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-rw-r--r--src/code/z_parameter.c3501
1 files changed, 1369 insertions, 2132 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index cb5fb307c..91c70d609 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2,117 +2,115 @@
#include <global.h>
#include <vt.h>
-typedef struct
-{
+typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
} RestrictionFlags;
-RestrictionFlags sRestrictionFlags[] =
-{
- { SCENE_SPOT00, 0x00, 0x00, 0x10 },
- { SCENE_SPOT01, 0x00, 0x00, 0x10 },
- { SCENE_SPOT02, 0x00, 0x00, 0x10 },
- { SCENE_SPOT03, 0x00, 0x00, 0x10 },
- { SCENE_SPOT04, 0x00, 0x00, 0x10 },
- { SCENE_SPOT05, 0x00, 0x00, 0x10 },
- { SCENE_SPOT06, 0x00, 0x00, 0x10 },
- { SCENE_SPOT07, 0x00, 0x00, 0x10 },
- { SCENE_SPOT08, 0x00, 0x00, 0x10 },
- { SCENE_SPOT09, 0x00, 0x00, 0x10 },
- { SCENE_SPOT10, 0x00, 0x00, 0x10 },
- { SCENE_SPOT11, 0x00, 0x00, 0x10 },
- { SCENE_SPOT12, 0x00, 0x00, 0x10 },
- { SCENE_SPOT13, 0x00, 0x00, 0x10 },
- { SCENE_SPOT15, 0x00, 0x00, 0x10 },
- { SCENE_GANON_TOU, 0x00, 0x00, 0x10 },
- { SCENE_SPOT16, 0x00, 0x00, 0x10 },
- { SCENE_SPOT17, 0x00, 0x00, 0x10 },
- { SCENE_SPOT18, 0x00, 0x00, 0x10 },
- { SCENE_SPOT20, 0x00, 0x00, 0x10 },
- { SCENE_TOKINOMA, 0x00, 0x10, 0x15 },
- { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA },
- { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 },
- { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 },
- { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 },
- { SCENE_HAKAANA, 0x00, 0x00, 0xD0 },
- { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 },
- { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 },
- { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 },
- { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 },
- { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 },
- { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 },
- { SCENE_NAKANIWA, 0x00, 0x05, 0x54 },
- { SCENE_TURIBORI, 0x11, 0x55, 0x55 },
- { SCENE_BOWLING, 0x11, 0x55, 0x55 },
- { SCENE_SOUKO, 0x00, 0x10, 0x15 },
- { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 },
- { SCENE_MAHOUYA, 0x10, 0x15, 0x55 },
- { SCENE_TAKARAYA, 0x10, 0x15, 0x55 },
- { SCENE_KINSUTA, 0x00, 0x10, 0x15 },
- { SCENE_ENTRA, 0x00, 0x10, 0x15 },
- { SCENE_ENTRA_N, 0x00, 0x10, 0x15 },
- { SCENE_ENRUI, 0x00, 0x10, 0xD5 },
- { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
- { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
- { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
- { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 },
- { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 },
- { SCENE_SHRINE, 0x00, 0x10, 0x15 },
- { SCENE_SHRINE_N, 0x00, 0x10, 0x15 },
- { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 },
- { SCENE_LINK_HOME, 0x10, 0x10, 0x15 },
- { SCENE_KAKARIKO, 0x10, 0x10, 0x15 },
- { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 },
- { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 },
- { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 },
- { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 },
- { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
- { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
- { SCENE_HUT, 0x10, 0x10, 0x15 },
- { SCENE_IMPA, 0x10, 0x10, 0x15 },
- { SCENE_LABO, 0x10, 0x10, 0x15 },
- { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
- { SCENE_TENT, 0x10, 0x10, 0x15 },
- { SCENE_SHOP1, 0x10, 0x10, 0x15 },
- { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
- { SCENE_GOLON, 0x10, 0x10, 0x15 },
- { SCENE_ZOORA, 0x10, 0x10, 0x15 },
- { SCENE_DRAG, 0x10, 0x10, 0x15 },
- { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 },
- { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 },
- { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 },
- { SCENE_MEN, 0x00, 0x03, 0x10 },
- { SCENE_YDAN, 0x00, 0x00, 0x00 },
- { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 },
- { SCENE_DDAN, 0x00, 0x00, 0x00 },
- { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 },
- { SCENE_BDAN, 0x00, 0x00, 0x00 },
- { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 },
- { SCENE_BMORI1, 0x00, 0x00, 0x00 },
- { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 },
- { SCENE_HAKADANCH, 0x00, 0x00, 0x00 },
- { SCENE_HAKADAN, 0x00, 0x00, 0x00 },
- { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 },
- { SCENE_HIDAN, 0x00, 0x00, 0x00 },
- { SCENE_FIRE_BS, 0x00, 0x45, 0x50 },
- { SCENE_MIZUSIN, 0x00, 0x00, 0x00 },
- { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 },
- { SCENE_JYASINZOU, 0x00, 0x00, 0x00 },
- { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 },
- { SCENE_GANON, 0x00, 0x00, 0x00 },
- { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
- { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 },
- { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 },
- { SCENE_GANONTIKA, 0x00, 0x03, 0x10 },
- { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 },
- { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 },
- { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 },
- { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 },
- { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 },
- { 0xFF, 0x00, 0x00, 0x00 },
+RestrictionFlags sRestrictionFlags[] = {
+ { SCENE_SPOT00, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT01, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT02, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT03, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT04, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT05, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT06, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT07, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT08, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT09, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT10, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT11, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT12, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT13, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT15, 0x00, 0x00, 0x10 },
+ { SCENE_GANON_TOU, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT16, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT17, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT18, 0x00, 0x00, 0x10 },
+ { SCENE_SPOT20, 0x00, 0x00, 0x10 },
+ { SCENE_TOKINOMA, 0x00, 0x10, 0x15 },
+ { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA },
+ { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 },
+ { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 },
+ { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 },
+ { SCENE_HAKAANA, 0x00, 0x00, 0xD0 },
+ { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 },
+ { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 },
+ { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 },
+ { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 },
+ { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 },
+ { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 },
+ { SCENE_NAKANIWA, 0x00, 0x05, 0x54 },
+ { SCENE_TURIBORI, 0x11, 0x55, 0x55 },
+ { SCENE_BOWLING, 0x11, 0x55, 0x55 },
+ { SCENE_SOUKO, 0x00, 0x10, 0x15 },
+ { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 },
+ { SCENE_MAHOUYA, 0x10, 0x15, 0x55 },
+ { SCENE_TAKARAYA, 0x10, 0x15, 0x55 },
+ { SCENE_KINSUTA, 0x00, 0x10, 0x15 },
+ { SCENE_ENTRA, 0x00, 0x10, 0x15 },
+ { SCENE_ENTRA_N, 0x00, 0x10, 0x15 },
+ { SCENE_ENRUI, 0x00, 0x10, 0xD5 },
+ { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
+ { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
+ { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
+ { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 },
+ { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 },
+ { SCENE_SHRINE, 0x00, 0x10, 0x15 },
+ { SCENE_SHRINE_N, 0x00, 0x10, 0x15 },
+ { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 },
+ { SCENE_LINK_HOME, 0x10, 0x10, 0x15 },
+ { SCENE_KAKARIKO, 0x10, 0x10, 0x15 },
+ { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
+ { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
+ { SCENE_HUT, 0x10, 0x10, 0x15 },
+ { SCENE_IMPA, 0x10, 0x10, 0x15 },
+ { SCENE_LABO, 0x10, 0x10, 0x15 },
+ { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
+ { SCENE_TENT, 0x10, 0x10, 0x15 },
+ { SCENE_SHOP1, 0x10, 0x10, 0x15 },
+ { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_GOLON, 0x10, 0x10, 0x15 },
+ { SCENE_ZOORA, 0x10, 0x10, 0x15 },
+ { SCENE_DRAG, 0x10, 0x10, 0x15 },
+ { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 },
+ { SCENE_MEN, 0x00, 0x03, 0x10 },
+ { SCENE_YDAN, 0x00, 0x00, 0x00 },
+ { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_DDAN, 0x00, 0x00, 0x00 },
+ { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_BDAN, 0x00, 0x00, 0x00 },
+ { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_BMORI1, 0x00, 0x00, 0x00 },
+ { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 },
+ { SCENE_HAKADANCH, 0x00, 0x00, 0x00 },
+ { SCENE_HAKADAN, 0x00, 0x00, 0x00 },
+ { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 },
+ { SCENE_HIDAN, 0x00, 0x00, 0x00 },
+ { SCENE_FIRE_BS, 0x00, 0x45, 0x50 },
+ { SCENE_MIZUSIN, 0x00, 0x00, 0x00 },
+ { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 },
+ { SCENE_JYASINZOU, 0x00, 0x00, 0x00 },
+ { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 },
+ { SCENE_GANON, 0x00, 0x00, 0x00 },
+ { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
+ { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 },
+ { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 },
+ { SCENE_GANONTIKA, 0x00, 0x03, 0x10 },
+ { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 },
+ { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 },
+ { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 },
+ { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 },
+ { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 },
+ { 0xFF, 0x00, 0x00, 0x00 },
};
s16 sHBAScoreTier = 0;
@@ -128,249 +126,264 @@ s16 sMagicBorderR = 0xFF;
s16 sMagicBorderG = 0xFF;
s16 sMagicBorderB = 0xFF;
-s16 sExtraItemBases[] =
-{
- ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB,
- ITEM_BOMB, ITEM_BOMB, ITEM_BOW, ITEM_BOW, ITEM_BOW, ITEM_SEEDS,
- ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
+s16 sExtraItemBases[] = {
+ ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
+ ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
};
s16 D_80125A58 = 0;
s16 D_80125A5C = 0;
-Gfx sSetupDL_80125A60[] =
-{
+Gfx sSetupDL_80125A60[] = {
gsDPPipeSync(),
- gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING |
- G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
- gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP |
- G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
+ gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
+ G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
+ gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
gsSPEndDisplayList(),
};
// original name: "alpha_change"
-void Interface_ChangeAlpha(u16 alphaType)
-{
- if (alphaType != gSaveContext.unk_13EA)
- {
+void Interface_ChangeAlpha(u16 alphaType) {
+ if (alphaType != gSaveContext.unk_13EA) {
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
gSaveContext.unk_13EC = 1;
}
}
-void func_80082644(GlobalContext* globalCtx, s16 alpha)
-{
+void func_80082644(GlobalContext* globalCtx, s16 alpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
- if (gSaveContext.button_status[0] == BTN_DISABLED)
- {
- if (interfaceCtx->bAlpha != 0x46)
+ if (gSaveContext.button_status[0] == BTN_DISABLED) {
+ if (interfaceCtx->bAlpha != 0x46) {
interfaceCtx->bAlpha = 0x46;
- }
- else
- {
- if (interfaceCtx->bAlpha != 0xFF)
+ }
+ } else {
+ if (interfaceCtx->bAlpha != 0xFF) {
interfaceCtx->bAlpha = alpha;
+ }
}
- if (gSaveContext.button_status[1] == BTN_DISABLED)
- {
- if (interfaceCtx->cLeftAlpha != 0x46)
+ if (gSaveContext.button_status[1] == BTN_DISABLED) {
+ if (interfaceCtx->cLeftAlpha != 0x46) {
interfaceCtx->cLeftAlpha = 0x46;
- }
- else
- {
- if (interfaceCtx->cLeftAlpha != 0xFF)
+ }
+ } else {
+ if (interfaceCtx->cLeftAlpha != 0xFF) {
interfaceCtx->cLeftAlpha = alpha;
+ }
}
- if (gSaveContext.button_status[2] == BTN_DISABLED)
- {
- if (interfaceCtx->cDownAlpha != 0x46)
+ if (gSaveContext.button_status[2] == BTN_DISABLED) {
+ if (interfaceCtx->cDownAlpha != 0x46) {
interfaceCtx->cDownAlpha = 0x46;
- }
- else
- {
- if (interfaceCtx->cDownAlpha != 0xFF)
+ }
+ } else {
+ if (interfaceCtx->cDownAlpha != 0xFF) {
interfaceCtx->cDownAlpha = alpha;
+ }
}
- if (gSaveContext.button_status[3] == BTN_DISABLED)
- {
- if (interfaceCtx->cRightAlpha != 0x46)
+ if (gSaveContext.button_status[3] == BTN_DISABLED) {
+ if (interfaceCtx->cRightAlpha != 0x46) {
interfaceCtx->cRightAlpha = 0x46;
- }
- else
- {
- if (interfaceCtx->cRightAlpha != 0xFF)
+ }
+ } else {
+ if (interfaceCtx->cRightAlpha != 0xFF) {
interfaceCtx->cRightAlpha = alpha;
+ }
}
- if (gSaveContext.button_status[4] == BTN_DISABLED)
- {
- if (interfaceCtx->aAlpha != 0x46)
+ if (gSaveContext.button_status[4] == BTN_DISABLED) {
+ if (interfaceCtx->aAlpha != 0x46) {
interfaceCtx->aAlpha = 0x46;
- }
- else
- {
- if (interfaceCtx->aAlpha != 0xFF)
+ }
+ } else {
+ if (interfaceCtx->aAlpha != 0xFF) {
interfaceCtx->aAlpha = alpha;
+ }
}
}
-void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha)
-{
+void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
- if (gSaveContext.unk_13E7 != 0)
- {
+ if (gSaveContext.unk_13E7 != 0) {
func_80082644(globalCtx, alpha);
return;
}
- if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
+ }
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
}
-void func_80082850(GlobalContext* globalCtx, s16 maxAlpha)
-{
+void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 alpha;
alpha = 0xFF - maxAlpha;
- switch (gSaveContext.unk_13E8)
- {
+ switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 8:
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
- if (gSaveContext.unk_13E8 == 8)
- {
- if (interfaceCtx->bAlpha != 0xFF)
+ if (gSaveContext.unk_13E8 == 8) {
+ if (interfaceCtx->bAlpha != 0xFF) {
interfaceCtx->bAlpha = alpha;
- }
- else
- {
- if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
+ }
+ } else {
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
+ }
}
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
- if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
+ }
- if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
+ }
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
break;
case 3:
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
func_8008277C(globalCtx, maxAlpha, alpha);
- if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
+ }
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
break;
case 4:
- if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
+ }
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
- if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
+ }
- if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
+ }
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if (interfaceCtx->aAlpha != 0xFF)
+ if (interfaceCtx->aAlpha != 0xFF) {
interfaceCtx->aAlpha = alpha;
+ }
break;
case 5:
func_8008277C(globalCtx, maxAlpha, alpha);
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if (interfaceCtx->aAlpha != 0xFF)
+ if (interfaceCtx->aAlpha != 0xFF) {
interfaceCtx->aAlpha = alpha;
+ }
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
- if (interfaceCtx->magicAlpha != 0xFF)
+ if (interfaceCtx->magicAlpha != 0xFF) {
interfaceCtx->magicAlpha = alpha;
+ }
break;
case 6:
func_8008277C(globalCtx, maxAlpha, alpha);
- if (interfaceCtx->aAlpha != 0xFF)
+ if (interfaceCtx->aAlpha != 0xFF) {
interfaceCtx->aAlpha = alpha;
+ }
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
- if (interfaceCtx->magicAlpha != 0xFF)
+ if (interfaceCtx->magicAlpha != 0xFF) {
interfaceCtx->magicAlpha = alpha;
+ }
- switch (globalCtx->sceneNum)
- {
+ switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
@@ -391,158 +404,199 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha)
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
- if (interfaceCtx->minimapAlpha < 0xAA)
+ if (interfaceCtx->minimapAlpha < 0xAA) {
interfaceCtx->minimapAlpha = alpha;
- else
+ } else {
interfaceCtx->minimapAlpha = 0xAA;
+ }
break;
default:
- if (interfaceCtx->minimapAlpha != 0xFF)
+ if (interfaceCtx->minimapAlpha != 0xFF) {
interfaceCtx->minimapAlpha = alpha;
+ }
break;
}
break;
case 7:
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
func_80082644(globalCtx, alpha);
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
- if (interfaceCtx->magicAlpha != 0xFF)
+ if (interfaceCtx->magicAlpha != 0xFF) {
interfaceCtx->magicAlpha = alpha;
+ }
break;
case 9:
- if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
+ }
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
- if (interfaceCtx->magicAlpha != 0xFF)
+ if (interfaceCtx->magicAlpha != 0xFF) {
interfaceCtx->magicAlpha = alpha;
+ }
break;
case 10:
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
- if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
+ }
- if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
+ }
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if (interfaceCtx->bAlpha != 0xFF)
+ if (interfaceCtx->bAlpha != 0xFF) {
interfaceCtx->bAlpha = alpha;
+ }
break;
case 11:
- if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
+ if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
+ }
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if ((interfaceCtx->magicAlpha!= 0) && (interfaceCtx->magicAlpha > maxAlpha))
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
+ }
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
break;
case 12:
- if (interfaceCtx->aAlpha != 0xFF)
+ if (interfaceCtx->aAlpha != 0xFF) {
interfaceCtx->aAlpha = alpha;
+ }
- if (interfaceCtx->bAlpha != 0xFF)
+ if (interfaceCtx->bAlpha != 0xFF) {
interfaceCtx->bAlpha = alpha;
+ }
- if (interfaceCtx->minimapAlpha != 0xFF)
+ if (interfaceCtx->minimapAlpha != 0xFF) {
interfaceCtx->minimapAlpha = alpha;
+ }
- if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
+ if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
+ if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
+ }
- if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
+ if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
+ }
- if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
+ if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
