0) && (globalCtx->csCtx.state == 0)) - { - if (!sCUpInvisible) - { + if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && + (globalCtx->csCtx.state == 0)) { + if (!sCUpInvisible) { // C-Up Button Texture, Color & Label (Navi Text) gDPPipeSync(gfxCtx->overlay.p++); if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) cUpAlpha = 0; - else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) || (player->stateFlags2 & 0x00040000)) + else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) || + (player->stateFlags2 & 0x00040000)) cUpAlpha = 0x46; else cUpAlpha = interfaceCtx->healthAlpha; - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), cUpAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, - (R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2, - G_TX_RENDERTILE, - 0, 0, - 2048, 2048); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), cUpAlpha); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, + PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2, + (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048); gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, cUpAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, - 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, + sCUpLabelTextures[gSaveContext.language]); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, - 2, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, - (R_C_UP_ICON_X + 8) << 2, (R_C_UP_ICON_Y + 32) << 2, - G_TX_RENDERTILE, - 0, 0, - 1024, 1024); + gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 8) << 2, + (R_C_UP_ICON_Y + 32) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } sCUpTimer--; - if (sCUpTimer == 0) - { + if (sCUpTimer == 0) { sCUpTimer = 10; sCUpInvisible ^= 1; } @@ -3302,29 +2818,21 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) gDPPipeSync(gfxCtx->overlay.p++); // Empty C Button Arrows - for (i = 1; i < 4; i++) - { - if (gSaveContext.equips.button_items[i] > 0xF0) - { + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.button_items[i] > 0xF0) { if (i == 1) - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cLeftAlpha); else if (i == 2) - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cDownAlpha); else - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), - R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha); - - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - &D_02000A00[i + 1], - 0x20, 0x20, - R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i), - R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), - R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), + interfaceCtx->cRightAlpha); + + gfxCtx->overlay.p = + Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[i + 1], 0x20, 0x20, R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i), + R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2); } } @@ -3335,39 +2843,25 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s") #endif -void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) -{ +void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { GraphicsContext* gfxCtx; Gfx* gfxArr[4]; gfxCtx = globalCtx->state.gfxCtx; func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3079); - gDPLoadTextureBlock(gfxCtx->overlay.p++, - texture, - G_IM_FMT_RGBA, - G_IM_SIZ_32b, - 32, 32, - 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); - - gSPTextureRectangle(gfxCtx->overlay.p++, - R_ITEM_ICON_X(button) << 2, - R_ITEM_ICON_Y(button) << 2, + gDPLoadTextureBlock(gfxCtx->overlay.p++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, - (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, - G_TX_RENDERTILE, - 0, 0, - R_ITEM_ICON_DD(button) * 2, - R_ITEM_ICON_DD(button) * 2); + (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0, + R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2); func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3094); } -void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) -{ +void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { s16 item; s16 ammo; GraphicsContext* gfxCtx; @@ -3379,70 +2873,56 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) item = gSaveContext.equips.button_items[button]; - if ((item == ITEM_STICK) || (item == ITEM_NUT) || - (item == ITEM_BOMB) || (item == ITEM_BOW) || - ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) || - (item == ITEM_SLINGSHOT) || (item == ITEM_BOMBCHU) || (item == ITEM_BEAN)) - { - if ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) + if ((item == ITEM_STICK) || (item == ITEM_NUT) || (item == ITEM_BOMB) || (item == ITEM_BOW) || + ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) || (item == ITEM_SLINGSHOT) || + (item == ITEM_BOMBCHU) || (item == ITEM_BEAN)) { + if ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) { item = ITEM_BOW; + } ammo = AMMO(item); gDPPipeSync(gfxCtx->overlay.p++); - if ((button == 0) && (gSaveContext.minigame_state == 1)) - { + if ((button == 0) && (gSaveContext.minigame_state == 1)) { ammo = globalCtx->interfaceCtx.hbaAmmo; - } - else if ((button == 0) && (globalCtx->unk_11E5C >= 2)) - { + } else if ((button == 0) && (globalCtx->unk_11E5C >= 2)) { ammo = globalCtx->unk_11E5C - 1; - } - else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) - { + } else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) { ammo = globalCtx->bombchuBowlingAmmo; - if (ammo < 0) + if (ammo < 0) { ammo = 0; - } - else if (((item == ITEM_BOW) && (AMMO(item) == CUR_CAPACITY(UPG_QUIVER))) || - ((item == ITEM_BOMB) && (AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG))) || - ((item == ITEM_SLINGSHOT) && (AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG))) || - ((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) || - ((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) || - ((item == ITEM_BOMBCHU) && (ammo == 50)) || - ((item == ITEM_BEAN) && (ammo == 15))) - { + } + } else if (((item == ITEM_BOW) && (AMMO(item) == CUR_CAPACITY(UPG_QUIVER))) || + ((item == ITEM_BOMB) && (AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG))) || + ((item == ITEM_SLINGSHOT) && (AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG))) || + ((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) || + ((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) || + ((item == ITEM_BOMBCHU) && (ammo == 50)) || ((item == ITEM_BEAN) && (ammo == 15))) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, alpha); } - if (ammo == 0) + if (ammo == 0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, alpha); + } - for (i = 0; ammo >= 10; i++) + for (i = 0; ammo >= 10; i++) { ammo -= 10; + } + + if (i != 0) { + gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + } - if (i != 0) - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - &D_020035C0[i], - 8, 8, - R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button), - 8, 8, - 1024, 1024); - - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - &D_020035C0[ammo], - 8, 8, - R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button), - 8, 8, - 1024, 1024); + gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3158); } -void Interface_DrawActionButton(GlobalContext* globalCtx) -{ +void Interface_DrawActionButton(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; GraphicsContext* gfxCtx; Gfx* gfxArr[4]; @@ -3454,33 +2934,28 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - if (1) ; // Necessary to match + if (1) {} // Necessary to match - gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), + G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(gfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0); - gDPLoadTextureBlock(gfxCtx->overlay.p++, - &D_02000A00[0], - G_IM_FMT_IA, - G_IM_SIZ_8b, - 32, 32, - 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMASK, G_TX_NOMASK, - G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(gfxCtx->overlay.p++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, + G_TX_NOLOD); gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0); func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3187); } -void Interface_InitVertices(GlobalContext* globalCtx) -{ +void Interface_InitVertices(GlobalContext* globalCtx) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; s16 i; interfaceCtx->vtx_128 = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx)); + // clang-format off interfaceCtx->vtx_128[0].v.ob[0] = interfaceCtx->vtx_128[2].v.ob[0] = -14; interfaceCtx->vtx_128[1].v.ob[0] = @@ -3501,8 +2976,7 @@ void Interface_InitVertices(GlobalContext* globalCtx) interfaceCtx->vtx_128[6].v.ob[1] = interfaceCtx->vtx_128[7].v.ob[1] = interfaceCtx->vtx_128[4].v.ob[1] - XREG(28); - for (i = 0; i < 8; i += 4) - { + for (i = 0; i < 8; i += 4) { interfaceCtx->vtx_128[i].v.ob[2] = interfaceCtx->vtx_128[i+1].v.ob[2] = interfaceCtx->vtx_128[i+2].v.ob[2] = interfaceCtx->vtx_128[i+3].v.ob[2] = 0; @@ -3554,10 +3028,10 @@ void Interface_InitVertices(GlobalContext* globalCtx) interfaceCtx->vtx_12C[2].v.cn[2] = interfaceCtx->vtx_12C[3].v.cn[2] = interfaceCtx->vtx_12C[0].v.cn[3] = interfaceCtx->vtx_12C[1].v.cn[3] = interfaceCtx->vtx_12C[2].v.cn[3] = interfaceCtx->vtx_12C[3].v.cn[3] = 0xFF; + // clang-format on } -void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 arg4) -{ +void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; Vec3f sp40; Vec3f sp34; @@ -3578,13 +3052,13 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 a func_800AB560(&interfaceCtx->view); } -void func_8008A994(InterfaceContext* interfaceCtx) -{ +void func_8008A994(InterfaceContext* interfaceCtx) { s32 sp18[4]; - // Whitespace matters for codegen here - sp18[1] = 240; sp18[3] = 320; + // clang-format off + sp18[1] = SCREEN_HEIGHT; sp18[3] = SCREEN_WIDTH; sp18[0] = 0; sp18[2] = 0; + // clang-format on func_800AA4FC(&interfaceCtx->view, sp18); func_800AB2C4(&interfaceCtx->view); @@ -3598,13 +3072,8 @@ s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 }; s16 sDigitWidth[] = { 9, 9, 8, 9, 9 }; // unused, most likely colors -s16 D_80125B1C[][3] = -{ - { 0x00, 0x96, 0x00 }, - { 0x64, 0xFF, 0x00 }, - { 0xFF, 0xFF, 0xFF }, - { 0x00, 0x00, 0x00 }, - { 0xFF, 0xFF, 0xFF }, +s16 D_80125B1C[][3] = { + { 0x00, 0x96, 0x00 }, { 0x64, 0xFF, 0x00 }, { 0xFF, 0xFF, 0xFF }, { 0x00, 0x00, 0x00 }, { 0xFF, 0xFF, 0xFF }, }; s16 sRupeeDigitsFirst[] = { 1, 0, 0 }; @@ -3612,14 +3081,13 @@ s16 sRupeeDigitsCount[] = { 2, 3, 3 }; s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 }; -u16 D_80125B54 = 0xC220; // unused -u16 D_80125B58 = 0xC20C; // unused +u16 D_80125B54 = 0xC220; // unused +u16 D_80125B58 = 0xC20C; // unused s16 D_80125B5C[] = { 91, 91 }; // unused #ifdef NON_MATCHING // mostly regalloc, minor ordering and stack usage differences -void Interface_Draw(GlobalContext* globalCtx) -{ +void Interface_Draw(GlobalContext* globalCtx) { static s16 D_8015FFE0; static s16 D_8015FFE2; static s16 D_8015FFE4; @@ -3647,8 +3115,7 @@ void Interface_Draw(GlobalContext* globalCtx) gSPSegment(gfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment); gSPSegment(gfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment); - if (pauseCtx->flag == 0) - { + if (pauseCtx->flag == 0) { Interface_InitVertices(globalCtx); func_8008A994(interfaceCtx); Interface_DrawHealth(globalCtx); @@ -3658,15 +3125,9 @@ void Interface_Draw(GlobalContext* globalCtx) // Rupee Icon gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - D_02001F00, - 16, 16, - 26, 206, - 16, 16, - 1024, 1024); - - switch (globalCtx->sceneNum) - { + gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); + + switch (globalCtx->sceneNum) { case SCENE_BMORI1: case SCENE_HIDAN: case SCENE_MIZUSIN: @@ -3681,53 +3142,38 @@ void Interface_Draw(GlobalContext* globalCtx) case SCENE_GANON_SONOGO: case SCENE_GANONTIKA_SONOGO: case SCENE_TAKARAYA: - if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] >= 