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Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 4ddb530fe..dc2aef74e 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -3,22 +3,22 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008E750.s")
-UNK_TYPE func_8008E8DC(GlobalContext* globalCtx, Player* player) {
+s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) {
return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 ||
player->stateFlags1 & 1 || player->unk_692 & 0x80 ||
- gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0);
+ (gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0));
}
-UNK_TYPE func_8008E988(GlobalContext* globalCtx) {
+s32 func_8008E988(GlobalContext* globalCtx) {
Player* player = PLAYER;
return func_8008E8DC(globalCtx, player) || player->unk_6AD == 4;
}
-UNK_TYPE func_8008E9C4(Player* player) {
+s32 func_8008E9C4(Player* player) {
return player->stateFlags1 & 0x10;
}
-UNK_TYPE func_8008E9D0(Player* player) {
+s32 func_8008E9D0(Player* player) {
return LINK_IS_CHILD && player->currentShield == 2;
}
@@ -38,7 +38,7 @@ void func_8008EC70(Player* player) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008ECAC.s")
-void func_8008ED9C(GlobalContext* globalCtx, Player* player, UNK_TYPE item, UNK_TYPE arg2) {
+void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) {
Inventory_UpdateBottleItem(globalCtx, item, player->unk_150);
if (item != ITEM_BOTTLE) {
player->unk_152 = item;
@@ -56,7 +56,7 @@ void func_8008EDF0(Player* player) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EEAC.s")
-UNK_TYPE func_8008EF44(GlobalContext* globalCtx, UNK_TYPE arg1) {
+s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) {
globalCtx->unk_11E5C = (arg1 + 1);
return 1;
}
@@ -75,17 +75,17 @@ void func_8008F08C(GlobalContext* globalCtx) {
player->currentMask = 0;
}
-UNK_TYPE func_8008F098(GlobalContext* globalCtx) {
+s32 func_8008F098(GlobalContext* globalCtx) {
Player* player = PLAYER;
return player->currentShield == 3;
}
-UNK_TYPE func_8008F0AC(GlobalContext* globalCtx) {
+s32 func_8008F0AC(GlobalContext* globalCtx) {
Player* player = PLAYER;
return player->unk_15D == 0xa && player->currentShield == 3;
}
-s32 func_8008F0D8(Player* player, UNK_TYPE arg1) {
+s32 func_8008F0D8(Player* player, s32 arg1) {
s32 temp_v0 = arg1 - 0x15;
if (temp_v0 >= 0 && temp_v0 < 6) {
return temp_v0;
@@ -93,15 +93,15 @@ s32 func_8008F0D8(Player* player, UNK_TYPE arg1) {
return -1;
}
-UNK_TYPE func_8008F104(Player* player) {
+s32 func_8008F104(Player* player) {
return player->unk_151 == 0x10 || player->unk_151 == 0x11;
}
-UNK_TYPE func_8008F128(Player* player) {
+s32 func_8008F128(Player* player) {
return func_8008F104(player) && player->heldActor == NULL;
}
-s32 func_8008F158(UNK_TYPE arg0) {
+s32 func_8008F158(s32 arg0) {
s32 temp_v0 = arg0 - 2;
if (temp_v0 > 0 && temp_v0 < 6) {
return temp_v0;
@@ -113,7 +113,7 @@ void func_8008F180(Player* player) {
func_8008F158(player->unk_151);
}
-UNK_TYPE func_8008F1A0(Player* player) {
+s32 func_8008F1A0(Player* player) {
if (player->unk_151 >= 5 && player->unk_151 < 8) {
return 1;
}
@@ -122,7 +122,7 @@ UNK_TYPE func_8008F1A0(Player* player) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F1CC.s")
-s32 func_8008F224(Player* player, UNK_TYPE arg1) {
+s32 func_8008F224(Player* player, s32 arg1) {
s32 temp_v0 = arg1 - 0x1E;
if (temp_v0 >= 0 && temp_v0 < 0xD) {
return temp_v0;
@@ -134,7 +134,7 @@ void func_8008F250(Player* player) {
func_8008F224(player, player->unk_151);
}
-s32 func_8008F270(Player* player, UNK_TYPE arg1) {
+s32 func_8008F270(Player* player, s32 arg1) {
s32 temp_v0 = arg1 - 0x12;
if (temp_v0 >= 0 && temp_v0 < 2) {
return temp_v0;