+ }
- if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
+ if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
+ }
break;
case 13:
func_8008277C(globalCtx, maxAlpha, alpha);
- if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
+ if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
+ }
- if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
+ if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
+ }
- if (interfaceCtx->healthAlpha != 0xFF)
+ if (interfaceCtx->healthAlpha != 0xFF) {
interfaceCtx->healthAlpha = alpha;
+ }
- if (interfaceCtx->magicAlpha != 0xFF)
+ if (interfaceCtx->magicAlpha != 0xFF) {
interfaceCtx->magicAlpha = alpha;
+ }
break;
}
- if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF))
+ if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) {
interfaceCtx->minimapAlpha = 0xFF;
+ }
}
-void func_80083108(GlobalContext* globalCtx)
-{
+void func_80083108(GlobalContext* globalCtx) {
MessageContext* msgCtx = &globalCtx->msgCtx;
Player* player = PLAYER;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
@@ -552,86 +606,72 @@ void func_80083108(GlobalContext* globalCtx)
sp28 = 0;
if ((gSaveContext.cutscene_index < 0xFFF0) ||
- ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutscene_index == 0xFFF0)))
- {
+ ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutscene_index == 0xFFF0))) {
gSaveContext.unk_13E7 = 0;
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
- ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)))
- {
- if (gSaveContext.equips.button_items[0] != ITEM_NONE)
- {
+ ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
+ if (gSaveContext.equips.button_items[0] != ITEM_NONE) {
gSaveContext.unk_13E7 = 1;
- if (gSaveContext.button_status[0] == BTN_DISABLED)
- {
- gSaveContext.button_status[0] = gSaveContext.button_status[1] =
- gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED;
+ if (gSaveContext.button_status[0] == BTN_DISABLED) {
+ gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] =
+ gSaveContext.button_status[3] = BTN_ENABLED;
}
if ((gSaveContext.equips.button_items[0] != ITEM_SLINGSHOT) &&
(gSaveContext.equips.button_items[0] != ITEM_BOW) &&
(gSaveContext.equips.button_items[0] != ITEM_BOMBCHU) &&
- (gSaveContext.equips.button_items[0] != ITEM_NONE))
- {
+ (gSaveContext.equips.button_items[0] != ITEM_NONE)) {
gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
- if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))
- {
+ if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
gSaveContext.equips.button_items[0] = ITEM_BOMBCHU;
Interface_LoadItemIcon1(globalCtx, 0);
- }
- else
- {
+ } else {
gSaveContext.equips.button_items[0] = ITEM_BOW;
- if (globalCtx->unk_11E5C >= 2)
- {
- if (LINK_AGE_IN_YEARS == YEARS_CHILD)
+ if (globalCtx->unk_11E5C >= 2) {
+ if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.button_items[0] = ITEM_SLINGSHOT;
+ }
Interface_LoadItemIcon1(globalCtx, 0);
- }
- else
- {
- if (gSaveContext.items[SLOT_BOW] == ITEM_NONE)
+ } else {
+ if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) {
gSaveContext.equips.button_items[0] = ITEM_NONE;
- else
+ } else {
Interface_LoadItemIcon1(globalCtx, 0);
+ }
}
}
- gSaveContext.button_status[1] = gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED;
+ gSaveContext.button_status[1] = gSaveContext.button_status[2] = gSaveContext.button_status[3] =
+ BTN_DISABLED;
Interface_ChangeAlpha(6);
}
- if (globalCtx->unk_1241B != 0)
+ if (globalCtx->unk_1241B != 0) {
Interface_ChangeAlpha(1);
- else if (gSaveContext.minigame_state == 1)
+ } else if (gSaveContext.minigame_state == 1) {
Interface_ChangeAlpha(8);
- else if (globalCtx->unk_11E5C >= 2)
+ } else if (globalCtx->unk_11E5C >= 2) {
Interface_ChangeAlpha(8);
- else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))
+ } else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
Interface_ChangeAlpha(8);
- else if (player->stateFlags1 & 0x00800000)
+ } else if (player->stateFlags1 & 0x00800000) {
Interface_ChangeAlpha(12);
- }
- else
- {
- if (player->stateFlags1 & 0x00800000)
+ }
+ } else {
+ if (player->stateFlags1 & 0x00800000) {
Interface_ChangeAlpha(12);
+ }
}
- }
- else if (globalCtx->sceneNum == SCENE_KENJYANOMA)
- {
+ } else if (globalCtx->sceneNum == SCENE_KENJYANOMA) {
Interface_ChangeAlpha(1);
- }
- else if (globalCtx->sceneNum == SCENE_TURIBORI)
- {
+ } else if (globalCtx->sceneNum == SCENE_TURIBORI) {
gSaveContext.unk_13E7 = 2;
- if (globalCtx->interfaceCtx.unk_260 != 0)
- {
- if (gSaveContext.equips.button_items[0] != ITEM_FISHING_POLE)
- {
+ if (globalCtx->interfaceCtx.unk_260 != 0) {
+ if (gSaveContext.equips.button_items[0] != ITEM_FISHING_POLE) {
gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
gSaveContext.equips.button_items[0] = ITEM_FISHING_POLE;
gSaveContext.unk_13EA = 0;
@@ -639,78 +679,69 @@ void func_80083108(GlobalContext* globalCtx)
Interface_ChangeAlpha(12);
}
- if (gSaveContext.unk_13EA != 12)
+ if (gSaveContext.unk_13EA != 12) {
Interface_ChangeAlpha(12);
- }
- else if (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE)
- {
+ }
+ } else if (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE) {
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
gSaveContext.unk_13EA = 0;
- if (gSaveContext.equips.button_items[0] != ITEM_NONE)
+ if (gSaveContext.equips.button_items[0] != ITEM_NONE) {
Interface_LoadItemIcon1(globalCtx, 0);
+ }
- gSaveContext.button_status[0] = gSaveContext.button_status[1] =
- gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED;
+ gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] =
+ gSaveContext.button_status[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
- }
- else
- {
- if (gSaveContext.button_status[0] == BTN_ENABLED)
+ } else {
+ if (gSaveContext.button_status[0] == BTN_ENABLED) {
gSaveContext.unk_13EA = 0;
+ }
- gSaveContext.button_status[0] = gSaveContext.button_status[1] =
- gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED;
+ gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] =
+ gSaveContext.button_status[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
}
- }
- else if (msgCtx->msgMode == 0)
- {
- if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5))
- {
- if (gSaveContext.button_status[0] != BTN_DISABLED)
+ } else if (msgCtx->msgMode == 0) {
+ if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
+ if (gSaveContext.button_status[0] != BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[0] = BTN_DISABLED;
- for (i = 1; i < 4; i++)
- {
- if (func_8008F2F8(globalCtx) == 2)
- {
+ for (i = 1; i < 4; i++) {
+ if (func_8008F2F8(globalCtx) == 2) {
if ((gSaveContext.equips.button_items[i] != ITEM_HOOKSHOT) &&
- (gSaveContext.equips.button_items[i] != ITEM_LONGSHOT))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] != ITEM_LONGSHOT)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
- }
- else
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ } else {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
- }
- else
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ } else {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
- if (sp28)
+ if (sp28) {
gSaveContext.unk_13EA = 0;
+ }
Interface_ChangeAlpha(50);
- }
- else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000))
- {
- if (gSaveContext.button_status[0] != BTN_DISABLED)
- {
+ } else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000)) {
+ if (gSaveContext.button_status[0] != BTN_DISABLED) {
gSaveContext.button_status[0] = BTN_DISABLED;
gSaveContext.button_status[1] = BTN_DISABLED;
gSaveContext.button_status[2] = BTN_DISABLED;
@@ -718,341 +749,278 @@ void func_80083108(GlobalContext* globalCtx)
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
}
- }
- else if ((gSaveContext.event_inf[0] & 0xF) == 1)
- {
- if (player->stateFlags1 & 0x00800000)
- {
+ } else if ((gSaveContext.event_inf[0] & 0xF) == 1) {
+ if (player->stateFlags1 & 0x00800000) {
if ((gSaveContext.equips.button_items[0] != ITEM_NONE) &&
- (gSaveContext.equips.button_items[0] != ITEM_BOW))
- {
- if (gSaveContext.items[SLOT_BOW] == ITEM_NONE)
- {
+ (gSaveContext.equips.button_items[0] != ITEM_BOW)) {
+ if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) {
gSaveContext.equips.button_items[0] = ITEM_NONE;
- }
- else
- {
+ } else {
gSaveContext.equips.button_items[0] = ITEM_BOW;
sp28 = 1;
}
}
- }
- else do
- {
- sp28 = 1;
+ } else {
+ do {
+ sp28 = 1;
- if ((gSaveContext.equips.button_items[0] == ITEM_NONE) ||
- (gSaveContext.equips.button_items[0] == ITEM_BOW))
- {
+ if ((gSaveContext.equips.button_items[0] == ITEM_NONE) ||
+ (gSaveContext.equips.button_items[0] == ITEM_BOW)) {
- if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) &&
- (gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) &&
- (gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) &&
- (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE))
- {
- gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
- }
- else
- {
- gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
+ if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) &&
+ (gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) &&
+ (gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) &&
+ (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE)) {
+ gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
+ } else {
+ gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
+ }
}
- }
- } while (0); // Necessary to match
+ } while (0); // Necessary to match
+ }
- if (sp28)
- {
+ if (sp28) {
Interface_LoadItemIcon1(globalCtx, 0);
sp28 = 0;
}
- for (i = 1; i < 4; i++)
- {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) &&
- (gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
- }
- else
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ } else {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
- if (sp28)
+ if (sp28) {
gSaveContext.unk_13EA = 0;
+ }
Interface_ChangeAlpha(50);
- }
- else
- {
- if (interfaceCtx->restrictions.bButton == 0)
- {
+ } else {
+ if (interfaceCtx->restrictions.bButton == 0) {
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
- (gSaveContext.equips.button_items[0] == ITEM_NONE))
- {
- if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0))
- {
+ (gSaveContext.equips.button_items[0] == ITEM_NONE)) {
+ if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) {
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
sp28 = 1;
- if (gSaveContext.equips.button_items[0] != ITEM_NONE)
+ if (gSaveContext.equips.button_items[0] != ITEM_NONE) {
Interface_LoadItemIcon1(globalCtx, 0);
+ }
}
- }
- else if ((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED)
- {
+ } else if ((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED) {
sp28 = 1;
if (((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED) ||
- ((gSaveContext.button_status[0] & 0xFF) == BTN_ENABLED))
- {
+ ((gSaveContext.button_status[0] & 0xFF) == BTN_ENABLED)) {
gSaveContext.button_status[0] = BTN_ENABLED;
- }
- else
- {
+ } else {
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0] & 0xFF;
}
}
- }
- else if (interfaceCtx->restrictions.bButton == 1)
- {
+ } else if (interfaceCtx->restrictions.bButton == 1) {
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
- (gSaveContext.equips.button_items[0] == ITEM_NONE))
- {
- if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0))
- {
+ (gSaveContext.equips.button_items[0] == ITEM_NONE)) {
+ if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) {
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
sp28 = 1;
- if (gSaveContext.equips.button_items[0] != ITEM_NONE)
+ if (gSaveContext.equips.button_items[0] != ITEM_NONE) {
Interface_LoadItemIcon1(globalCtx, 0);
+ }
}
- }
- else
- {
- if (gSaveContext.button_status[0] == BTN_ENABLED)
+ } else {
+ if (gSaveContext.button_status[0] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[0] = BTN_DISABLED;
}
}
- if (interfaceCtx->restrictions.bottles != 0)
- {
- for (i = 1; i < 4; i++)
- {
+ if (interfaceCtx->restrictions.bottles != 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
- (gSaveContext.equips.button_items[i] <= ITEM_POE))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] <= ITEM_POE)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
- }
- else if (interfaceCtx->restrictions.bottles == 0)
- {
- for (i = 1; i < 4; i++)
- {
+ } else if (interfaceCtx->restrictions.bottles == 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
- (gSaveContext.equips.button_items[i] <= ITEM_POE))
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ (gSaveContext.equips.button_items[i] <= ITEM_POE)) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- if (interfaceCtx->restrictions.tradeItems != 0)
- {
- for (i = 1; i < 4; i++)
- {
+ if (interfaceCtx->restrictions.tradeItems != 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
- (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
- }
- else if (interfaceCtx->restrictions.tradeItems == 0)
- {
- for (i = 1; i < 4; i++)
- {
+ } else if (interfaceCtx->restrictions.tradeItems == 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
- (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- if (interfaceCtx->restrictions.hookshot != 0)
- {
- for (i = 1; i < 4; i++)
- {
+ if (interfaceCtx->restrictions.hookshot != 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) ||
- (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
- }
- else if (interfaceCtx->restrictions.hookshot == 0)
- {
- for (i = 1; i < 4; i++)
- {
+ } else if (interfaceCtx->restrictions.hookshot == 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) ||
- (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT))
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ (gSaveContext.equips.button_items[i] == ITEM_LONGSHOT)) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- if (interfaceCtx->restrictions.ocarina != 0)
- {
- for (i = 1; i < 4; i++)
- {
+ if (interfaceCtx->restrictions.ocarina != 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) ||
- (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
- }
- else if (interfaceCtx->restrictions.ocarina == 0)
- {
- for (i = 1; i < 4; i++)
- {
+ } else if (interfaceCtx->restrictions.ocarina == 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) ||
- (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME))
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ (gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME)) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- if (interfaceCtx->restrictions.farores != 0)
- {
- for (i = 1; i < 4; i++)
- {
- if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND)
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ if (interfaceCtx->restrictions.farores != 0) {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
osSyncPrintf("***(i=%d)*** ", i);
}
}
- }
- else if (interfaceCtx->restrictions.farores == 0)
- {
- for (i = 1; i < 4; i++)
- {
- if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND)
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ } else if (interfaceCtx->restrictions.farores == 0) {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- if (interfaceCtx->restrictions.dinsNayrus != 0)
- {
- for (i = 1; i < 4; i++)
- {
+ if (interfaceCtx->restrictions.dinsNayrus != 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] == ITEM_DINS_FIRE) ||
- (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
- }
- else if (interfaceCtx->restrictions.dinsNayrus == 0)
- {
- for (i = 1; i < 4; i++)
- {
+ } else if (interfaceCtx->restrictions.dinsNayrus == 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] == ITEM_DINS_FIRE) ||
- (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE))
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ (gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE)) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- if (interfaceCtx->restrictions.all != 0)
- {
- for (i = 1; i < 4; i++)
- {
+ if (interfaceCtx->restrictions.all != 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) &&
!((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
- (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
- {
+ (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) {
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
- (gSaveContext.equips.button_items[i] != ITEM_LENS))
- {
- if (gSaveContext.button_status[i] == BTN_ENABLED)
+ (gSaveContext.equips.button_items[i] != ITEM_LENS)) {
+ if (gSaveContext.button_status[i] == BTN_ENABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_DISABLED;
- }
- else
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ } else {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
- }
- else if (interfaceCtx->restrictions.all == 0)
- {
- for (i = 1; i < 4; i++)
- {
+ } else if (interfaceCtx->restrictions.all == 0) {
+ for (i = 1; i < 4; i++) {
if ((gSaveContext.equips.button_items[i] != ITEM_DINS_FIRE) &&
(gSaveContext.equips.button_items[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.button_items[i] != ITEM_LONGSHOT) &&
@@ -1063,10 +1031,10 @@ void func_80083108(GlobalContext* globalCtx)
!((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) &&
!((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
- (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
- {
- if (gSaveContext.button_status[i] == BTN_DISABLED)
+ (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) {
+ if (gSaveContext.button_status[i] == BTN_DISABLED) {
sp28 = 1;
+ }
gSaveContext.button_status[i] = BTN_ENABLED;
}
@@ -1076,44 +1044,39 @@ void func_80083108(GlobalContext* globalCtx)
}
}
- if (sp28)
- {
+ if (sp28) {
gSaveContext.unk_13EA = 0;
- if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_1241B == 0))
- {
+ if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_1241B == 0)) {
Interface_ChangeAlpha(50);
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
- }
- else
- {
+ } else {
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
}
}
}
-void Interface_SetSceneRestrictions(GlobalContext* globalCtx)
-{
+void Interface_SetSceneRestrictions(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
u8 currentScene;
+ // clang-format off
interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton =
interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles =
- interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
+ interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs =
interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores =
interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0;
