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Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 69d7b76d9..49948f856 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1007,7 +1007,7 @@ PlayerFaceIndices sPlayerFaces[PLAYER_FACE_MAX] = {
void* sEyeTextures[PLAYER_EYES_MAX] = {
gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN
gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF
- gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED
+ gLinkAdultEyesClosedTex, // PLAYER_EYES_CLOSED
gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT
gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE
@@ -1027,7 +1027,7 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = {
{
gLinkAdultEyesOpenTex, // PLAYER_EYES_OPEN
gLinkAdultEyesHalfTex, // PLAYER_EYES_HALF
- gLinkAdultEyesClosedfTex, // PLAYER_EYES_CLOSED
+ gLinkAdultEyesClosedTex, // PLAYER_EYES_CLOSED
gLinkAdultEyesRightTex, // PLAYER_EYES_RIGHT
gLinkAdultEyesLeftTex, // PLAYER_EYES_LEFT
gLinkAdultEyesWideTex, // PLAYER_EYES_WIDE
@@ -1035,9 +1035,9 @@ void* sEyeTextures[][PLAYER_EYES_MAX] = {
gLinkAdultEyesWincingTex, // PLAYER_EYES_WINCING
},
{
- gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN
- gLinkChildEyesHalfTex, // PLAYER_EYES_HALF
- gLinkChildEyesClosedfTex, // PLAYER_EYES_CLOSED
+ gLinkChildEyesOpenTex, // PLAYER_EYES_OPEN
+ gLinkChildEyesHalfTex, // PLAYER_EYES_HALF
+ gLinkChildEyesClosedTex, // PLAYER_EYES_CLOSED
/*
Note `PLAYER_EYES_RIGHT` corresponds to the "left" eyes texture, and vice-versa with the "right" eyes textures.
This is because on the textures Link appears to look left/right as if facing outwards the screen,