diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 136 |
1 files changed, 61 insertions, 75 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 66e790bc8..6f5d96c10 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2560,15 +2560,13 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, - interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY, - gSaveContext.unk_13F4, 16, 1024, 1024); + gSaveContext.unk_13F4, 16, 1024, 1024); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0); gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, @@ -2585,8 +2583,8 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { 256, 0, 1024, 1024); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, - PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); if (gSaveContext.unk_13F0 == 4) { @@ -2603,16 +2601,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) { // Fill the rest of the bar with the normal magic color gDPPipeSync(OVERLAY_DISP++); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), - R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2, (R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024); } else { // Fill the whole bar with the normal magic color - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), - R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2), + interfaceCtx->magicAlpha); gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -2700,12 +2698,10 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { // Also loads the Item Button Texture reused by other buttons afterwards gDPPipeSync(OVERLAY_DISP++); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), - interfaceCtx->bAlpha); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), - R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), + R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2); // C-Left Button Color & Texture gDPPipeSync(OVERLAY_DISP++); @@ -2740,20 +2736,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(OVERLAY_DISP++); gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60); dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f); @@ -2788,20 +2782,17 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); - gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, - sCUpLabelTextures[gSaveContext.language]); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(OVERLAY_DISP++); gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024); gDPPipeSync(OVERLAY_DISP++); - gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, - G_TX_NOLOD); + gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28); gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2, @@ -2831,9 +2822,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { interfaceCtx->cRightAlpha); } - OVERLAY_DISP = Gfx_TextureIA8( - OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp), - R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), + R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), + R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2); } } @@ -2843,9 +2834,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) { void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079); - gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2, (R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2, @@ -2903,11 +2893,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) { if (i != 0) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button), - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6, - R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); + R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158); @@ -2928,9 +2918,8 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) { G_MTX_MODELVIEW | G_MTX_LOAD); gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0); - gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, - G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, - G_TX_NOLOD); + gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); @@ -3124,14 +3113,13 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); - OVERLAY_DISP = - Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024); // Small Key Counter gDPPipeSync(OVERLAY_DISP++); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, - PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); interfaceCtx->counterDigits[2] = 0; interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]; @@ -3143,14 +3131,13 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s2 = 42; if (interfaceCtx->counterDigits[2] != 0) { - OVERLAY_DISP = - Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, - phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); phi_s2 = 50; } - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], - 8, 16, phi_s2, 190, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], 8, 16, + phi_s2, 190, 8, 16, 1024, 1024); } phi_s2 = 42; @@ -3173,8 +3160,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); } - gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, - 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0; interfaceCtx->counterDigits[2] = gSaveContext.rupees; @@ -3197,8 +3184,8 @@ void Interface_Draw(GlobalContext* globalCtx) { phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) { - OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, - 16, phi_s2, 206, 8, 16, 1024, 1024); + OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2, + 206, 8, 16, 1024, 1024); } Interface_DrawMagicBar(globalCtx); @@ -3224,17 +3211,16 @@ void Interface_Draw(GlobalContext* globalCtx) { if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) || ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) { gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, - PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha); } } } else { // B Button Do Action Label gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha); gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, @@ -3265,8 +3251,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha); } @@ -3278,8 +3264,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha); } @@ -3291,8 +3277,8 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3); gDPPipeSync(OVERLAY_DISP++); - gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, - 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, + PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha); } @@ -3361,8 +3347,8 @@ void Interface_Draw(GlobalContext* globalCtx) { } else { // Magic Arrow Equip Effect phi_s3_2 = pauseCtx->unk_24E - 0xBF; - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], - sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2], + sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258); if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) { phi_s3_2 = (pauseCtx->unk_258 / 8) / 2; @@ -3850,7 +3836,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0); OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274], - gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); + gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024); // Timer Counter gDPPipeSync(OVERLAY_DISP++); @@ -3872,9 +3858,9 @@ void Interface_Draw(GlobalContext* globalCtx) { for (phi_s3 = 0; phi_s3 < 5; phi_s3++) { OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16, - gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], - gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), - VREG(43) * 2, VREG(43) * 2); + gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3], + gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42), + VREG(43) * 2, VREG(43) * 2); } } } |