+ // clang-format on
i = 0;
// Translates to: "Data settings related to button display scene_data_ID=%d\n"
osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum);
- do
- {
+ do {
currentScene = (u8)globalCtx->sceneNum;
- if (sRestrictionFlags[i].scene == currentScene)
- {
+ if (sRestrictionFlags[i].scene == currentScene) {
interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
@@ -1128,104 +1091,74 @@ void Interface_SetSceneRestrictions(GlobalContext* globalCtx)
interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
osSyncPrintf(VT_FGCOL(YELLOW));
- osSyncPrintf("parameter->button_status = %x,%x,%x\n",
- sRestrictionFlags[i].flags1, sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
- osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n",
- interfaceCtx->restrictions.hGauge, interfaceCtx->restrictions.bButton,
- interfaceCtx->restrictions.aButton, interfaceCtx->restrictions.bottles);
- osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n",
- interfaceCtx->restrictions.tradeItems, interfaceCtx->restrictions.hookshot,
- interfaceCtx->restrictions.ocarina, interfaceCtx->restrictions.warpSongs);
- osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n",
- interfaceCtx->restrictions.sunsSong, interfaceCtx->restrictions.farores,
- interfaceCtx->restrictions.dinsNayrus, interfaceCtx->restrictions.all);
+ osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1,
+ sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
+ osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
+ interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
+ interfaceCtx->restrictions.bottles);
+ osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
+ interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
+ interfaceCtx->restrictions.warpSongs);
+ osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
+ interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
+ interfaceCtx->restrictions.all);
osSyncPrintf(VT_RST);
return;
}
i++;
- }
- while (sRestrictionFlags[i].scene != 0xFF);
+ } while (sRestrictionFlags[i].scene != 0xFF);
}
-Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight,
- s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy)
-{
- gDPLoadTextureBlock(displayListHead++,
- texture,
- G_IM_FMT_IA,
- G_IM_SIZ_8b,
- textureWidth, textureHeight,
- 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
-
- gSPTextureRectangle(displayListHead++,
- rectLeft * 4, rectTop * 4,
- (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
- G_TX_RENDERTILE,
- 0, 0,
- dsdx, dtdy);
+Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft,
+ s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
+ (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
-Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight,
- s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy)
-{
- gDPLoadTextureBlock(displayListHead++,
- texture,
- G_IM_FMT_I,
- G_IM_SIZ_8b,
- textureWidth, textureHeight,
- 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
-
- gSPTextureRectangle(displayListHead++,
- rectLeft * 4, rectTop * 4,
- (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
- G_TX_RENDERTILE,
- 0, 0,
- dsdx, dtdy);
+Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(displayListHead++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4,
+ (rectTop + rectHeight) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
#ifdef NON_MATCHING
// regalloc differences
-void Inventory_SwapAgeEquipment(void)
-{
+void Inventory_SwapAgeEquipment(void) {
s16 i;
u16 temp;
- if (LINK_AGE_IN_YEARS == YEARS_CHILD)
- {
- for (i = 0; i < 4; i++)
- {
+ if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
+ for (i = 0; i < 4; i++) {
if (i != 0)
gSaveContext.child_equips.button_items[i] = gSaveContext.equips.button_items[i];
else
gSaveContext.child_equips.button_items[i] = ITEM_SWORD_KOKIRI;
if (i != 0)
- gSaveContext.child_equips.c_button_slots[i-1] = gSaveContext.equips.c_button_slots[i-1];
+ gSaveContext.child_equips.c_button_slots[i - 1] = gSaveContext.equips.c_button_slots[i - 1];
}
gSaveContext.child_equips.equipment = gSaveContext.equips.equipment;
- if (gSaveContext.adult_equips.button_items[0] == ITEM_NONE)
- {
+ if (gSaveContext.adult_equips.button_items[0] == ITEM_NONE) {
gSaveContext.equips.button_items[0] = ITEM_SWORD_MASTER;
- if (gSaveContext.items[SLOT_NUT] != ITEM_NONE)
- {
+ if (gSaveContext.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.button_items[1] = ITEM_NUT;
gSaveContext.equips.c_button_slots[0] = SLOT_NUT;
- }
- else
- {
+ } else {
gSaveContext.equips.c_button_slots[0] = SLOT_NONE;
gSaveContext.equips.button_items[1] = ITEM_NONE;
}
@@ -1235,57 +1168,47 @@ void Inventory_SwapAgeEquipment(void)
gSaveContext.equips.c_button_slots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = 0x1122;
gSaveContext.equips.button_items[3] = gSaveContext.items[SLOT_OCARINA];
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
+ } else {
+ for (i = 0; i < 4; i++) {
gSaveContext.equips.button_items[i] = gSaveContext.adult_equips.button_items[i];
if (i != 0)
- gSaveContext.equips.c_button_slots[i-1] = gSaveContext.adult_equips.c_button_slots[i-1];
+ gSaveContext.equips.c_button_slots[i - 1] = gSaveContext.adult_equips.c_button_slots[i - 1];
if (((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) ||
((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
- (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
- {
- osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i-1]);
- gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i-1]];
+ (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) {
+ osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i - 1]);
+ gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.adult_equips.equipment;
}
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
+ } else {
+ for (i = 0; i < 4; i++) {
gSaveContext.adult_equips.button_items[i] = gSaveContext.equips.button_items[i];
if (i != 0)
- gSaveContext.adult_equips.c_button_slots[i-1] = gSaveContext.equips.c_button_slots[i-1];
+ gSaveContext.adult_equips.c_button_slots[i - 1] = gSaveContext.equips.c_button_slots[i - 1];
}
gSaveContext.adult_equips.equipment = gSaveContext.equips.equipment;
- if (gSaveContext.child_equips.button_items[0] != ITEM_NONE)
- {
- for (i = 0; i < 4; i++)
- {
+ if (gSaveContext.child_equips.button_items[0] != ITEM_NONE) {
+ for (i = 0; i < 4; i++) {
gSaveContext.equips.button_items[i] = gSaveContext.child_equips.button_items[i];
if (i != 0)
- gSaveContext.equips.c_button_slots[i-1] = gSaveContext.child_equips.c_button_slots[i-1];
+ gSaveContext.equips.c_button_slots[i - 1] = gSaveContext.child_equips.c_button_slots[i - 1];
if (((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) ||
((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
- (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
- {
- osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i-1]);
- gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i-1]];
+ (gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))) {
+ osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i - 1]);
+ gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i - 1]];
}
}
@@ -1296,8 +1219,7 @@ void Inventory_SwapAgeEquipment(void)
}
temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
- if (temp != 0)
- {
+ if (temp != 0) {
temp >>= gEquipShifts[EQUIP_SHIELD];
if (!(gBitFlags[temp + 3] & gSaveContext.equipment))
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
@@ -1307,8 +1229,7 @@ void Inventory_SwapAgeEquipment(void)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_SwapAgeEquipment.s")
#endif
-void Interface_InitHorsebackArchery(GlobalContext* globalCtx)
-{
+void Interface_InitHorsebackArchery(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
gSaveContext.minigame_state = 1;
@@ -1317,21 +1238,20 @@ void Interface_InitHorsebackArchery(GlobalContext* globalCtx)
interfaceCtx->hbaAmmo = 20;
}
-void func_800849EC(GlobalContext* globalCtx)
-{
+void func_800849EC(GlobalContext* globalCtx) {
gSaveContext.equipment |= gBitFlags[2] << gEquipShifts[0];
gSaveContext.equipment ^= 8 << gEquipShifts[0];
- if (gBitFlags[3] & gSaveContext.equipment)
+ if (gBitFlags[3] & gSaveContext.equipment) {
gSaveContext.equips.button_items[0] = ITEM_SWORD_KNIFE;
- else
+ } else {
gSaveContext.equips.button_items[0] = ITEM_SWORD_BGS;
+ }
Interface_LoadItemIcon1(globalCtx, 0);
}
-void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button)
-{
+void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
@@ -1341,8 +1261,7 @@ void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button)
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
-void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button)
-{
+void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
@@ -1352,42 +1271,33 @@ void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button)
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
-void func_80084BF4(GlobalContext* globalCtx, u16 flag)
-{
- if (flag)
- {
+void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
+ if (flag) {
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE) ||
- (gSaveContext.button_status[0] == BTN_DISABLED))
- {
+ (gSaveContext.button_status[0] == BTN_DISABLED)) {
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
- (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE))
- {
+ (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE)) {
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
Interface_LoadItemIcon1(globalCtx, 0);
}
- }
- else if (gSaveContext.equips.button_items[0] == ITEM_NONE)
- {
- if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0))
- {
+ } else if (gSaveContext.equips.button_items[0] == ITEM_NONE) {
+ if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0)) {
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
Interface_LoadItemIcon1(globalCtx, 0);
}
}
- gSaveContext.button_status[0] = gSaveContext.button_status[1] =
- gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED;
+ gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] =
+ gSaveContext.button_status[3] = BTN_ENABLED;
Interface_ChangeAlpha(7);
- }
- else
- {
- gSaveContext.button_status[0] = gSaveContext.button_status[1] =
- gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED;
+ } else {
+ gSaveContext.button_status[0] = gSaveContext.button_status[1] = gSaveContext.button_status[2] =
+ gSaveContext.button_status[3] = BTN_ENABLED;
func_80083108(globalCtx);
}
}
@@ -1396,8 +1306,7 @@ s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 20
#ifdef NON_MATCHING
// regalloc, minor ordering and stack usage differences
-u8 Item_Give(GlobalContext* globalCtx, u8 item)
-{
+u8 Item_Give(GlobalContext* globalCtx, u8 item) {
s16 i;
s16 slot;
s16 oldItem;
@@ -1413,8 +1322,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]);
osSyncPrintf(VT_RST);
- if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT))
- {
+ if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
gSaveContext.quest_items |= gBitFlags[item - ITEM_MEDALLION_FOREST];
osSyncPrintf(VT_FGCOL(YELLOW));
@@ -1426,23 +1334,19 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
func_8006D0AC(globalCtx);
return ITEM_NONE;
- }
- else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS))
- {
+ } else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
gSaveContext.quest_items |= gBitFlags[item - ITEM_SONG_MINUET + 6];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Musical scores = %x"
osSyncPrintf("楽譜 = %x\n", gSaveContext.quest_items);
// Translates to: "Musical scores = %x (%x) (%x)"
- osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.quest_items,
- gBitFlags[item - ITEM_SONG_MINUET + 6], gBitFlags[item - ITEM_SONG_MINUET]);
+ osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.quest_items, gBitFlags[item - ITEM_SONG_MINUET + 6],
+ gBitFlags[item - ITEM_SONG_MINUET]);
osSyncPrintf(VT_RST);
return ITEM_NONE;
- }
- else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE))
- {
+ } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
gSaveContext.quest_items |= gBitFlags[item - ITEM_KOKIRI_EMERALD + 18];
osSyncPrintf(VT_FGCOL(YELLOW));
@@ -1451,9 +1355,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
osSyncPrintf(VT_RST);
return ITEM_NONE;
- }
- else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD))
- {
+ } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) {
gSaveContext.quest_items |= gBitFlags[item - ITEM_STONE_OF_AGONY + 21];
osSyncPrintf(VT_FGCOL(YELLOW));
@@ -1462,9 +1364,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
osSyncPrintf(VT_RST);
return ITEM_NONE;
- }
- else if (item == ITEM_SKULL_TOKEN)
- {
+ } else if (item == ITEM_SKULL_TOKEN) {
gSaveContext.quest_items |= gBitFlags[item - ITEM_SKULL_TOKEN + 23];
gSaveContext.gs_tokens++;
@@ -1474,27 +1374,20 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
osSyncPrintf(VT_RST);
return ITEM_NONE;
- }
- else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS))
- {
+ } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
gSaveContext.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
- if (item == ITEM_SWORD_BGS)
- {
+ if (item == ITEM_SWORD_BGS) {
gSaveContext.bgs_hits_left = 8;
- if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF)
- {
+ if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
- if (gSaveContext.equips.button_items[0] == ITEM_SWORD_KNIFE)
- {
+ if (gSaveContext.equips.button_items[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.button_items[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0);
}
}
- }
- else if (item == ITEM_SWORD_MASTER)
- {
+ } else if (item == ITEM_SWORD_MASTER) {
gSaveContext.equips.button_items[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x0002;
@@ -1502,251 +1395,168 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
}
return ITEM_NONE;
- }
- else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR))
- {
+ } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
gSaveContext.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
return ITEM_NONE;
- }
- else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA))
- {
+ } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
gSaveContext.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
return ITEM_NONE;
- }
- else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER))
- {
+ } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
gSaveContext.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
return ITEM_NONE;
- }
- else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP))
- {
+ } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
gSaveContext.dungeon_items[gSaveContext.dungeon_index] |= gBitFlags[item - ITEM_KEY_BOSS];
return ITEM_NONE;
- }
- else if (item == ITEM_KEY_SMALL)
- {
- if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] < 0)
- {
+ } else if (item == ITEM_KEY_SMALL) {
+ if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] < 0) {
gSaveContext.dungeon_keys[gSaveContext.dungeon_index] = 1;
return ITEM_NONE;
- }
- else
- {
+ } else {
gSaveContext.dungeon_keys[gSaveContext.dungeon_index]++;
return ITEM_NONE;
}
- }
- else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW))
- {
- if (CUR_UPG_VALUE(UPG_QUIVER) == 0)
- {
+ } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
+ if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
return ITEM_NONE;
- }
- else
- {
+ } else {
AMMO(ITEM_BOW)++;
if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER))
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
- }
- else if (item == ITEM_QUIVER_40)
- {
+ } else if (item == ITEM_QUIVER_40) {
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_QUIVER_50)
- {
+ } else if (item == ITEM_QUIVER_50) {
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
return ITEM_NONE;
- }
- else if (item == ITEM_BULLET_BAG_40)
- {
+ } else if (item == ITEM_BULLET_BAG_40) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_BULLET_BAG_50)
- {
+ } else if (item == ITEM_BULLET_BAG_50) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3);
return ITEM_NONE;
- }
- else if (item == ITEM_BOMB_BAG_20)
- {
- if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0)
- {
+ } else if (item == ITEM_BOMB_BAG_20) {
+ if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
return ITEM_NONE;
- }
- else
- {
+ } else {
AMMO(ITEM_BOMB)++;
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
- }
- else if (item == ITEM_BOMB_BAG_30)
- {
+ } else if (item == ITEM_BOMB_BAG_30) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_BOMB_BAG_40)
- {
+ } else if (item == ITEM_BOMB_BAG_40) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
return ITEM_NONE;
- }
- else if (item == ITEM_BRACELET)
- {
+ } else if (item == ITEM_BRACELET) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
return ITEM_NONE;
- }
- else if (item == ITEM_GAUNTLETS_SILVER)
- {
+ } else if (item == ITEM_GAUNTLETS_SILVER) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_GAUNTLETS_GOLD)
- {
+ } else if (item == ITEM_GAUNTLETS_GOLD) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
return ITEM_NONE;
- }
- else if (item == ITEM_SCALE_SILVER)
- {
+ } else if (item == ITEM_SCALE_SILVER) {
Inventory_ChangeUpgrade(UPG_SCALE, 1);
return ITEM_NONE;
- }
- else if (item == ITEM_SCALE_GOLDEN)
- {
+ } else if (item == ITEM_SCALE_GOLDEN) {
Inventory_ChangeUpgrade(UPG_SCALE, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_WALLET_ADULT)
- {
+ } else if (item == ITEM_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
return ITEM_NONE;
- }
- else if (item == ITEM_WALLET_GIANT)
- {
+ } else if (item == ITEM_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_STICK_UPGRADE_20)
- {
+ } else if (item == ITEM_STICK_UPGRADE_20) {
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_STICK_UPGRADE_30)
- {
+ } else if (item == ITEM_STICK_UPGRADE_30) {
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
return ITEM_NONE;
- }
- else if (item == ITEM_NUT_UPGRADE_30)
- {
+ } else if (item == ITEM_NUT_UPGRADE_30) {
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
return ITEM_NONE;
- }
- else if (item == ITEM_NUT_UPGRADE_40)
- {
+ } else if (item == ITEM_NUT_UPGRADE_40) {
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
return ITEM_NONE;
- }
- else if (item == ITEM_LONGSHOT)
- {
+ } else if (item == ITEM_LONGSHOT) {
INV_CONTENT(item) = item;
- for (i = 1; i < 4; i++)
- {
- if (gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT)
