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path: root/src/overlays/actors/ovl_Demo_6K
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-08-20Match more ntsc-1.2 overlay draw functions (#2061)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-02-20Match retail demo actors (#1745)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2022-12-24z_demo documentation (#1327)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-13Fix misc 18 (#1423)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-02Document Sequence Cutscene Effects (Sequence 109) (#1246)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-03-20Angle cleanup - `DEG_TO_RAD` (#1157)Dragorn421
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-09-20Decompile z_kankyo (#956)petrie911
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Symbol cleanup (#897)Dragorn421
2021-08-22Big cleanup (#775)louist103
2021-04-29`assert` macro OK (#755)Anghelo Carvajal
2021-04-05Match demo_6k (#756)Roman971
2021-03-29ovl_Demo_6K (#726)maekclena
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2020-12-01Add remaining undefined syms (#500)petrie911
2020-10-03libultra cleanup (#215)Random