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-rw-r--r--src/code/z_message.c37
1 files changed, 23 insertions, 14 deletions
diff --git a/src/code/z_message.c b/src/code/z_message.c
index 48ec9fd08..4ac21e24d 100644
--- a/src/code/z_message.c
+++ b/src/code/z_message.c
@@ -1244,9 +1244,10 @@ void Message_DrawTextWide(PlayState* play, Gfx** gfxP) {
(R_TEXTBOX_BG_YPOS + 48 + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I, 96,
- 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(
+ gfx++, msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + MESSAGE_TEXTURE_STATIC_TEX_SIZE,
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(
gfx++, (msgCtx->textPosX + 96 + 1) << 2,
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
@@ -1266,9 +1267,10 @@ void Message_DrawTextWide(PlayState* play, Gfx** gfxP) {
gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2,
(R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, (msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900), G_IM_FMT_I,
- 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(
+ gfx++, (msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + MESSAGE_TEXTURE_STATIC_TEX_SIZE),
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, R_TEXTBOX_BG_YPOS << 2,
(msgCtx->textPosX + 192) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
@@ -1576,9 +1578,10 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
(R_TEXTBOX_BG_YPOS + 48 + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900, G_IM_FMT_I, 96,
- 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(
+ gfx++, msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + MESSAGE_TEXTURE_STATIC_TEX_SIZE,
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(
gfx++, (msgCtx->textPosX + 96 + 1) << 2,
(R_TEXTBOX_BG_YPOS + sTextboxBackgroundYOffsets[msgCtx->textboxBackgroundYOffsetIdx]) << 2,
@@ -1598,9 +1601,10 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
gSPTextureRectangle(gfx++, msgCtx->textPosX << 2, R_TEXTBOX_BG_YPOS << 2, (msgCtx->textPosX + 96) << 2,
(R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
- gDPLoadTextureBlock_4b(gfx++, (msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900), G_IM_FMT_I,
- 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
- G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock_4b(
+ gfx++, (msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + MESSAGE_TEXTURE_STATIC_TEX_SIZE),
+ G_IM_FMT_I, 96, 48, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, (msgCtx->textPosX + 96) << 2, R_TEXTBOX_BG_YPOS << 2,
(msgCtx->textPosX + 192) << 2, (R_TEXTBOX_BG_YPOS + 48) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
@@ -2546,7 +2550,12 @@ void Message_Decode(PlayState* play) {
}
void Message_OpenText(PlayState* play, u16 textId) {
- static s16 messageStaticIndices[] = { 0, 1, 3, 2 };
+ static s16 messageStaticIndices[] = {
+ 0, // TEXTBOX_TYPE_BLACK
+ 1, // TEXTBOX_TYPE_WOODEN
+ 3, // TEXTBOX_TYPE_BLUE
+ 2, // TEXTBOX_TYPE_OCARINA
+ };
MessageContext* msgCtx = &play->msgCtx;
Font* font = &msgCtx->font;
s16 textBoxType;
@@ -2969,7 +2978,7 @@ void Message_DrawTextBox(PlayState* play, Gfx** p) {
gDPSetPrimColor(gfx++, 0, 0, msgCtx->textboxColorRed, msgCtx->textboxColorGreen, msgCtx->textboxColorBlue,
msgCtx->textboxColorAlphaCurrent);
- if (!(msgCtx->textBoxType) || msgCtx->textBoxType == TEXTBOX_TYPE_BLUE) {
+ if (!msgCtx->textBoxType /* TEXTBOX_TYPE_BLACK */ || msgCtx->textBoxType == TEXTBOX_TYPE_BLUE) {
gDPLoadTextureBlock_4b(gfx++, msgCtx->textboxSegment, G_IM_FMT_I, 128, 64, 0, G_TX_MIRROR, G_TX_NOMIRROR, 7, 0,
G_TX_NOLOD, G_TX_NOLOD);
} else {