0) - { + if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] >= 0) { // Small Key Icon gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - D_02001E00, - 16, 16, - 26, 190, - 16, 16, - 1024, 1024); + gfxCtx->overlay.p = + Draw_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, + PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; interfaceCtx->counterDigits[3] = gSaveContext.dungeon_keys[gSaveContext.dungeon_index]; - while (interfaceCtx->counterDigits[3] >= 10) - { + while (interfaceCtx->counterDigits[3] >= 10) { interfaceCtx->counterDigits[2]++; interfaceCtx->counterDigits[3] -= 10; } phi_s2 = 42; - if (interfaceCtx->counterDigits[2] != 0) - { - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, - &D_02003040[interfaceCtx->counterDigits[2]], - 8, 16, - phi_s2, 190, - 8, 16, - 1024, 1024); + if (interfaceCtx->counterDigits[2] != 0) { + gfxCtx->overlay.p = + Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); phi_s2 = 50; } - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, - &D_02003040[interfaceCtx->counterDigits[3]], - 8, 16, - phi_s2, 190, - 8, 16, - 1024, 1024); + gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]], + 8, 16, phi_s2, 190, 8, 16, 1024, 1024); } phi_s2 = 42; @@ -3749,9 +3195,8 @@ void Interface_Draw(GlobalContext* globalCtx) else gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, interfaceCtx->magicAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, + 0, PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; @@ -3759,14 +3204,12 @@ void Interface_Draw(GlobalContext* globalCtx) if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0)) interfaceCtx->counterDigits[2] &= 0xDDD; - while (interfaceCtx->counterDigits[2] >= 100) - { + while (interfaceCtx->counterDigits[2] >= 100) { interfaceCtx->counterDigits[2] -= 100; interfaceCtx->counterDigits[0]++; } - while (interfaceCtx->counterDigits[2] >= 10) - { + while (interfaceCtx->counterDigits[2] >= 10) { interfaceCtx->counterDigits[2] -= 10; interfaceCtx->counterDigits[1]++; } @@ -3774,14 +3217,9 @@ void Interface_Draw(GlobalContext* globalCtx) phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)]; phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; - for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) - { - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, - &D_02003040[interfaceCtx->counterDigits[phi_s0]], - 8, 16, - phi_s2, 206, - 8, 16, - 1024, 1024); + for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { + gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, + 16, phi_s2, 206, 8, 16, 1024, 1024); } Interface_DrawMagicBar(globalCtx); @@ -3796,138 +3234,113 @@ void Interface_Draw(GlobalContext* globalCtx) gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, + 0, TEXEL0, 0, PRIMITIVE, 0); - if (interfaceCtx->unk_1FA == 0) - { + if (interfaceCtx->unk_1FA == 0) { // B Button Icon & possibly Ammo Count - if (gSaveContext.equips.button_items[0] != ITEM_NONE) - { + if (gSaveContext.equips.button_items[0] != ITEM_NONE) { Interface_DrawItemIconTexture(globalCtx, (void*)(u32)interfaceCtx->icon_itemSegment, 0); if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) || - ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) - { + ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, + PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0); Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha); } } - } - else - { + } else { // B Button Do Action Label gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); - gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x180); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, - 0, 0x0000, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, + (u32)interfaceCtx->do_actionSegment + 0x180); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, - 3, 0x0000, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60); R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f); - gSPTextureRectangle(gfxCtx->overlay.p++, - R_B_LABEL_X(gSaveContext.language) << 2, R_B_LABEL_Y(gSaveContext.language) << 2, - (R_B_LABEL_X(gSaveContext.language) + 48) << 2, R_B_LABEL_Y(gSaveContext.language) << 2, - G_TX_RENDERTILE, - 0, 0, - R_B_LABEL_DD, R_B_LABEL_DD); + gSPTextureRectangle(gfxCtx->overlay.p++, R_B_LABEL_X(gSaveContext.language) << 2, + R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2, + R_B_LABEL_Y(gSaveContext.language) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, + R_B_LABEL_DD); } gDPPipeSync(gfxCtx->overlay.p++); // C-Left Button Icon & Ammo Count - if (gSaveContext.equips.button_items[1] < 0xF0) - { + if (gSaveContext.equips.button_items[1] < 0xF0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cLeftAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, + PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha); } gDPPipeSync(gfxCtx->overlay.p++); // C-Down Button Icon & Ammo Count - if (gSaveContext.equips.button_items[2] < 0xF0) - { + if (gSaveContext.equips.button_items[2] < 0xF0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cDownAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, + PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha); } gDPPipeSync(gfxCtx->overlay.p++); // C-Right Button Icon & Ammo Count - if (gSaveContext.equips.button_items[3] < 0xF0) - { + if (gSaveContext.equips.button_items[3] < 0xF0) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cRightAlpha); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, + PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha); } // A Button func_80094A14(globalCtx->state.gfxCtx); - func_8008A8B8(globalCtx, - R_A_BTN_Y, R_A_BTN_Y + 45, - R_A_BTN_X, R_A_BTN_X + 45); + func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45); gSPClearGeometryMode(gfxCtx->overlay.p++, G_CULL_BOTH); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), - R_A_BTN_COLOR(2), interfaceCtx->aAlpha); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, + 