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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Bg_Treemouth
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Author
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-16
Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
Yanis
2024-12-15
use `CS_TEXT_NORMAL` when needed (#2367)
Yanis
2024-12-13
Document Culling (#2318)
fig02
2024-12-02
named missing actor cue lists command types (#2317)
Yanis
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-09-25
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)
cadmic
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-09-04
istargeted -> islockedon (#2132)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-01
No longer use asm-processor (#1824)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2022-12-24
z_demo documentation (#1327)
fig02
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Move to the spec the cutscenes of Bg_Treemough and En_Zl1 (#915)
Anghelo Carvajal
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
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