- {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) {
gSaveContext.equips.button_items[i] = ITEM_LONGSHOT;
Interface_LoadItemIcon1(globalCtx, i);
}
}
return ITEM_NONE;
- }
- else if (item == ITEM_STICK)
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if (item == ITEM_STICK) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = 1;
- }
- else
- {
+ } else {
AMMO(ITEM_STICK)++;
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS))
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
- }
- else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10))
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
- }
- else
- {
+ } else {
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS))
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
item = ITEM_STICK;
- }
- else if (item == ITEM_NUT)
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if (item == ITEM_NUT) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) = ITEM_NUT;
- }
- else
- {
+ } else {
AMMO(ITEM_NUT)++;
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS))
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
- }
- else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10))
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
// Translates to: "Deku Nuts %d(%d)=%d BS_count=%d"
- osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n",
- item, ITEM_NUTS_5, item - ITEM_NUTS_5, sAmmoRefillCounts[item - ITEM_NUTS_5]);
- }
- else
- {
+ osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5,
+ sAmmoRefillCounts[item - ITEM_NUTS_5]);
+ } else {
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS))
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
item = ITEM_NUT;
- }
- else if (item == ITEM_BOMB)
- {
+ } else if (item == ITEM_BOMB) {
// Translates to: "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
bombCount = AMMO(ITEM_BOMB) + 1;
@@ -1754,49 +1564,35 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
return ITEM_NONE;
- }
- else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30))
- {
+ } else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
bombCount = AMMO(ITEM_BOMB) + sAmmoRefillCounts[item - ITEM_BOMBS_5];
AMMO(ITEM_BOMB) = bombCount;
if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
return ITEM_NONE;
- }
- else if (item == ITEM_BOMBCHU)
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if (item == ITEM_BOMBCHU) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) = 10;
return ITEM_NONE;
- }
- else
- {
+ } else {
AMMO(ITEM_BOMBCHU) += 10;
if (AMMO(ITEM_BOMBCHU) > 50)
AMMO(ITEM_BOMBCHU) = 50;
return ITEM_NONE;
}
- }
- else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20))
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
return ITEM_NONE;
- }
- else
- {
+ } else {
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
if (AMMO(ITEM_BOMBCHU) > 50)
AMMO(ITEM_BOMBCHU) = 50;
return ITEM_NONE;
}
- }
- else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE))
- {
+ } else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0))
@@ -1805,178 +1601,128 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
return ITEM_BOW;
- }
- else if (item == ITEM_SLINGSHOT)
- {
+ } else if (item == ITEM_SLINGSHOT) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
AMMO(ITEM_SLINGSHOT) = 30;
return ITEM_NONE;
- }
- else if (item == ITEM_SEEDS)
- {
+ } else if (item == ITEM_SEEDS) {
AMMO(ITEM_SLINGSHOT) += 5;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG))
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
- if (!(gSaveContext.item_get_inf[1] & 8))
- {
+ if (!(gSaveContext.item_get_inf[1] & 8)) {
gSaveContext.item_get_inf[1] |= 8;
return ITEM_NONE;
}
return ITEM_SEEDS;
- }
- else if (item == ITEM_SEEDS_30)
- {
+ } else if (item == ITEM_SEEDS_30) {
AMMO(ITEM_SLINGSHOT) += 30;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG))
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
- if (!(gSaveContext.item_get_inf[1] & 8))
- {
+ if (!(gSaveContext.item_get_inf[1] & 8)) {
gSaveContext.item_get_inf[1] |= 8;
return ITEM_NONE;
}
return ITEM_SEEDS;
- }
- else if (item == ITEM_OCARINA_FAIRY)
- {
+ } else if (item == ITEM_OCARINA_FAIRY) {
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
return ITEM_NONE;
- }
- else if (item == ITEM_OCARINA_TIME)
- {
+ } else if (item == ITEM_OCARINA_TIME) {
INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
- for (i = 1; i < 4; i++)
- {
- if (gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY)
- {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) {
gSaveContext.equips.button_items[i] = ITEM_OCARINA_TIME;
Interface_LoadItemIcon1(globalCtx, i);
}
}
return ITEM_NONE;
- }
- else if (item == ITEM_BEAN)
- {
- if (gSaveContext.items[slot] == ITEM_NONE)
- {
+ } else if (item == ITEM_BEAN) {
+ if (gSaveContext.items[slot] == ITEM_NONE) {
INV_CONTENT(item) = item;
AMMO(ITEM_BEAN) = 1;
BEANS_BOUGHT = 1;
- }
- else
- {
+ } else {
AMMO(ITEM_BEAN)++;
BEANS_BOUGHT++;
}
return ITEM_NONE;
- }
- else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE))
- {
+ } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
gSaveContext.quest_items += 0x10000000;
return ITEM_NONE;
- }
- else if (item == ITEM_HEART_CONTAINER)
- {
+ } else if (item == ITEM_HEART_CONTAINER) {
gSaveContext.health_capacity += 0x10;
gSaveContext.health += 0x10;
return ITEM_NONE;
- }
- else if (item == ITEM_HEART)
- {
+ } else if (item == ITEM_HEART) {
// Translates to: "Recovery Heart"
osSyncPrintf("回復ハート回復ハート回復ハート\n");
Health_ChangeBy(globalCtx, 0x10);
return item;
- }
- else if (item == ITEM_MAGIC_SMALL)
- {
+ } else if (item == ITEM_MAGIC_SMALL) {
if (gSaveContext.unk_13F0 != 10)
func_80087680(globalCtx);
func_80087708(globalCtx, 12, 5);
- if (!(gSaveContext.inf_table[25] & 0x100))
- {
+ if (!(gSaveContext.inf_table[25] & 0x100)) {
gSaveContext.inf_table[25] |= 0x100;
return ITEM_NONE;
}
return item;
- }
- else if (item == ITEM_MAGIC_LARGE)
- {
+ } else if (item == ITEM_MAGIC_LARGE) {
if (gSaveContext.unk_13F0 != 10)
func_80087680(globalCtx);
func_80087708(globalCtx, 24, 5);
- if (!(gSaveContext.inf_table[25] & 0x100))
- {
+ if (!(gSaveContext.inf_table[25] & 0x100)) {
gSaveContext.inf_table[25] |= 0x100;
return ITEM_NONE;
}
return item;
- }
- else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8))
- {
+ } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
return ITEM_NONE;
- }
- else if (item == ITEM_BOTTLE)
- {
- for (i = 0; i < 4; i++)
- {
- if (gSaveContext.items[SLOT(item) + i] == ITEM_NONE)
- {
+ } else if (item == ITEM_BOTTLE) {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.items[SLOT(item) + i] == ITEM_NONE) {
gSaveContext.items[SLOT(item) + i] = item;
return ITEM_NONE;
}
}
- }
- else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK))
- {
+ } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
bottleSlot = SLOT(item);
- if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO))
- {
- if (item == ITEM_MILK)
- {
+ if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
+ if (item == ITEM_MILK) {
item = ITEM_MILK_BOTTLE;
bottleSlot = SLOT(item);
}
- for (i = 0; i < 4; i++)
- {
- if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE)
- {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) {
// Translates to: "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
- gSaveContext.equips.c_button_slots[0],
- gSaveContext.equips.c_button_slots[1],
- gSaveContext.equips.c_button_slots[2],
- bottleSlot + i, item);
+ gSaveContext.equips.c_button_slots[0], gSaveContext.equips.c_button_slots[1],
+ gSaveContext.equips.c_button_slots[2], bottleSlot + i, item);
- if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[0])
- {
+ if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[0]) {
gSaveContext.equips.button_items[1] = item;
Interface_LoadItemIcon2(globalCtx, 1);
gSaveContext.button_status[1] = BTN_ENABLED;
- }
- else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[1])
- {
+ } else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[1]) {
gSaveContext.equips.button_items[2] = item;
Interface_LoadItemIcon2(globalCtx, 2);
gSaveContext.button_status[2] = BTN_ENABLED;
- }
- else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[2])
- {
+ } else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[2]) {
gSaveContext.equips.button_items[3] = item;
Interface_LoadItemIcon1(globalCtx, 3);
gSaveContext.button_status[3] = BTN_ENABLED;
@@ -1986,40 +1732,28 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
return ITEM_NONE;
}
}
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- if (gSaveContext.items[bottleSlot + i] == ITEM_NONE)
- {
+ } else {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) {
gSaveContext.items[bottleSlot + i] = item;
return ITEM_NONE;
}
}
}
- }
- else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK))
- {
+ } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
if (item == ITEM_SAW)
gSaveContext.item_get_inf[1] |= 0x8000;
prevTradeItem = INV_CONTENT(item);
INV_CONTENT(item) = item;
- if (prevTradeItem != ITEM_NONE)
- {
- for (i = 1; i < 4; i++)
- {
- if (prevTradeItem == gSaveContext.equips.button_items[i])
- {
- if (item != ITEM_SOLD_OUT)
- {
+ if (prevTradeItem != ITEM_NONE) {
+ for (i = 1; i < 4; i++) {
+ if (prevTradeItem == gSaveContext.equips.button_items[i]) {
+ if (item != ITEM_SOLD_OUT) {
gSaveContext.equips.button_items[i] = item;
Interface_LoadItemIcon1(globalCtx, i);
- }
- else
- {
+ } else {
gSaveContext.equips.button_items[i] = ITEM_NONE;
}
return ITEM_NONE;
@@ -2040,222 +1774,166 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Item_Give.s")
#endif
-u8 Item_CheckObtainability(u8 item)
-{
+u8 Item_CheckObtainability(u8 item) {
s16 i;
s16 slot;
s32 bottleSlot;
slot = SLOT(item);
- if (item >= ITEM_STICKS_5)
+ if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
+ }
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]);
osSyncPrintf(VT_RST);
- if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT))
- {
+ if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
return ITEM_NONE;
- }
- else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN))
- {
+ } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) {
return ITEM_NONE;
- }
- else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS))
- {
- if (item == ITEM_SWORD_BGS)
+ } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
+ if (item == ITEM_SWORD_BGS) {
return ITEM_NONE;
- else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.equipment)
+ } else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.equipment) {
return item;
- else
+ } else {
return ITEM_NONE;
- }
- else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR))
- {
- if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.equipment)
+ }
+ } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
+ if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.equipment) {
return item;
- else
+ } else {
return ITEM_NONE;
- }
- else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA))
- {
- if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.equipment)
+ }
+ } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
+ if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.equipment) {
return item;
- else
+ } else {
return ITEM_NONE;
- }
- else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER))
- {
- if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.equipment)
+ }
+ } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
+ if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.equipment) {
return item;
- else
+ } else {
return ITEM_NONE;
- }
- else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP))
- {
+ }
+ } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
return ITEM_NONE;
- }
- else if (item == ITEM_KEY_SMALL)
- {
+ } else if (item == ITEM_KEY_SMALL) {
return ITEM_NONE;
- }
- else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU))
- {
+ } else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) {
return ITEM_NONE;
- }
- else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20))
- {
+ } else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
return ITEM_NONE;
- }
- else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW))
- {
- if (CUR_UPG_VALUE(UPG_QUIVER) == 0)
+ } else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
+ if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
return ITEM_NONE;
- else
+ } else {
return 0;
- }
- else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50))
- {
+ }
+ } else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) {
return ITEM_NONE;
- }
- else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50))
- {
+ } else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) {
return ITEM_NONE;
- }
- else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB))
- {
- if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0)
+ } else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) {
+ if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
return ITEM_NONE;
- else
+ } else {
return 0;
- }
- else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40))
- {
+ }
+ } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
return ITEM_NONE;
- }
- else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT))
- {
+ } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
return ITEM_NONE;
- }
- else if (item == ITEM_LONGSHOT)
- {
+ } else if (item == ITEM_LONGSHOT) {
return ITEM_NONE;
- }
- else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30))
- {
- if (!(gSaveContext.item_get_inf[1] & 0x8))
+ } else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
+ if (!(gSaveContext.item_get_inf[1] & 0x8)) {
return ITEM_NONE;
- else
+ } else {
return ITEM_SEEDS;
- }
- else if (item == ITEM_BEAN)
- {
+ }
+ } else if (item == ITEM_BEAN) {
return ITEM_NONE;
- }
- else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE))
- {
+ } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
return ITEM_NONE;
- }
- else if (item == ITEM_HEART_CONTAINER)
- {
+ } else if (item == ITEM_HEART_CONTAINER) {
return ITEM_NONE;
- }
- else if (item == ITEM_HEART)
- {
+ } else if (item == ITEM_HEART) {
return ITEM_HEART;
- }
- else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE))
- {
+ } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
// Translates to: "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.inf_table[25] & 0x100);
- if (!(gSaveContext.inf_table[25] & 0x100))
+ if (!(gSaveContext.inf_table[25] & 0x100)) {
return ITEM_NONE;
- else
+ } else {
return item;
- }
- else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8))
- {
+ }
+ } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
return ITEM_NONE;
- }
- else if (item == ITEM_BOTTLE)
- {
+ } else if (item == ITEM_BOTTLE) {
return ITEM_NONE;
- }
- else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK))
- {
+ } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
bottleSlot = SLOT(item);
- if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO))
- {
- if (item == ITEM_MILK)
- {
+ if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
+ if (item == ITEM_MILK) {
item = ITEM_MILK_BOTTLE;
bottleSlot = SLOT(item);
}
- for (i = 0; i < 4; i++)
- {
- if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE)
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) {
return ITEM_NONE;
+ }
}
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- if (gSaveContext.items[bottleSlot + i] == ITEM_NONE)
+ } else {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) {
return ITEM_NONE;
+ }
}
}
- }
- else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK))
- {
+ } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
return ITEM_NONE;
}
return gSaveContext.items[slot];
}
-void Inventory_DeleteItem(u16 item, u16 invSlot)
-{
+void Inventory_DeleteItem(u16 item, u16 invSlot) {
s16 i;
- if (item == ITEM_BEAN)
+ if (item == ITEM_BEAN) {
BEANS_BOUGHT = 0; // Beans bought
+ }
gSaveContext.items[invSlot] = ITEM_NONE;
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.items[invSlot]);
- for (i = 1; i < 4; i++)
- {
- if (gSaveContext.equips.button_items[i] == item)
- {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.button_items[i] == item) {
gSaveContext.equips.button_items[i] = ITEM_NONE;
- gSaveContext.equips.c_button_slots[i-1] = SLOT_NONE;
+ gSaveContext.equips.c_button_slots[i - 1] = SLOT_NONE;
}
}
}
#ifdef NON_MATCHING
// regalloc differences
-s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem)
-{
+s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
s16 i;
s16 j;
- for (i = 0; i < ARRAY_COUNT(gSaveContext.items); i++)
- {
- if (gSaveContext.items[i] == oldItem)
- {
+ for (i = 0; i < ARRAY_COUNT(gSaveContext.items); i++) {
+ if (gSaveContext.items[i] == oldItem) {
gSaveContext.items[i] = newItem;
// Translates to: "Item Purge (%d)"
osSyncPrintf("アイテム消去(%d)", i);
- for (j = 1; j < 4; j++)
- {
- if (gSaveContext.equips.button_items[j] == oldItem)
- {
+ for (j = 1; j < 4; j++) {
+ if (gSaveContext.equips.button_items[j] == oldItem) {
gSaveContext.equips.button_items[j] = newItem;
Interface_LoadItemIcon1(globalCtx, j);
break;
@@ -2271,54 +1949,54 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_ReplaceItem.s")
#endif
-s32 Inventory_HasEmptyBottle(void)
-{
+s32 Inventory_HasEmptyBottle(void) {
u8* items = gSaveContext.items;
- if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE)
+ if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
return 1;
- else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE)
+ } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
return 1;
- else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE)
+ } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
return 1;
- else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE)
+ } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
return 1;
- else
+ } else {
return 0;
+ }
}
-s32 Inventory_HasSpecificBottle(u8 bottleItem)
-{
+s32 Inventory_HasSpecificBottle(u8 bottleItem) {
u8* items = gSaveContext.items;
- if (items[SLOT_BOTTLE_1] == bottleItem)
+ if (items[SLOT_BOTTLE_1] == bottleItem) {
return 1;
- else if (items[SLOT_BOTTLE_2] == bottleItem)
+ } else if (items[SLOT_BOTTLE_2] == bottleItem) {
return 1;
- else if (items[SLOT_BOTTLE_3] == bottleItem)
+ } else if (items[SLOT_BOTTLE_3] == bottleItem) {
return 1;
- else if (items[SLOT_BOTTLE_4] == bottleItem)
+ } else if (items[SLOT_BOTTLE_4] == bottleItem) {
return 1;
- else
+ } else {
return 0;
+ }
}
#ifdef NON_MATCHING
// save context pointer isn't reused after Interface_LoadItemIcon1 when it should be
