index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_Demo_Du
Age
Commit message (
Expand
)
Author
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-15
use `CS_TEXT_NORMAL` when needed (#2367)
Yanis
2024-12-13
Document Culling (#2318)
fig02
2024-12-08
Add names for Medallion cutscene data (#2319)
Jordan Longstaff
2024-12-02
named missing actor cue lists command types (#2317)
Yanis
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-23
Extract unused scene headers (#1930)
cadmic
2024-03-02
Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas (#1911)
Dragorn421
2024-03-01
No longer use asm-processor (#1824)
Dragorn421
2024-02-20
Match retail demo actors (#1745)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2022-12-24
z_demo documentation (#1327)
fig02
2022-11-13
Fix misc 18 (#1423)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-23
Whitespace (#1112)
playerskel
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-12
Decompile ovl_Door_Warp1 (#949)
Tharo
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
[next]