index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_camera.c
Age
Commit message (
Expand
)
Author
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-18
additional matching functions in z_room, z_camera, and En_Zl3 (#541)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-17
Math3D and olib updates (#315)
krimtonz
2020-07-09
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-04
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
krimtonz
2020-06-01
Decompile z_camera data, and some camera WIP (#173)
krimtonz
2020-05-22
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
Random
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-18
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
Synray
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-03-24
Run formatter with changes
Roman971
2020-03-23
Fix remaining non matchings
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-21
code_800FCE80 OK
glank
2020-03-18
Various fixes/matches
Roman971
2020-03-17
First proper commit.
Jack Walker