diff options
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 4ddb530fe..dc2aef74e 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -3,22 +3,22 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008E750.s") -UNK_TYPE func_8008E8DC(GlobalContext* globalCtx, Player* player) { +s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) { return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 || player->stateFlags1 & 1 || player->unk_692 & 0x80 || - gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0); + (gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0)); } -UNK_TYPE func_8008E988(GlobalContext* globalCtx) { +s32 func_8008E988(GlobalContext* globalCtx) { Player* player = PLAYER; return func_8008E8DC(globalCtx, player) || player->unk_6AD == 4; } -UNK_TYPE func_8008E9C4(Player* player) { +s32 func_8008E9C4(Player* player) { return player->stateFlags1 & 0x10; } -UNK_TYPE func_8008E9D0(Player* player) { +s32 func_8008E9D0(Player* player) { return LINK_IS_CHILD && player->currentShield == 2; } @@ -38,7 +38,7 @@ void func_8008EC70(Player* player) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008ECAC.s") -void func_8008ED9C(GlobalContext* globalCtx, Player* player, UNK_TYPE item, UNK_TYPE arg2) { +void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) { Inventory_UpdateBottleItem(globalCtx, item, player->unk_150); if (item != ITEM_BOTTLE) { player->unk_152 = item; @@ -56,7 +56,7 @@ void func_8008EDF0(Player* player) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EEAC.s") -UNK_TYPE func_8008EF44(GlobalContext* globalCtx, UNK_TYPE arg1) { +s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) { globalCtx->unk_11E5C = (arg1 + 1); return 1; } @@ -75,17 +75,17 @@ void func_8008F08C(GlobalContext* globalCtx) { player->currentMask = 0; } -UNK_TYPE func_8008F098(GlobalContext* globalCtx) { +s32 func_8008F098(GlobalContext* globalCtx) { Player* player = PLAYER; return player->currentShield == 3; } -UNK_TYPE func_8008F0AC(GlobalContext* globalCtx) { +s32 func_8008F0AC(GlobalContext* globalCtx) { Player* player = PLAYER; return player->unk_15D == 0xa && player->currentShield == 3; } -s32 func_8008F0D8(Player* player, UNK_TYPE arg1) { +s32 func_8008F0D8(Player* player, s32 arg1) { s32 temp_v0 = arg1 - 0x15; if (temp_v0 >= 0 && temp_v0 < 6) { return temp_v0; @@ -93,15 +93,15 @@ s32 func_8008F0D8(Player* player, UNK_TYPE arg1) { return -1; } -UNK_TYPE func_8008F104(Player* player) { +s32 func_8008F104(Player* player) { return player->unk_151 == 0x10 || player->unk_151 == 0x11; } -UNK_TYPE func_8008F128(Player* player) { +s32 func_8008F128(Player* player) { return func_8008F104(player) && player->heldActor == NULL; } -s32 func_8008F158(UNK_TYPE arg0) { +s32 func_8008F158(s32 arg0) { s32 temp_v0 = arg0 - 2; if (temp_v0 > 0 && temp_v0 < 6) { return temp_v0; @@ -113,7 +113,7 @@ void func_8008F180(Player* player) { func_8008F158(player->unk_151); } -UNK_TYPE func_8008F1A0(Player* player) { +s32 func_8008F1A0(Player* player) { if (player->unk_151 >= 5 && player->unk_151 < 8) { return 1; } @@ -122,7 +122,7 @@ UNK_TYPE func_8008F1A0(Player* player) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F1CC.s") -s32 func_8008F224(Player* player, UNK_TYPE arg1) { +s32 func_8008F224(Player* player, s32 arg1) { s32 temp_v0 = arg1 - 0x1E; if (temp_v0 >= 0 && temp_v0 < 0xD) { return temp_v0; @@ -134,7 +134,7 @@ void func_8008F250(Player* player) { func_8008F224(player, player->unk_151); } -s32 func_8008F270(Player* player, UNK_TYPE arg1) { +s32 func_8008F270(Player* player, s32 arg1) { s32 temp_v0 = arg1 - 0x12; if (temp_v0 >= 0 && temp_v0 < 2) { return temp_v0; |