-void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton)
-{
- osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n",
- item, cButton, gSaveContext.equips.c_button_slots[cButton-1],
- gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]]);
+void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton) {
+ osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, cButton,
+ gSaveContext.equips.c_button_slots[cButton - 1],
+ gSaveContext.items[gSaveContext.equips.c_button_slots[cButton - 1]]);
// Special case to only empty half of a Lon Lon Milk Bottle
- if ((gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]] == ITEM_MILK_BOTTLE) && (item == ITEM_BOTTLE))
+ if ((gSaveContext.items[gSaveContext.equips.c_button_slots[cButton - 1]] == ITEM_MILK_BOTTLE) &&
+ (item == ITEM_BOTTLE))
item = ITEM_MILK_HALF;
- gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]] = item;
+ gSaveContext.items[gSaveContext.equips.c_button_slots[cButton - 1]] = item;
gSaveContext.equips.button_items[cButton] = item;
- if (1) ; // Improves codegen but may not be necessary
+ if (1) {} // Improves codegen but may not be necessary
Interface_LoadItemIcon1(globalCtx, cButton);
@@ -2331,25 +2009,20 @@ void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton)
#ifdef NON_MATCHING
// mostly regalloc, minor ordering, and stack usage differences
-s32 Inventory_ConsumeFairy(GlobalContext* globalCtx)
-{
+s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
s32 bottleSlot;
s16 i;
s16 j;
bottleSlot = SLOT(ITEM_FAIRY);
- for (i = 0; i < 4; i++)
- {
- if (gSaveContext.items[bottleSlot + i] == ITEM_FAIRY)
- {
- for (j = 1; j < 4; j++)
- {
- if (gSaveContext.equips.button_items[j] == ITEM_FAIRY)
- {
+ for (i = 0; i < 4; i++) {
+ if (gSaveContext.items[bottleSlot + i] == ITEM_FAIRY) {
+ for (j = 1; j < 4; j++) {
+ if (gSaveContext.equips.button_items[j] == ITEM_FAIRY) {
gSaveContext.equips.button_items[j] = ITEM_BOTTLE;
Interface_LoadItemIcon1(globalCtx, j);
- bottleSlot = gSaveContext.equips.c_button_slots[j-1];
+ bottleSlot = gSaveContext.equips.c_button_slots[j - 1];
break;
}
}
@@ -2366,12 +2039,10 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_ConsumeFairy.s")
#endif
-void func_80086D5C(s32* buf, u16 size)
-{
+void func_80086D5C(s32* buf, u16 size) {
u16 i;
- for (i = 0; i < size; i++)
- {
+ for (i = 0; i < size; i++) {
buf[i] = 0;
}
}
@@ -2380,8 +2051,7 @@ u32 sDoActionTextures[] = { 0x07000000, 0x07000180 };
#ifdef NON_MATCHING
// 0x80000000 is reused in the 2 *_TO_VIRTUAL macros when it shouldn't
-void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2)
-{
+void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) {
if (action >= 0x1D)
action = 0x0A;
@@ -2391,16 +2061,13 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 a
if (gSaveContext.language == 2)
action += 0x1D;
- if ((action != 0x0A) && (action != 0x27) && (action != 0x44))
- {
+ if ((action != 0x0A) && (action != 0x27) && (action != 0x44)) {
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + (arg2 * 0x180),
- (u32)_do_action_staticSegmentRomStart + (action * 0x180),
- 0x180, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
+ (u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0,
+ &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
- }
- else
- {
+ } else {
gSegments[7] = PHYSICAL_TO_VIRTUAL(interfaceCtx->do_actionSegment);
func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[arg2]), 0x180 / 4);
}
@@ -2410,186 +2077,176 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 a
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadActionLabel.s")
#endif
-void Interface_SetDoAction(GlobalContext* globalCtx, u16 action)
-{
+void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
- if (interfaceCtx->unk_1F0 != action)
- {
+ if (interfaceCtx->unk_1F0 != action) {
interfaceCtx->unk_1F0 = action;
interfaceCtx->unk_1EC = 1;
interfaceCtx->unk_1F4 = 0.0f;
Interface_LoadActionLabel(interfaceCtx, action, 1);
- if (pauseCtx->state != 0)
+ if (pauseCtx->state != 0) {
interfaceCtx->unk_1EC = 3;
+ }
}
}
-void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState)
-{
+void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
- if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) &&
- !interfaceCtx->naviCalling &&
- (globalCtx->csCtx.state == 0))
- {
- // Whitespace matters for codegen here
- if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- if (naviCallState == 0x1D) func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
+ if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
+ (globalCtx->csCtx.state == 0)) {
+ // clang-format off
+ // NOLINTNEXTLINE
+ if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ // clang-format on
+
+ if (naviCallState == 0x1D) {
+ func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
+ }
interfaceCtx->naviCalling = 1;
sCUpInvisible = 0;
sCUpTimer = 10;
- }
- else if ((naviCallState == 0x1F) &&
- interfaceCtx->naviCalling)
- {
+ } else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
interfaceCtx->naviCalling = 0;
}
}
-void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action)
-{
+void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
- if (gSaveContext.language != 0)
+ if (gSaveContext.language != 0) {
action += 0x1D;
+ }
- if (gSaveContext.language == 2)
+ if (gSaveContext.language == 2) {
action += 0x1D;
+ }
interfaceCtx->unk_1FC = action;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + 0x180,
- (u32)_do_action_staticSegmentRomStart + (action * 0x180),
- 0x180, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
+ (u32)_do_action_staticSegmentRomStart + (action * 0x180), 0x180, 0, &interfaceCtx->loadQueue,
+ NULL, "../z_parameter.c", 2228);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_1FA = 1;
}
-s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange)
-{
+s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
u16 heartCount;
u16 healthLevel;
// Translates to: "***** Fluctuation=%d (now=%d, max=%d) ***"
- osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health, gSaveContext.health_capacity);
-
- // Whitespace matters for codegen here
- if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- else if ((gSaveContext.double_defense != 0) && (healthChange < 0))
- {
+ osSyncPrintf("***** 増減=%d (now=%d, max=%d) ***", healthChange, gSaveContext.health,
+ gSaveContext.health_capacity);
+
+ // clang-format off
+ // NOLINTNEXTLINE
+ if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ else if ((gSaveContext.double_defense != 0) && (healthChange < 0)) {
healthChange >>= 1;
// Translates to: "Heart decrease halved!!=%d"
osSyncPrintf("ハート減少半分!!=%d\n", healthChange);
}
+ // clang-format on
gSaveContext.health += healthChange;
- if (gSaveContext.health > gSaveContext.health_capacity)
+ if (gSaveContext.health > gSaveContext.health_capacity) {
gSaveContext.health = gSaveContext.health_capacity;
+ }
heartCount = gSaveContext.health % 0x10;
healthLevel = heartCount;
- if (heartCount != 0)
- {
- if (heartCount > 10)
+ if (heartCount != 0) {
+ if (heartCount > 10) {
healthLevel = 3;
- else if (heartCount > 5)
+ } else if (heartCount > 5) {
healthLevel = 2;
- else
+ } else {
healthLevel = 1;
+ }
}
// Translates to: "Life=%d *** %d ******"
osSyncPrintf(" ライフ=%d *** %d ******\n", gSaveContext.health, healthLevel);
- if (gSaveContext.health <= 0)
- {
+ if (gSaveContext.health <= 0) {
gSaveContext.health = 0;
return 0;
- }
- else
- {
+ } else {
return 1;
}
}
-void Health_GiveHearts(s16 hearts)
-{
+void Health_GiveHearts(s16 hearts) {
gSaveContext.health_capacity += hearts * 0x10;
}
-void Rupees_ChangeBy(s16 rupeeChange)
-{
+void Rupees_ChangeBy(s16 rupeeChange) {
gSaveContext.rupee_accumulator += rupeeChange;
}
-void Inventory_ChangeAmmo(s16 item, s16 ammoChange)
-{
+void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
// Translates to: "Item = (%d) Amount = (%d + %d)"
osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
- if (item == ITEM_STICK)
- {
+ if (item == ITEM_STICK) {
AMMO(ITEM_STICK) += ammoChange;
- if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS))
+ if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
- else if (AMMO(ITEM_STICK) < 0)
+ } else if (AMMO(ITEM_STICK) < 0) {
AMMO(ITEM_STICK) = 0;
- }
- else if (item == ITEM_NUT)
- {
+ }
+ } else if (item == ITEM_NUT) {
AMMO(ITEM_NUT) += ammoChange;
- if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS))
+ if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
- else if (AMMO(ITEM_NUT) < 0)
+ } else if (AMMO(ITEM_NUT) < 0) {
AMMO(ITEM_NUT) = 0;
- }
- else if (item == ITEM_BOMBCHU)
- {
+ }
+ } else if (item == ITEM_BOMBCHU) {
AMMO(ITEM_BOMBCHU) += ammoChange;
- if (AMMO(ITEM_BOMBCHU) >= 50)
+ if (AMMO(ITEM_BOMBCHU) >= 50) {
AMMO(ITEM_BOMBCHU) = 50;
- else if (AMMO(ITEM_BOMBCHU) < 0)
+ } else if (AMMO(ITEM_BOMBCHU) < 0) {
AMMO(ITEM_BOMBCHU) = 0;
- }
- else if (item == ITEM_BOW)
- {
+ }
+ } else if (item == ITEM_BOW) {
AMMO(ITEM_BOW) += ammoChange;
- if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER))
+ if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
- else if (AMMO(ITEM_BOW) < 0)
+ } else if (AMMO(ITEM_BOW) < 0) {
AMMO(ITEM_BOW) = 0;
- }
- else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS))
- {
+ }
+ } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) {
AMMO(ITEM_SLINGSHOT) += ammoChange;
- if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG))
+ if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
- else if (AMMO(ITEM_SLINGSHOT) < 0)
+ } else if (AMMO(ITEM_SLINGSHOT) < 0) {
AMMO(ITEM_SLINGSHOT) = 0;
- }
- else if (item == ITEM_BOMB)
- {
+ }
+ } else if (item == ITEM_BOMB) {
AMMO(ITEM_BOMB) += ammoChange;
- if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG))
+ if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
- else if (AMMO(ITEM_BOMB) < 0)
+ } else if (AMMO(ITEM_BOMB) < 0) {
AMMO(ITEM_BOMB) = 0;
- }
- else if (item == ITEM_BEAN)
- {
+ }
+ } else if (item == ITEM_BEAN) {
AMMO(ITEM_BEAN) += ammoChange;
}
@@ -2597,109 +2254,96 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange)
osSyncPrintf("合計 = (%d)\n", AMMO(item));
}
-void func_80087680(GlobalContext* globalCtx)
-{
- if (gSaveContext.magic_acquired)
- {
+void func_80087680(GlobalContext* globalCtx) {
+ if (gSaveContext.magic_acquired) {
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
gSaveContext.unk_13F6 = (gSaveContext.double_magic * 0x30) + 0x30;
gSaveContext.unk_13F0 = 9;
}
}
-void func_800876C8(GlobalContext* globalCtx)
-{
- if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9))
- {
- if (gSaveContext.unk_13F0 == 10)
+void func_800876C8(GlobalContext* globalCtx) {
+ if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9)) {
+ if (gSaveContext.unk_13F0 == 10) {
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
+ }
gSaveContext.unk_13F0 = 5;
}
}
-s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2)
-{
- if (!gSaveContext.magic_acquired)
+s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) {
+ if (!gSaveContext.magic_acquired) {
return 0;
+ }
- if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0)
- {
- if (gSaveContext.unk_13F4 != 0)
+ if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0) {
+ if (gSaveContext.unk_13F4 != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ }
return 0;
}
- switch (arg2)
- {
+ switch (arg2) {
case 0:
case 2:
- if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7))
- {
- if (gSaveContext.unk_13F0 == 7)
+ if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
+ if (gSaveContext.unk_13F0 == 7) {
globalCtx->actorCtx.unk_03 = 0;
+ }
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
gSaveContext.unk_13F0 = 1;
return 1;
- }
- else
- {
+ } else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
case 1:
- if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7))
- {
- if (gSaveContext.unk_13F0 == 7)
+ if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
+ if (gSaveContext.unk_13F0 == 7) {
globalCtx->actorCtx.unk_03 = 0;
+ }
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
gSaveContext.unk_13F0 = 6;
return 1;
- }
- else
- {
+ } else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
case 3:
- if (gSaveContext.unk_13F0 == 0)
- {
- if (gSaveContext.magic != 0)
- {
+ if (gSaveContext.unk_13F0 == 0) {
+ if (gSaveContext.magic != 0) {
globalCtx->interfaceCtx.unk_230 = 80;
gSaveContext.unk_13F0 = 7;
return 1;
- }
- else
+ } else {
return 0;
- }
- else
- {
- if (gSaveContext.unk_13F0 == 7)
+ }
+ } else {
+ if (gSaveContext.unk_13F0 == 7) {
return 1;
- else
+ } else {
return 0;
+ }
}
case 4:
- if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7))
- {
- if (gSaveContext.unk_13F0 == 7)
+ if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) {
+ if (gSaveContext.unk_13F0 == 7) {
globalCtx->actorCtx.unk_03 = 0;
+ }
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
gSaveContext.unk_13F0 = 4;
return 1;
- }
- else
- {
+ } else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
case 5:
- if (gSaveContext.unk_13F4 >= gSaveContext.magic)
- {
+ if (gSaveContext.unk_13F4 >= gSaveContext.magic) {
gSaveContext.unk_13F8 = gSaveContext.magic + arg1;
- if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4)
+ if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4) {
gSaveContext.unk_13F8 = gSaveContext.unk_13F4;
+ }
gSaveContext.unk_13F0 = 10;
return 1;
@@ -2712,10 +2356,8 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2)
#ifdef NON_MATCHING
// this function still needs some work
-void Interface_UpdateMagicBar(GlobalContext* globalCtx)
-{
- static s16 sMagicBorderColors[][3] =
- {
+void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
+ static s16 sMagicBorderColors[][3] = {
{ 0xFF, 0xFF, 0xFF },
{ 0x96, 0x96, 0x96 },
{ 0xFF, 0xFF, 0x96 },
@@ -2727,27 +2369,20 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
s16* color;
s16 maxMagic;
- switch (gSaveContext.unk_13F0)
- {
+ switch (gSaveContext.unk_13F0) {
case 8:
maxMagic = gSaveContext.magic_level * 0x30;
- if (gSaveContext.unk_13F4 != maxMagic)
- {
- if (gSaveContext.unk_13F4 < maxMagic)
- {
+ if (gSaveContext.unk_13F4 != maxMagic) {
+ if (gSaveContext.unk_13F4 < maxMagic) {
gSaveContext.unk_13F4 += 8;
if (gSaveContext.unk_13F4 > maxMagic)
gSaveContext.unk_13F4 = maxMagic;
- }
- else
- {
+ } else {
gSaveContext.unk_13F4 -= 8;
if (gSaveContext.unk_13F4 <= maxMagic)
gSaveContext.unk_13F4 = maxMagic;
}
- }
- else
- {
+ } else {
gSaveContext.unk_13F0 = 9;
}
break;
@@ -2759,8 +2394,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
// Translates to: "Storage MAGIC_NOW=%d (%d)"
osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6);
- if (gSaveContext.magic >= gSaveContext.unk_13F6)
- {
+ if (gSaveContext.magic >= gSaveContext.unk_13F6) {
gSaveContext.magic = gSaveContext.unk_13F6;
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
gSaveContext.unk_13F2 = 0;
@@ -2772,16 +2406,13 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
break;
case 2:
gSaveContext.magic -= 2;
- if (gSaveContext.magic <= 0)
- {
+ if (gSaveContext.magic <= 0) {
gSaveContext.magic = 0;
gSaveContext.unk_13F0 = 3;
sMagicBorderB = 0xFF;
sMagicBorderG = 0xFF;
sMagicBorderR = 0xFF;
- }
- else if (gSaveContext.magic == gSaveContext.unk_13F8)
- {
+ } else if (gSaveContext.magic == gSaveContext.unk_13F8) {
gSaveContext.unk_13F0 = 3;
sMagicBorderB = 0xFF;
sMagicBorderG = 0xFF;
@@ -2808,8 +2439,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
sMagicBorderB += ABS(sMagicBorderB - color[2]) / sMagicBorderRatio;
sMagicBorderRatio--;
- if (sMagicBorderRatio == 0)
- {
+ if (sMagicBorderRatio == 0) {
sMagicBorderR = color[0];
sMagicBorderG = color[1];
sMagicBorderB = color[2];
@@ -2826,32 +2456,24 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
gSaveContext.unk_13F0 = 0;
break;
case 7:
- if ((globalCtx->pauseCtx.state == 0) &&
- (globalCtx->pauseCtx.flag == 0) &&
- (globalCtx->msgCtx.msgMode == 0) &&
- (globalCtx->unk_10A20 == 0) &&
- (globalCtx->sceneLoadFlag == 0) &&
- (globalCtx->unk_1241B == 0) &&
- (func_800BFC84(globalCtx) == 0))
- {
- if ((gSaveContext.magic == 0) ||
- ((func_8008F2F8(globalCtx) >= 2) &&
- (func_8008F2F8(globalCtx) < 5)) ||
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
+ (globalCtx->msgCtx.msgMode == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->sceneLoadFlag == 0) &&
+ (globalCtx->unk_1241B == 0) && (func_800BFC84(globalCtx) == 0)) {
+ if ((gSaveContext.magic == 0) || ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) ||
((gSaveContext.equips.button_items[1] != ITEM_LENS) &&
(gSaveContext.equips.button_items[2] != ITEM_LENS) &&
(gSaveContext.equips.button_items[3] != ITEM_LENS)) ||
- (globalCtx->actorCtx.unk_03 == 0))
- {
+ (globalCtx->actorCtx.unk_03 == 0)) {
globalCtx->actorCtx.unk_03 = 0;
- Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
gSaveContext.unk_13F0 = 0;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 0xFF;
break;
}
globalCtx->interfaceCtx.unk_230--;
- if (globalCtx->interfaceCtx.unk_230 == 0)
- {
+ if (globalCtx->interfaceCtx.unk_230 == 0) {
gSaveContext.magic--;
globalCtx->interfaceCtx.unk_230 = 80;
}
@@ -2875,8 +2497,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
sMagicBorderB += ABS(sMagicBorderB - color[2]) / sMagicBorderRatio;
sMagicBorderRatio--;
- if (sMagicBorderRatio == 0)
- {
+ if (sMagicBorderRatio == 0) {
sMagicBorderR = color[0];
sMagicBorderG = color[1];
sMagicBorderB = color[2];
@@ -2889,8 +2510,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
case 10:
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- if (gSaveContext.magic >= gSaveContext.unk_13F8)
- {
+ if (gSaveContext.magic >= gSaveContext.unk_13F8) {
gSaveContext.magic = gSaveContext.unk_13F8;
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
gSaveContext.unk_13F2 = 0;
@@ -2902,8 +2522,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx)
}
}
#else
-s16 sMagicBorderColors[][3] =
-{
+s16 sMagicBorderColors[][3] = {
{ 0xFF, 0xFF, 0xFF },
{ 0x96, 0x96, 0x96 },
{ 0xFF, 0xFF, 0x96 },
@@ -2916,8 +2535,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_UpdateMagicBar.s")
#endif
-void Interface_DrawMagicBar(GlobalContext* globalCtx)
-{
+void Interface_DrawMagicBar(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 magicBarY;
GraphicsContext* gfxCtx;
@@ -2926,180 +2544,131 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx)
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2650);
- if (gSaveContext.magic_level != 0)
- {
- if (gSaveContext.health_capacity > 0xA0)
+ if (gSaveContext.magic_level != 0) {
