| Age | Commit message (Collapse) | Author |
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* Match z_room.c
* Match game.c and z_play.c
* Add undefined syms
* Rewrite condition based on other file matches
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* Update spec for boot and code
* Fix merge
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* Rename FaultDrawer_ functions to Fault_
* Rename FaultDrawer_Init to Fault_InitDrawer
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* Add CAMERA_CHECK_BTN
* Match Camera_Demo3
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* Match padmgr.c
* Match sys_cfb.c, rcp_utils.c
* Format
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* document Target_Update
* add comments
* try CLAMP (dbg is ok but ci will check retail)
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* general.c mostly ok
* match remaining audio funcs
* comments
* Finish matching audio
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Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* [ntsc-1.2] LoadFragment2 OK
* Add insight about bssSize
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* Create stack.h for STACK/STACK_TOP
* Import libleo from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Use (unsigned) int when in mdebug
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Use && in leocmdex.c
* Use proper names for character tables, revert sNonKanjiIndices
* Fix incorrect OSMesg casts
* Use LEO_ERROR_GOOD even where docs say 0
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Remove "Presumably" comment
* Whitespace
* Remove redundant (debug-only) returns
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* document target actor searching
* missed something
* review
* mzx review
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* document Target_Draw
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* fix missed renames
* retail fix
* another fix
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Target Docs Part 1
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* [ntsc-1.2] Match rand.c
* Comment on N64 Rand_ZeroOne taking the low random bits
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* Match z_demo.c
* Match z_eff_blure.c
* Match z_eff_spark.c (fake inc.)
* review
* improve EffectSpark_Draw match
Co-authored-by: cadmic <cadmic24@gmail.com>
* cleanup
* fix merge
* review
* better match EffectBlure_DrawSimpleVertices (ty cadmic)
* review
* rm unneeded include versions.h
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Co-authored-by: cadmic <cadmic24@gmail.com>
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* Fix some data splits
* Use real fault functions in cic6105.c
* Fix fault_n64.c data sizes
* Format
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* Match N64 libultra
* INITIALIZE_FUNC -> OSINITIALIZE_FUNC
* Document osGetIntMask
* Refer readers of osGetIntMask to osSetIntMask comment
* Whitelist new static functions in disasm unksyms check
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* Match z_game_over.c (PAL 1.1 change)
* Fix previous matches that are actually PAL 1.1 changes
* Add versions.h to global.h
* Add versions.h to z_game_over.c too
* And the others too
* Fix awkward wording
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* T() macro in most of the rest of code (except z_message, z_actor, ucode_disas, gfxprint, game, fault, db_camera)
* remaining T() macro in boot
* format
* review
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* Check disasm metadata (look for symbols in metadata that no longer exist, indicating renames but the metadata was not updated)
* -us.z64
* Update disasm metadata with renamed functions in #2057
* sort IGNORE_NTSC_1_2_SYMS_MISSING
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* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Improve lots of error messages
* First suggested changes
* Make audio build debugging more friendly
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Some fixes from MM review
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* T() in z_skelanime.c
* T() in z_eff_blure.c
* T() in z_play.c
* T() in z_jpeg.c
* T() in z_horse.c
* T() in z_eff_spark.c
* T() in z_malloc.c
* T() in z_effect_soft_sprite.c
* add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish)
* review
* format
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* T() in __osMalloc.c
* T() in code_80097A00.c
* T() in debug_malloc.c
* T() in code/load.c
* T() in sys_math3d.c
* T() in z_collision_btltbls.c, z_fbdemo_fade.c, z_fcurve_data_skelanime.c, z_view.c
* T() in z_collision_check.c
* remaining T() in __osMalloc.c
* __osMalloc consistency
* format
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* Match z_fbdemo_wipe1.c
* Fix gDPSetTileCustom
* Match z_eff_ss_dead.c
* Match src/code/audio_thread_manager.c
* Match z_parameter.c
* Match KaleidoScope_DrawWorldMap
* Format
* 1 -> AUDIOMGR_DEBUG_LEVEL_NO_RSP
* Actually match KaleidoScope_DrawWorldMap
* Add comment on duplicate code
* Revert "Fix gDPSetTileCustom"
This reverts commit de09338d92e50dd3b9cb8ee7214e2e6b3fecf7ff.
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* Match ntsc-1.2 system_malloc.c
* CLEAR_INTERRUPTS -> DISABLE_INTERRUPTS
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* [ntsc-1.2] Match z_vismono.c
* change match to use height
Co-authored-by: cadmic <cadmic24@gmail.com>
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Co-authored-by: cadmic <cadmic24@gmail.com>
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* Add all N64 ROMs to versions.h
* Remove OOT_ prefix from version defines
* Make it pretty
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* Match z_en_ge3
* change
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* Partially match z_en_mag
* review
* Match func_80AEEA48_unknown (thanks cadmic)
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* decompile-OK Main, cic6105.c
* names cleanup / minimal doc
* match versions
* fix bad disasm metadata format
* bss
* bss
* review 1
* review 2
* review 3
* review 4
* cleanup
* bss
* add some sizes to disasm metadata symbols
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* Match ntsc-1.2 z_std_dma.c
* Add B_80121AE3
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* T() in z_kankyo.c
* T() in z_demo.c
* T() in z_effect.c
* remaining T() in z_sram.c
* T() in z_en_encount1.c
* T() in z_en_owl.c
* T() in z_en_wonder_item.c
* fix forgot T
* Demonstration -> Demo
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* Pause: doc generating page vtx/quads (part 1)
* format
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* T() in z_camera.c
* T() in z_parameter.c
* T() in z_room.c
* T() in z_kaleido_scope_call.c
* T() in z_map_exp.c
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* Match z_kaleido_debug.c, z_lmap_mark.c
* consistent style for n64dd callbacks calls
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* Match kaleido_{collect,scope}
* review
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* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c
* T() in z_sram.c
* T() in z_bgcheck.c, z_scene.c
* format
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