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path: root/src/overlays/actors/ovl_Bg_Dodoago
AgeCommit message (Expand)Author
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-26Cleanup colliders 4 (#2470)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-14Cleanup colliders 3 (#2467)Dragorn421
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-01-27Reduce overlay dependencies on global.h (2) (#2442)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-05Update Room Documentation (#2015)mzxrules
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-24speedXZ -> speed (#1477)fig02
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-09-27Rumble doc (#1375)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-12-10Doc dodongo's cavern stuff (#1019)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-22Symbol cleanup (#897)Dragorn421
2021-08-22Big cleanup (#775)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
2021-03-31OnePointDemo OK (#719)petrie911
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-11-23En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02