| Age | Commit message (Expand) | Author |
| 2025-06-28 | Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam... | Dragorn421 |
| 2025-06-15 | Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT... | Dragorn421 |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-05-26 | Cleanup colliders 4 (#2470) | Dragorn421 |
| 2025-04-27 | Delete macros.h; Delete global.h (#2516) | fig02 |
| 2025-04-26 | add array_count.h (#2514) | fig02 |
| 2025-02-24 | Reduce dependencies on global.h (9) (#2488) | mzxrules |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-14 | Cleanup colliders 3 (#2467) | Dragorn421 |
| 2025-02-05 | Reduce overlay dependencies on global.h (3) (#2449) | mzxrules |
| 2025-01-27 | Reduce overlay dependencies on global.h (2) (#2442) | mzxrules |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-11 | Colliders: colType -> colMaterial (#2186) | Dragorn421 |
| 2024-09-11 | Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA... | Dragorn421 |
| 2024-09-05 | Update Room Documentation (#2015) | mzxrules |
| 2024-08-14 | Generic actor params getters (#1359) | Tharo |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-03-04 | Colliders: change "touch, bump" to AT and AC (elems) (#1637) | Dragorn421 |
| 2024-01-09 | Create debug macros for common functions (#1597) | cadmic |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2022-12-24 | speedXZ -> speed (#1477) | fig02 |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-10-12 | Doc dynapoly move flags (#1372) | Dragorn421 |
| 2022-09-27 | Rumble doc (#1375) | Tharo |
| 2022-07-30 | Rename "Sound" to "Sfx" (#1292) | engineer124 |
| 2022-06-06 | Fix asset file includes to always start with assets/ (#1260) | Roman971 |
| 2022-06-03 | Add enum for setup dls and name `z_rcp.c` functions (#1196) | Dragorn421 |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-05-12 | Document Sub-Cameras (#989) | engineer124 |
| 2022-04-29 | Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev... | Dragorn421 |
| 2022-04-23 | Name variables for Audio_PlaySoundGeneral (#1198) | engineer124 |
| 2022-02-06 | New relocation-generating program (#1016) | EllipticEllipsis |
| 2021-12-10 | Doc dodongo's cavern stuff (#1019) | Dragorn421 |
| 2021-12-05 | Use defines for actor flags (#873) | Dragorn421 |
| 2021-12-04 | Remove THIS macro (#1047) | fig02 |
| 2021-09-15 | Fix all headers to comply with C standard (#957) | louist103 |
| 2021-09-01 | Remove InitVars declarations from actor headers (#939) | Roman971 |
| 2021-08-22 | Symbol cleanup (#897) | Dragorn421 |
| 2021-08-22 | Big cleanup (#775) | louist103 |
| 2021-08-15 | Global Context And General Cleanup (#863) | Zelllll |
| 2021-08-05 | Decompiled A LOT of objects (#815) | Lucas Shaw |
| 2021-03-31 | OnePointDemo OK (#719) | petrie911 |
| 2021-01-18 | Actor Struct Changes (and a few related things) (#617) | fig02 |
| 2021-01-17 | Document Collision_Check (#468) | petrie911 |
| 2021-01-08 | z_bgcheck.c, 800430A0.c, 80043480.c (#256) | mzxrules |
| 2020-12-26 | Consistent naming for Math_ functions (#542) | petrie911 |
| 2020-11-23 | En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) | petrie911 |
| 2020-10-29 | Use macros for oGfxCtx accesses (#465) | fig02 |