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path: root/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
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Diffstat (limited to 'src/overlays/actors/ovl_En_Wood02/z_en_wood02.c')
-rw-r--r--src/overlays/actors/ovl_En_Wood02/z_en_wood02.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
index bb1acebc2..af5cdcaa3 100644
--- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
+++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c
@@ -353,7 +353,8 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
dropsSpawnPt.y += 200.0f;
if ((this->unk_14C >= 0) && (this->unk_14C < 0x64)) {
- Item_DropCollectibleRandom(play, &this->actor, &dropsSpawnPt, this->unk_14C << 4);
+ Item_DropCollectibleRandom(play, &this->actor, &dropsSpawnPt,
+ COLLECTIBLE_DROP_RANDOM_PARAMS(this->unk_14C, false));
} else {
if (this->actor.home.rot.z != 0) {
this->actor.home.rot.z &= 0x1FFF;
@@ -399,7 +400,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
(player->rideActor->speed != 0.0f))) {
if ((this->unk_14C >= 0) && (this->unk_14C < 0x64)) {
Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos,
- ((this->unk_14C << 4) | 0x8000));
+ COLLECTIBLE_DROP_RANDOM_PARAMS(this->unk_14C, true));
}
this->unk_14C = -0x15;
Actor_PlaySfx(&this->actor, NA_SE_EV_TREE_SWING);