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path: root/src/overlays/actors/ovl_En_Ik/z_en_ik.c
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Diffstat (limited to 'src/overlays/actors/ovl_En_Ik/z_en_ik.c')
-rw-r--r--src/overlays/actors/ovl_En_Ik/z_en_ik.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c
index ad944a395..40ef9a24f 100644
--- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c
+++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c
@@ -715,7 +715,8 @@ void EnIk_Die(EnIk* this, PlayState* play) {
}
if (this->animationTimer == 0) {
- Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xB0);
+ Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos,
+ COLLECTIBLE_DROP_RANDOM_PARAMS(COLLECTIBLE_DROP_TABLE_11, false));
if (this->switchFlag != 0xFF) {
Flags_SetSwitch(play, this->switchFlag);