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path: root/src/code/z_en_a_keep.c
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-25Some names and docs on dynapoly (#1287)Dragorn421
2022-06-07Cleanup undefined syms and mark bug in z_en_a_keep.c (#1262)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-29Cleanup `clang-format off` (#1195)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-10-22z_en_a_keep documentation and cleanup (#900)Dragorn421
2021-02-13Fix most compiler warnings in the boot and code segments (#674)Tharo
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-07-16Change Colors To Decimal (#260)fig02
2020-07-12Decompiled ovl_Shot_Sun (#236)Sirius902
2020-07-04Various SFX fixes (#237)Roman971
2020-06-24Rename culling related variables (#225)fig02