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2), + interfaceCtx->aAlpha); Interface_DrawActionButton(globalCtx); gDPPipeSync(gfxCtx->overlay.p++); - func_8008A8B8(globalCtx, - R_A_ICON_Y, R_A_ICON_Y + 45, - R_A_ICON_X, R_A_ICON_X + 45); + func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45); gSPSetGeometryMode(gfxCtx->overlay.p++, G_CULL_BACK); - gDPSetCombineLERP(gfxCtx->overlay.p++, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY); - gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), G_MTX_MODELVIEW | G_MTX_LOAD); + gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), + G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(gfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0); if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) @@ -3939,71 +3352,66 @@ void Interface_Draw(GlobalContext* globalCtx) func_8008A994(interfaceCtx); - if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) - { + if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) { // Inventory Equip Effects gSPSegment(gfxCtx->overlay.p++, 0x08, pauseCtx->unk_128); func_80094A14(globalCtx->state.gfxCtx); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, + PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10; - pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] + WREG(90) / 10; + pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = + pauseCtx->vtx_168[16].v.ob[0] + WREG(90) / 10; pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->unk_256 / 10; - pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] - WREG(90) / 10; + pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = + pauseCtx->vtx_168[16].v.ob[1] - WREG(90) / 10; - if (pauseCtx->unk_24E < 0xBF) - { + if (pauseCtx->unk_24E < 0xBF) { // Normal Equip (icon goes from the inventory slot to the C button when equipping it) gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, pauseCtx->unk_258); gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, - 0, 0x0000, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, - 8, 0x0000, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124); - } - else - { + } else { // Magic Arrow Equip Effect phi_s3_2 = pauseCtx->unk_24E - 0xBF; - gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, - sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], + gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); - if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) - { + if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) { phi_s3_2 = (pauseCtx->unk_258 / 8) / 2; - pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] - phi_s3_2; - pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] + phi_s3_2 * 2 + 32; - pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] + phi_s3_2; - pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32; + pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = + pauseCtx->vtx_168[16].v.ob[0] - phi_s3_2; + pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = + pauseCtx->vtx_168[16].v.ob[0] + phi_s3_2 * 2 + 32; + pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = + pauseCtx->vtx_168[16].v.ob[1] + phi_s3_2; + pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = + pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32; } gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, - 0, 0x0000, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, - 4, 0x0000, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124); } @@ -4012,108 +3420,82 @@ void Interface_Draw(GlobalContext* globalCtx) func_80094520(globalCtx->state.gfxCtx); - if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) - { - if (gSaveContext.minigame_state != 1) - { + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) { + if (gSaveContext.minigame_state != 1) { // Carrots rendering if the action corresponds to riding a horse - if (interfaceCtx->unk_1EE == 8) - { + if (interfaceCtx->unk_1EE == 8) { // Load Carrot Icon gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, - 0, 0x0000, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, - 4, 0x0000, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60); // Draw 6 carrots phi_s1 = ZREG(14); - for (phi_s3 = 1; phi_s3 < 7; phi_s3++) - { + for (phi_s3 = 1; phi_s3 < 7; phi_s3++) { // Carrot Color (based on availability) if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x96, 0xFF, interfaceCtx->aAlpha); else gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha); - gSPTextureRectangle(gfxCtx->overlay.p++, - phi_s1 << 2, ZREG(15) << 2, - (phi_s1 + 16) << 2, (ZREG(15) + 16) << 2, - G_TX_RENDERTILE, - 0, 0, - 1024, 1024); + gSPTextureRectangle(gfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2, + (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); phi_s1 += 16; } } - } - else - { + } else { // Score for the Horseback Archery gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha); // Target Icon gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, - 0, 0x0000, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPLoadSync(gfxCtx->overlay.p++); gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342); gDPPipeSync(gfxCtx->overlay.p++); - gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, - 6, 0x0000, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); + gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, + G_TX_NOLOD); gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60); - gSPTextureRectangle(gfxCtx->overlay.p++, - (WREG(32) + 28) << 2, ZREG(15) << 2, - (WREG(32) + 52) << 2, (ZREG(15) + 16) << 2, - G_TX_RENDERTILE, - 0, 0, - 1024, 1024); + gSPTextureRectangle(gfxCtx->overlay.p++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2, + (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); // Score Counter gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); phi_s0 = 0; phi_s1 = WREG(32) + 6 * 9; - for (phi_s3 = 