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Decompilation of The Legend of Zelda: Ocarina of Time
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z_quake.c
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-08-20
Move non-libultra libc functions to src/libc/ (#2055)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-01-29
Retail `z_quake.c` and `z_room.c` OK (#1661)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-11-19
Struct Returns (#1574)
engineer124
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-15
Cleanup `VecSph`: Better Distinguish Between "Spherical" vs. "Geographic" Coo...
engineer124
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-02
Memstuff (#1164)
EllipticEllipsis
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-06
decompile z_camera (#398)
krimtonz
2020-10-03
libultra cleanup (#215)
Random
2020-08-17
Math3D and olib updates (#315)
krimtonz
2020-07-30
Math Sizes (#297)
louist103
2020-06-04
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
krimtonz
2020-04-30
Split remaining z_camera files (#98)
krimtonz
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-16
Decompile jpegutils.c (#75)
Random
2020-03-29
Decompile z_quake.c and code_800D31A0.c
Random