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Decompilation of The Legend of Zelda: Ocarina of Time
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fault.c
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Commit message (
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Author
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-09-15
Decompile PreRender.c (#319)
Random
2020-09-14
Matched fault.c (#389)
Lucas Shaw
2020-08-23
Match/Improve a bunch of non matchings (#342)
Roman971
2020-08-15
Match a few functions (#324)
Random
2020-07-30
Math Sizes (#297)
louist103
2020-07-18
Decomp and matching in fault.c and game.c (#265)
jacobly0
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-05
ucode_disas.c progress (#188)
Random
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-04-18
Naming some functions in libultra_code, decompiling a decent amount. (#77)
Lucas Shaw
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-04-13
Decompile z_jpeg.c (#70)
Random
2020-04-08
Decompile sleep.c and printutils.c
Random
2020-03-24
Run formatter with changes
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-18
Various fixes/matches
Roman971
2020-03-17
First proper commit.
Jack Walker