0; phi_s3 < 4; phi_s3++) - { - if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) - { - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, - &D_02003040[sHBAScoreDigits[phi_s3]], - 8, 16, - phi_s1, ZREG(15) - 2, - sDigitWidth[0], VREG(42), - VREG(43) * 2, VREG(43) * 2); + for (phi_s3 = 0; phi_s3 < 4; phi_s3++) { + if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) { + gfxCtx->overlay.p = + Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1, + ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2); phi_s1 += 9; phi_s0++; } } gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, - TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, + PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); } } - if ((gSaveContext.timer_2_state == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) - { + if ((gSaveContext.timer_2_state == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) { // Trade quest timer reached 0 gSaveContext.cutscene_index = 0; globalCtx->sceneLoadFlag = 0x14; @@ -4124,8 +3506,7 @@ void Interface_Draw(GlobalContext* globalCtx) if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) && (gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) && (gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) && - (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE)) - { + (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE)) { if (gSaveContext.button_status[0] != BTN_ENABLED) gSaveContext.equips.button_items[0] = gSaveContext.button_status[0]; else @@ -4133,19 +3514,15 @@ void Interface_Draw(GlobalContext* globalCtx) } // Revert any spoiling trade quest items - for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) - { - if (INV_CONTENT(ITEM_POCKET_EGG) == gSpoilingItems[phi_s3]) - { + for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) { + if (INV_CONTENT(ITEM_POCKET_EGG) == gSpoilingItems[phi_s3]) { gSaveContext.event_inf[0] &= 0x7F80; osSyncPrintf("EVENT_INF=%x\n", gSaveContext.event_inf[0]); globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3]; INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3]; - for (phi_s0 = 1; phi_s0 < 4; phi_s0++) - { - if (gSaveContext.equips.button_items[phi_s0] == gSpoilingItems[phi_s3]) - { + for (phi_s0 = 1; phi_s0 < 4; phi_s0++) { + if (gSaveContext.equips.button_items[phi_s0] == gSpoilingItems[phi_s3]) { gSaveContext.equips.button_items[phi_s0] = gSpoilingItemReverts[phi_s3]; Interface_LoadItemIcon1(globalCtx, phi_s0); } @@ -4154,21 +3531,13 @@ void Interface_Draw(GlobalContext* globalCtx) } } - if ((globalCtx->pauseCtx.state == 0) && - (globalCtx->pauseCtx.flag == 0) && - (globalCtx->unk_10A20 == 0) && - (msgCtx->msgMode == 0) && - !(player->stateFlags2 & 0x01000000) && - (globalCtx->sceneLoadFlag == 0) && - (globalCtx->unk_1241B == 0) && - (func_800BFC84(globalCtx) == 0) && - (gSaveContext.minigame_state != 1) && + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (globalCtx->unk_10A20 == 0) && + (msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) && + (globalCtx->unk_1241B == 0) && (func_800BFC84(globalCtx) == 0) && (gSaveContext.minigame_state != 1) && (globalCtx->unk_11E5C < 2) && - !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) - { + !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { sp274 = 0; - switch (gSaveContext.timer_1_state) - { + switch (gSaveContext.timer_1_state) { case 1: gSaveContext.timer_1_state = 2; gSaveContext.timer_1_value = gSaveContext.health >> 1; @@ -4176,8 +3545,7 @@ void Interface_Draw(GlobalContext* globalCtx) break; case 2: D_8015FFE2--; - if (D_8015FFE2 == 0) - { + if (D_8015FFE2 == 0) { gSaveContext.timer_1_state = 3; D_8015FFE2 = 20; } @@ -4193,8 +3561,7 @@ void Interface_Draw(GlobalContext* globalCtx) case 6: case 12: D_8015FFE2--; - if (D_8015FFE2 == 0) - { + if (D_8015FFE2 == 0) { D_8015FFE2 = 20; if (gSaveContext.timer_1_state == 6) gSaveContext.timer_1_state = 7; @@ -4214,8 +3581,7 @@ void Interface_Draw(GlobalContext* globalCtx) gSaveContext.timer_y[0] -= phi_s3; D_8015FFE2--; - if (D_8015FFE2 == 0) - { + if (D_8015FFE2 == 0) { gSaveContext.timer_x[0] = 26; D_8015FFE2 = 20; @@ -4231,47 +3597,39 @@ void Interface_Draw(GlobalContext* globalCtx) } case 4: case 8: - if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8)) - { + if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8)) { if (gSaveContext.health_capacity > 0xA0) gSaveContext.timer_y[0] = 54; else gSaveContext.timer_y[0] = 46; } - if ((gSaveContext.timer_1_state >= 3) && (msgCtx->unk_E300 == 0)) - { + if ((gSaveContext.timer_1_state >= 3) && (msgCtx->unk_E300 == 0)) { D_8015FFE0--; - if (D_8015FFE0 == 0) - { + if (D_8015FFE0 == 0) { if (gSaveContext.timer_1_value != 0) gSaveContext.timer_1_value--; D_8015FFE0 = 20; - if (gSaveContext.timer_1_value == 0) - { + if (gSaveContext.timer_1_value == 0) { gSaveContext.timer_1_state = 10; - if (D_80125A5C != 0) - { + if (D_80125A5C != 0) { gSaveContext.health = 0; globalCtx->unk_11D58(globalCtx, -(gSaveContext.health + 2)); } D_80125A5C = 0; - } - else if (gSaveContext.timer_1_value > 60) - { + } else if (gSaveContext.timer_1_value > 60) { if (sTimerDigits[4] == 1) - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } - else if (gSaveContext.timer_1_value >= 11) - { + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } else if (gSaveContext.timer_1_value >= 11) { if (sTimerDigits[4] & 1) - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } - else - { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); } } } @@ -4287,8 +3645,7 @@ void Interface_Draw(GlobalContext* globalCtx) gSaveContext.timer_y[0] -= phi_s3; D_8015FFE2--; - if (D_8015FFE2 == 0) - { + if (D_8015FFE2 == 0) { gSaveContext.timer_x[0] = 26; D_8015FFE2 = 20; @@ -4300,37 +3657,31 @@ void Interface_Draw(GlobalContext* globalCtx) gSaveContext.timer_1_state = 14; } case 14: - if (gSaveContext.timer_1_state == 14) - { + if (gSaveContext.timer_1_state == 