diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 51de6e08c..73b02a892 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1109,8 +1109,8 @@ void Interface_SetSceneRestrictions(GlobalContext* globalCtx) { } while (sRestrictionFlags[i].scene != 0xFF); } -Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, - s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { +Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -1121,8 +1121,8 @@ Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 return displayListHead; } -Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, - s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { +Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) { gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -2601,10 +2601,10 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF); gfxCtx->overlay.p = - Draw_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); + Gfx_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, + gSaveContext.unk_13F4, 16, 1024, 1024); gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -2748,8 +2748,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->bAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF); gfxCtx->overlay.p = - Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), - R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); + Gfx_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), R_ITEM_BTN_WIDTH(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); // C-Left Button Color & Texture gDPPipeSync(gfxCtx->overlay.p++); @@ -2876,8 +2876,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { } gfxCtx->overlay.p = - Draw_TextureIA8(gfxCtx->overlay.p, &D_02000A00[i + 1], 0x20, 0x20, R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i), - R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2); + Gfx_TextureIA8(gfxCtx->overlay.p, &D_02000A00[i + 1], 0x20, 0x20, R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i), + R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2); } } @@ -2956,12 +2956,12 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { } if (i != 0) { - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -3170,7 +3170,7 @@ void Interface_Draw(GlobalContext* globalCtx) { // Rupee Icon gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024); switch (globalCtx->sceneNum) { case SCENE_BMORI1: @@ -3193,7 +3193,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF); gfxCtx->overlay.p = - Draw_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); + Gfx_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter gDPPipeSync(gfxCtx->overlay.p++); @@ -3212,13 +3212,13 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s2 = 42; if (interfaceCtx->counterDigits[2] != 0) { gfxCtx->overlay.p = - Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, - phi_s2, 190, 8, 16, 1024, 1024); + Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, phi_s2, + 190, 8, 16, 1024, 1024); phi_s2 = 50; } - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]], - 8, 16, phi_s2, 190, 8, 16, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[3]], 8, + 16, phi_s2, 190, 8, 16, 1024, 1024); } phi_s2 = 42; @@ -3265,8 +3265,8 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, - 16, phi_s2, 206, 8, 16, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, + 16, phi_s2, 206, 8, 16, 1024, 1024); } Interface_DrawMagicBar(globalCtx); @@ -3532,8 +3532,8 @@ void Interface_Draw(GlobalContext* globalCtx) { for (phi_s3 = 0; phi_s3 < 4; phi_s3++) { if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3)) { gfxCtx->overlay.p = - Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1, - ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2); + Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[sHBAScoreDigits[phi_s3]], 8, 16, phi_s1, + ZREG(15) - 2, sDigitWidth[0], VREG(42), VREG(43) * 2, VREG(43) * 2); phi_s1 += 9; phi_s0++; } @@ -3925,8 +3925,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(gfxCtx->overlay.p++); gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF); gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00); - gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timer_x[sp274], - gSaveContext.timer_y[sp274] + 2, 16, 16, 1024, 1024); + gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timer_x[sp274], + gSaveContext.timer_y[sp274] + 2, 16, 16, 1024, 1024); // Timer Counter gDPPipeSync(gfxCtx->overlay.p++); @@ -3948,10 +3948,10 @@ void Interface_Draw(GlobalContext* globalCtx) { } for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { - gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16, - gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3], - gSaveContext.timer_y[sp274], sDigitWidth[phi_s3], VREG(42), - VREG(43) * 2, VREG(43) * 2); + gfxCtx->overlay.p = Gfx_TextureI8(gfxCtx->overlay.p, &D_02003040[sTimerDigits[phi_s3]], 8, 16, + gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3], + gSaveContext.timer_y[sp274], sDigitWidth[phi_s3], VREG(42), + VREG(43) * 2, VREG(43) * 2); } } } |
