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Decompilation of The Legend of Zelda: Ocarina of Time
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z_message.c
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Author
2026-05-03
Fixups around textboxSegment (#2743)
Dragorn421
2026-02-14
Name message start frame count variable (#2673)
Jordan Longstaff
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-21
[iQue] Match z_message (#2435)
cadmic
2025-01-10
[iQue] Match remaining libultra/os files (#2414)
Tharo
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-15
Remove ‾ character from source files (#2371)
cadmic
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-09
Pause doc: misc, fixups (#2265)
Dragorn421
2024-10-03
Add missing HS_FISHING constant (#2256)
cadmic
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-25
[PAL N64] Match z_message.c (#2202)
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-07
Match more GC button colors (#2156)
cadmic
2024-09-06
T() macro 8 (#2142)
Dragorn421
2024-09-06
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
cadmic
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Fix merge issue between z_message.c match and n64dd renames (#2131)
Dragorn421
2024-09-05
[ntsc-1.2] Match z_message.c (#2098)
Dragorn421
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-26
Add all N64 version defines (#2095)
cadmic
2024-08-20
Add versions.h (#2060)
Dragorn421
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-07-21
Match NTSC z_kanfont.c and z_message.c (#1997)
cadmic
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