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path: root/src/overlays/actors/ovl_En_Dha/z_en_dha.c
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Diffstat (limited to 'src/overlays/actors/ovl_En_Dha/z_en_dha.c')
-rw-r--r--src/overlays/actors/ovl_En_Dha/z_en_dha.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/src/overlays/actors/ovl_En_Dha/z_en_dha.c
index d93711b6c..f06b0e6c6 100644
--- a/src/overlays/actors/ovl_En_Dha/z_en_dha.c
+++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.c
@@ -417,7 +417,8 @@ void EnDha_UpdateHealth(EnDha* this, PlayState* play) {
if (Actor_ApplyDamage(&this->actor) == 0) {
EnDha_SetupDeath(this);
this->actor.colChkInfo.health = 8;
- Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xE0);
+ Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos,
+ COLLECTIBLE_DROP_RANDOM_PARAMS(COLLECTIBLE_DROP_TABLE_14, false));
} else {
Actor_PlaySfx(&this->actor, NA_SE_EN_DEADHAND_DAMAGE);
this->unk_1C0 = 9;