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Second pair of eyes for #2383: manually re-checked the extracted hanzi against the in-game message font glyphs and their message context. 8 entries were misread lookalikes; codepoints are unchanged so this only affects the human-readable labels, not the extracted bytes.
- ⋯ (U+22EF) → … (U+2026) @0xA109 — the font glyph matches the standard horizontal ellipsis
- 蠃 → 赢 @0xA12E — 000F "你贏啦!!" (bombchu bowling prize); 蠃 is a snail/clam, the glyph re-reads as 赢
- 噓 → 嘘 @0xA5DA — simplified form used throughout the simplified text
- 咩 → 哞 @0xA5F1 — message 2006, a cow talking about producing milk; 咩 is a sheep's bleat, 哞 a cow's moo (牛, not 羊, on the right)
- 亳 → 毫 @0xA605 — 201B "一根毫毛" (a single hair); 亳 is a place name, the glyph lacks its extra upper-right stroke
- 汊 → 汉 @0xA621 — 203F "懶漢" / 404E "男子漢" (lazy fellow / manly man); 汊 means a stream branch
- 鰓 → 鳃 @0xA68E — simplified form (fish gill)
- 寃 → 冤 @0xA75B — standard form (寃 is the variant spelling)
Apply the same replacements to CHN_CHARS in tools/extract_text.py (extraction charmap) so the build matches; charmap.chn.txt is used for building, CHN_CHARS for extraction.
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* Apply includes style to `src/code/z_[r-z].c`
* fixup
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* z_scene Some comments and function names
* review changes
* further fixing from comments
* vromAddr
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Co-authored-by: djevangelia <djevangelia>
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* Document an includes style, apply to z_demo.c and z_play.c
* "reverse" style includes
* bss
* clarify what a "main header" is
* Update docs/includes.md
Co-authored-by: Tharo <tharo10600@gmail.com>
* Update docs/includes.md
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Co-authored-by: Tharo <tharo10600@gmail.com>
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* [cc0 oot] object_zf and z_en_zf
* fixups
* ENZF_TYPE_LIZALFOS_PAIRED_ -> ENZF_TYPE_LIZALFOS_PAIRED_MINIBOSS_
* EnZf cleanup
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* Document pass on WaterBox code
* implement suggestions, missing comment
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* [cc0 oot] z_vis*
* bss
* docs
* fixup
* further vis docs
* add FbFilterType enum
* bss
* gfxP
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* [cc0 oot] EnFish
* bring changes to external files
* EnFish actionFunc typedef
* EnFish move variable assigns into decls
* format
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* [cc0 oot] Biri
* name biri anims (by usage, Z64Utils cant preview them)
* fixup bari/biri mixup
* EnBili cleanup
* biri cleanup
* biri: merge var ini with decl
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* gActorSetupXluDL
* gActorSetupOpaDL
* ACTOR_SETUP_OPA_DL
* BSS
* Some more usages of ACTOR_SETUP_OPA_DL
* docs
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* [cc0 oot] bowling things
* bowling fixups
* bowling things cleanup
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* [cc0 oot] Bari
* revert using biri params
* EnVali cleanup
* bari cleanup
* bari cleanup
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* [cc0 oot] Keese
* bodyType -> bodyElementalType
* cleanup EnFirefly
* keese cleanup
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* [cc0 oot] BgDyYoseizo
* BgDyYoseizo small cleanup
* bgdyyoseizo comment on D_80875440
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* Rename EVENTCHKINF 40, 45, 80, C7
* Rename EVENTCHKINF 40, 45, 80, C7 w format
* updated save.h comment for accuracy
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Applied 'Zelda' to 'Zeldas' & 'Pulled' to 'Obtained' adjustments
* EVENTCHKINF_INDEX_OBTAINED_ZELDA_LETTER -> EVENTCHKINF_INDEX_OBTAINED_ZELDAS_LETTER
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* `@bug UB` in Item_Give and Item_CheckObtainability
* `@bug` on `envCtx->windSpeed` not initialized in Environment_Init
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* Document z_eff_ss_stone1.[ch]
* Incorporate feedback from PR review.
From https://github.com/zeldaret/oot/pull/2670:
- Shortened excessively verbose
suppressRTransFadeFlashAlphaStepAfterTwoFrames name to
suppressFadeFlash
- Fixed up comment that went waaaaaay beyond the column limit in
z_eff_ss_stone1.h
- Shortened comparison with 0 of variable bool semantics in
z_eff_ss_stone1.c
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* Fix misnaming from PR review and document some more
From https://github.com/zeldaret/oot/pull/2670:
- shortenFadeFlash is incorrect - renamed to freezeFadeFlash
- Used `false` instead of 0 in EnArrow_Fly
- Elaborated comments about what exactly freezeFadeFlash does
Also added a few extra comments to z_eff_ss_stone1.c
* Ran clang-format
* More feedback from PR review, clarified comment
From https://github.com/zeldaret/oot/pull/2670:
- Change 0 to false in header comment
- Remove verbose speculation about former use of unused variable
- Made comment on use of viewDepth clearer
- Separated matrix and gfx code with a newline
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
* Marked the "1500" as being in units
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Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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* Document `EnIn` (AKA the hard-working Ingo)
* Fix variable references
* Revert switch
* Rename race outcome functions for clarity
* Apply suggestions
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* [cc0 oot] "kanread"
* format
* document kanji_tex
* fixup
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* [cc0 oot] z_memory_utils
* format
* doc
* MemCopy: The memory regions must not overlap.
