summaryrefslogtreecommitdiff
path: root/src/code/z_parameter.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index fa8ec09c5..1709031cf 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -670,8 +670,8 @@ void func_80083108(PlayState* play) {
s16 i;
s16 sp28 = false;
- if ((gSaveContext.save.cutsceneIndex < 0xFFF0) ||
- ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF0))) {
+ if ((gSaveContext.save.cutsceneIndex < CS_INDEX_0) ||
+ ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_0))) {
gSaveContext.forceRisingButtonAlphas = false;
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
@@ -3554,7 +3554,7 @@ void Interface_Draw(PlayState* play) {
(Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
// Trade quest timer reached 0
sSubTimerStateTimer = 40;
- gSaveContext.save.cutsceneIndex = 0;
+ gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
@@ -3884,7 +3884,7 @@ void Interface_Draw(PlayState* play) {
(play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
sSubTimerStateTimer = 40;
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
- gSaveContext.save.cutsceneIndex = 0;
+ gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
Message_StartTextbox(play, 0x71B0, NULL);
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
} else {