+ if (gSaveContext.health_capacity > 0xA0) {
magicBarY = R_MAGIC_BAR_LARGE_Y;
- else
+ } else {
magicBarY = R_MAGIC_BAR_SMALL_Y;
+ }
func_80094520(globalCtx->state.gfxCtx);
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
+ interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- D_020038C0,
- 8, 16,
- R_MAGIC_BAR_X, magicBarY,
- 8, 16,
- 1024, 1024);
+ gfxCtx->overlay.p =
+ Draw_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- D_02003940,
- 24, 16,
- R_MAGIC_BAR_X + 8, magicBarY,
- gSaveContext.unk_13F4, 16,
- 1024, 1024);
+ gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
+ gSaveContext.unk_13F4, 16, 1024, 1024);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
- 0, 0, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b,
- 1, 0, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
- ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2,
- G_TX_RENDERTILE,
- 256, 0,
- 1024, 1024);
+ gSPTextureRectangle(gfxCtx->overlay.p++, ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
+ ((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2, G_TX_RENDERTILE,
+ 256, 0, 1024, 1024);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
- if (gSaveContext.unk_13F0 == 4)
- {
+ if (gSaveContext.unk_13F0 == 4) {
// Yellow part of the bar being used when casting a spell
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFA, 0xFA, 0x00, interfaceCtx->magicAlpha);
- gDPLoadMultiBlock_4b(gfxCtx->overlay.p++,
- D_02003AC0,
- 0,
- G_TX_RENDERTILE,
- G_IM_FMT_I,
- 16, 16,
- 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK,
+ gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
- (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 1024, 1024);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
+ (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
+ 0, 1024, 1024);
// Fill the rest of the bar with the normal magic color
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
- (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 1024, 1024);
- }
- else
- {
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
+ (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
+ 0, 0, 1024, 1024);
+ } else {
// Fill the whole bar with the normal magic color
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
- gDPLoadMultiBlock_4b(gfxCtx->overlay.p++,
- D_02003AC0,
- 0,
- G_TX_RENDERTILE,
- G_IM_FMT_I,
- 16, 16,
- 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK,
+ gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
- (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 1024, 1024);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
+ (R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
+ 0, 1024, 1024);
}
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2731);
}
-void func_80088AA0(s16 arg0)
-{
+void func_80088AA0(s16 arg0) {
gSaveContext.timer_x[1] = 140;
gSaveContext.timer_y[1] = 80;
D_80125A5C = 0;
gSaveContext.timer_2_value = arg0;
- if (arg0 != 0)
+ if (arg0 != 0) {
gSaveContext.timer_2_state = 1;
- else
+ } else {
gSaveContext.timer_2_state = 7;
+ }
}
-void func_80088AF0(GlobalContext* globalCtx)
-{
- if (gSaveContext.timer_2_state != 0)
- {
- if (gSaveContext.event_inf[1] & 1)
+void func_80088AF0(GlobalContext* globalCtx) {
+ if (gSaveContext.timer_2_state != 0) {
+ if (gSaveContext.event_inf[1] & 1) {
gSaveContext.timer_2_value = 239;
- else
+ } else {
gSaveContext.timer_2_value = 1;
+ }
}
}
-void func_80088B34(s16 arg0)
-{
+void func_80088B34(s16 arg0) {
gSaveContext.timer_x[0] = 140;
gSaveContext.timer_y[0] = 80;
D_80125A5C = 0;
gSaveContext.timer_1_value = arg0;
- if (arg0 != 0)
+ if (arg0 != 0) {
gSaveContext.timer_1_state = 5;
- else
+ } else {
gSaveContext.timer_1_state = 11;
+ }
}
-void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture)
-{
+void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
Gfx* gfxArr[5];
func_800C6AC4(gfxArr, gfxCtx, "../z_parameter.c", 2820);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
- 0, 0, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
- 3, 0, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0);
@@ -3113,8 +2682,7 @@ s16 sStartButtonLeftPos[] = { 132, 130, 130 };
#ifdef NON_MATCHING
// regalloc and ordering differences
-void Interface_DrawItemButtons(GlobalContext* globalCtx)
-{
+void Interface_DrawItemButtons(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Player* player = PLAYER;
f32 temp;
@@ -3131,169 +2699,117 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx)
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_B_BTN_COLOR(0), R_B_BTN_COLOR(1),
- R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
+ TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
+ interfaceCtx->bAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- &D_02000A00[0],
- 32, 32,
- R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
- R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0),
- R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
+ gfxCtx->overlay.p =
+ Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
+ R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
// C-Left Button Color & Texture
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_ITEM_BTN_X(1) << 2,
- R_ITEM_BTN_Y(1) << 2,
- (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2,
- (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- R_ITEM_BTN_DD(1) * 2,
- R_ITEM_BTN_DD(1) * 2);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cLeftAlpha);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_BTN_X(1) << 2, R_ITEM_BTN_Y(1) << 2,
+ (R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2, (R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
+ G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(1) * 2, R_ITEM_BTN_DD(1) * 2);
// C-Down Button Color & Texture
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_ITEM_BTN_X(2) << 2,
- R_ITEM_BTN_Y(2) << 2,
- (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2,
- (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- R_ITEM_BTN_DD(2) * 2,
- R_ITEM_BTN_DD(2) * 2);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cDownAlpha);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_BTN_X(2) << 2, R_ITEM_BTN_Y(2) << 2,
+ (R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2, (R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
+ G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(2) * 2, R_ITEM_BTN_DD(2) * 2);
// C-Right Button Color & Texture
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_ITEM_BTN_X(3) << 2,
- R_ITEM_BTN_Y(3) << 2,
- (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2,
- (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- R_ITEM_BTN_DD(3) * 2,
- R_ITEM_BTN_DD(3) * 2);
-
- if ((globalCtx->pauseCtx.state < 8) || (globalCtx->pauseCtx.state >= 18))
- {
- if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0))
- {
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cRightAlpha);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_BTN_X(3) << 2, R_ITEM_BTN_Y(3) << 2,
+ (R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
+ G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) * 2, R_ITEM_BTN_DD(3) * 2);
+
+ if ((globalCtx->pauseCtx.state < 8) || (globalCtx->pauseCtx.state >= 18)) {
+ if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0x78, 0x78, interfaceCtx->startAlpha);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- sStartButtonLeftPos[gSaveContext.language] << 2, 156,
- (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 68,
- G_TX_RENDERTILE,
- 0, 0,
- 1462, 1462);
+ gSPTextureRectangle(gfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 156,
+ (sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 68, G_TX_RENDERTILE, 0, 0, 1462,
+ 1462);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->startAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
-
- gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
- 0, 0, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+
+ gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
+ (u32)interfaceCtx->do_actionSegment + 0x300);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
- 3, 0, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 48, 16);
temp = R_START_LABEL_DD(gSaveContext.language) / 100.0f;
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_START_LABEL_X(gSaveContext.language) << 2,
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_START_LABEL_X(gSaveContext.language) << 2,
R_START_LABEL_Y(gSaveContext.language) << 2,
(R_START_LABEL_X(gSaveContext.language) + (s16)(16 / temp)) << 2,
- (R_START_LABEL_Y(gSaveContext.language) + (s16)(48 / temp)) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- (s16)(1024 / temp),
- (s16)(1024 / temp));
+ (R_START_LABEL_Y(gSaveContext.language) + (s16)(48 / temp)) << 2, G_TX_RENDERTILE, 0, 0,
+ (s16)(1024 / temp), (s16)(1024 / temp));
}
}
- if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) &&
- (globalCtx->pauseCtx.flag == 0) && (globalCtx->csCtx.state == 0))
- {
- if (!sCUpInvisible)
- {
+ if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
+ (globalCtx->csCtx.state == 0)) {
+ if (!sCUpInvisible) {
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(gfxCtx->overlay.p++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5))
cUpAlpha = 0;
- else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) || (player->stateFlags2 & 0x00040000))
+ else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) ||
+ (player->stateFlags2 & 0x00040000))
cUpAlpha = 0x46;
else
cUpAlpha = interfaceCtx->healthAlpha;
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), cUpAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2,
- (R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 2048, 2048);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), cUpAlpha);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0,
+ PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
+ (R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, cUpAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
- 0, 0, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
+ sCUpLabelTextures[gSaveContext.language]);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
- 2, 0, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2,
- (R_C_UP_ICON_X + 8) << 2, (R_C_UP_ICON_Y + 32) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 1024, 1024);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 8) << 2,
+ (R_C_UP_ICON_Y + 32) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
}
sCUpTimer--;
- if (sCUpTimer == 0)
- {
+ if (sCUpTimer == 0) {
sCUpTimer = 10;
sCUpInvisible ^= 1;
}
@@ -3302,29 +2818,21 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx)
gDPPipeSync(gfxCtx->overlay.p++);
// Empty C Button Arrows
- for (i = 1; i < 4; i++)
- {
- if (gSaveContext.equips.button_items[i] > 0xF0)
- {
+ for (i = 1; i < 4; i++) {
+ if (gSaveContext.equips.button_items[i] > 0xF0) {
if (i == 1)
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cLeftAlpha);
else if (i == 2)
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cDownAlpha);
else
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
- R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
-
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- &D_02000A00[i + 1],
- 0x20, 0x20,
- R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i),
- R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i),
- R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2),
+ interfaceCtx->cRightAlpha);
+
+ gfxCtx->overlay.p =
+ Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[i + 1], 0x20, 0x20, R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i),
+ R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2);
}
}
@@ -3335,39 +2843,25 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s")
#endif
-void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button)
-{
+void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
- gDPLoadTextureBlock(gfxCtx->overlay.p++,
- texture,
- G_IM_FMT_RGBA,
- G_IM_SIZ_32b,
- 32, 32,
- 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
-
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_ITEM_ICON_X(button) << 2,
- R_ITEM_ICON_Y(button) << 2,
+ gDPLoadTextureBlock(gfxCtx->overlay.p++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
- (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- R_ITEM_ICON_DD(button) * 2,
- R_ITEM_ICON_DD(button) * 2);
+ (R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2, G_TX_RENDERTILE, 0, 0,
+ R_ITEM_ICON_DD(button) * 2, R_ITEM_ICON_DD(button) * 2);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
}
-void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha)
-{
+void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
s16 item;
s16 ammo;
GraphicsContext* gfxCtx;
@@ -3379,70 +2873,56 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha)
item = gSaveContext.equips.button_items[button];
- if ((item == ITEM_STICK) || (item == ITEM_NUT) ||
- (item == ITEM_BOMB) || (item == ITEM_BOW) ||
- ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) ||
- (item == ITEM_SLINGSHOT) || (item == ITEM_BOMBCHU) || (item == ITEM_BEAN))
- {
- if ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT))
+ if ((item == ITEM_STICK) || (item == ITEM_NUT) || (item == ITEM_BOMB) || (item == ITEM_BOW) ||
+ ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) || (item == ITEM_SLINGSHOT) ||
+ (item == ITEM_BOMBCHU) || (item == ITEM_BEAN)) {
+ if ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) {
item = ITEM_BOW;
+ }
ammo = AMMO(item);
gDPPipeSync(gfxCtx->overlay.p++);
- if ((button == 0) && (gSaveContext.minigame_state == 1))
- {
+ if ((button == 0) && (gSaveContext.minigame_state == 1)) {
ammo = globalCtx->interfaceCtx.hbaAmmo;
- }
- else if ((button == 0) && (globalCtx->unk_11E5C >= 2))
- {
+ } else if ((button == 0) && (globalCtx->unk_11E5C >= 2)) {
ammo = globalCtx->unk_11E5C - 1;
- }
- else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))
- {
+ } else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)) {
ammo = globalCtx->bombchuBowlingAmmo;
- if (ammo < 0)
+ if (ammo < 0) {
ammo = 0;
- }
- else if (((item == ITEM_BOW) && (AMMO(item) == CUR_CAPACITY(UPG_QUIVER))) ||
- ((item == ITEM_BOMB) && (AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
- ((item == ITEM_SLINGSHOT) && (AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
- ((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) ||
- ((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) ||
- ((item == ITEM_BOMBCHU) && (ammo == 50)) ||
- ((item == ITEM_BEAN) && (ammo == 15)))
- {
+ }
+ } else if (((item == ITEM_BOW) && (AMMO(item) == CUR_CAPACITY(UPG_QUIVER))) ||
+ ((item == ITEM_BOMB) && (AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
+ ((item == ITEM_SLINGSHOT) && (AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
+ ((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) ||
+ ((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) ||
+ ((item == ITEM_BOMBCHU) && (ammo == 50)) || ((item == ITEM_BEAN) && (ammo == 15))) {
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, alpha);
}
- if (ammo == 0)
+ if (ammo == 0) {
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, alpha);
+ }
- for (i = 0; ammo >= 10; i++)
+ for (i = 0; ammo >= 10; i++) {
ammo -= 10;
+ }
+
+ if (i != 0) {
+ gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
+ R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
+ }
- if (i != 0)
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- &D_020035C0[i],
- 8, 8,
- R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button),
- 8, 8,
- 1024, 1024);
-
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- &D_020035C0[ammo],
- 8, 8,
- R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button),
- 8, 8,
- 1024, 1024);
+ gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
+ R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
}
-void Interface_DrawActionButton(GlobalContext* globalCtx)
-{
+void Interface_DrawActionButton(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
@@ -3454,33 +2934,28 @@ void Interface_DrawActionButton(GlobalContext* globalCtx)
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- if (1) ; // Necessary to match
+ if (1) {} // Necessary to match
- gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177),
+ G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(gfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0);
- gDPLoadTextureBlock(gfxCtx->overlay.p++,
- &D_02000A00[0],
- G_IM_FMT_IA,
- G_IM_SIZ_8b,
- 32, 32,
- 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
- G_TX_NOMASK, G_TX_NOMASK,
- G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(gfxCtx->overlay.p++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
}
-void Interface_InitVertices(GlobalContext* globalCtx)
-{
+void Interface_InitVertices(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
interfaceCtx->vtx_128 = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx));
+ // clang-format off
interfaceCtx->vtx_128[0].v.ob[0] =
interfaceCtx->vtx_128[2].v.ob[0] = -14;
interfaceCtx->vtx_128[1].v.ob[0] =
@@ -3501,8 +2976,7 @@ void Interface_InitVertices(GlobalContext* globalCtx)
interfaceCtx->vtx_128[6].v.ob[1] =
interfaceCtx->vtx_128[7].v.ob[1] = interfaceCtx->vtx_128[4].v.ob[1] - XREG(28);
- for (i = 0; i < 8; i += 4)
- {
+ for (i = 0; i < 8; i += 4) {
interfaceCtx->vtx_128[i].v.ob[2] = interfaceCtx->vtx_128[i+1].v.ob[2] =
interfaceCtx->vtx_128[i+2].v.ob[2] = interfaceCtx->vtx_128[i+3].v.ob[2] = 0;
@@ -3554,10 +3028,10 @@ void Interface_InitVertices(GlobalContext* globalCtx)
interfaceCtx->vtx_12C[2].v.cn[2] = interfaceCtx->vtx_12C[3].v.cn[2] =
interfaceCtx->vtx_12C[0].v.cn[3] = interfaceCtx->vtx_12C[1].v.cn[3] =
interfaceCtx->vtx_12C[2].v.cn[3] = interfaceCtx->vtx_12C[3].v.cn[3] = 0xFF;
+ // clang-format on
}
-void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
-{
+void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Vec3f sp40;
Vec3f sp34;
@@ -3578,13 +3052,13 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 a
func_800AB560(&interfaceCtx->view);
}
-void func_8008A994(InterfaceContext* interfaceCtx)
-{
+void func_8008A994(InterfaceContext* interfaceCtx) {
s32 sp18[4];
- // Whitespace matters for codegen here
- sp18[1] = 240; sp18[3] = 320;
+ // clang-format off
+ sp18[1] = SCREEN_HEIGHT; sp18[3] = SCREEN_WIDTH;
sp18[0] = 0; sp18[2] = 0;
+ // clang-format on
func_800AA4FC(&interfaceCtx->view, sp18);
func_800AB2C4(&interfaceCtx->view);
