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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Bg_Umajump
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-08
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
mzxrules
2020-10-03
libultra cleanup (#215)
Random
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker