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path: root/src/code/code_800F7260.c
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2023-07-06Reorganize Audio Files & Name Remaining Audio Files (#1494)engineer124
* reorganize audio files * audio code files * split audio and libaudio * audio_init_params to audio_configuration * simplify file names * move aisetnextbuf to libaudio * move src/audio -> src/code/audio * adjust makefile comment * reorganize again into internal/external * adjust comment * restructure again
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
* misc cleanup * more cleanup * more cleanup * PR Suggestions * cleanup cond
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
* `vt.h` -> `terminal.h` * `VT_` -> `T_` (as in Terminal) * `vt.h` -> `terminal.h` in includes too Pepega * Sort out tiny terminal.h include inconsistencies * Format * -> `TE_` * format * `TE_` -> back to `VT_` (parkour!) * explicit VT
2022-10-09Document Scene Sequences and Remaining SeqFlags (#1308)engineer124
* Begin scene sequence docs * Better docs * cleanup * Better Docs * cleanup * Move flag * Off -> None * Fix comment * spacing * address pr, spot -> resumePoint * SEQ_IO_VAL_NONE * missed one
2022-10-07rename audio context (#1388)engineer124
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
* Document SoundSources * PR Suggestions * Duration timers to dec * `PlaySfxByPosAndId` -> `PlaySoundByPosition` * Begin importing docs from MM * Finish cleanup using code from MM * Start documenting commands * First attempt at thorough AudioSeqCmd wrappers * Improve names * Merge branch 'master' into audio_seqCmd fix name to minimize conflicts * Combine macros, implement them through repo * Improve docs * More progress, begin sequence command docs * seqcmd.h * More documentation of seqcmd.h * More docs * cleanup * More cleanup * More docs * VOL_SCALE_INDEX enum * missed enums * More Cleanup * docs * More docs * Add comments about sfxChannelLayout * More cleanup * Even better docs * Add a file description * small touchups * More cleanup of comments * more * More cleanup * More cleanup * Missing space * typos * Audio_SetVolumeScaleNow * More cleanup * Fill in enum * one more cleanup * Capitalize macros * remove AUDIO_ * cleanup * more cleanup * Small Fix * Add a lot of backticks for docs * Restructuring docs * More cleanup * swap channel args, cleanup * Typos * Many suggestions, revert filename * pr suggestions * even more PR * more pr suggestions * pr suggestion
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
* First attempt * More * rename * more sound -> sfx / sound effect (#7) * PR Suggestions * PR Suggestions * Small fix Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-29Fix audio strings with -use_readwrite_const and -signed (#1324)Roman971
* Fix audio strings with -use_readwrite_const and -signed * Add comments for audio flags in makefile
2022-06-20Introduce Sfx Flags (#1278)engineer124
* Sfx Flags * Discord Discussion * Move macro to sound_params * Oops * PR Suggestions * Clarify comment * Missed switch * More suggestions * Update src/code/audio_sound_params.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * sfxs * PR Suggestions * revert back to flag Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
2022-01-11Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)engineer124
* Import code_800F7260.bss.s * Import code_800F9280.data.s * format * cleanup externs * Move bss to next file * Move struct_8016E320 (BgmRequests) back to file * Move data to init_params, remove data pad (can't remove bss pad), ReverbSettings * remove extra spacing * Remove data/bss comments
2021-11-30Audio Sequence Player Ids Enum (#1040)engineer124
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
2021-11-07Document parts of audio (#1000)zelda2774
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-01code_800EC960 OK + data migrated (#937)zelda2774
* Match AudioDebug_ProcessInput_SEFlagSwap * Data migration * Migrate in-function statics for func_800EE824 * More data migration * Migrate in-function static for func_800F510C * Last bit of migration * formatting * naming fix * Prune variables.h Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-31Match Audio_ProcessSoundRequest (#935)zelda2774
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-29Match func_800EEA50 + some surrounding doc (#916)zelda2774
* Match func_800EEA50 * Document some audio debug stuff * more doc * more doc * formatting * Fix enums, and some more bits of doc * review * LIM -> MAX * missed review suggestion... * more review * ganon comments * more review * 🐍☠️ * more review * Update functions.h * quotes * review Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-22Big cleanup (#775)louist103
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-12Match some audio functions (#896)zelda2774
* cleanups * Improve Audio_SequencePlayerProcessSequence * cleanup * labeling * progress on func_800E5000 * func_800F6268 * func_800ECDF8 * Improve func_800F2464 * reorder variables * labelling * non-equivalent func_800EEA50 * minor doc * func_800E6590 * minor doc * Reformat abi.h * Very slight improvements * func_800DC384 * func_800E1618 * formatting Co-authored-by: zelda2774 <zelda2774@invalid>
2021-07-27Audio WIP (#836)krimtonz
* being code_800EC960 * wip * wip * more audio progress * migrate data in code_800E11F0 * wip * make ok * remove asm * wip * move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094 * more progress * wip * wip * split code_800E11F0 * migrate rodata in code_800E11F0 * match functions that couldn't because of data issues * move code_800E4FE0 asm files * wip * more wip * fix global functions, and forward declarations * wip * wip * wip * ocarina wip * match a couple functions * some progress * separate some bss * match func_800EDA3C * some matching * more matches * migrate audio rodata * some matches * more matchess * start on synthesis * work on synthesis * fix function declaration * Merge branch 'master' into audio * match a few more functions * wip * wip * more matching, rename Audio_SetBGM to Audio_QueueSeqCmd * name several audio functions, and audiocontext members * more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis * audio wip * match a few more functions. * wip * add missing NON_MATCHING directive * wip * some matching, data reogranization * match cursed function * wip * wip * formatting * remove prefix from struct memebers * missed function rename * review Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-27Finished decomp of code_800F7260 (1 non-matching) (#733)petrie911
* improved match * decomped * I dunno * matched Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-11-16Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)Tharo
2020-10-26code_800F7260 (#433)Tharo
* Split code_800F7260 * More function splits, migrate rodata * Initial progress * Small progress * More substantial progress, finally figured out structs * 2 functions left * Move prototypes to functions.h * Remove unused asm, move most externs to variables.h * Fix merge * Ran formatter * Brackets to avoid && & Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com> * More variables to variables.h * Braces around early return Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * ARRAY_COUNT in sBankSizes and remove unnecessary temp vars Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-07-19Split remaining unsplit asm files and migrate more rodata (#277)Tharo
* Split files * Format rodata * Some more code rodata migrated * Some more actor rodata migrated * Migrate rodata for ovl_Boss_Ganon * Migrate rodata for code_800EC960 * Remove unused rodata * x1b occurences all lowercase b