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* [cc0 oot] gameplay_keep
* gFishIn{Air,Water}Anim
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* [cc0 oot] object_tp and z_en_tp
* docs
* fixup
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* gha: Prevent running outside zeldaret/oot
* also dont run the following jobs
* hmmmmm
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* spec: impl `include_once` and error on duped includes across spec
* duped includes fixups
* rm get_single_segment_by_name from spec.c (unused code)
* replace include logic with include_once's
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versions (#2764)
* [rsp] Introduce microcode build process, disassemble and build both rspboot versions
* Suggested changes
* Check-in tool for generating armips.cpp from upstream sources, regen armips.cpp against a newer commit
* License armips_gen.py, add notice that armips.cpp is automatically generated
* Qualify comment with X105
* Clarify the assumed purpose of rspboot releasing SP_SEMAPHORE
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in README (#2765)
* Automatically detect other common MIPS toolchains, update build dependencies in README
* Swap N64_GCCPREFIX and N64_INST for libdragon toolchain detection
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* Finish `EnNutsball` documentation
* Rename things
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* Document `EnSa`
* Rename INFTABLE entries
* Animation set -> group
* Remove trailing commas
* Rename textState field
* Remove trailing comma
* Rename EVENTCHKINF flag
* Correct frowning/closed swap of enum
* Rename INFTABLE flag
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* Document DemoSa (Saria's cutscene actions)
* Add missing include
* Add another missing include
* Change struct to enum
* add action enum comments to action funcs array
* comment on `DemoSa_InitChamberOfSages` not setting action and relying on the struct being zerod
* fixup demosa action enum numbering formatting
* Rename Unknown -> Unused
* Rename init function
* Missed rename
* Use `ANIMMODE` enum
Co-authored-by: Copilot <copilot@github.com>
* Remove redundant includes
* Rename Ganon actions to SageAction
* Rename sage-related actions
* More renames
* SageAction -> SageMagic
* Restore duplicate eye/mouth enums
* Minor style fixes
* Better action function name matching
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Copilot <copilot@github.com>
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* Document `EnHs` and `EnHs2` (Carpenter's son)
* focusOffset -> sFocusOffset
* Rename tracking flag fields
* Roll back subrepo changes
* Remove comment on trackingFlags
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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(#2614)
* Assets system: reconcile xml versions using implicit offsets
* simplify
* remove other object_mag xmls
* Introduce relative offsets: `Offset=".+0x421"`, more sizable `ResourceDesc`s, update spec
* fix
* reconcile object_mo xml
* reconcile object_tw xml
* reconcile object_xc xml (and add Tlut="gNameTLUT" to Texture resources)
* reconcile object_fd xml
* reconcile object_kingdodongo xml
* bss
* reconcile gameplay_keep.xml
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* Child Ruto Actions Part 6: Sitting
* Format
* Enum indices in comments
* Remove trailing whitespace
* Rename room number fields
* Rename to EnRu1_UpdateBgCheckInfo
* Revert "Rename to EnRu1_UpdateBgCheckInfo"
This reverts commit 7926cfeeca3e27166e7eeebc65d6d6832a6d9202.
* Rename to UpdateBouncing
* Rename INFTABLE flags
* Rename to actorIter
* Remove unneeded parentheses
* Rectify comments in `EnRu1_UpdateSittingAction`
* Reformat
* Proposed name changes
* Change comment
* Multiple reversions
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* Partial linking of overlay segments, relax linker script alignment
* Partial linking of all spec segments
* Fix update, remove _RomPos from linker script
* iQue version working pending COM-plugin update
* Add plf map file resolution to sym_info.py, local symbol merging is broken
* git subrepo pull tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "c4f3ba845"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "c4f3ba845"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* Make tools compatible with partial linking
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Remove unused files
* Fix some makefile bits
* mkspecrules cleanup
* Comment on the makerom linker layout in mkldscript
* Revert linker padding strategy back to pad_text spec directives
* Comment on objcopy elf -> rom step
* Adjust tool descriptions
* Fix compressed builds
* rm reloc_prereq, no longer used
* Makefile merge fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* EnBox: name unknown functions and struct fields
* ovl_En_Box: name ENBOX_TYPE_9/10, rename render mode DList functions
* ovl_En_Box: formatting
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* BgSpot09Obj: document params type enum
* Address review comments
- Remove "objects" from description (has specific meaning in Zelda64 engine)
- Move BgSpot09ObjType enum to .h for use by external files
- Replace return 0/1 literals with false/true in func_808B1AE0
- Fix enum comments: remove "visible" terminology, correct tent is adult-only
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Document CIC6105
* Changes, AUDIOMGR_DEBUG_LEVEL -> AUDIOMGR_ACTIVITY_LEVEL
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This is a tool introduced a long time ago that ended up not being
used at any point in the build system and has no prospects of
future use. There's no reason for keeping it around.
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* Finish `EnDivingGame` documentation
* Rupee phase enum
* Fix overlooked field rename
* Shorten some field names for formatting
* Reformat
* Revert "unthrown Rupees" rename
* Parenthesize textId conditions
* Rename `GiveScale` functions
* Rename `nextTextState`
* Clang-format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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