diff options
Diffstat (limited to 'src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c')
| -rw-r--r-- | src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index 2a63684f9..f493c4fd8 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -264,7 +264,8 @@ void EnWallmas_SetupDie(EnWallmas* this, PlayState* play) { EffectSsDeadDb_Spawn(play, &this->actor.world.pos, &zeroVec, &zeroVec, 250, -10, 255, 255, 255, 255, 0, 0, 255, 1, 9, true); - Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xC0); + Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, + COLLECTIBLE_DROP_RANDOM_PARAMS(COLLECTIBLE_DROP_TABLE_12, false)); this->actionFunc = EnWallmas_Die; } @@ -428,7 +429,8 @@ void EnWallmas_Cooldown(EnWallmas* this, PlayState* play) { void EnWallmas_Die(EnWallmas* this, PlayState* play) { if (Math_StepToF(&this->actor.scale.x, 0.0f, 0.0015) != 0) { Actor_SetScale(&this->actor, 0.01f); - Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0xC0); + Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, + COLLECTIBLE_DROP_RANDOM_PARAMS(COLLECTIBLE_DROP_TABLE_12, false)); Actor_Kill(&this->actor); } this->actor.scale.z = this->actor.scale.x; |
