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-rw-r--r--src/code/z_parameter.c72
1 files changed, 21 insertions, 51 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 7c9780288..fa8ec09c5 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2191,9 +2191,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
(play->csCtx.state == CS_STATE_IDLE)) {
// clang-format off
- if (naviCallState == 0x1E) { Audio_PlaySfxGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ if (naviCallState == 0x1E) { SFX_PLAY_CENTERED(NA_SE_VO_NAVY_CALL);
}
// clang-format on
@@ -2244,8 +2242,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
gSaveContext.save.info.playerData.health, gSaveContext.save.info.playerData.healthCapacity);
// clang-format off
- if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ if (amount > 0) { SFX_PLAY_CENTERED(NA_SE_SY_HP_RECOVER);
} else if (gSaveContext.save.info.playerData.isDoubleDefenseAcquired && (amount < 0)) {
amount >>= 1;
PRINTF(T("ハート減少半分!!=%d\n", "Heart decrease halved!! = %d\n"), amount);
@@ -2382,8 +2379,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if ((type != MAGIC_ADD) && (gSaveContext.save.info.playerData.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
- Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_ERROR);
}
return false;
}
@@ -2401,8 +2397,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return true;
} else {
- Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_ERROR);
return false;
}
@@ -2419,8 +2414,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
- Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_ERROR);
return false;
}
@@ -2451,8 +2445,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
- Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_ERROR);
return false;
}
@@ -2520,8 +2513,7 @@ void Magic_Update(PlayState* play) {
gSaveContext.save.info.playerData.magic += 4;
if (gSaveContext.gameMode == GAMEMODE_NORMAL && !IS_CUTSCENE_LAYER) {
- Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_GAUGE_UP - SFX_FLAG);
}
PRINTF(T("蓄電 MAGIC_NOW=%d (%d)\n", "Storage MAGIC_NOW=%d (%d)\n"),
@@ -2611,8 +2603,7 @@ void Magic_Update(PlayState* play) {
!play->actorCtx.lensActive) {
// Force lens off and set magic meter state to idle
play->actorCtx.lensActive = false;
- Audio_PlaySfxGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_GLASSMODE_OFF);
gSaveContext.magicState = MAGIC_STATE_IDLE;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
break;
@@ -2664,8 +2655,7 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_ADD:
// Add magic until target is reached
gSaveContext.save.info.playerData.magic += 4;
- Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_GAUGE_UP - SFX_FLAG);
if (gSaveContext.save.info.playerData.magic >= gSaveContext.magicTarget) {
gSaveContext.save.info.playerData.magic = gSaveContext.magicTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
@@ -3711,22 +3701,16 @@ void Interface_Draw(PlayState* play) {
} else if (gSaveContext.timerSeconds > 60) {
// Beep at "xx:x1" (every 10 seconds)
if (sTimerDigits[4] == 1) {
- Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_MESSAGE_WOMAN);
}
} else if (gSaveContext.timerSeconds > 10) {
// Beep on alternating seconds
if ((sTimerDigits[4] % 2) != 0) {
- Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N);
}
} else {
// Beep every second
- Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_E);
}
}
}
@@ -3775,9 +3759,7 @@ void Interface_Draw(PlayState* play) {
sTimerStateTimer = 40;
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
} else {
- Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N);
}
}
}
@@ -3912,22 +3894,16 @@ void Interface_Draw(PlayState* play) {
} else if (gSaveContext.subTimerSeconds > 60) {
// Beep at "xx:x1" (every 10 seconds)
if (sTimerDigits[4] == 1) {
- Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_MESSAGE_WOMAN);
}
} else if (gSaveContext.subTimerSeconds > 10) {
// Beep on alternating seconds
if ((sTimerDigits[4] % 2) != 0) {
- Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N);
}
} else {
// Beep every second
- Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_E);
}
} else { // SUBTIMER_STATE_UP_TICK
gSaveContext.subTimerSeconds++;
@@ -3944,9 +3920,7 @@ void Interface_Draw(PlayState* play) {
// Beep at the minute mark
if ((gSaveContext.subTimerSeconds % 60) == 0) {
- Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N);
}
}
}
@@ -4192,8 +4166,7 @@ void Interface_Update(PlayState* play) {
gSaveContext.save.info.playerData.health += 4;
if ((gSaveContext.save.info.playerData.health & 0xF) < 4) {
- Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_HP_RECOVER);
}
PRINTF("now_life=%d max_life=%d\n", gSaveContext.save.info.playerData.health,
@@ -4233,8 +4206,7 @@ void Interface_Update(PlayState* play) {
if (gSaveContext.save.info.playerData.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.save.info.playerData.rupees++;
- Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_RUPY_COUNT);
} else {
PRINTF(T("ルピー数MAX = %d\n", "Rupee Amount MAX = %d\n"), CUR_CAPACITY(UPG_WALLET));
gSaveContext.save.info.playerData.rupees = CUR_CAPACITY(UPG_WALLET);
@@ -4249,13 +4221,11 @@ void Interface_Update(PlayState* play) {
gSaveContext.save.info.playerData.rupees = 0;
}
- Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_RUPY_COUNT);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.save.info.playerData.rupees--;
- Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
+ SFX_PLAY_CENTERED(NA_SE_SY_RUPY_COUNT);
}
} else {
gSaveContext.rupeeAccumulator = 0;