diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index fa8ec09c5..1709031cf 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -670,8 +670,8 @@ void func_80083108(PlayState* play) { s16 i; s16 sp28 = false; - if ((gSaveContext.save.cutsceneIndex < 0xFFF0) || - ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF0))) { + if ((gSaveContext.save.cutsceneIndex < CS_INDEX_0) || + ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_0))) { gSaveContext.forceRisingButtonAlphas = false; if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || @@ -3554,7 +3554,7 @@ void Interface_Draw(PlayState* play) { (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) { // Trade quest timer reached 0 sSubTimerStateTimer = 40; - gSaveContext.save.cutsceneIndex = 0; + gSaveContext.save.cutsceneIndex = CS_INDEX_NONE; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.subTimerState = SUBTIMER_STATE_OFF; @@ -3884,7 +3884,7 @@ void Interface_Draw(PlayState* play) { (play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) { sSubTimerStateTimer = 40; gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN; - gSaveContext.save.cutsceneIndex = 0; + gSaveContext.save.cutsceneIndex = CS_INDEX_NONE; Message_StartTextbox(play, 0x71B0, NULL); Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8); } else { |
