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path: root/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
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Diffstat (limited to 'src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c')
-rw-r--r--src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
index 2a63684f9..f493c4fd8 100644
--- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
+++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c
@@ -264,7 +264,8 @@ void EnWallmas_SetupDie(EnWallmas* this, PlayState* play) {
EffectSsDeadDb_Spawn(play, &this->actor.world.pos, &zeroVec, &zeroVec, 250, -10, 255, 255, 255, 255, 0, 0, 255, 1,
9, true);
- Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xC0);
+ Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos,
+ COLLECTIBLE_DROP_RANDOM_PARAMS(COLLECTIBLE_DROP_TABLE_12, false));
this->actionFunc = EnWallmas_Die;
}
@@ -428,7 +429,8 @@ void EnWallmas_Cooldown(EnWallmas* this, PlayState* play) {
void EnWallmas_Die(EnWallmas* this, PlayState* play) {
if (Math_StepToF(&this->actor.scale.x, 0.0f, 0.0015) != 0) {
Actor_SetScale(&this->actor, 0.01f);
- Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xC0);
+ Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos,
+ COLLECTIBLE_DROP_RANDOM_PARAMS(COLLECTIBLE_DROP_TABLE_12, false));
Actor_Kill(&this->actor);
}
this->actor.scale.z = this->actor.scale.x;