@@ -3598,13 +3072,8 @@ s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
s16 sDigitWidth[] = { 9, 9, 8, 9, 9 };
// unused, most likely colors
-s16 D_80125B1C[][3] =
-{
- { 0x00, 0x96, 0x00 },
- { 0x64, 0xFF, 0x00 },
- { 0xFF, 0xFF, 0xFF },
- { 0x00, 0x00, 0x00 },
- { 0xFF, 0xFF, 0xFF },
+s16 D_80125B1C[][3] = {
+ { 0x00, 0x96, 0x00 }, { 0x64, 0xFF, 0x00 }, { 0xFF, 0xFF, 0xFF }, { 0x00, 0x00, 0x00 }, { 0xFF, 0xFF, 0xFF },
};
s16 sRupeeDigitsFirst[] = { 1, 0, 0 };
@@ -3612,14 +3081,13 @@ s16 sRupeeDigitsCount[] = { 2, 3, 3 };
s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
-u16 D_80125B54 = 0xC220; // unused
-u16 D_80125B58 = 0xC20C; // unused
+u16 D_80125B54 = 0xC220; // unused
+u16 D_80125B58 = 0xC20C; // unused
s16 D_80125B5C[] = { 91, 91 }; // unused
#ifdef NON_MATCHING
// mostly regalloc, minor ordering and stack usage differences
-void Interface_Draw(GlobalContext* globalCtx)
-{
+void Interface_Draw(GlobalContext* globalCtx) {
static s16 D_8015FFE0;
static s16 D_8015FFE2;
static s16 D_8015FFE4;
@@ -3647,8 +3115,7 @@ void Interface_Draw(GlobalContext* globalCtx)
gSPSegment(gfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment);
gSPSegment(gfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment);
- if (pauseCtx->flag == 0)
- {
+ if (pauseCtx->flag == 0) {
Interface_InitVertices(globalCtx);
func_8008A994(interfaceCtx);
Interface_DrawHealth(globalCtx);
@@ -3658,15 +3125,9 @@ void Interface_Draw(GlobalContext* globalCtx)
// Rupee Icon
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- D_02001F00,
- 16, 16,
- 26, 206,
- 16, 16,
- 1024, 1024);
-
- switch (globalCtx->sceneNum)
- {
+ gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
+
+ switch (globalCtx->sceneNum) {
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
@@ -3681,53 +3142,38 @@ void Interface_Draw(GlobalContext* globalCtx)
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_TAKARAYA:
- if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] >= 0)
- {
+ if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] >= 0) {
// Small Key Icon
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- D_02001E00,
- 16, 16,
- 26, 190,
- 16, 16,
- 1024, 1024);
+ gfxCtx->overlay.p =
+ Draw_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
// Small Key Counter
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
+ PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
interfaceCtx->counterDigits[3] = gSaveContext.dungeon_keys[gSaveContext.dungeon_index];
- while (interfaceCtx->counterDigits[3] >= 10)
- {
+ while (interfaceCtx->counterDigits[3] >= 10) {
interfaceCtx->counterDigits[2]++;
interfaceCtx->counterDigits[3] -= 10;
}
phi_s2 = 42;
- if (interfaceCtx->counterDigits[2] != 0)
- {
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
- &D_02003040[interfaceCtx->counterDigits[2]],
- 8, 16,
- phi_s2, 190,
- 8, 16,
- 1024, 1024);
+ if (interfaceCtx->counterDigits[2] != 0) {
+ gfxCtx->overlay.p =
+ Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
+ phi_s2, 190, 8, 16, 1024, 1024);
phi_s2 = 50;
}
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
- &D_02003040[interfaceCtx->counterDigits[3]],
- 8, 16,
- phi_s2, 190,
- 8, 16,
- 1024, 1024);
+ gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]],
+ 8, 16, phi_s2, 190, 8, 16, 1024, 1024);
}
phi_s2 = 42;
@@ -3749,9 +3195,8 @@ void Interface_Draw(GlobalContext* globalCtx)
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, interfaceCtx->magicAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
+ 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
@@ -3759,14 +3204,12 @@ void Interface_Draw(GlobalContext* globalCtx)
if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0))
interfaceCtx->counterDigits[2] &= 0xDDD;
- while (interfaceCtx->counterDigits[2] >= 100)
- {
+ while (interfaceCtx->counterDigits[2] >= 100) {
interfaceCtx->counterDigits[2] -= 100;
interfaceCtx->counterDigits[0]++;
}
- while (interfaceCtx->counterDigits[2] >= 10)
- {
+ while (interfaceCtx->counterDigits[2] >= 10) {
interfaceCtx->counterDigits[2] -= 10;
interfaceCtx->counterDigits[1]++;
}
@@ -3774,14 +3217,9 @@ void Interface_Draw(GlobalContext* globalCtx)
phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
- for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8)
- {
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
- &D_02003040[interfaceCtx->counterDigits[phi_s0]],
- 8, 16,
- phi_s2, 206,
- 8, 16,
- 1024, 1024);
+ for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
+ gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
+ 16, phi_s2, 206, 8, 16, 1024, 1024);
}
Interface_DrawMagicBar(globalCtx);
@@ -3796,138 +3234,113 @@ void Interface_Draw(GlobalContext* globalCtx)
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE,
+ 0, TEXEL0, 0, PRIMITIVE, 0);
- if (interfaceCtx->unk_1FA == 0)
- {
+ if (interfaceCtx->unk_1FA == 0) {
// B Button Icon & possibly Ammo Count
- if (gSaveContext.equips.button_items[0] != ITEM_NONE)
- {
+ if (gSaveContext.equips.button_items[0] != ITEM_NONE) {
Interface_DrawItemIconTexture(globalCtx, (void*)(u32)interfaceCtx->icon_itemSegment, 0);
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
- ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)))
- {
+ ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
+ PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
+ 0);
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
}
}
- }
- else
- {
+ } else {
// B Button Do Action Label
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
- gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x180);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
- 0, 0x0000, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
+ (u32)interfaceCtx->do_actionSegment + 0x180);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
- 3, 0x0000, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- R_B_LABEL_X(gSaveContext.language) << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
- (R_B_LABEL_X(gSaveContext.language) + 48) << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- R_B_LABEL_DD, R_B_LABEL_DD);
+ gSPTextureRectangle(gfxCtx->overlay.p++, R_B_LABEL_X(gSaveContext.language) << 2,
+ R_B_LABEL_Y(gSaveContext.language) << 2, (R_B_LABEL_X(gSaveContext.language) + 48) << 2,
+ R_B_LABEL_Y(gSaveContext.language) << 2, G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD,
+ R_B_LABEL_DD);
}
gDPPipeSync(gfxCtx->overlay.p++);
// C-Left Button Icon & Ammo Count
- if (gSaveContext.equips.button_items[1] < 0xF0)
- {
+ if (gSaveContext.equips.button_items[1] < 0xF0) {
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cLeftAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0,
+ PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
}
gDPPipeSync(gfxCtx->overlay.p++);
// C-Down Button Icon & Ammo Count
- if (gSaveContext.equips.button_items[2] < 0xF0)
- {
+ if (gSaveContext.equips.button_items[2] < 0xF0) {
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cDownAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0,
+ PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
}
gDPPipeSync(gfxCtx->overlay.p++);
// C-Right Button Icon & Ammo Count
- if (gSaveContext.equips.button_items[3] < 0xF0)
- {
+ if (gSaveContext.equips.button_items[3] < 0xF0) {
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cRightAlpha);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0,
+ PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
}
// A Button
func_80094A14(globalCtx->state.gfxCtx);
- func_8008A8B8(globalCtx,
- R_A_BTN_Y, R_A_BTN_Y + 45,
- R_A_BTN_X, R_A_BTN_X + 45);
+ func_8008A8B8(globalCtx, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45);
gSPClearGeometryMode(gfxCtx->overlay.p++, G_CULL_BOTH);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- R_A_BTN_COLOR(0), R_A_BTN_COLOR(1),
- R_A_BTN_COLOR(2), interfaceCtx->aAlpha);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE,
+ 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
+ interfaceCtx->aAlpha);
Interface_DrawActionButton(globalCtx);
gDPPipeSync(gfxCtx->overlay.p++);
- func_8008A8B8(globalCtx,
- R_A_ICON_Y, R_A_ICON_Y + 45,
- R_A_ICON_X, R_A_ICON_X + 45);
+ func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, R_A_ICON_X, R_A_ICON_X + 45);
gSPSetGeometryMode(gfxCtx->overlay.p++, G_CULL_BACK);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
+ gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
- gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), G_MTX_MODELVIEW | G_MTX_LOAD);
+ gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701),
+ G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(gfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3))
@@ -3939,71 +3352,66 @@ void Interface_Draw(GlobalContext* globalCtx)
func_8008A994(interfaceCtx);
- if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3))
- {
+ if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
// Inventory Equip Effects
gSPSegment(gfxCtx->overlay.p++, 0x08, pauseCtx->unk_128);
func_80094A14(globalCtx->state.gfxCtx);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0,
+ PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10;
- pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] + WREG(90) / 10;
+ pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] =
+ pauseCtx->vtx_168[16].v.ob[0] + WREG(90) / 10;
pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->unk_256 / 10;
- pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] - WREG(90) / 10;
+ pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] =
+ pauseCtx->vtx_168[16].v.ob[1] - WREG(90) / 10;
- if (pauseCtx->unk_24E < 0xBF)
- {
+ if (pauseCtx->unk_24E < 0xBF) {
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, pauseCtx->unk_258);
gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
- 0, 0x0000, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
- 8, 0x0000, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
- }
- else
- {
+ } else {
// Magic Arrow Equip Effect
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
- gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
- sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
+ gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
- if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF))
- {
+ if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) {
phi_s3_2 = (pauseCtx->unk_258 / 8) / 2;
- pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] - phi_s3_2;
- pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] + phi_s3_2 * 2 + 32;
- pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] + phi_s3_2;
- pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32;
+ pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] =
+ pauseCtx->vtx_168[16].v.ob[0] - phi_s3_2;
+ pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] =
+ pauseCtx->vtx_168[16].v.ob[0] + phi_s3_2 * 2 + 32;
+ pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] =
+ pauseCtx->vtx_168[16].v.ob[1] + phi_s3_2;
+ pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] =
+ pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32;
}
gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
- 0, 0x0000, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b,
- 4, 0x0000, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 4, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
}
@@ -4012,108 +3420,82 @@ void Interface_Draw(GlobalContext* globalCtx)
func_80094520(globalCtx->state.gfxCtx);
- if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0))
- {
- if (gSaveContext.minigame_state != 1)
- {
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) {
+ if (gSaveContext.minigame_state != 1) {
// Carrots rendering if the action corresponds to riding a horse
- if (interfaceCtx->unk_1EE == 8)
- {
+ if (interfaceCtx->unk_1EE == 8) {
// Load Carrot Icon
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
- 0, 0x0000, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0, 0x0000, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
- 4, 0x0000, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60);
// Draw 6 carrots
phi_s1 = ZREG(14);
- for (phi_s3 = 1; phi_s3 < 7; phi_s3++)
- {
+ for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
// Carrot Color (based on availability)
if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x96, 0xFF, interfaceCtx->aAlpha);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- phi_s1 << 2, ZREG(15) << 2,
- (phi_s1 + 16) << 2, (ZREG(15) + 16) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 1024, 1024);
+ gSPTextureRectangle(gfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
+ (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
phi_s1 += 16;
}
}
- }
- else
- {
+ } else {
// Score for the Horseback Archery
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
// Target Icon
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
- 0, 0x0000, G_TX_LOADTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342);
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
- 6, 0x0000, G_TX_RENDERTILE, 0,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
- G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
+ gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 6, 0x0000, G_TX_RENDERTILE, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60);
- gSPTextureRectangle(gfxCtx->overlay.p++,
- (WREG(32) + 28) << 2, ZREG(15) << 2,
- (WREG(32) + 52) << 2, (ZREG(15) + 16) << 2,
- G_TX_RENDERTILE,
- 0, 0,
- 1024, 1024);
+ gSPTextureRectangle(gfxCtx->overlay.p++, (WREG(32) + 28) << 2, ZREG(15) << 2, (WREG(32) + 52) << 2,
+ (ZREG(15) + 16) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
// Score Counter
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
+ TEXEL0, 0, PRIMITIVE, 0);
phi_s0 = 0;
phi_s1 = WREG(32) + 6 * 9;
- for (phi_s3 = 0; phi_s3 < 4; phi_s3++)
- {
- if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3))
- {
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
- &D_02003040[sHBAScoreDigits[phi_s3]],
- 8, 16,
- phi_s1, ZREG(15) - 2,
- sDigitWidth[0], VREG(42),
- VREG(43) * 2, VREG(43) * 2);
+ for (phi_s3 = 0; phi_s3 < 4; phi_s3++) {
+ if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) {
+ gfxCtx->overlay.p =
+ Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1,
+ ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2);
phi_s1 += 9;
phi_s0++;
}
}
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
- TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0,
+ PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
}
}
- if ((gSaveContext.timer_2_state == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5))
- {
+ if ((gSaveContext.timer_2_state == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5)) {
// Trade quest timer reached 0
gSaveContext.cutscene_index = 0;
globalCtx->sceneLoadFlag = 0x14;
@@ -4124,8 +3506,7 @@ void Interface_Draw(GlobalContext* globalCtx)
if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) &&
- (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE))
- {
+ (gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE)) {
if (gSaveContext.button_status[0] != BTN_ENABLED)
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
else
@@ -4133,19 +3514,15 @@ void Interface_Draw(GlobalContext* globalCtx)
}
// Revert any spoiling trade quest items
- for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++)
- {
- if (INV_CONTENT(ITEM_POCKET_EGG) == gSpoilingItems[phi_s3])
- {
+ for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++) {
+ if (INV_CONTENT(ITEM_POCKET_EGG) == gSpoilingItems[phi_s3]) {
gSaveContext.event_inf[0] &= 0x7F80;
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.event_inf[0]);
globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3];
INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3];
- for (phi_s0 = 1; phi_s0 < 4; phi_s0++)
- {
- if (gSaveContext.equips.button_items[phi_s0] == gSpoilingItems[phi_s3])
- {
+ for (phi_s0 = 1; phi_s0 < 4; phi_s0++) {
+ if (gSaveContext.equips.button_items[phi_s0] == gSpoilingItems[phi_s3]) {
gSaveContext.equips.button_items[phi_s0] = gSpoilingItemReverts[phi_s3];
Interface_LoadItemIcon1(globalCtx, phi_s0);
}
@@ -4154,21 +3531,13 @@ void Interface_Draw(GlobalContext* globalCtx)
}
}
- if ((globalCtx->pauseCtx.state == 0) &&
- (globalCtx->pauseCtx.flag == 0) &&
- (globalCtx->unk_10A20 == 0) &&
- (msgCtx->msgMode == 0) &&
- !(player->stateFlags2 & 0x01000000) &&
- (globalCtx->sceneLoadFlag == 0) &&
- (globalCtx->unk_1241B == 0) &&
- (func_800BFC84(globalCtx) == 0) &&
- (gSaveContext.minigame_state != 1) &&
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (globalCtx->unk_10A20 == 0) &&
+ (msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
+ (globalCtx->unk_1241B == 0) && (func_800BFC84(globalCtx) == 0) && (gSaveContext.minigame_state != 1) &&
(globalCtx->unk_11E5C < 2) &&
- !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)))
- {
+ !((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
sp274 = 0;
- switch (gSaveContext.timer_1_state)
- {
+ switch (gSaveContext.timer_1_state) {
case 1:
gSaveContext.timer_1_state = 2;
gSaveContext.timer_1_value = gSaveContext.health >> 1;
@@ -4176,8 +3545,7 @@ void Interface_Draw(GlobalContext* globalCtx)
break;
case 2:
D_8015FFE2--;
- if (D_8015FFE2 == 0)
- {
+ if (D_8015FFE2 == 0) {
gSaveContext.timer_1_state = 3;
D_8015FFE2 = 20;
}
@@ -4193,8 +3561,7 @@ void Interface_Draw(GlobalContext* globalCtx)
case 6:
case 12:
D_8015FFE2--;
- if (D_8015FFE2 == 0)
- {
+ if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
if (gSaveContext.timer_1_state == 6)
gSaveContext.timer_1_state = 7;
@@ -4214,8 +3581,7 @@ void Interface_Draw(GlobalContext* globalCtx)
gSaveContext.timer_y[0] -= phi_s3;
D_8015FFE2--;
- if (D_8015FFE2 == 0)
- {
+ if (D_8015FFE2 == 0) {
gSaveContext.timer_x[0] = 26;
D_8015FFE2 = 20;
@@ -4231,47 +3597,39 @@ void Interface_Draw(GlobalContext* globalCtx)
}
case 4:
case 8:
- if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8))
- {
+ if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8)) {
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[0] = 54;
else
gSaveContext.timer_y[0] = 46;
}
- if ((gSaveContext.timer_1_state >= 3) && (msgCtx->unk_E300 == 0))
- {
+ if ((gSaveContext.timer_1_state >= 3) && (msgCtx->unk_E300 == 0)) {
D_8015FFE0--;
- if (D_8015FFE0 == 0)
- {
+ if (D_8015FFE0 == 0) {
if (gSaveContext.timer_1_value != 0)
gSaveContext.timer_1_value--;
D_8015FFE0 = 20;
- if (gSaveContext.timer_1_value == 0)
- {
+ if (gSaveContext.timer_1_value == 0) {
gSaveContext.timer_1_state = 10;
