diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 72 |
1 files changed, 21 insertions, 51 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 7c9780288..fa8ec09c5 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2191,9 +2191,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) { if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling && (play->csCtx.state == CS_STATE_IDLE)) { // clang-format off - if (naviCallState == 0x1E) { Audio_PlaySfxGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + if (naviCallState == 0x1E) { SFX_PLAY_CENTERED(NA_SE_VO_NAVY_CALL); } // clang-format on @@ -2244,8 +2242,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) { gSaveContext.save.info.playerData.health, gSaveContext.save.info.playerData.healthCapacity); // clang-format off - if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + if (amount > 0) { SFX_PLAY_CENTERED(NA_SE_SY_HP_RECOVER); } else if (gSaveContext.save.info.playerData.isDoubleDefenseAcquired && (amount < 0)) { amount >>= 1; PRINTF(T("ハート減少半分!!=%d\n", "Heart decrease halved!! = %d\n"), amount); @@ -2382,8 +2379,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { if ((type != MAGIC_ADD) && (gSaveContext.save.info.playerData.magic - amount) < 0) { if (gSaveContext.magicCapacity != 0) { - Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_ERROR); } return false; } @@ -2401,8 +2397,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; return true; } else { - Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_ERROR); return false; } @@ -2419,8 +2414,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; return true; } else { - Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_ERROR); return false; } @@ -2451,8 +2445,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) { gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; return true; } else { - Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_ERROR); return false; } @@ -2520,8 +2513,7 @@ void Magic_Update(PlayState* play) { gSaveContext.save.info.playerData.magic += 4; if (gSaveContext.gameMode == GAMEMODE_NORMAL && !IS_CUTSCENE_LAYER) { - Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_GAUGE_UP - SFX_FLAG); } PRINTF(T("蓄電 MAGIC_NOW=%d (%d)\n", "Storage MAGIC_NOW=%d (%d)\n"), @@ -2611,8 +2603,7 @@ void Magic_Update(PlayState* play) { !play->actorCtx.lensActive) { // Force lens off and set magic meter state to idle play->actorCtx.lensActive = false; - Audio_PlaySfxGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_GLASSMODE_OFF); gSaveContext.magicState = MAGIC_STATE_IDLE; sMagicBorderR = sMagicBorderG = sMagicBorderB = 255; break; @@ -2664,8 +2655,7 @@ void Magic_Update(PlayState* play) { case MAGIC_STATE_ADD: // Add magic until target is reached gSaveContext.save.info.playerData.magic += 4; - Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_GAUGE_UP - SFX_FLAG); if (gSaveContext.save.info.playerData.magic >= gSaveContext.magicTarget) { gSaveContext.save.info.playerData.magic = gSaveContext.magicTarget; gSaveContext.magicState = gSaveContext.prevMagicState; @@ -3711,22 +3701,16 @@ void Interface_Draw(PlayState* play) { } else if (gSaveContext.timerSeconds > 60) { // Beep at "xx:x1" (every 10 seconds) if (sTimerDigits[4] == 1) { - Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_MESSAGE_WOMAN); } } else if (gSaveContext.timerSeconds > 10) { // Beep on alternating seconds if ((sTimerDigits[4] % 2) != 0) { - Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N); } } else { // Beep every second - Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_E); } } } @@ -3775,9 +3759,7 @@ void Interface_Draw(PlayState* play) { sTimerStateTimer = 40; gSaveContext.timerState = TIMER_STATE_UP_FREEZE; } else { - Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N); } } } @@ -3912,22 +3894,16 @@ void Interface_Draw(PlayState* play) { } else if (gSaveContext.subTimerSeconds > 60) { // Beep at "xx:x1" (every 10 seconds) if (sTimerDigits[4] == 1) { - Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_MESSAGE_WOMAN); } } else if (gSaveContext.subTimerSeconds > 10) { // Beep on alternating seconds if ((sTimerDigits[4] % 2) != 0) { - Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N); } } else { // Beep every second - Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_E); } } else { // SUBTIMER_STATE_UP_TICK gSaveContext.subTimerSeconds++; @@ -3944,9 +3920,7 @@ void Interface_Draw(PlayState* play) { // Beep at the minute mark if ((gSaveContext.subTimerSeconds % 60) == 0) { - Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_WARNING_COUNT_N); } } } @@ -4192,8 +4166,7 @@ void Interface_Update(PlayState* play) { gSaveContext.save.info.playerData.health += 4; if ((gSaveContext.save.info.playerData.health & 0xF) < 4) { - Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_HP_RECOVER); } PRINTF("now_life=%d max_life=%d\n", gSaveContext.save.info.playerData.health, @@ -4233,8 +4206,7 @@ void Interface_Update(PlayState* play) { if (gSaveContext.save.info.playerData.rupees < CUR_CAPACITY(UPG_WALLET)) { gSaveContext.rupeeAccumulator--; gSaveContext.save.info.playerData.rupees++; - Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_RUPY_COUNT); } else { PRINTF(T("ルピー数MAX = %d\n", "Rupee Amount MAX = %d\n"), CUR_CAPACITY(UPG_WALLET)); gSaveContext.save.info.playerData.rupees = CUR_CAPACITY(UPG_WALLET); @@ -4249,13 +4221,11 @@ void Interface_Update(PlayState* play) { gSaveContext.save.info.playerData.rupees = 0; } - Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_RUPY_COUNT); } else { gSaveContext.rupeeAccumulator++; gSaveContext.save.info.playerData.rupees--; - Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + SFX_PLAY_CENTERED(NA_SE_SY_RUPY_COUNT); } } else { gSaveContext.rupeeAccumulator = 0; |
