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path: root/src/code/code_800F7260.c
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2020-11-16Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)Tharo
2020-10-26code_800F7260 (#433)Tharo
* Split code_800F7260 * More function splits, migrate rodata * Initial progress * Small progress * More substantial progress, finally figured out structs * 2 functions left * Move prototypes to functions.h * Remove unused asm, move most externs to variables.h * Fix merge * Ran formatter * Brackets to avoid && & Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com> * More variables to variables.h * Braces around early return Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * ARRAY_COUNT in sBankSizes and remove unnecessary temp vars Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-07-19Split remaining unsplit asm files and migrate more rodata (#277)Tharo
* Split files * Format rodata * Some more code rodata migrated * Some more actor rodata migrated * Migrate rodata for ovl_Boss_Ganon * Migrate rodata for code_800EC960 * Remove unused rodata * x1b occurences all lowercase b