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path: root/src/overlays/actors/ovl_Demo_Du
AgeCommit message (Expand)Author
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-23T() macro in overlays 3 (#2532)Dragorn421
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-03-27T() macro in overlays 2 (#2487)Dragorn421
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-15use `CS_TEXT_NORMAL` when needed (#2367)Yanis
2024-12-13Document Culling (#2318)fig02
2024-12-08Add names for Medallion cutscene data (#2319)Jordan Longstaff
2024-12-02named missing actor cue lists command types (#2317)Yanis
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-23Extract unused scene headers (#1930)cadmic
2024-03-02Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas (#1911)Dragorn421
2024-03-01No longer use asm-processor (#1824)Dragorn421
2024-02-20Match retail demo actors (#1745)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-05Introduce Player CueIds (#1559)engineer124
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2022-12-24z_demo documentation (#1327)fig02
2022-11-13Fix misc 18 (#1423)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-04Skip compiling C-included files during the build (#1386)Roman971
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-08Document/fix `Player.bodyPartsPos` usage (#1141)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-23Whitespace (#1112)playerskel
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-12-02Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)engineer124
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-09-28Format all translation comments like `// "..."` (hopefully all of them) (#986)Dragorn421
2021-09-20Decompile z_kankyo (#956)petrie911
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-12Decompile ovl_Door_Warp1 (#949)Tharo
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103