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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-05-05
Check baserom hash before decompression (#1952)
cadmic
2024-04-28
Rename yDistToWater -> depthInWater (#1950)
cadmic
2024-04-25
Force string.o to be in boot for gcc builds (#1948)
cadmic
2024-04-22
Player Docs: Control stick buffers (#1945)
fig02
2024-04-20
Player Docs: Name some high level update calls (#1593)
fig02
2024-04-20
Add gc-eu-mq to CI (#1943)
cadmic
2024-04-19
Player Docs: Action Interrupt (#1947)
fig02
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-04-17
Player Docs: "sUpperBodyIsBusy" (#1944)
fig02
2024-04-17
Delete disassembly data for gc-eu-mq (#1942)
cadmic
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-04-15
Player: Document "WaitForPutAway" (#1936)
fig02
2024-04-14
Match retail BSS ordering (#1927)
cadmic
2024-04-10
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#...
cadmic
2024-04-01
Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937)
cadmic
2024-03-30
Match retail camera (#1917)
cadmic
2024-03-29
Document en_ba damage bug (#1934)
fig02
2024-03-29
Fix various data issues in gc-eu-mq (#1921)
cadmic
2024-03-29
Line up code segment for gc-eu-mq (#1918)
cadmic
2024-03-29
Use `gcc -E` instead of `cpp` to fix macOS build (#1935)
cadmic
2024-03-24
targetActor -> talkActor (#1933)
fig02
2024-03-23
Rework rom_header.s (#1932)
Tharo
2024-03-23
Match retail ovl_kaleido_scope (#1931)
cadmic
2024-03-23
Extract unused scene headers (#1930)
cadmic
2024-03-23
More data fixes (#1929)
cadmic
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2024-03-17
Match retail build date (#1926)
cadmic
2024-03-13
git subrepo pull --force tools/fado (#1924)
Dragorn421
2024-03-09
Make BSS ordering script check ordering for all sections (#1920)
cadmic
2024-03-09
mkldscript: Capture more special rodata sections for GCC (#1919)
Tharo
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-04
Move baserom segments to extracted/ (#1916)
cadmic
2024-03-04
Add script to report BSS reordering (#1914)
cadmic
2024-03-04
Match retail BossFd2_UpdateMane (#1908)
cadmic
2024-03-04
Make distclean delete build artifacts for all versions (#1909)
cadmic
2024-03-04
Match retail BossMo_DrawCore (#1907)
cadmic
2024-03-04
Match retail z_fishing.c (#1905)
cadmic
2024-03-04
Remove 0xFF padding from uncompressed ROMs (#1910)
cadmic
2024-03-03
Match retail BossFd_DrawBody (#1915)
cadmic
2024-03-02
Remove reference to Cutscene_DrawDebugInfo in retail (#1913)
cadmic
2024-03-02
Hacks for building nes_font_static and nes_message_data_static with gc-eu-mq ...
cadmic
2024-03-02
Match retail text for some actors :heart: (#1912)
Dragorn421
2024-03-02
Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas (#1911)
Dragorn421
2024-03-01
Match retail EnNiw_Update (#1906)
cadmic
2024-03-01
Introduce extracted/VERSION, with text extracted there (#1730)
Dragorn421
2024-03-01
Add script to print block numbers for BSS ordering (#1707)
cadmic
2024-03-01
No longer use asm-processor (#1824)
Dragorn421
2024-03-01
Mostly match retail bosses, part 1 (#1898)
cadmic
2024-02-29
Some GCC flags improvements (#1903)
Tharo
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
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