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path: root/src/overlays/actors/ovl_Bg_Treemouth
AgeCommit message (Expand)Author
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-16Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)Yanis
2024-12-15use `CS_TEXT_NORMAL` when needed (#2367)Yanis
2024-12-13Document Culling (#2318)fig02
2024-12-02named missing actor cue lists command types (#2317)Yanis
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-09-25[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)cadmic
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-09-04istargeted -> islockedon (#2132)fig02
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-01No longer use asm-processor (#1824)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-05Introduce Player CueIds (#1559)engineer124
2022-12-24z_demo documentation (#1327)fig02
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-12-02Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)engineer124
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Move to the spec the cutscenes of Bg_Treemough and En_Zl1 (#915)Anghelo Carvajal
2021-08-22Big cleanup (#775)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-08-05Decompiled A LOT of objects (#815)Lucas Shaw
2021-06-22Some actor.c docs (in preparation for en_test) (#820)fig02
2021-03-31OnePointDemo OK (#719)petrie911
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-26Consistent naming for Math_ functions (#542)petrie911