- if (D_80125A5C != 0)
- {
+ if (D_80125A5C != 0) {
gSaveContext.health = 0;
globalCtx->unk_11D58(globalCtx, -(gSaveContext.health + 2));
}
D_80125A5C = 0;
- }
- else if (gSaveContext.timer_1_value > 60)
- {
+ } else if (gSaveContext.timer_1_value > 60) {
if (sTimerDigits[4] == 1)
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- }
- else if (gSaveContext.timer_1_value >= 11)
- {
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ } else if (gSaveContext.timer_1_value >= 11) {
if (sTimerDigits[4] & 1)
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- }
- else
- {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
}
}
}
@@ -4287,8 +3645,7 @@ void Interface_Draw(GlobalContext* globalCtx)
gSaveContext.timer_y[0] -= phi_s3;
D_8015FFE2--;
- if (D_8015FFE2 == 0)
- {
+ if (D_8015FFE2 == 0) {
gSaveContext.timer_x[0] = 26;
D_8015FFE2 = 20;
@@ -4300,37 +3657,31 @@ void Interface_Draw(GlobalContext* globalCtx)
gSaveContext.timer_1_state = 14;
}
case 14:
- if (gSaveContext.timer_1_state == 14)
- {
+ if (gSaveContext.timer_1_state == 14) {
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[0] = 54;
else
gSaveContext.timer_y[0] = 46;
}
- if (gSaveContext.timer_1_state >= 3)
- {
+ if (gSaveContext.timer_1_state >= 3) {
D_8015FFE0--;
- if (D_8015FFE0 == 0)
- {
+ if (D_8015FFE0 == 0) {
gSaveContext.timer_1_value++;
D_8015FFE0 = 20;
- if (gSaveContext.timer_1_value == 3599)
- {
+ if (gSaveContext.timer_1_value == 3599) {
gSaveContext.timer_1_state = 15;
D_8015FFE2 = 40;
- }
- else
- {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
}
}
}
break;
case 10:
- if (gSaveContext.timer_2_state != 0)
- {
+ if (gSaveContext.timer_2_state != 0) {
gSaveContext.timer_x[1] = 140;
gSaveContext.timer_y[1] = 80;
D_8015FFE4 = D_8015FFE6 = 20;
@@ -4341,9 +3692,7 @@ void Interface_Draw(GlobalContext* globalCtx)
gSaveContext.timer_2_state = 8;
gSaveContext.timer_1_state = 0;
- }
- else
- {
+ } else {
gSaveContext.timer_1_state = 0;
}
break;
@@ -4351,8 +3700,7 @@ void Interface_Draw(GlobalContext* globalCtx)
break;
default:
sp274 = 1;
- switch (gSaveContext.timer_2_state)
- {
+ switch (gSaveContext.timer_2_state) {
case 1:
case 7:
gSaveContext.timer_x[1] = 140;
@@ -4366,8 +3714,7 @@ void Interface_Draw(GlobalContext* globalCtx)
case 2:
case 8:
D_8015FFE6--;
- if (D_8015FFE6 == 0)
- {
+ if (D_8015FFE6 == 0) {
D_8015FFE6 = 20;
if (gSaveContext.timer_2_state == 2)
gSaveContext.timer_2_state = 3;
@@ -4390,8 +3737,7 @@ void Interface_Draw(GlobalContext* globalCtx)
gSaveContext.timer_y[1] -= phi_s3;
D_8015FFE6--;
- if (D_8015FFE6 == 0)
- {
+ if (D_8015FFE6 == 0) {
gSaveContext.timer_x[1] = 26;
D_8015FFE6 = 20;
@@ -4407,70 +3753,54 @@ void Interface_Draw(GlobalContext* globalCtx)
}
case 4:
case 10:
- if ((gSaveContext.timer_2_state == 4) || (gSaveContext.timer_2_state == 10))
- {
+ if ((gSaveContext.timer_2_state == 4) || (gSaveContext.timer_2_state == 10)) {
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[1] = 54;
else
gSaveContext.timer_y[1] = 46;
}
- if (gSaveContext.timer_2_state >= 3)
- {
+ if (gSaveContext.timer_2_state >= 3) {
D_8015FFE4--;
- if (D_8015FFE4 == 0)
- {
+ if (D_8015FFE4 == 0) {
D_8015FFE4 = 20;
- if (gSaveContext.timer_2_state == 4)
- {
+ if (gSaveContext.timer_2_state == 4) {
gSaveContext.timer_2_value--;
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer_2_value);
- if (gSaveContext.timer_2_value <= 0)
- {
+ if (gSaveContext.timer_2_value <= 0) {
if (!Flags_GetSwitch(globalCtx, 0x37) ||
((globalCtx->sceneNum != SCENE_GANON_DEMO) &&
(globalCtx->sceneNum != SCENE_GANON_FINAL) &&
(globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
- (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO)))
- {
+ (globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO))) {
gSaveContext.timer_2_state = 5;
gSaveContext.cutscene_index = 0;
D_8015FFE6 = 40;
func_8010B680(globalCtx, 0x71B0, 0);
func_8002DF54(globalCtx, 0, 8);
- }
- else
- {
+ } else {
gSaveContext.timer_2_state = 6;
D_8015FFE6 = 40;
}
- }
- else
- {
- if (gSaveContext.timer_2_value > 60)
- {
+ } else {
+ if (gSaveContext.timer_2_value > 60) {
if (sTimerDigits[4] == 1)
- Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- }
- else if (gSaveContext.timer_2_value > 10)
- {
+ Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ } else if (gSaveContext.timer_2_value > 10) {
if (sTimerDigits[4] & 1)
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- }
- else
- {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4,
+ &D_801333E0, &D_801333E0, &D_801333E8);
}
}
- }
- else
- {
+ } else {
gSaveContext.timer_2_value++;
- if (gSaveContext.event_inf[1] & 1)
- {
- if (gSaveContext.timer_2_value == 240)
- {
+ if (gSaveContext.event_inf[1] & 1) {
+ if (gSaveContext.timer_2_value == 240) {
func_8010B680(globalCtx, 0x6083, 0);
gSaveContext.timer_2_state = 0;
gSaveContext.event_inf[1] &= ~1;
@@ -4478,9 +3808,9 @@ void Interface_Draw(GlobalContext* globalCtx)
}
}
- if ((gSaveContext.timer_2_value % 60) == 0)
- {
- Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ if ((gSaveContext.timer_2_value % 60) == 0) {
+ Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0,
+ &D_801333E0, &D_801333E8);
}
}
}
@@ -4490,12 +3820,11 @@ void Interface_Draw(GlobalContext* globalCtx)
if (D_8015FFE6 == 0)
gSaveContext.timer_2_state = 0;
break;
- }
+ }
}
if (((gSaveContext.timer_1_state != 0) && (gSaveContext.timer_1_state != 10)) ||
- (gSaveContext.timer_2_state != 0))
- {
+ (gSaveContext.timer_2_state != 0)) {
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0;
sTimerDigits[2] = 10; // digit 10 is used as ':' (colon)
@@ -4504,19 +3833,16 @@ void Interface_Draw(GlobalContext* globalCtx)
else
sTimerDigits[4] = gSaveContext.timer_2_value;
- while (sTimerDigits[4] >= 60)
- {
+ while (sTimerDigits[4] >= 60) {
sTimerDigits[1]++;
- if (sTimerDigits[1] >= 10)
- {
+ if (sTimerDigits[1] >= 10) {
sTimerDigits[1] -= 10;
sTimerDigits[0]++;
}
sTimerDigits[4] -= 60;
}
- while (sTimerDigits[4] >= 10)
- {
+ while (sTimerDigits[4] >= 10) {
sTimerDigits[4] -= 10;
sTimerDigits[3]++;
}
@@ -4525,43 +3851,30 @@ void Interface_Draw(GlobalContext* globalCtx)
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
- gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
- D_02002000,
- 16, 16,
- gSaveContext.timer_x[sp274],
- gSaveContext.timer_y[sp274] + 2,
- 16, 16,
- 1024, 1024);
+ gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timer_x[sp274],
+ gSaveContext.timer_y[sp274] + 2, 16, 16, 1024, 1024);
// Timer Counter
gDPPipeSync(gfxCtx->overlay.p++);
- gDPSetCombineLERP(gfxCtx->overlay.p++,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
- 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
+ gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
+ TEXEL0, 0, PRIMITIVE, 0);
- if (gSaveContext.timer_1_state != 0)
- {
+ if (gSaveContext.timer_1_state != 0) {
if ((gSaveContext.timer_1_value < 10) && (gSaveContext.timer_1_state < 11))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
- }
- else
- {
+ } else {
if ((gSaveContext.timer_2_value < 10) && (gSaveContext.timer_2_state < 6))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
}
- for (phi_s3 = 0; phi_s3 < 5; phi_s3++)
- {
- gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
- &D_02003040[sTimerDigits[phi_s3]],
- 8, 16,
+ for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
+ gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3],
- gSaveContext.timer_y[sp274],
- sDigitWidth[phi_s3], VREG(42),
+ gSaveContext.timer_y[sp274], sDigitWidth[phi_s3], VREG(42),
VREG(43) * 2, VREG(43) * 2);
}
}
@@ -4571,8 +3884,7 @@ void Interface_Draw(GlobalContext* globalCtx)
if (pauseCtx->flag == 3)
func_8002AAB0(globalCtx);
- if (interfaceCtx->unk_244 != 0)
- {
+ if (interfaceCtx->unk_244 != 0) {
gDPPipeSync(gfxCtx->overlay.p++);
gSPDisplayList(gfxCtx->overlay.p++, sSetupDL_80125A60);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x00, 0x00, interfaceCtx->unk_244);
@@ -4592,52 +3904,40 @@ s16 sTimerDigits[5];
#ifdef NON_MATCHING
// regalloc and minor ordering differences
-void Interface_Update(GlobalContext* globalCtx)
-{
+void Interface_Update(GlobalContext* globalCtx) {
static u8 D_80125B60 = 0;
static s16 D_80125B64 = 0;
MessageContext* msgCtx = &globalCtx->msgCtx;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Player* player = PLAYER;
- s16 alpha; // sp+0x3A
+ s16 alpha; // sp+0x3A
s16 alpha1; // sp+0x38
u16 action;
Input* input = &globalCtx->state.input[2];
- if (!~(input->padPressed | -0x201))
- {
+ if (!~(input->padPressed | -0x201)) {
gSaveContext.language = 0;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
- }
- else if (!~(input->padPressed | -0x801))
- {
+ } else if (!~(input->padPressed | -0x801)) {
gSaveContext.language = 1;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
- }
- else if (!~(input->padPressed | -0x101))
- {
+ } else if (!~(input->padPressed | -0x101)) {
gSaveContext.language = 2;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
- if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0))
- {
+ if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0)) {
if ((gSaveContext.minigame_state == 1) || (gSaveContext.scene_setup_index < 4) ||
- ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.scene_setup_index == 4)))
- {
- if ((msgCtx->msgMode == 0) ||
- ((msgCtx->msgMode != 0) && (globalCtx->sceneNum == SCENE_BOWLING)))
- {
- if (globalCtx->unk_10A20 == 0)
- {
+ ((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.scene_setup_index == 4))) {
+ if ((msgCtx->msgMode == 0) || ((msgCtx->msgMode != 0) && (globalCtx->sceneNum == SCENE_BOWLING))) {
+ if (globalCtx->unk_10A20 == 0) {
func_80083108(globalCtx);
}
}
}
}
- switch (gSaveContext.unk_13E8)
- {
+ switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 3:
@@ -4679,8 +3979,7 @@ void Interface_Update(GlobalContext* globalCtx)
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha1;
- switch (globalCtx->sceneNum)
- {
+ switch (globalCtx->sceneNum) {
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
@@ -4727,8 +4026,7 @@ void Interface_Update(GlobalContext* globalCtx)
func_8008226C(globalCtx);
- if (gSaveContext.health_accumulator != 0)
- {
+ if (gSaveContext.health_accumulator != 0) {
gSaveContext.health_accumulator -= 4;
gSaveContext.health += 4;
@@ -4737,10 +4035,10 @@ void Interface_Update(GlobalContext* globalCtx)
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.health_capacity);
- if (gSaveContext.health >= gSaveContext.health_capacity)
- {
+ if (gSaveContext.health >= gSaveContext.health_capacity) {
gSaveContext.health = gSaveContext.health_capacity;
- osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health, gSaveContext.health_capacity);
+ osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health,
+ gSaveContext.health_capacity);
gSaveContext.health_accumulator = 0;
}
}
@@ -4748,57 +4046,36 @@ void Interface_Update(GlobalContext* globalCtx)
Health_HandleCriticalAlarm(globalCtx);
D_80125A58 = func_8008F2F8(globalCtx);
- if (D_80125A58 == 1)
- {
- if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2)
- {
+ if (D_80125A58 == 1) {
+ if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) {
D_80125A58 = 0;
}
- }
- else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5))
- {
- if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3)
- {
+ } else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
+ if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) {
D_80125A58 = 0;
}
}
Health_UpdateData(globalCtx);
- if ((gSaveContext.timer_1_state >= 3) &&
- (globalCtx->pauseCtx.state == 0) &&
- (globalCtx->pauseCtx.flag == 0) &&
- (msgCtx->msgMode == 0) &&
- !(player->stateFlags2 & 0x01000000) &&
- (globalCtx->sceneLoadFlag == 0) &&
- (globalCtx->unk_1241B == 0) &&
- (func_800BFC84(globalCtx) == 0))
- {
-
- }
+ if ((gSaveContext.timer_1_state >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
+ (msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&
+ (globalCtx->unk_1241B == 0) && (func_800BFC84(globalCtx) == 0)) {}
- if (gSaveContext.rupee_accumulator != 0)
- {
- if (gSaveContext.rupee_accumulator > 0)
- {
- if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET))
- {
+ if (gSaveContext.rupee_accumulator != 0) {
+ if (gSaveContext.rupee_accumulator > 0) {
+ if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupee_accumulator--;
gSaveContext.rupees++;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- }
- else
- {
+ } else {
// Translates to: "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
gSaveContext.rupee_accumulator = 0;
}
- }
- else if (gSaveContext.rupees != 0)
- {
- if (gSaveContext.rupee_accumulator <= -50)
- {
+ } else if (gSaveContext.rupees != 0) {
+ if (gSaveContext.rupee_accumulator <= -50) {
gSaveContext.rupee_accumulator += 10;
gSaveContext.rupees -= 10;
@@ -4806,34 +4083,27 @@ void Interface_Update(GlobalContext* globalCtx)
gSaveContext.rupees = 0;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- }
- else
- {
+ } else {
gSaveContext.rupee_accumulator++;
gSaveContext.rupees--;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
- }
- else
- {
+ } else {
gSaveContext.rupee_accumulator = 0;
}
}
- switch (interfaceCtx->unk_1EC)
- {
+ switch (interfaceCtx->unk_1EC) {
case 1:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
- if (interfaceCtx->unk_1F4 >= 15700.0f)
- {
+ if (interfaceCtx->unk_1F4 >= 15700.0f) {
interfaceCtx->unk_1F4 = -15700.0f;
interfaceCtx->unk_1EC = 2;
}
break;
case 2:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
- if (interfaceCtx->unk_1F4 >= 0.0f)
- {
+ if (interfaceCtx->unk_1F4 >= 0.0f) {
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_1EC = 0;
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
@@ -4845,16 +4115,14 @@ void Interface_Update(GlobalContext* globalCtx)
break;
case 3:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
- if (interfaceCtx->unk_1F4 >= 15700.0f)
- {
+ if (interfaceCtx->unk_1F4 >= 15700.0f) {
interfaceCtx->unk_1F4 = -15700.0f;
interfaceCtx->unk_1EC = 2;
}
break;
case 4:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
- if (interfaceCtx->unk_1F4 >= 0.0f)
- {
+ if (interfaceCtx->unk_1F4 >= 0.0f) {
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_1EC = 0;
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
@@ -4870,10 +4138,8 @@ void Interface_Update(GlobalContext* globalCtx)
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) &&
(globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->unk_1241B == 0) &&
- ((globalCtx->csCtx.state == 0) || (func_8008E988(globalCtx) == 0)))
- {
- if ((gSaveContext.magic_acquired != 0) && (gSaveContext.magic_level == 0))
- {
+ ((globalCtx->csCtx.state == 0) || (func_8008E988(globalCtx) == 0))) {
+ if ((gSaveContext.magic_acquired != 0) && (gSaveContext.magic_level == 0)) {
gSaveContext.magic_level = gSaveContext.double_magic + 1;
gSaveContext.unk_13F0 = 8;
osSyncPrintf(VT_FGCOL(YELLOW));
@@ -4889,38 +4155,27 @@ void Interface_Update(GlobalContext* globalCtx)
Interface_UpdateMagicBar(globalCtx);
}
- if (gSaveContext.timer_1_state == 0)
- {
- if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) &&
- ((gSaveContext.health >> 1) != 0))
- {
+ if (gSaveContext.timer_1_state == 0) {
+ if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
gSaveContext.timer_1_state = 1;
gSaveContext.timer_x[0] = 140;
gSaveContext.timer_y[0] = 80;
D_80125A5C = 1;
}
- }
- else
- {
- if (((D_80125A58 == 0) || (D_80125A58 == 3)) &&
- (gSaveContext.timer_1_state < 5))
- {
+ } else {
+ if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer_1_state < 5)) {
gSaveContext.timer_1_state = 0;
}
}
- if (gSaveContext.minigame_state == 1)
- {
+ if (gSaveContext.minigame_state == 1) {
gSaveContext.minigame_score += interfaceCtx->unk_23C;
interfaceCtx->unk_23C = 0;
- if (sHBAScoreTier == 0)
- {
+ if (sHBAScoreTier == 0) {
if (gSaveContext.minigame_score >= 1000)
sHBAScoreTier++;
- }
- else if (sHBAScoreTier == 1)
- {
+ } else if (sHBAScoreTier == 1) {
if (gSaveContext.minigame_score >= 1500)
sHBAScoreTier++;
}
@@ -4930,34 +4185,28 @@ void Interface_Update(GlobalContext* globalCtx)
sHBAScoreDigits[2] = 0;
sHBAScoreDigits[3] = gSaveContext.minigame_score;
- while (sHBAScoreDigits[3] >= 1000)
- {
+ while (sHBAScoreDigits[3] >= 1000) {
sHBAScoreDigits[0]++;
sHBAScoreDigits[3] -= 1000;
}
- while (sHBAScoreDigits[3] >= 100)
- {
+ while (sHBAScoreDigits[3] >= 100) {
sHBAScoreDigits[1]++;
sHBAScoreDigits[3] -= 100;
}
- while (sHBAScoreDigits[3] >= 10)
- {
+ while (sHBAScoreDigits[3] >= 10) {
sHBAScoreDigits[2]++;
sHBAScoreDigits[3] -= 10;
}
}
- if (gSaveContext.unk_1422 != 0)
- {
+ if (gSaveContext.unk_1422 != 0) {
if ((msgCtx->unk_E3F0 != 0x31) && (gSaveContext.unk_1422 == 1))
globalCtx->msgCtx.unk_E3EE = 4;
- if (globalCtx->unk_10A26 != 0)
- {
- if (gSaveContext.unk_1422 != 2)
- {
+ if (globalCtx->unk_10A26 != 0) {
+ if (gSaveContext.unk_1422 != 2) {
D_80125B60 = 0;
if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001))
D_80125B60 = 1;
@@ -4965,39 +4214,29 @@ void Interface_Update(GlobalContext* globalCtx)
gSaveContext.unk_1422 = 2;
D_80125B64 = D_8011FB40;
D_8011FB40 = 400;
- }
- else if ((D_80125B60 == 0) && (gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001))
- {
+ } else if ((D_80125B60 == 0) && (gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001)) {
gSaveContext.unk_1422 = 0;
D_8011FB40 = D_80125B64;
globalCtx->msgCtx.unk_E3EE = 4;
- }
- else if (gSaveContext.day_time > 0xC001)
- {
+ } else if (gSaveContext.day_time > 0xC001) {
gSaveContext.unk_1422 = 0;
D_8011FB40 = D_80125B64;
globalCtx->msgCtx.unk_E3EE = 4;
}
- }
- else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3))
- {
- if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time < 0xC001))
- {
+ } else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3)) {
+ if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time < 0xC001)) {
gSaveContext.next_day_time = 0;
globalCtx->fadeOutTransition = 4;
gSaveContext.transition_type = 2;
globalCtx->unk_11DE9 = 1;
- }
- else
- {
+ } else {
gSaveContext.next_day_time = 0x8001;
globalCtx->fadeOutTransition = 5;
gSaveContext.transition_type = 3;
globalCtx->unk_11DE9 = 1;
}
- if (globalCtx->sceneNum == SCENE_SPOT13)
- {
+ if (globalCtx->sceneNum == SCENE_SPOT13) {
globalCtx->fadeOutTransition = 0xE;
gSaveContext.transition_type = 0xE;
}
@@ -5009,9 +4248,7 @@ void Interface_Update(GlobalContext* globalCtx)
func_800F6964(30);
gSaveContext.seq_index = 0xFF;
gSaveContext.night_sfx = 0xFF;
- }
- else
- {
+ } else {
gSaveContext.unk_1422 = 3;
}
}