14) { if (gSaveContext.health_capacity > 0xA0) gSaveContext.timer_y[0] = 54; else gSaveContext.timer_y[0] = 46; } - if (gSaveContext.timer_1_state >= 3) - { + if (gSaveContext.timer_1_state >= 3) { D_8015FFE0--; - if (D_8015FFE0 == 0) - { + if (D_8015FFE0 == 0) { gSaveContext.timer_1_value++; D_8015FFE0 = 20; - if (gSaveContext.timer_1_value == 3599) - { + if (gSaveContext.timer_1_value == 3599) { gSaveContext.timer_1_state = 15; D_8015FFE2 = 40; - } - else - { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); } } } break; case 10: - if (gSaveContext.timer_2_state != 0) - { + if (gSaveContext.timer_2_state != 0) { gSaveContext.timer_x[1] = 140; gSaveContext.timer_y[1] = 80; D_8015FFE4 = D_8015FFE6 = 20; @@ -4341,9 +3692,7 @@ void Interface_Draw(GlobalContext* globalCtx) gSaveContext.timer_2_state = 8; gSaveContext.timer_1_state = 0; - } - else - { + } else { gSaveContext.timer_1_state = 0; } break; @@ -4351,8 +3700,7 @@ void Interface_Draw(GlobalContext* globalCtx) break; default: sp274 = 1; - switch (gSaveContext.timer_2_state) - { + switch (gSaveContext.timer_2_state) { case 1: case 7: gSaveContext.timer_x[1] = 140; @@ -4366,8 +3714,7 @@ void Interface_Draw(GlobalContext* globalCtx) case 2: case 8: D_8015FFE6--; - if (D_8015FFE6 == 0) - { + if (D_8015FFE6 == 0) { D_8015FFE6 = 20; if (gSaveContext.timer_2_state == 2) gSaveContext.timer_2_state = 3; @@ -4390,8 +3737,7 @@ void Interface_Draw(GlobalContext* globalCtx) gSaveContext.timer_y[1] -= phi_s3; D_8015FFE6--; - if (D_8015FFE6 == 0) - { + if (D_8015FFE6 == 0) { gSaveContext.timer_x[1] = 26; D_8015FFE6 = 20; @@ -4407,70 +3753,54 @@ void Interface_Draw(GlobalContext* globalCtx) } case 4: case 10: - if ((gSaveContext.timer_2_state == 4) || (gSaveContext.timer_2_state == 10)) - { + if ((gSaveContext.timer_2_state == 4) || (gSaveContext.timer_2_state == 10)) { if (gSaveContext.health_capacity > 0xA0) gSaveContext.timer_y[1] = 54; else gSaveContext.timer_y[1] = 46; } - if (gSaveContext.timer_2_state >= 3) - { + if (gSaveContext.timer_2_state >= 3) { D_8015FFE4--; - if (D_8015FFE4 == 0) - { + if (D_8015FFE4 == 0) { D_8015FFE4 = 20; - if (gSaveContext.timer_2_state == 4) - { + if (gSaveContext.timer_2_state == 4) { gSaveContext.timer_2_value--; osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer_2_value); - if (gSaveContext.timer_2_value <= 0) - { + if (gSaveContext.timer_2_value <= 0) { if (!Flags_GetSwitch(globalCtx, 0x37) || ((globalCtx->sceneNum != SCENE_GANON_DEMO) && (globalCtx->sceneNum != SCENE_GANON_FINAL) && (globalCtx->sceneNum != SCENE_GANON_SONOGO) && - (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) - { + (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) { gSaveContext.timer_2_state = 5; gSaveContext.cutscene_index = 0; D_8015FFE6 = 40; func_8010B680(globalCtx, 0x71B0, 0); func_8002DF54(globalCtx, 0, 8); - } - else - { + } else { gSaveContext.timer_2_state = 6; D_8015FFE6 = 40; } - } - else - { - if (gSaveContext.timer_2_value > 60) - { + } else { + if (gSaveContext.timer_2_value > 60) { if (sTimerDigits[4] == 1) - Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } - else if (gSaveContext.timer_2_value > 10) - { + Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } else if (gSaveContext.timer_2_value > 10) { if (sTimerDigits[4] & 1) - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } - else - { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); + } else { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, + &D_801333E0, &D_801333E0, &D_801333E8); } } - } - else - { + } else { gSaveContext.timer_2_value++; - if (gSaveContext.event_inf[1] & 1) - { - if (gSaveContext.timer_2_value == 240) - { + if (gSaveContext.event_inf[1] & 1) { + if (gSaveContext.timer_2_value == 240) { func_8010B680(globalCtx, 0x6083, 0); gSaveContext.timer_2_state = 0; gSaveContext.event_inf[1] &= ~1; @@ -4478,9 +3808,9 @@ void Interface_Draw(GlobalContext* globalCtx) } } - if ((gSaveContext.timer_2_value % 60) == 0) - { - Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); + if ((gSaveContext.timer_2_value % 60) == 0) { + Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, + &D_801333E0, &D_801333E8); } } } @@ -4490,12 +3820,11 @@ void Interface_Draw(GlobalContext* globalCtx) if (D_8015FFE6 == 0) gSaveContext.timer_2_state = 0; break; - } + } } if (((gSaveContext.timer_1_state != 0) && (gSaveContext.timer_1_state != 10)) || - (gSaveContext.timer_2_state != 0)) - { + (gSaveContext.timer_2_state != 0)) { sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0; sTimerDigits[2] = 10; // digit 10 is used as ':' (colon) @@ -4504,19 +3833,16 @@ void Interface_Draw(GlobalContext* globalCtx) else sTimerDigits[4] = gSaveContext.timer_2_value; - while (sTimerDigits[4] >= 60) - { + while (sTimerDigits[4] >= 60) { sTimerDigits[1]++; - if (sTimerDigits[1] >= 10) - { + if (sTimerDigits[1] >= 10) { sTimerDigits[1] -= 10; sTimerDigits[0]++; } sTimerDigits[4] -= 60; } - while (sTimerDigits[4] >= 10) - { + while (sTimerDigits[4] >= 10) { sTimerDigits[4] -= 10; sTimerDigits[3]++; } @@ -4525,43 +3851,30 @@ void Interface_Draw(GlobalContext* globalCtx) gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, - D_02002000, - 16, 16, - gSaveContext.timer_x[sp274], - gSaveContext.timer_y[sp274] + 2, - 16, 16, - 1024, 1024); + gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timer_x[sp274], + gSaveContext.timer_y[sp274] + 2, 16, 16, 1024, 1024); // Timer Counter gDPPipeSync(gfxCtx->overlay.p++); - gDPSetCombineLERP(gfxCtx->overlay.p++, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, - 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); - if (gSaveContext.timer_1_state != 0) - { + if (gSaveContext.timer_1_state != 0) { if ((gSaveContext.timer_1_value < 10) && (gSaveContext.timer_1_state < 11)) gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF); else gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF); - } - else - { + } else { if ((gSaveContext.timer_2_value < 10) && (gSaveContext.timer_2_state < 6)) gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF); else gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF); } - for (phi_s3 = 0; phi_s3 < 5; phi_s3++) - { - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, - &D_02003040[sTimerDigits[phi_s3]], - 8, 16, + for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { + gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16, gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3], - gSaveContext.timer_y[sp274], - sDigitWidth[phi_s3], VREG(42), + gSaveContext.timer_y[sp274], sDigitWidth[phi_s3], VREG(42), VREG(43) * 2, VREG(43) * 2); } } @@ -4571,8 +3884,7 @@ void Interface_Draw(GlobalContext* globalCtx) if (pauseCtx->flag == 3) func_8002AAB0(globalCtx); - if (interfaceCtx->unk_244 != 0) - { + if (interfaceCtx->unk_244 != 0) { gDPPipeSync(gfxCtx->overlay.p++); gSPDisplayList(gfxCtx->overlay.p++, sSetupDL_80125A60); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x00, 0x00, interfaceCtx->unk_244); @@ -4592,52 +3904,40 @@ s16 sTimerDigits[5]; #ifdef NON_MATCHING // regalloc and minor ordering differences -void Interface_Update(GlobalContext* globalCtx) -{ +void Interface_Update(GlobalContext* globalCtx) { static u8 D_80125B60 = 0; static s16 D_80125B64 = 0; MessageContext* msgCtx = &globalCtx->msgCtx; InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; Player* player = PLAYER; - s16 alpha; // sp+0x3A + s16 alpha; // sp+0x3A s16 alpha1; // sp+0x38 u16 action; Input* input = &globalCtx->state.input[2]; - if (!~(input->padPressed | -0x201)) - { + if (!~(input->padPressed | -0x201)) { gSaveContext.language = 0; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); - } - else if (!~(input->padPressed | -0x801)) - { + } else if (!~(input->padPressed | -0x801)) { gSaveContext.language = 1; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); - } - else if (!~(input->padPressed | -0x101)) - { + } else if (!~(input->padPressed | -0x101)) { gSaveContext.language = 2; osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language); } - if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) - { + if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) { if ((gSaveContext.minigame_state == 1) || (gSaveContext.scene_setup_index < 4) || - ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.scene_setup_index == 4))) - { - if ((msgCtx->msgMode == 0) || - ((msgCtx->msgMode != 0) && (globalCtx->sceneNum == SCENE_BOWLING))) - { - if (globalCtx->unk_10A20 == 0) - { + ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.scene_setup_index == 4))) { + if ((msgCtx->msgMode == 0) || ((msgCtx->msgMode != 0) && (globalCtx->sceneNum == SCENE_BOWLING))) { + if (globalCtx->unk_10A20 == 0) { func_80083108(globalCtx); } } } } - switch (gSaveContext.unk_13E8) - { + switch (gSaveContext.unk_13E8) { case 1: case 2: case 3: @@ -4679,8 +3979,7 @@ void Interface_Update(GlobalContext* globalCtx) if (interfaceCtx->magicAlpha != 0xFF) interfaceCtx->magicAlpha = alpha1; - switch (globalCtx->sceneNum) - { + switch (globalCtx->sceneNum) { case SCENE_SPOT00: case SCENE_SPOT01: case SCENE_SPOT02: @@ -4727,8 +4026,7 @@ void Interface_Update(GlobalContext* globalCtx) func_8008226C(globalCtx); - if (gSaveContext.health_accumulator != 0) - { + if (gSaveContext.health_accumulator != 0) { gSaveContext.health_accumulator -= 4; gSaveContext.health += 4; @@ -4737,10 +4035,10 @@ void Interface_Update(GlobalContext* globalCtx) osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.health_capacity); - if (gSaveContext.health >= gSaveContext.health_capacity) - { + if (gSaveContext.health >= gSaveContext.health_capacity) { gSaveContext.health = gSaveContext.health_capacity; - osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health, gSaveContext.health_capacity); + osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health, + gSaveContext.health_capacity); gSaveContext.health_accumulator = 0; } } @@ -4748,57 +4046,36 @@ void Interface_Update(GlobalContext* globalCtx) Health_HandleCriticalAlarm(globalCtx); D_80125A58 = func_8008F2F8(globalCtx); - if (D_80125A58 == 1) - { - if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) - { + if (D_80125A58 == 1) { + if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) { D_80125A58 = 0; } - } - else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) - { - if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) - { + } else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) { + if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) { D_80125A58 = 0; } } Health_UpdateData(globalCtx); - if ((gSaveContext.timer_1_state >= 3) && - (globalCtx->pauseCtx.state == 0) && - (globalCtx->pauseCtx.flag == 0) && - (msgCtx->msgMode == 0) && - !(player->stateFlags2 & 0x01000000) && - (globalCtx->sceneLoadFlag == 0) && - (globalCtx->unk_1241B == 0) && - (func_800BFC84(globalCtx) == 0)) - { - - } + if ((gSaveContext.timer_1_state >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && + (msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) && + (globalCtx->unk_1241B == 0) && (func_800BFC84(globalCtx) == 0)) {} - if (gSaveContext.rupee_accumulator != 0) - { - if (gSaveContext.rupee_accumulator > 0) - { - if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) - { + if (gSaveContext.rupee_accumulator != 0) { + if (gSaveContext.rupee_accumulator > 0) { + if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) { gSaveContext.rupee_accumulator--; gSaveContext.rupees++; Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } - else - { + } else { // Translates to: "Rupee Amount MAX = %d" osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET)); gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET); gSaveContext.rupee_accumulator = 0; } - } - else if (gSaveContext.rupees != 0) - { - if (gSaveContext.rupee_accumulator <= -50) - { + } else if (gSaveContext.rupees != 0) { + if (gSaveContext.rupee_accumulator <= -50) { gSaveContext.rupee_accumulator += 10; gSaveContext.rupees -= 10; @@ -4806,34 +4083,27 @@ void Interface_Update(GlobalContext* globalCtx) gSaveContext.rupees = 0; Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); - } - else - { + } else { gSaveContext.rupee_accumulator++; gSaveContext.rupees--; Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } - } - else - { + } else { gSaveContext.rupee_accumulator = 0; } } - switch (interfaceCtx->unk_1EC) - { + switch (interfaceCtx->unk_1EC) { case 1: interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5)); - if (interfaceCtx->unk_1F4 >= 15700.0f) - { + if (interfaceCtx->unk_1F4 >= 15700.0f) { interfaceCtx->unk_1F4 = -15700.0f; interfaceCtx->unk_1EC = 2; } break; case 2: interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5)); - if (interfaceCtx->unk_1F4 >= 0.0f) - { + if (interfaceCtx->unk_1F4 >= 0.0f) { interfaceCtx->unk_1F4 = 0.0f; interfaceCtx->unk_1EC = 0; interfaceCtx->unk_1EE = interfaceCtx->unk_1F0; @@ -4845,16 +4115,14 @@ void Interface_Update(GlobalContext* globalCtx) break; case 3: interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5)); - if (interfaceCtx->unk_1F4 >= 15700.0f) - { + if (interfaceCtx->unk_1F4 >= 15700.0f) { interfaceCtx->unk_1F4 = -15700.0f; interfaceCtx->unk_1EC = 2; } break; case 4: interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5)); - if (interfaceCtx->unk_1F4 >= 0.0f) - { + if (interfaceCtx->unk_1F4 >= 0.0f) { interfaceCtx->unk_1F4 = 0.0f; interfaceCtx->unk_1EC = 0; interfaceCtx->unk_1EE = interfaceCtx->unk_1F0; @@ -4870,10 +4138,8 @@ void Interface_Update(GlobalContext* globalCtx) if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) && (globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->unk_1241B == 0) && - ((globalCtx->csCtx.state == 0) || (func_8008E988(globalCtx) == 0))) - { - if ((gSaveContext.magic_acquired != 0) && (gSaveContext.magic_level == 0)) - { + ((globalCtx->csCtx.state == 0) || (func_8008E988(globalCtx) == 0))) { + if ((gSaveContext.magic_acquired != 0) && (gSaveContext.magic_level == 0)) { gSaveContext.magic_level = gSaveContext.double_magic + 1; gSaveContext.unk_13F0 = 8; osSyncPrintf(VT_FGCOL(YELLOW)); @@ -4889,38 +4155,27 @@ void Interface_Update(GlobalContext* globalCtx) Interface_UpdateMagicBar(globalCtx); } - if (gSaveContext.timer_1_state == 0) - { - if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && - ((gSaveContext.health >> 1) != 0)) - { + if (gSaveContext.timer_1_state == 0) { + if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) { gSaveContext.timer_1_state = 1; gSaveContext.timer_x[0] = 140; gSaveContext.timer_y[0] = 80; D_80125A5C = 1; } - } - else - { - if (((D_80125A58 == 0) || (D_80125A58 == 3)) && - (gSaveContext.timer_1_state < 5)) - { + } else { + if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer_1_state < 5)) { gSaveContext.timer_1_state = 0; } } - if (gSaveContext.minigame_state == 1) - { + if (gSaveContext.minigame_state == 1) { gSaveContext.minigame_score += interfaceCtx->unk_23C; interfaceCtx->unk_23C = 0; - if (sHBAScoreTier == 0) - { + if (sHBAScoreTier == 0) { if (gSaveContext.minigame_score >= 1000) sHBAScoreTier++; - } - else if (sHBAScoreTier == 1) - { + } else if (sHBAScoreTier == 1) { if (gSaveContext.minigame_score >= 1500) sHBAScoreTier++; } @@ -4930,34 +4185,28 @@ void Interface_Update(GlobalContext* globalCtx) sHBAScoreDigits[2] = 0; sHBAScoreDigits[3] = gSaveContext.minigame_score; - while (sHBAScoreDigits[3] >= 1000) - { + while (sHBAScoreDigits[3] >= 1000) { sHBAScoreDigits[0]++; sHBAScoreDigits[3] -= 1000; } - while (sHBAScoreDigits[3] >= 100) - { + while (sHBAScoreDigits[3] >= 100) { sHBAScoreDigits[1]++; sHBAScoreDigits[3] -= 100; } - while (sHBAScoreDigits[3] >= 10) - { + while (sHBAScoreDigits[3] >= 10) { sHBAScoreDigits[2]++; sHBAScoreDigits[3] -= 10; } } - if (gSaveContext.unk_1422 != 0) - { + if (gSaveContext.unk_1422 != 0) { if ((msgCtx->unk_E3F0 != 0x31) && (gSaveContext.unk_1422 == 1)) globalCtx->msgCtx.unk_E3EE = 4; - if (globalCtx->unk_10A26 != 0) - { - if (gSaveContext.unk_1422 != 2) - { + if (globalCtx->unk_10A26 != 0) { + if (gSaveContext.unk_1422 != 2) { D_80125B60 = 0; if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001)) D_80125B60 = 1; @@ -4965,39 +4214,29 @@ void Interface_Update(GlobalContext* globalCtx) gSaveContext.unk_1422 = 2; D_80125B64 = D_8011FB40; D_8011FB40 = 400; - } - else if ((D_80125B60 == 0) && (gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001)) - { + } else if ((D_80125B60 == 0) && (gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001)) { gSaveContext.unk_1422 = 0; D_8011FB40 = D_80125B64; globalCtx->msgCtx.unk_E3EE = 4; - } - else if (gSaveContext.day_time > 0xC001) - { + } else if (gSaveContext.day_time > 0xC001) { gSaveContext.unk_1422 = 0; D_8011FB40 = D_80125B64; globalCtx->msgCtx.unk_E3EE = 4; } - } - else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) - { - if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time < 0xC001)) - { + } else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) { + if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time < 0xC001)) { gSaveContext.next_day_time = 0; globalCtx->fadeOutTransition = 4; gSaveContext.transition_type = 2; globalCtx->unk_11DE9 = 1; - } - else - { + } else { gSaveContext.next_day_time = 0x8001; globalCtx->fadeOutTransition = 5; gSaveContext.transition_type = 3; globalCtx->unk_11DE9 = 1; } - if (globalCtx->sceneNum == SCENE_SPOT13) - { + if (globalCtx->sceneNum == SCENE_SPOT13) { globalCtx->fadeOutTransition = 0xE; gSaveContext.transition_type = 0xE; } @@ -5009,9 +4248,7 @@ void Interface_Update(GlobalContext* globalCtx) func_800F6964(30); gSaveContext.seq_index = 0xFF; gSaveContext.night_sfx = 0xFF; - } - else - { + } else { gSaveContext.unk_1422 = 3; } } |
