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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-01-25
Use virtualenv in Makefile for python dependencies (#1619)
cadmic
2024-01-24
Add dependencies for tools to requirements.txt (#1621)
cadmic
2024-01-24
Rename `make compressed` to `make compress` (#1620)
cadmic
2024-01-24
Suggest pip install -U -r requirements.txt (#1618)
cadmic
2024-01-24
Fix mkdmadaata usage (#1617)
Dragorn421
2024-01-24
Setup rom decompression and compression (#1614)
Anghelo Carvajal
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-18
Test for __sgi instead of __GNUC__ for PRINTF macro (#1612)
cadmic
2024-01-16
Remove actor padding in non-debug versions (#1611)
cadmic
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-12
Named a couple things in z_boss_ganon2.c (#1606)
Phil
2024-01-12
en_honotrap MM sync (#1564)
mzxrules
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Removed unused imports and other minor improvements (#1602)
adaliaramon
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
add `OOT_DEBUG` define to vscode.md (#1607)
Dragorn421
2024-01-09
Makefile: Change `EMULATOR :=` to `N64_EMULATOR ?=` (#1608)
Yanis42
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2024-01-07
ZAPD Update (#1605)
louist103
2024-01-05
Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)
Phil
2024-01-05
Create separate build directories based on version (#1591)
cadmic
2023-12-16
Change ?= to := for Makefile variables (#1599)
cadmic
2023-12-15
Document ``z_bg_mizu_movebg.c`` (#1565)
Yanis42
2023-12-15
name shock and burn functions (#1594)
fig02
2023-12-11
[Doc] Actor Bg_Bdan_Objects (Jabu Jabu misc dungeon actors) (#1577)
krm01
2023-12-10
Delete old bootstrap tools (#1590)
cadmic
2023-12-10
Cleanup: Remove uneeded casts on collider members (#1595)
fig02
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
2023-11-30
Document a bug in Actor_ChangeCategory where actors may not be updated correc...
cadmic
2023-11-30
Documentation for audio_thread_manager.c (#1562)
Tharo
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
[Doc] Actor Bg_Hidan_Fslift (Fire Temple hookshot elevator) (#1579)
krm01
2023-11-19
Struct Returns (#1574)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-11-19
Player Docs: Some Item Action function names (#1575)
fig02
2023-11-19
Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581)
hiisuya
2023-11-19
More Camera Flags (#1453)
engineer124
2023-11-18
bombowlman typo (#1582)
krm01
2023-11-14
Fix and simplify progress.py to account for src/audio/ files in 'code' (#1578)
Roman971
2023-11-14
doc for menkuri_eye (#1580)
krm01
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-11-04
rename to upper action (#1570)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
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