diff options
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 69d7b76d9..49948f856 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1007,7 +1007,7 @@ PlayerFaceIndices sPlayerFaces[PLAYER_FACE_MAX] = { void* sEyeTextures[PLAYER_EYES_MAX] = { gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF - gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED + gLinkAdultEyesClosedTex, // PLAYER_EYES_CLOSED gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE @@ -1027,7 +1027,7 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = { { gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF - gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED + gLinkAdultEyesClosedTex, // PLAYER_EYES_CLOSED gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE @@ -1035,9 +1035,9 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = { gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING }, { - gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN - gLinkChildEyesHalfTex, // PLAYER_EYES_HALF - gLinkChildEyesClosedfTex, // PLAYER_EYES_CLOSED + gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN + gLinkChildEyesHalfTex, // PLAYER_EYES_HALF + gLinkChildEyesClosedTex, // PLAYER_EYES_CLOSED /* Note `PLAYER_EYES_RIGHT` corresponds to the "left" eyes texture, and vice-versa with the "right" eyes textures. This is because on the textures Link appears to look left/right as if facing outwards the screen, |
